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  1. #1
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    What creepy things have you either thrown at your players or had thrown at you?

    One of my favorites was Annika. Annika was a young girl, about twelve years old, who had been kidnapped amid a rash of deadly nightmares through her town. The PCs determined that she had been kidnapped by a night hag, and went out to the forest where, according to lore, the hag laired. The hag told them that Annika was her daughter, and she was just transforming her in the method traditional of the night hags. The Freelance Police drove away, but didn't kill, the hag, rescued Annika, and used Remove Curse to dispel the unfortunate purple tone her skin had taken.

    But, although Annika was still mostly human, she thought a big, well, haggishly. After the intial shock of being rescued, she was very calm, very collected and very intelligent. And one of the players just wanted to kill her, because he was sure that she was going to go for all of their throats. But she never did, which just made her all the creepier in his eyes...

    I liked her. I think I'm going to have to bring her back.

    Demiurge out.
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  2. #2
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    Mine is alot more sudued. The PCs IMC were walking through a large patch of forest between adventures and were just simply looking for a place to rest. They came across an abandoned pet cemetary off the road which was mostly overgrown with brush and foliage. The group went through the cemetary just looking at few wooden headstones that weren't totally rotted away. The Cleric felt the need to cast Hallow on the spot. Finally the group moved away and bedded down for the night.

    On the next day the group traveled for some 10 miles (still in the forest) when they came a across a dilapidated abandoned home off the road. They decided to investigate it. They found nothing but rotting furniture, a floor that sagged down into the root cellar beneath and the rafters filled with nesting birds.

    The group did happen to find a secret door leading down from the root cellar which led them to a small room filled with odd utensils (like a surgeons) and an old rotted out table. there were also the remains of many animals. The players became somewhat spooked (not sure why but they did) and left. Once outside the house they were confronted by an old crone of a woman who had a raven sitting on her shoulder. She was pleasant to the group and asked why they were at her home. The group was surprised that anyone lived there, and told her they thought it was abandoned. She invited then in for tea but they refused and headed off on their merry way. When they looked back, they watched her enter the house.

    Once out of the woods, they came across a merchant riding in the opposite direction (heading for the forest). He asked them if the road ahead was clear. The group said yes except for the strange old lady who lived in the ruined house. The merchant sort of froze and said, "you mean old Sadie? Couldn't be, she's been dead for 20 years now. used to be an old taxidermist for the local folk. Buried many of the townsfolk pets in the cemetery up the road a bit.." He then bid them farewell and rode off.

    Now why the players were creeped out by that, I don't know but one of the players said she felt a chill literally run down her spine when the merchant told them about 'old Sadie'. Just one of those things I suppose.
    Last edited by Edgewood; Sunday, 24th October, 2010 at 04:13 PM.
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    Tellura Ibn Shartalan, one of the Baernaloths in my storyhour. Otherwise known as the Dire Shepherd, she takes the form of a young aasimar or tiefling girl dressed as a shepherd and lame in one leg. Evil wrapped in innocence, with only her shadow reflecting her true nature as it lurks behind her, moving independant of her physical manifestation.

    One of the PCs in that game wandered into her in the Outlands, or rather she made him wander across her. He wasn't aware of anything amiss till he started to notice himself unconsciously doing things without thinking about it, ie talking to her and not noticing having walked to within close range etc. Her expression as a perversion of the watchful shepherd / Christ figure motif got to the players, combined with a disturbing level of motherly care for 'her children' the yugoloths who despite being her flock, were still in the end just useful tools.

  4. #4
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    One of my groups is trapped on the plane of shadow, although at the time they believed they were still on the material plane. They were traveling through a forest, and heading toward a spring that was said to be the rendezvous point for elven noncombatants fleeing an invasion. As they neared, they glimpsed spirits of elven children at play in the forest--picking flowers, playing a flute, skipping down a path. The sightings seemed to become more frequent as they neared the spring. No matter what the party did, the ghosts never reacted to their presence. They simply faded from view as party members approached.

    At the site of the spring itself, a giant, twisted tree rose from a mound just beyond the pool (a Night Twist from MM3). In its branches were over a dozen elven spirits, seemingly awaiting the party's approach. The paladin went right up to try to bless/lay their spirits to rest. That's when the children took material form and sprung from the trees to attack, eyes blood red, skin pale white, with long, sharp, black teeth and claws.

    The kids were evolved undead haunting-presence 8-HD ghasts. Libris Mortis is my friend.

    As the party will discover in the near future, the adults were killed by giants, but most of the children were able to hide in the woods. Then they went all lord-of-the-flies and became ghasts, due to the whole shadow plane entrapment and the weak border with the negative energy plane nearby.

  5. #5
    Isida Kep'Tukari tossed her Dying Daughter Prestige class at us in one campaign. Basically a little girl who is left alone or neglected by her family makes a pact with a demon to kill them... she gains spell-like powers, phantasmal killer, can simultaneously blind, deafen, and mute people, and all sorts of other nasties.

    Our party was in a large town, poking about trying to solve a series of murders in a rich family. We knew that their 10 year old daughter dabbled in spellcasting; she prestidigated a horse in front of us. But we were very surprised, disturbed, and caught off guard when she tried to kill us too!

  6. #6
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    Recently my PCs came up against zombies. Nothing special, just zombies. The party was spelunking a rivermouth near which something was tainting the water of the river.

    Anyway, I don't remember vividly describing them or anything, I just introduced them as dead bodies laying about at first then after a minute or so told the party "the bodies begin to get up."

    One of the players, my niece, became quite scared and so I let the party quickly finish them off with aminimum of description and didin't put any more undead anywhere.

    If it was an all adult game, I might have been less forgiving, but she's only twelve.
    What part of 'Ia! Ia! Ry'Leh Cthulhu ftahn!' do you not understand!?!

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    Well my plane of shadow is where souls go who are trapped between states - The recently retired, the empty nesters, the just marrieds, the adolecets, and most disturbing to the players those who died while being born- floating undead taken from a picture in the ELH they suck life energy by attaching thier umblical cord to you.
    Really creeped out my players. This happened well before two women in my group became pregnent. I dont think I would use it now.
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  8. #8
    Quote Originally Posted by Goblyn
    If it was an all adult game, I might have been less forgiving, but she's only twelve.
    Awww, Zombies are quite intimidating for a 12 year old...

    Anyways... I run Horror games (ala Heroes of Horror) So I've done some freakish things. Ummm... personal favorite... I'd have to say the "Big-Baddy" Called Visigin.

    Visigin was an Elven Dread Necromancer(Heroes of Horror) with a few classes in Sorceror and a prestige class of two. What was annoying about him was that his combat strategy was the make you lose your class... in other words become "Ex"-whatever. For instance, he cast a Quickened Dimension Door, a Quickened Silent Image spell and summoned a charmed servant, a helpless woman, in his place, using the dimension door to hide in a nearby area and silent image to make the woman appear to be him. He failed his checks, so it looked like him. Paladin attacks, kills a young innocent woman... what do you think would happen? Ex-Paladin, anyone?

    Also managed to get rid of two clerics, a ranger, and a guilt-crazed Fighter(great fun... nice RPing) in the same manner/with little modifications.
    A pretty cool character generator site:
    A favorite quote in regards to Elven physical 'features':
    "Elves have long ears; they've made their choice," -Jamie.
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  9. #9
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    Quote Originally Posted by demiurge1138
    Annika was a young girl
    Quote Originally Posted by Shemeska
    takes the form of a young aasimar or tiefling girl
    Quote Originally Posted by Emperor Valerian
    a little girl who is left alone
    Quote Originally Posted by Goblyn
    One of the players, my niece
    What have we learned today? That little girls are eeky!

    (Sorry Goblyn for quoting you in that list, I just thought it would be funny. )

  10. #10
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    I ran a CoC adventure where the PC's went through an old asylum looking for clues for a mysterious cult known only as Ktulu. They were sort of 1920's paranormal investigators funded by the government (i.e. start of Delta Green). The best part was that the actual pictures I used were from a real asylum: Danvers.

    The pics alone were enough to set them on edge. The rotted zombies in the basement were just icing on the cake.
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