Ulrick
First Post
I discovered this awhile back:
I HATE typing up stat blocks for NPCs. It's tolerable with lower level NPCs but by mid-level, stats blocks become a burden. And I've seen stat blocks for a high level character take most of a page (2 columns) in Dungeon Magazine.
Sure, I could use an NPC generator, but a lot of those results are kinda wacko for my tastes and I end up tinkering with them anyway.
Everytime I write up an adventure, I think of a cool encounter where the characters face off against several NPCs. I go through all the neats ideas but then I get to "oh crap, I have to type up the stat blocks."
So I break out the books. I use the pregenerated NPCs in the DMG as a guide or I cut and past stat blocks from previous adventures. But its still time consuming work that I'd rather use on writing up the adventure. Thank God for word processors. 3e/3.5 would be horrible to run if you had to hand write up these stat blocks. I wouldn't play it if I had to.
All these options and feats and skills and special abilities are great--but they are hard to remember--unless you have huge stat block for reference!
In order to combat the stat block generation from intruding too much into my story generation time I've done the following:
1. Including only necessary stats. If the NPC is going to be only used in a combat encounter, I don't include any knowledge or social skills.
2. If I know how a special ability works, I don't list it.
3. I don't write down every single stinking spell a spellcaster has memorized.
4. I page reference for Bards and Rangers. Especially Bards.
Lastly, I've concluded that, because of this and other problems that get in way of the story, I don't like playing Dungeons & Dragons. So when my campaign ends in the next month, that's it! I'm done.
I'll still play RPGs--just not D&D.
I HATE typing up stat blocks for NPCs. It's tolerable with lower level NPCs but by mid-level, stats blocks become a burden. And I've seen stat blocks for a high level character take most of a page (2 columns) in Dungeon Magazine.
Sure, I could use an NPC generator, but a lot of those results are kinda wacko for my tastes and I end up tinkering with them anyway.
Everytime I write up an adventure, I think of a cool encounter where the characters face off against several NPCs. I go through all the neats ideas but then I get to "oh crap, I have to type up the stat blocks."
So I break out the books. I use the pregenerated NPCs in the DMG as a guide or I cut and past stat blocks from previous adventures. But its still time consuming work that I'd rather use on writing up the adventure. Thank God for word processors. 3e/3.5 would be horrible to run if you had to hand write up these stat blocks. I wouldn't play it if I had to.
All these options and feats and skills and special abilities are great--but they are hard to remember--unless you have huge stat block for reference!
In order to combat the stat block generation from intruding too much into my story generation time I've done the following:
1. Including only necessary stats. If the NPC is going to be only used in a combat encounter, I don't include any knowledge or social skills.
2. If I know how a special ability works, I don't list it.
3. I don't write down every single stinking spell a spellcaster has memorized.
4. I page reference for Bards and Rangers. Especially Bards.
Lastly, I've concluded that, because of this and other problems that get in way of the story, I don't like playing Dungeons & Dragons. So when my campaign ends in the next month, that's it! I'm done.
I'll still play RPGs--just not D&D.