Candide's "Eberron: The Machine of War" player characters
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  1. #1

    Candide's "Eberron: The Machine of War" player characters

    These are the characters for my game Eberron: The Machine of War.
    Original recruiting forum

  2. #2
    Acolyte (Lvl 2)

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    Knya d’Phiarlan
    Female Elf
    Alignment: NG
    Height: 5' 2"
    Weight: 120 lbs
    Age: 85
    Eyes: Green
    Hair: Black with green highlights
    Patron Deities: The Sovereign Host
    Classes: Rogue 1
    Action Points: 5
    XP: 0/1,000
    Speed: 30’
    HD: 1d6
    HP:  7
    Init: 4 [+4 Dex]
    STR 10 (+0)	[10 base (2 pts)]
    DEX 18 (+4)	[16 base (10 pts) +2 racial]
    CON 12 (+1)	[14 base (6 pts) -2 racial]
    INT 14 (+2)	[14 base (6 pts)]
    WIS 10 (+0)	[10 base (2 pts)]
    CHA 14 (+3)	[14 base (6 pts)]
    AC: 16
    [10 base +2 armor +4 Dex]
    Fort +1	[0 base +1 Con]
    Ref +6	[2 base +4 Dex]
    Will +0	[0 base +0 Wis]
    ~ Immune to sleep spells and effects (racial) 
    ~ +2 saving throw bonus against enchantment spells or effects (racial)
    Languages Known: 
    ~ Common
    ~ Elven
    ~ Goblin
    ~ Dwarven
    Base Attack: +0
    Grapple: +0 [+0 base +0 Str]
    Rapier: +0 [+0 base +0 Str]
    Critical: 18-20/x2 
    Damage: 1d6+0
    ~ Damage with Sneak Attack: 2d6+0
    Light Crossbow: +4 [+0 base +4 Dex]
    Critical: 19-20/x2 
    Range: 80 ft
    Damage: 1d8
    ~ Damage with Sneak Attack: 1d8+1d6+0
    Dagger, Melee: +0 [+0 base +0 Str]
    Critical: 19-20/x2 
    Damage: 1d4+0
    ~ Damage with Sneak Attack: 1d4+1d6+0
    Dagger, Ranged: +4 [+0 base +4 Dex]
    Critical: 19-20/x2 
    Range : 10 ft
    Damage: 1d4+0
    ~ Damage with Sneak Attack: 1d4+1d6+0
    ~ Sneak Attack within 30’
    Bluff +7 		[+3 Cha +4 ranks]
    Disable Device +6 	[+2 Int +3 ranks] 
    Gather Info +6 	        [+3 Cha +1 ranks +2 dragonmark] 
    Hide +8 		[+4 Dex +4 ranks]
    Listen +6 		[+0 Wis +4 ranks +2 racial]
    Move Silently +8 	[+4 Dex +4 ranks]
    Open Lock +8 	        [+4 Dex +3 ranks] 
    Perform (dance) +7	[+3 Cha +4 ranks]
    Search +6 		[+2 Int +2 ranks +2 racial]
    Sense Motive +2 	[+0 Wis +2 ranks]
    Sleight of Hand +6 	[+4 Dex +2 ranks]
    Spot +6 		[+0 Wis +3 ranks +2 racial]
    Tumble +8 		[+4 Dex +4 ranks]
    ~ Secret Doors: An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    ~ Least Dragonmark (Mark of Shadow)
    Racial Abilities: 
    ~ +2 Dexterity, –2 Constitution.
    ~ Medium size.
    ~ Land speed: 30 ft. 
    ~ Immunity to magic sleep effects
    ~ +2 racial saving throw bonus against enchantment spells or effects.
    ~ Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
    ~ Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
    ~ +2 racial bonus on Listen, Search, and Spot checks.
    ~ Secret Doors: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    ~ Favored Class: Wizard.
    Class Abilities: 
    ~ Sneak Attack +1d6
    ~ Trapfinding (find magical traps and traps with DC 21+)
    Mark of Shadow: 
    ~ +2 Gather Information checks
    ~ Minor Image 1/day
    ~ Rapier				20 gp		2 lb
    ~ Light Crossbow			35 gp		4 lb
    ~ Crossbow Bolts x20		        2 gp		2 lb
    ~ Daggers x2				4 gp		2 lb
    ~ Leather Armor			        10 gp		15 lb
    ~ Explorer’s Outfit			(free)		10 lb
    ~ Traveler’s Outfit			1 gp		5 lb
    ~ Entertainer’s Outfit	 x2		6 gp		8 lb
    ~ Backpack				2 gp		2 lb
    ~ Blanket, winter			5 sp		3 lb
    ~ Candle				1 cp		*
    ~ Flint and Steel			1 gp		*
    ~ Belt Pouch				1 gp		½ lb
    ~ Rope, Silk 50’			10 gp		5 lb
    ~ Signet Ring, jeweled		        25 gp		*
    ~ Silver earrings x6 (3 per ear)	25 gp		*
    ~ Waterskin				1 gp		4 lb
    ~ Whetstone				2 cp		1 lb
    ~ Thieves’ Tools			30 gp		1 lb
    ~ Identification papers, w/pic	        5 gp		*
    ~ Traveling Papers			2 sp		*
    ~ Sunrod x2				4 gp		2 lb
    GP:	14
    SP:	2
    CP:	7

    Knya has long hair that falls in an ebony waterfall to past her waist. Her hair is so black that it seems to back green highlights, which pick up the emerald of her eyes. Sharply pointed ears decorated with finely-wrought silver earrings peek through her straight hair. She has pale, creamy skin, and tends to wear shades of dark purple, accented with silver or black. She is small and delicately-boned, looking almost frail. She is possessed of the innate grace of a dancer that makes every movement a pleasure to behold.
    Her dragonmark spreads over her shoulders; her dancing outfits are cut to display the mark to perfection.


    Kyna is a beautiful and talented daughter of House Phiarlan. She had a bright and charming personality, and was always able to see the best in every situation. An unrelenting optimist, Kyna lived a seemingly blessed life; neither of her parents, although nobles of the House, carried Dragonmarks, so it was not expected that Kyna would. It was against all expectations that the young Kyna developed the Lesser Mark of Shadow before her 85th birthday. The Last War hardly touched her, as she was still in training.

    Like most Dragonmarked heirs, she was engaged to be married to another Dragonmarked heir – unlike most arranged marriages, however, this was a love match. Kyna had met Donovan while entertaining at a private party. The two discovered that they worked very well together indeed, and had become fast friends by the time the night was out. They worked together often in the next few years, and it was with a heavy heart that Kyna heard her parents’ announcement that they had chosen a husband for her. She was overjoyed to hear that her betrothed was her very own beloved Donovan, and rushed to share the news with him. The next year before the wedding seemed to drag, and the date seemed far too far off for the impatient Kyna.

    However, two weeks before the wedding, House Phiarlan declared Donovon d’Phiarlan excoriate.

    However, two weeks before the wedding came the falling out between House Phiarlan and what became House Thuranni. Donovan d’Phiarlan became Donovan d’Thuranni.

    The betrothal, of course, was canceled. Knya was forbidden to speak with him or associate with him in any way.

    Kyna was devastated. She fell into a deep depression, and withdrew from society for several months. When she finally pulled herself out of her depression, the happy go lucky Kyna of but six months before was gone.

    Kyna now is quiet and reserved in her off-stage moments; although she still acts her same self while performing, the personality is no more than a garment she puts on for the crowd. She is sober and thoughtful, and quite a different person.

    She still loves Donovan, though House Thuranni is a major competitor of House Phiarlan; she hopes he is still alive, although she has not seen or heard of him since before the end of the Last War. Now an adult in her own right, she is very carefully and slowly seeking information on him, knowing that her House would not approve. She has heard that he was in Cyre for a good portion of the War - but he has been seen since the War's end, so she believes he was not caught in Cyre when everything went up in flames.
    Last edited by Goddess FallenAngel; Friday, 27th May, 2005 at 08:21 PM. Reason: Added 2 gold to inventory

  3. #3
    The man with the probe
    Acolyte (Lvl 2)

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    Name: Valahandra Da'briel
    Class: Cleric
    Race: Elf (Valenar)
    Size: Medium
    Gender: Female
    Alignment: LG
    Deity: Spirits of the Warriors of Xen'drik: 
    Valahandra, Lady of the Silverblades
    Str: 14 +2 (6p.)     Level: 1        XP: 0/1000
    Dex: 16 +3 (6p.)     BAB: +0         HP: 9 (1d8+1)
    Con: 12 +1 (6p.)     Grapple: +2     Dmg Red: XX/XXXX
    Int: 12 +1 (4p.)     Speed: XX'      Spell Res: XX
    Wis: 15 +2 (8p.)     Init: +3        Spell Save: +X
    Cha: 10 +0 (2p.)     ACP: -1         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +0    +0    +0    16
    Touch: 13              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       0    +3          +3
    Will:                      2    +2          +4
    Weapon                  Attack   Damage     Critical
    Double Bladed Scimitar    +3      1D6+3     18-20x2
      Two Weapon Fighting    +1/+1 1D6+2/1D6+1  18-20x2
    Light Crossbow            +3       1d6      19-20x2
    Dagger (10')             +2(3)    1d4+2     19-20x2
    Languages: Common, Elven, Draconic
    Elven Racial Abilities
    -Immunity to magic sleep effects, +2 save vs enchantment spells or effects.
    -Low-Light Vision: 120'
    -Weapon Proficiency: longsword, rapier, longbow, and shortbow.  Double Scimitar is considered Martial
    -+2 bonus to Listen, Search, and Spot checks.
    -An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    Turn Undead (3/day, D20, 2D6+1)
    Domains: War (Bonus Feats), Good (Good spells CL+1)
    Domain: Martial Weapon Proficiency (Double Bladed Scimitar)
    Domain: Weapon Focus (Double Bladed Scimitar)
    1st: Two Weapon Fighting
    0 Level: 3, DC 12
    Detect Magic
    1st Level: 2+1 DC 13
    Domain: Protection from Evil
    Divine Favor
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Knowledge: History         2    +1          +3
    Knowledge: Religion        2    +1          +3
    Concentration              4    +1          +5
    Diplomacy                  2    +0          +2
    Ride                       1    +3          +4
    Spot                       0    +2    +2    +4
    Listen                     0    +2    +2    +4
    Search                     0    +1    +2    +3
    Equipment:               Cost  Weight
    Double Scim	        125gp	15lb
    Studded Leather	         25gp	20lb
    Light Crossbow	         35gp	4lb
    10 Bolts	          1gp	2lb
    Identification Papers     2gp	
    Dagger	                  2gp	1lb
    Backpack	          2gp	2lb
    Bedroll	                  1sp	5lb
    Holy Symbol, Wood	  1gp	
    1 Day Trail Rations	  5sp	1lb
    Waterskin	          1gp	4lb
    Total Weight:54lb      Money: 3gp 3sp 10cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   175   875
    Age: 129
    Height: 4'9"
    Weight: 92lb
    Eyes: Blue
    Hair: Silver
    Skin: Pale
    Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.

    From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.

    Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.

    One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.

    Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.

    Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.

    Sharn seemed like the place to be to find her true cause, with all that goes on, so Valahandra found her way to the city of Towers, looking for where her destiny will take her.

    Valahandra, Lady of the Silver Blades
    Domains: War, Good, Law, Protection
    Favored Weapon: Double Scimitar
    Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.

  4. #4
    Acolyte (Lvl 2)

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    I Defended The Walls!

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    Tirlen, Talenta Halfling Ranger
    Age: 28
    Height: 3'
    Weight: 34 lb.

        Pts. Racial Result
    Str   4    -2	10 ( 0)
    Dex  16    +2	20 (+5)
    Con   2  	10 ( 0)
    Int   4  	12 (+1)
    Wis   6  	14 (+2)
    Cha   0  	 8 (-1)
    Hit Dice: 1d8 (8 hp)
    Initiative: +5
    Speed: 20 ft. (4 squares)
    Armor Class: 18 (+1 size +5 Dex, +2 armor), touch 16, flat-footed 13.
    BAB/Grapple: +1/-3
    • Small sling +8* ranged (1d3* bludgeoning, 20 sling stones, +1 attack and damage if enemy within 30 ft), or
    • Small sap +2 melee (1d4 nonlethal bludgeoning), or
    • Small talenta sharrash +2 melee (1d8 slashing, reach weapon)

    Special Attacks: Favored enemy: undead (see ranger class abilities)
    Special Abilities: Halfling traits, ranger class abilities

    Halfling Traits
    • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
    • A halfling’s base land speed is 20 feet.
    • +2 racial bonus on Climb, Jump, and Move Silently checks.
    • +1 racial bonus on all saving throws.
    • +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
    • +1 racial bonus on attack rolls with thrown weapons and slings.
    • +2 racial bonus on Listen checks.
    • Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
    • Favored Class: Rogue.

    Ranger Class Abilities
    Favored Enemy (Ex): At 1st level, a ranger may select a type of creature. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. Tirlen's favored enemy is undead.
    Track: Tirlen gained Track as a bonus feat.
    Wild Empathy (Ex): Tirlen can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. Tirlen's Wild Empathy check is d20+0.

    Saves: Fortitude +3; Reflex +8; Will +3. (+2 morale bonus against fear effects)
    Ability Scores: Strength 10 ( 0); Dexterity 20 (+5); Constitution 10 ( 0); Intelligence 12 (+1); Wisdom 14 (+2); Charisma 8 (-1)
    • Climb (Str): (1 rank +0 Str +2 racial -0 ACP)
    • Concentration (Con): (0 rank +0 Con)
    • Craft (Int): (0 rank +1 Int)
    • Handle Animal (Cha): (4 rank -1 Cha)
    • Heal (Wis): (0 rank +2 Wis)
    • Hide (Dex): +10 (1 rank +5 Dex +4 size -0 ACP)
    • Jump (Str): +6 (4 rank +0 Str +2 racial -0 ACP)
    • Knowledge (dungeoneering)(Int): +3 (2 rank +1 Int)
    • Knowledge (geography)(Int): +3 (2 rank +1 Int)
    • Knowledge (nature)(Int): +3 (2 rank +1 Int)
    • Listen (Wis): +3 (1 rank +2 Wis)
    • Move Silently (Dex): +8 (1 rank +5 Dex +2 racial -0 ACP)
    • Profession (Wis): -- (0 rank +2 Wis)
    • Ride (Dex): +7 (2 rank +5 Dex -0 ACP)
    • Search (Int): +1 (0 rank +1 Int)
    • Spot (Wis): +3 (1 rank +2 Wis)
    • Survival (Wis): +2 (0 rank +2 Wis)
    • Swim (Str): +1 (1 rank +0 Str -0×2 ACP)
    • Tumble (Dex): +7 (4÷2 ranks (cc) +5 Dex -0 ACP)
    • Use Rope (Dex): +5 (0 rank +5 Dex)


    Alignment: Chaotic Good
    Equipment: (Worth 240 gp)
    • Small sap (1 gp, 1d4 nonlethal bludgeoning, weight 1 lb)
    • Small handaxe (6 gp, 1d4 slashing, ×3, 1.5 lb)
    • Small talenta sharrash (18 gp, 1d8 slashing, reach, two-handed)
    • Small sling (0 gp, 1d3 bludgeoning) + 20 slingstones (0.2 gp, 5 lb)
    • Small suit of leather armor (10 gp, +2 AC, MDB +6, ACP -0, weight 7.5)
    • Explorer's outfit (10 gp, 2 lb)
    • Everburning torch (110 gp)
    • Waterskin (1 gp, 1 lb)
    • Backpack (2 gp, 0.5 lb)
    • 4 day trail rations (2 gp, 1 lb)
    • ID paper with portrait (5 gp)
    • traveling papers (0.2)
    • Fastieth (50 gp) + riding saddle (10 gp) + saddlebags (4 gp)
    • Change: 10 golden galifars, 6 silver sovereigns.

    Last edited by Gez; Friday, 20th May, 2005 at 10:27 AM. Reason: Fixed a few errors that crept in from the template I used

  5. #5
    Name: Kasha Degarr
    Class: Sorceress
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: LG
    Deity: Kalok Shash

    Str: 8 -1 (0p.) Level: 1 XP: 0/1000
    Dex: 10 +0 (2p.) BAB: 0 HP: 6
    Con: 14 +2 (6p.) Grapple: -1 Dmg Red: -/-
    Int: 14 +2 (6p.) Speed: 30 Spell Res: 0
    Wis: 10 +0 (2p.) Init: +0 Spell Save: +4
    Cha: 18 +4 (16p.) ACP: +0 Spell Fail: 0%

    AC: 10 Touch: 10 Flatfooted: 10

    Fort: 0 +2 +2
    Refl: 0 +0 +0
    Will: 2 +0 +2

    Weapon: Morningstar (-1, 1d8 -1, 20/x2)
    Languages: Common, Infernal, Elven
    Abilities: Spontaneous Spell Casting, Summon Familiar, Bonus Feat, Bonus Skill Points
    Feats: Educated[General], Empower Spell[Metamagic]
    Skill Points: 20 Max Ranks: 4/2

    Skills Ranks Mod Misc Total
    Bluff: 4 +4 +0 +8
    Concentration: 4 +2 +0 +6
    Knowledge(Arcana): 4 +2 +1 +7
    Spellcraft: 4 +2 +0 +6
    Knowledge(Religion) 1 +2 +0 +3
    Knowledge(Dungeoneering) 1 +2 +1 +4
    Knowledge(Geography) 1 +2 +0 +3
    Knowledge(Local) 1 +2 +0 +3

    Spells Known: 4/2
    0-Level: Read Magic, Detect Magic, Light, Ghost Sound
    1-Level: Protection from Evil, Magic Missile

    Equipment: Cost Weight
    High Style Clothing Free --
    Morningstar 9g 6lb
    Candles(4) 4c --
    Hooded Lantern 9g 2lb
    Trail Rations
    Belt Pouch

    Age: 17
    Height: 5'5"
    Weight: 110lb
    Eyes: Large and brown
    Hair: Raven Black
    Skin: Light peach

    Appearance: Luxurious Black hair, dark green eyes, and possessed of extraordinary fashion sense and a beautiful, clear voice. Kasha is a natural leader, like her parents, and makes every effort to make those around feel comfortable. She is always smiling, happy, and quick with words of encouragement.

    History: Her parents are from the Ghaash'Maruk, in the Demon Wastes, and so is she, originally. Her parents both felt the call, and left Eldeen to take up the fight on the demons. They fell in love, and the results have been years of wedded bliss, killed demons, and a little girl called Kasha, too precious to risk in the wastes. They sent her to Sharn, for an education, and to keep her safe, but her heritage and force of personality, like her parents, shines through. It is more than possible that celestial blood runs in her family.
    Last edited by Seeten; Monday, 23rd May, 2005 at 07:47 AM.

  6. #6
    Iohr Exicon
    Class: Rogue
    Race: Shifter
    Size: Medium
    Gender: Male
    Str: 10 +0	Level: 1    XP: 0
    Dex: 18 +4	BAB: +0    
    Con: 10 +0	Grapple: +0    HP: 6 (1d6+0)
    Int: 14 +2	Speed: 30ft	Current HP: 6/6
    Wis: 10 +0	Init: +4 		   
    Cha: 12 +1 	 
    		Base	Dex	Size	Nat	Misc	Total
    Defense:	10	+4	+0	+0	+0	14
    Touch: 14	Flatfooted: 10
    	Base   Mod  Misc  Total
    Fort:	0	+0	+0	0
    Ref:    2	+4	+0	6
    Will:	0	+0	+0	0	
    Weapon		Attack   Damage	 Critical
     Dagger		+0	 1d4	 19-20x2
     Sap		+0	 1d6	 20-20x2
     Shortbow	+4	 1d6	 20-20x3
    Languages: Common, Elven, Gnome
    Shift 1x day, 3 rounds
      Longstride Shifter (+2 Dex, +10Ft while shifting.)
     Low-light Vision
     Weapon Proficiency (Simple Weapons, Hand Crossbow, Sap, Rapier, Shortbow, Shortsword) 
     Light Armor Proficiency 
    Skill Points: 32	   Max Ranks: 4/2
    Skills			Ranks  Mod  Misc  Total
    Bluff		 	4 +1 	+0	5
    Diplomacy		4	+1	+0	5
    Disable Device		2	+2	+0	4
     Gather Information	4	+4	+0	8
    Hide		 	2	+4 	+0	6
     Knowledge(local)	4	+2	+0	6
    Move Silently		4	+4	+0	8
    Open Lock		4	+3	+0	7
    Search		 	4	+2 	+0	6
    Sense Motive		4	+0	+0	4
    Sleight of Hand		2	+4	+0	6
    Spot		 	2	+0 	+0	2
    Equipment:		Cost  Weight
    Dagger			2gp   1lb
    Sap			1gp   1lb
    Shortbow		30gp   2lb
    Arrows(20)		1gp   3lb
    Mirror			10gp   .5lb
    Theive's Tools		30gp   1lb
    Shadowweave T. Outfit	101gp   5lb
    Crowbar			2gp   5lb
    Signet Ring		5gp  -lb
    Silk Rope(50ft)		5gp  5lb
    ID:Picture	5gp -lb
    ID:Picture:False    	10gp  5lb
     False ID: This false ID declares Iohr to be Enthold Ingris, a member of Sharn's Guard forces. All of the physical descriptions, and the image, match Iohr. This was a gift from his family on his sixteenth birthday - it has been kept up-to-date by his family.
      Total Weight: 23.5lb	  Money: 1gp
    			Lgt  Med  Hvy  Lift  Push
    Max Weight:		33	66   100   100   500
    Age: 18
    Height: 5'5"
    Weight: 120lbs (Roughly.)
    Eyes: White with beady pupils.
    Hair: Wiry grey hair
    Skin: Pale-grey
    Background: Iohr is a young native to Sharn, born into a vast family of 'purebred' shifters - as purebred, at least, as a race of diluted lycanthropes can be. Although the species has slowly become more human, the Iohr family has made efforts to maintain what's left of their racial purity. The family has existed beneath notice of the city, members of it's dark underworld for ages. Only those who can prove a direct, 'undiluted' ancestry that reaches back to Wererats are allowed into the family ; on the few occurences a member has broken this rule, both they, their spouse, and their children were slain. For the most part, inbreeding between far cousins in used to keep the bloodline 'pure.'

    Iohr Exicon is young, and the Treaty was signed when he was just sixteen years old. He's been trained in some family basics - how to move about unnoticed, how to get what is rightfully theirs, and how to manipulate people. Although he's now only eighteen years old, he has begun to hire himself out for a variety of purposes to those in the know - from simple spying to grab-and-run. Despite being brought up in a family of evil-doers, Iohr Exicon is good in his heart - he doesn't like to hurt people, and only does what he does out of necessity. If he's not skilled and capable, his family might see him as a threat to the gene pool - and eliminate him.

    Let it be known that Iohr is his family name and Exicon is his personal name. He'll go by Iohr as often as not.

    Personality: Iohr is inquisitive and quick-witted, and goes out of his way to make 'friends' with anyone he can. He's alert, on his toes all the time, and reluctant to share any information - it's worth good money, and charity doesn't help to get anyone anywhere.

    Appearance: Iohr Exicon is short, at only five-and-a-half feet, and thin, weighing only 120 pounds. He wears loose clothing made out of fine Darkweave, a gift from his family on his eighteenth birthday. He wears his hair short, often spiked when he needs to look a bit more... clean. His hairr is grey and stringy, otherwise, and he doesn't much mind that it doesn't look good. He's got other things to worry about. Unlike most other shifters, Exicon, and the rest of the Iohr family, have more 'human' faces than most other shifters - that is, their faces aren't particularly flat like their brethren. Iohr's eyes are deepset, with grey irises around large black pupils. His skin is pale-grey, like ash. He does not shave, but doesn't have much facial hair to begin with ; just a stray whisker here and there. Iohr is very twitchy, and tends to look over his shoulder often. Iohr has grown to be wary of his surroundings, and is often looking all over around him. Just as often, he can be seen to be checking his pouches and goods, to make sure they're still there.

  7. #7
    Solid Strike
    Warforged Fighter Level 1 Lawful Good
    Str 18 (16 points)
    Dex 12 (4 points)
    Con 14 (4 points, +2 racial)
    Int 10 (2 points)
    Wis 12 (6 points, -2 racial)
    Cha 6 (0 points -2 racial)

    Attack Bonus Melee +5 (+6 Long Sword) Ranged +2
    Hit Points 12 Armor Class 14 Action Points 5
    Fortitude Save +4
    Reflex Save +1
    Will Save +1

    Standard Warforged abilities

    1st Level Power Attack
    Bonus Fighter Weapon Focus (Long Sword)

    Longsword Large Iron Shield
    ID Papers Backpack
    2 Torches Small Sack
    Light Crossbow 20 bolts

    Climb 4 ranks (+8)
    Ride 4 ranks (+5)

    Solid Strike was created as many Warforged to fight in battle. He fought in the great war and barely survived. This greatly affected him. He sought to find a new purpose in his life. He learned about people who gathered in groups to fight evil. This appealed to the young warforged. This would allow him to explore, but more importantly to perfect his fighting style. He recently arrived in Sharn as he felt that his future will start here. Unbeknownst to the young warforged, a higher power has taken an interest in him and is subtly guiding his actions.

    While Solid Strike is reasonably intelligent and quite wise, he is very withdrawn and shy. He feels his appearance is a bit different, and he often feels conflicted. He thinks there is a higher purpose for him, but he has yet to figure out what it is. This search has driven him to Sharn as he seeks out what this might be. War has had a definite effect on him, and he seeks to find a way to come to terms with it.

    Solid Strike is a very ordinary looking warforged. He has no hair and his eyes are a solid green. He stands 6 feet 4 inches tall and weighs 300 pounds. He has very little in terms of appearance to distinguish him, but tries to maintain a noble look.
    Last edited by TroyXavier; Tuesday, 24th May, 2005 at 07:37 PM.

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