Baal, Lord of Destruction (Demon Lord)
Huge Outsider
Hit Dice: 40d20+200 (620)
Initiative: +10
Speed: 30
Armor Class: 36 (-1 size, +7 dex, +20 natural)
Attack: N/A
Damage: N/A
Face/Reach: 10*10/legs 10, arms 5
Special Attacks: Spell-like abilities, superior monster summoning, *soul steal
Special Qualities: SR/PR 20, DR 20/+5, *soulstone
Saves: Fort +25, Ref +27, Will +34
Abilities: Str 20(+5), Dex 25(+7), Con 20(+5), Int 40(+15), Wis 40(+15), Cha 30(+10)
Skills: concentration +30, scry +30, spellcraft +30, sense motive +30,
Feats: combat casting, iron wil 2x, leadership, spell focus (all), spell penetration 2x, weapon focus (ray), all metamaginc feats
Organization: solitary
Challenge Rating: unsure
Treasure: lots of magic items
Alignment: CE
Advancement: Special, see soulstone*
Spells: all are standard actions
At will: harm, disintegrate, destruction, repulsion, slay living, sunbeam, fire storm, blink, dimension door, finger of death, forcecage, eyebite, circle of death, globe of invulnerability
10 per day: protection from spells, incendiary cloud, symbol, horrid wilting, sunburst, mass charm, earthquake,
5 per day: meteor swarm, implosion, storm of vengance
Superior summon monster
Useable 10 times per day as a standard action. All monsters in one use must be of the same kind, and must be evil.
Can summon: 5 9th lvl monsters, 10 7th-8th level monsters, or 20 6th level or lower monsters
SoulStone
Stores souls, which are the source of Baal's power. The soul of any creature that is killed by Baal or one of his minions is absorbed by the SoulStone. Every 5 souls absorbed this way grants Baal a permanent +1 bonus to Baal's saves, ability scores, SR/PR, skills, and spell save DC. When Baal is killed, the SoulStone must be destroyed; if not then Baal reforms in the Abyss and can return. The SoulStone can only be destroyed once Baal has been (temporarily) killed, in a ritual headed by a solar wielding a +5 holy blunt weapon. Only then can Baal be permanantly destroyed.
Feel free to make improvement suggestions
Huge Outsider
Hit Dice: 40d20+200 (620)
Initiative: +10
Speed: 30
Armor Class: 36 (-1 size, +7 dex, +20 natural)
Attack: N/A
Damage: N/A
Face/Reach: 10*10/legs 10, arms 5
Special Attacks: Spell-like abilities, superior monster summoning, *soul steal
Special Qualities: SR/PR 20, DR 20/+5, *soulstone
Saves: Fort +25, Ref +27, Will +34
Abilities: Str 20(+5), Dex 25(+7), Con 20(+5), Int 40(+15), Wis 40(+15), Cha 30(+10)
Skills: concentration +30, scry +30, spellcraft +30, sense motive +30,
Feats: combat casting, iron wil 2x, leadership, spell focus (all), spell penetration 2x, weapon focus (ray), all metamaginc feats
Organization: solitary
Challenge Rating: unsure
Treasure: lots of magic items
Alignment: CE
Advancement: Special, see soulstone*
Spells: all are standard actions
At will: harm, disintegrate, destruction, repulsion, slay living, sunbeam, fire storm, blink, dimension door, finger of death, forcecage, eyebite, circle of death, globe of invulnerability
10 per day: protection from spells, incendiary cloud, symbol, horrid wilting, sunburst, mass charm, earthquake,
5 per day: meteor swarm, implosion, storm of vengance
Superior summon monster
Useable 10 times per day as a standard action. All monsters in one use must be of the same kind, and must be evil.
Can summon: 5 9th lvl monsters, 10 7th-8th level monsters, or 20 6th level or lower monsters
SoulStone
Stores souls, which are the source of Baal's power. The soul of any creature that is killed by Baal or one of his minions is absorbed by the SoulStone. Every 5 souls absorbed this way grants Baal a permanent +1 bonus to Baal's saves, ability scores, SR/PR, skills, and spell save DC. When Baal is killed, the SoulStone must be destroyed; if not then Baal reforms in the Abyss and can return. The SoulStone can only be destroyed once Baal has been (temporarily) killed, in a ritual headed by a solar wielding a +5 holy blunt weapon. Only then can Baal be permanantly destroyed.
Feel free to make improvement suggestions