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Thread: Tales of the Eldeen reaches
Saturday, 13th August, 2005, 09:48 PM #1
Gallant (Lvl 3)
Tales of the Eldeen reaches
You know the drill*Doghead* "You're an idiot, Dr Z."
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Sunday, 14th August, 2005, 04:52 AM #2
AppearanceCode:Name: Caw Class: Sorcerer Race: Shifter Size: Medium Gender: Male Alignment: Neutral Good Deity: Str: 8 (-1) Level: 1 XP: 0 Dex: 16 (+3) BAB: +0 HP: 6 Con: 14 (+2) Grapple: 0 Dmg Red: -/- Int: 12 (+1) Speed: 30' Spell Res: - Wis: 13 (+1) Init: +3 Spell Save: - Cha: 15 (+2) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 0 +0 +0 +0 13 Touch: 13 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +3 +3 Will: 2 +1 +3 Armor Bonus Dex ACP ASF Weight Cost Weapon Attack Damage Critical Range Weight Cost X-bow, Light +3 1d8 19-20/x2 80' 4lbs 35gp Bolts (20) 2lbs 2gp Dagger -1 1d4-1 19-20/x2 10' 1lbs 2gp Ranged Touch +3 - Languages: Common, Sylvan Abilities: Shifting (Swiftwing/5 rounds), Low Light Vision, +2 Balance/Climb/Jump Feats: Scribe Scroll, Alertness (If Familiar within 30') Spells: Level 0 (Known 4/Cast 6) - Acid Splash, Detect Magic, Read Magic, Prestidigation Level 1 (Known 2/Cast 4) - Magic Missile, Sleep Skill Points: 12 Max Ranks: 4 Skills Abil Ranks Mod Misc Total Appraise Int 0 +1 +3 4 Balance Dex 0 +3 +2 5 Bluff Cha 2 +2 4 Climb Str 0 -1 +2 1 Concentration Con 3 +2 5 Hide Dex 0 +3 3 Jump Str 0 -1 +2 1 Knowledge (Arcana) Int 3 +1 4 Listen Wis 0 +1 +2 3 Move Silently Dex 0 +3 3 Search Int 0 +1 1 Spellcraft Int 4 +1 5 Spot Wis 0 +1 +2 3 Familiar Aliur, Raven, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Full Attack: Claws +4 melee (1d2–5), Space/Reach: 2-1/2 ft./0 ft, Special Qualities: Low-light vision, Saves: Fort +2, Ref +4, Will +2, Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6, Skills: Listen +3, Spot +5 Feats: Weapon Finesse, Improved Evasion, Shared Spells, Empathic Link Equipment: Cost Weight Backpack 2gp 2lb Belt Pouch 1gp .5lb Traveler's Outfit 1gp 5lb Rations (4 days) 2gp 2lb Hooded lantern 7gp 2lb Oil, pint (2) .2gp 1lb Waterskin 1gp 4lb Total Weight: 19 lb Money: 67gp 8sp Lgt Med Hvy Lift Max Weight: 26lb 53lb 80lb 116lb Age: 16 years Height: 5'3" Weight: 100 lbs Eyes: Blue Hair: Black Skin: Brown
Caw dresses in a sleek black cloak. He is quite tidy and neat and constantly adjusts his appearance. He has quite sharp and well-defined features. Aluir, his raven familiar, often chooses to sit on Caw's head, which the sorcerer has gotten used to.
Caw always wondered what his nature was. He looked more human than his fellow shifters, but he knew his nature was different. While the Shifters had ties to the earth, he knew his magic was more arcane in nature. Physically weak, he was often bullied by other shifters, with their feral nature. Nevertheless, he was talented in the arcane arts, some even whisper 'Dragonmarked', and his ability has helped the tribe to spy and scout out foes, including alerting them of an ambush.
Caw's father, who carried the crow aspect, died after drunkenly flying off on a scouting mission, and met his doom. His mother raised him before dying off last year, which made him determined to achieve all he could. He tends to get a bit tipsy, but swears not to get too addicted to alcohol like his father. His mother was a hedge mage, who knew some basic arcane tricks. The blood passed on to him. His parents were never formally 'married' and his father was a philandering bastard, whom Caw has no respect for and does not speak of. His father apparently was a handsome cad, and he has half-brothers and half-sisters amongst his tribe.
However, he feels the eyes of suspicion on him, which has bred paranoia amongst some members of the tribe afraid of his arcane abilities, and is eager to leave with Scarfang on the journey after his rite of becoming. Caw is good friends with Silver, who is concerned with things other than just brawling and drinking.
The war claimed many of his tribe and family (notably his father). He visits the grave of his mother and sings her a song in his cawing style. Otherwise he has few blood relatives.
Avatar by Sialla
Sunday, 14th August, 2005, 09:20 AM #3
Acolyte (Lvl 2)
Shifted AdjustmentsCode:Name: Stulgar Swift Class: Ranger Race: Shifter Size: Medium Gender: Male Alignment: NG Deity: Str: 15 +2 (8p.) Level: 1 XP: 0/1000 Dex: 16 +3 (6p.) BAB: +1 HP: 10 (1dX8+2) Con: 14 +2 (6p.) Grapple: +3 Dmg Red: XX/XXXX Int: 12 +1 (6p.) Speed: 30' Spell Res: XX Wis: 14 +2 (6p.) Init: +3 Spell Save: +X Cha: 10 +0 (4p.) ACP: -0 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +0 +0 +0 15 Touch: 13 Flatfooted: 12 Base Mod Misc Total Fort: 2 +2 +4 Ref: 2 +3 +5 Will: 0 +2 +2 Weapon Attack Damage Critical Orc Double Axe(2H) +4 1d8+3 20x3 -Primary -4 1d8+2 20x3 -Secondary +0 1d8+1 20x3 Hand Axe +3 1d6+2 20x3 Longbow(120') +4 1d8 20x3 Dagger(10') +3(+4) 1d4+2 19-20x2 Languages: Common, Orc Abilities: Shifter Type: Longstrider Shifting: Free Action, 1/day. +2 Dex, 10' Base move for 5 (3 + Con) Rounds Lowlight Vision (120') Favored Enemy: Goblinoid +2 Wild Empathy:* Listed in skills (Wisdom based) Feats: 1 Exotic Weapon: Orc Double Axe 1R Track Skill Points: 28 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance 2 +3 +5 Climb 2 +2 +4 Hide 2 +3 +5 Jump 2 +2 +4 KN: Nature 4 +1 +5 Listen 3 +2 +5 Move Silently 2 +3 +5 Search 2 +1 +3 Spot 3 +2 +5 Survival 4 +2 +6 Swim 2 +2 +4 Wild Empathy* 1 +2 +3 Equipment: Cost Weight Leather 10 15 Orc Double Axe, MW 15 Composite Longbow 100 3 20 Arrows 1 3 Dagger 2 1 Handaxe 6 3 Backpack 2 2 -Bedroll 0.1 5 -Waterskin 1 4 -3 Days trail rations 1.5 3 -50' Silk Rope 10 5 -Whetstone 0.02 1 -Flint and Steel 1 -Fishhooks (10) 1 Total Weight:65lb Money: 104gp 3sp 8cp Lgt Med Hvy Lift Push Max Weight: 66 133 200 200 1000 Age: 16 Height: 5'4" Weight: 121lb Eyes: Green Hair: Brown Skin: Deep TanSpoiler:
Background: Stulgar Swift grew up in the area outside of Sylbaran with the Durgan* tribe, a tribe consisting of Orcs and Shifters. Stulgar’s father, Sturges, was a hero of the tribe during the last war. He braved huge battlefields to relay important messages between enemy lines. While delivering a message, Sturges happened upon an assassin sent to kill Farl, and managed to subdue and capture him single handedly, and as a reward, was gifted a special Orc Double Axe. Stulgar trained from a young age as a wilderness warrior, under his father’s tutelage when he could. When he reached the age of 12, Stulgar helped defend his home from intruding goblinoids from Droaam when needed, though always under the careful watch of elders..
When the war ended, the Swift family moved to Redstone Spring, hoping to get away from the continuing fighting near the boarder. Stulgar spent times studying the ways of the wild and the warrior, but he never forgot what he had learned from his tribe. Proud of his longstrider heritage, Stulgar has learned to move through the woods swiftly, much like his father. He is a fine tracker, and has keen senses that he has sought to train even further. Despite being quite capable of being self reliant, Stulgar enjoyed spending time with others, testing his skills against theirs in games and contests, learning from them, and teaching when he could as well. He has spent time talking to others about the softer and lesser-known sides of Orcish culture and has found the many misconceptions of the race quite disturbing.
When Stulgar was told of the upcoming Rite of Becoming, he became excited for the chance to show how far he had come, from the little child hoping to help defend his village to the grown warrior and master of the wild. Upon his successful completion of the rite, his father, proud of his son, presented him with the same Orc Double Axe he had been presented by Farl. Stulgar swore to his father he’d continue to make him proud, and told him of Scarfang’s request. His father replied that Stulgar had nothing left to prove to him, and he was already proud of his son. He gave Stulgar his blessing, and sent him off with what gear and money he could spare.
*The Durgan tribe was originally a druidic tribe consisting of Orcs of the Gatekeeper tradition. During the extreme persecution of the shifters by the church of the Silver Flame, the tribe took refuge to a large number of shifters. The cultures have meshed, as the Gatekeeper Orcs are much more civilized that many of the more common orcs. The tribal chief alternates from an orc to a shifter, and currently the chief is an orc druid by the name of Farl Kul’Tar.
Last edited by Bront; Tuesday, 16th August, 2005 at 11:52 PM.
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Sunday, 14th August, 2005, 09:19 PM #4
Neutral Good Beasthide Shifter Clr 1 of Balinor
Weight: 220 lb.
Eyes: Pale Blue
STR: 13 [+1] (5 points)
DEX: 12 [+1] (2 points, +2 race)
CON: 14 [+2] (6 points)
INT: 10 [+0] (4 points, -2 race)
WIS: 17 [+3] (13 points)
CHA: 12 [+1] (6 points, -2 race)
Hit Dice: 1d8 + 2
Action Points: 5
Armor Class: 18 (10 base + 1 Dex + 5 Armor +2 Shield)
- Melee: +2
- Ranged: +2
FORT: +4 (2 Base + 2 Con)
REFL: +1 (0 Base + 1 Dex)
WILL: +5 (2 Base + 3 Wis)
- Shifter Trait: Beasthide 1/day (6 rounds)
- Low-light Vision
- +2 racial bonus on Balance, Climb and Jump checks
- Domains: Animal and Earth
- Turn Undead 4/day
- Turn Air/Rebuke Earth creatures 4/day
- Speak With Animals 1/day
- Combat Casting
Knowledge (Nature) +4 (4 ranks, +0 Int)
Knowledge (Religion) +1 (1 ranks, +0 Int)
Concentration +5 (+9 casting defensively) (3 ranks, +2 Con)
Balance -4 (0 ranks, +1 Dex, +2 racial, -7 armor check penalty)
Climb -3 (0 ranks, +1 Dex, +2 racial, -7 armor check penalty)
Jump -9 (0 ranks, +1 Dex, +2 racial, -7 armor check penalty)
-Heavy Mace +2 (1d8+1, 20/x2) (12 gp, 8 lb)
-Sickle +2 (1d6+1, 20/x2) (6 gp, 2 lb)
-Javelin +2 (1d6+1, 20/x2, 30 ft.) (2gp, 4 lb) x2
-Adventurer’s Outfit (0 gp, 8lb)
-Chainmail (150 gp, 40 lb)
-heavy wooden shield (7 gp, 10 lb)
-backpack (2 gp, 2lb)
-belt pouch (1 gp, .5lb)
-spell component pouch (5 gp, 2 lb)
-water skin (1 gp, 4lb)
-Grandfather Craggin's Holy Symbol (Priceless, 1 lb.)
Weight Carried: 80.5 lb (medium load)
Remain money: 14 gp
Spells per day: DC 13+spell level
0: Detect Magic, Read Magic, Light
1: Calm Animals*, Magic Weapon, Bless
Last edited by ShaggySpellsword; Thursday, 15th September, 2005 at 09:06 PM.
Monday, 15th August, 2005, 04:08 PM #5
Greater Elemental (Lvl 23)
RORAL PARL - shifter fighter 
Age: 16 yearsCode:Name: Roral Parl Class: Fighter Race: Shifter Size: Medium Gender: Male Alignment: Neutral Good Deity: Balinor Str: 18 +4 (16p.) Level: 1 XP: 0 Dex: 10 +0 (0p.) BAB: +1 HP: 13  Con: 16 +3 (10p.) Grapple: +5 AP: 5 Int: 12 +1 (6p.) Speed: 20' Wis: 08 -1 (0p.) Init: +0 Cha: 10 +0 (4p.) Base Armor Shield Dex Size Shift Armor: 19  10 +7 +2 +0 +0 +4 Touch: 10  Flat: 19  Base Mod Shift Fort: +5 [+6] +2 +3 +1 Ref: +0 +0 +0 -- Will: -1 +0 -1 -- Weapon Attack Damage Critical Bastardsword +5 1d10+4 19-20 Shortbow +1 1d6 x3 Languages: Common, Goblin Abilities: +2 Dex / -2 Int / -2 Cha (Shifter) +2 Con when shifting (Shifter) +2 to Climb / Jump / Balance (Shifter) Low-light Vision (Shifter) Feats: Beasthide Elite Exotic Weapon Prof. [Bastardsword] Skill Points: 12 Max Ranks: 4/2 Skills: Ranks Mod Misc Handle Animal +4 4 +0 -- Intimidate +4 4 +0 -- Ride +4 4 +0 -- Equipment: Cost Weight Backpack 2gp 2lb Bedroll 1sp 5lb Belt Pouches (2) 2gp 1lb Flint & Steel 1gp 0lb Lantern, Hooded 7gp 2lb Oil (3) 3sp 3lb Rations (4 days) 2gp 4lb Waterskin 1gp 4lb Whetstone 2cp 1lb Bastardsword 35gp 6lb Shortbow 30gp 2lb 20 Arrows 1gp 3lb Half-Plate GIFT 45lb Shield, Lg Metal 20gp 15lb Potion Cure Light (2) 100gp 2lb Total Weight: 95lb Money: 38 gp 5 sp 8 cp
Weight: 195 lbs
Hair: Light Brown
Skin: Light Brown
Appearance: Roral has a way about him that gets people's attention. He stands more upright and out-front than many other shifters you might meet, and there's an air about him that commands authority. His gaze is of steel, and his muscles are of rock. He might seem somewhat humroless, but he would call it seriousness. There's a time and a place for everything, and he has no problem lightening up when that time comes... but more often than not, it's time to maintain control and keep the lands and people safe.
History: A somewhat odd feature of Redstone Spring is that it was chosen to be the retirement community of Anders Marrillian, a former member of House Deneith and the Sentinel Marshals. The human Marrillian discovered the thorpe on his many travels throughout the Reaches, and he was welcomed in the shifter community when he solved a number of problems they were having with a band of the Children of Winter. Upon his retirement, he moved to Redstone Spring and has become the unofficial marshal of the town.
Because he's been getting up in years, he has taken a young shifter under his wing, by the name of Roral Parl. Roral is a youth of quite prodigious strength and health, and has spent the better part of four years training with Marrillian in the aspects of fighting, combat, and law. Although other members of his community prefer the lightness of foot as they sneak throughout the forest, Roral has found he feels more at home encased in armor, and wielding weapons larger than most. Roral hopes that now he's completed his Rite of Becoming, Marrillian will recommend him to the Defenders Guild of House Deneith and that he'll eventually be able to become a Sentinel Marshall himself. The idea that he'll be able to journey from village to village as a shifter of the law is an enticing one.
Roral Parl's parents are Reynard and Keral Parl and the family owns and works a tobacco farm on the edge of the thorpe. Roral is their only birthchild, although Reynard and Keral have numerous farmhands that they consider to be like family. These include Berrin and Borden Theramis - two young adult shifters who were orphaned during the incursions of the Children of Winter incident; Miko Dreebin, a young goblin girl who was found abandoned in the forest as a newborn six summers ago; Sorah - a younger brother of Silah Hardheart who specializes preparing the tobacco crop for market and trade; and Kugg, an elderly half-orc who does the farm's cooking.
Roral has not met his grandparents on either side, because his parents have been quite open about the fact that their romance was not sanctioned by either of their families and that they came to Redstone Spring to start a new life together. This is why they are willing to take in so many non-shifters into their home... because they find it's not what you are but who you are that is truly important. It is for this reason that they are quite happy that Roral has taken to working with Anders Marrillian, because they want their son to follow his dream just like they did. They also both knew Anders from when they were children and remembered when the Sentinel Marshal would come through their village. He was a good man, and they're proud that he's taken Roral under his wing. He has also blessed Roral and his family by giving the young shifter his ceremonial splint mail armor as a Rite of Becoming gift. This has put Roral even further in Anders' debt, and is now very excited to prove that the Marshal's faith in him is not misplaced.
Last edited by DEFCON 1; Tuesday, 16th August, 2005 at 03:21 PM.
Tuesday, 16th August, 2005, 04:38 AM #6
Novice (Lvl 1)
Umbra - Shifter Rogue 1
Chaotic Neutral Shifter Rogue 1
Skin: Dark Coffee
STR: 14 [+2] (6 points)
DEX: 16 [+3] (6 points, +2 race)
CON: 14 [+2] (6 points)
INT: 12 [+1] (6 points, -2 race)
WIS: 14 [+2] (6 points)
CHA: 12 [+1] (6 points, -2 race)
Hit Dice: 1d6 + 2
Action Points: 5
Armor Class: 10 (10 base + 3 Dex + X Armor)
- Melee: +2
- Ranged: +3
FORT: +2 (0 Base + 2 Con)
REFL: +5 (2 Base + 3 Dex)
WILL: +2 (0 Base + 2 Wis)
- Shifter Trait: Longtooth
- Low-light Vision
- +2 racial bonus on Balance, Climb and Jump checks
- Sneak Attack +1d6
- Longtooth Elite
Use Magic Device +5 (4 ranks, +1 Cha)
Hide +7 (4 ranks, +3 Dex)
Move Silently +7 (4 ranks, +3 Dex)
Search +5 (4 ranks, +1 Int)
Disable Device +5 (4 ranks, +1 Int)
Tumble +7 (4 ranks, +3 Dex)
Spot +5 (3 ranks, +2 Wis)
Listen +5 (3 ranks, +2 Wis)
Jump +6 (2 ranks, +2 Str, +2 Race)
Balance +7 (2 ranks, +3 Dex, +2 Race)
Craft (Traps) +3 (2 ranks, +1 Int)
- Common, Orc
-Spear +2 (1d8+3, 20/x3) (2gp, 6lb)
-Sickle +2 (1d6+2, 20/x2) (6gp, 2lb)
-Longtooth Bite +2 (1d6+2+1 Con, 20/x2)
-Shortbow +3 (1d6, 20/x3, 60 ft.) (30gp, 2lb)
Potions or Psionic Tattoos
Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)
-Adventurer’s Outfit (-gp, -lb)
-Studded Leather Armor (25gp, 20lb)
-Arrows (40) (2gp, 6lb)
-Backpack (2gp, 2lb)
-Flint & Steel (1gp, -lb)
-Trail Rations -4 days (2gp, 4lb)
-Waterskin (1gp, 4lb)
-Masterwork Thieves Tools (100gp, 2lb)
-Hammock (5gp, 1lb)
-Whetstone (2cp, 1lb)
-Flasks of Acid -2 (20gp, 2lb)
Weight Carried: lb
Remain money: 3gp 9sp 8cp
With dark coffee colored skin and sleek black hair which is tied into an array of thin braids, his two golden green eyes seem to almost glow. With the strong jaw structure and facial features of a jaguar, his crouched stance and entrancing eyes nearly convinces you that what really stands before you is more beast than man.
Umbra is like the shadows, the shifters of his tribe whisper that he has the mark of the traveler in his eyes. Perhaps it is true, perhaps not, but Umbra's talent amongst the shadows is unmatched by all but the most skilled of runners. To himself however, Umbra hears the whispers of his tribe and feels disheartened by their distrust, yet there lurks a darkness in his soul that whispers in his dreams when the hidden moon is said to rise.
Even his name betrays that something lurks within the darkest reaches of his own shadow, a name he chose for himself, as if it had come to him out of the whispers.
He heartens to prove to himself that the darkness within does not hold sway, that he will give honor to his tribe, this trip with the druid Scarfang gives him that opportunity.
- Who are your parents?
Lee-shan and Myra
- What do they do.
Lee-shan is a hunter for the tribe, a proper ranger. Myra is a tanner and leatherworker, working hides into useable leather equipment.
- Are they still alive
Yes, neither are even forty years of age.
- Do you have uncles or aunts.
He has a pair of aunts and an uncle on his fathers side, and four uncles on his mothers side.
- What do they do, where do they live.
All on his fathers side serve as hunters, it being their family tradition. While those on his mothers side are more varied, with a druid, a farmer, and two adventurers who’ve struck out on their own.
- Do you have brothers, sisters? Older or younger?
A younger sister named Shyri, about three years younger.
- Nephews, nieces?
No nieces or nephews, although he does have some cousins on his fathers side.
- Are you related to the other PC's?
- Who taught you what you know?
A bit from his father, but his uncle who has now gone adventuring with his other uncle taught him a great deal of the more eccentric skills he knows (Use Magic Device, Disable Device, etc.)
- How did the war affect the people you know?
Last edited by Ferrix; Wednesday, 17th August, 2005 at 07:26 AM.
Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth
The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.Originally Posted by Wrahn
When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
- J. Krishnamurti
Sunday, 21st August, 2005, 07:01 PM #7
Female Shifter Barbarian 1
Alignment: Neutral Good
Region: Eldeen Reaches
Weight: 100 lbs.
Str: 12 (+1)
Dex: 14 (+2)
Con: 16 (+3)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 14 (+2)
Class and Racial Abilities:
+2 Dex, -2 Int, -2 Cha, Low-Light Vision, +2 racial Balance, Climb, Jump.
Dreamsight trait: +2 Wis, speak with animals, lasts 3+Con rds; +2 Handle Animal and wild empathy
Hit Dice: 1d12
AC: 14 (+2 Dex, +2 armor)
Init: +2 (+2 Dex)
Fortitude +5 [+2 base, +3 Con]
Reflex +2 [+0 base, +2 Dex]
Will +2 [+0 base, +2 Wis]
Melee Atk: +2 silver battleaxe 1d8 dmg (x3 crit)
Ranged Atk: none
Balance: 4 (0 ranks)
Climb: 4 (1 rank)
Handle Animal: 8 (4 ranks)
Jump: 4 (1 rank)
Listen: 4 (2 ranks)
Survival: 6 (4 ranks)
Swim: 3 (2 ranks)
Know (Nature): 1 (1 rank, cross-class)
Extra Rage (rage 3/day, +4 Str/Con, -2 AC, +2 Will, lasts 3+Con rounds)
Silver battleaxe (100gp)
leather armor (10gp)
trail rations (14 days)
rope (50 ft)
holly and mistletoe
traveler's outfit (extra)
dried meat (3 lbs)
Character Concept: Silver was raised as a barbarian, but rejected her tribe's violent ways. She killed her tribe's chief and fled for her life, and came to Redstone Spring to study under the druids there.
Description: Silver is a slight female shifter with a streak of white through her otherwise brown hair. Her distinctive shifter traits are fair and almost unnoticeable, leading some to mistake her for human.
Personality: Silver is quiet and withdrawn, but harbors a violent inner rage that is usually directed towards those who threaten her sense of well-being. She is repelled by violence and ashamed at her capacity to engage in it. She blames her tribe, and by extension any violent or barbaric humanoids, for the hurt she has lived with all her life, and views the natural world of animals and plants to be a pure expression of harmony. She seeks to learn more about druidic magic and to find peace within herself and with the world. She has come to view Redstone Spring as a relative oasis of harmony where she hopes she can find the peace that she seeks.
Since coming to Redstone Spring, she has come to feel that she needs to prove herself to her peers, who do not respect her. She is often defensive and seeks approval and acceptance from others.
History: Silver was born with the name Palai, in an evil barbarian tribe called the Rageclaws. The Rageclaws are evil and violent savages, who wander in the northern region of the Eldeen Reaches. They value strength and combat ability above all else, and are known to prey on travelers, even at times eating the bodies of other humanoids.
Palai was born with the rare dreamsight trait, and did not exhibit pronounced shifter racial traits. She was also much weaker than everyone else in her tribe, and was tormented constantly. She endured constant insults and ill treatment. She tried to earn the respect of her tribe by becoming a warrior, but always failed. She grew to despise their violent ways, and yearned for a more peaceful life and some measure of acceptance. The tribe's chief in particular treated her cruelly, but took a perverse liking to her, and vowed to make her his wife when she came of age.
The only shifter she respected was a wandering druid who came to visit the tribe every summer. The druid helped her understand her rare gift, and explained how her dreamsight could give her the ability to speak with animals. She yearned to go with him and learn the ways of nature, but the village chief kept a close eye on her. The chief was a powerful warrior, touched with the spirit of lycanthropy, and she could not escape him.
Then one day the tribe's warriors ambushed a traveling party of adventurers, including holy warriors of the Church of the Silver Flame. After a terrible battle, the adventurers were slain, and many warriors were wounded, dead, or dying. The tribe's chief was wounded, and Palai came upon the scene of the battle. Siezing on the opportunity, she picked up a silver-bladed axe and attacked the weakened chief, killing him. The other warriors screamed their rage at her cowardly betrayal, and they rushed at her to kill her. But she escaped into the woods, and never returned.
She fled as far south as she could. She lived off the land, and by talking with various animals, she eventually made her way to Redstone Spring. There she took the name "Silver", and settled in to a nicer community than any she had ever known. She met some druids and began to ask them to teach her their ways. She found shifters living together in respect and love, and found a world unlike any she had ever dreamed could exist. She has made many friends (other PCs?) in the community and finally found acceptance.
She recently completed her Rite of Becoming and is excited to be traveling with the Druid Scarfang. Perhaps she'll be able to impress him and he'll recommend her to a druid circle for initiation?
Father: Scarg is one of the stronger warriors in the Rageclaw tribe, and as younger brother to the former chief, he now rules that tribe. He is ashamed and disgraced by his traitorous daughter, and has vowed to slay her if ever he sees her again. Silver fears that he is actively seeking her out, but maybe he has decided she must have perished in the forest...
Mother: Dalai was a proud warrior woman of the tribe, and tried to raise her fair daughter to be strong and to command the respect of men and women alike. Despite her failure, she loved her daughter, and protected her from some of the more brutal teasing, but she died in combat when Palai (Silver) was 10, and thereafter the young shifter had to fend for herself.
Tribal Chief: Gurrok was Scarg's older brother, but that did not stop the lycanthropic shifter from coveting his niece. He was not so depraved that he would not wait, but he made it clear that he intended to make her his bride. His advances fueled her rage and desperation until finally she murdered him and escaped the horror of her childhood home.
Wandering Druid: Stern Wildoak is a wandering druid who moves among the tribes and villages in the northern Reaches. He did not condone unrestrained violence, but also did not feel it was his place to change the ways of the tribes. He tried to do what he could to teach them to live in harmony with nature. "Even the feral beasts are embraced by the natural order," as he would say. The tribe welcomed him for his magic and potions, as well as his tales of ancient battles with unearthly monsters. Once in a while he would take an apprentice, it was said, but he never took one from the Rageclaws. Palai hoped to be the first, but had to flee for her life, and has not seen him since.
She has no other known relatives.
She arrived at Redstone Spring when she was 13, and has lived there three years. She has just learned enough to be "civilized" and accepted in the community, and is participating in the Ceremony as her final act of assimilation. As such, she is very excited about the ceremony, and looks forward to a possible opportunity to finally be accepted into a druidic order through her upcoming mission with Scarfang. She has been learning little bits and pieces of druidic lore (anything they would share with someone who has not yet taken the Oaths) from others in the village, and hopes to impress him with her knowledge and desire.
Relations to other PCs: (Written from Silver's perceptions. Feel free to suggest modifications.)
Ranvar - he's outgoing and brash. He reminds her too much of the warriors she was raised with. Unlike them, though, he has never made fun of her or treated her as scum because she's small or weak. She is a little attracted to him, but shy and hasn't spoken to him much. She does like his sisters, Hayli and Kayli, and often spends time in and around their home helping with the gardening and housework.
Caw - she emphasizes with his plight, and understands how he feels when others belittle him due to his smaller size. She enjoys talking with his familiar, Aluir, and finds Caw to be a pleasant companion. Caw is probably her closest friend (certainly among the PCs).
Umbra - she doesn't know what to think about this guy, but he seems quiet and reserved, and that appeals to her, as she is of a similar demeanor. At least he doesn't appear to be a combat-hungry typical warrior type like Ranvar and Roral.
Roral Parl - he seems nice enough, but she thinks he's misguided in training to be a warrior. She has little interest in his pursuits, believing that so much attention on the skills of warfare lead to evil in the heart. Some people are born with combative natures, but he is someone who has willingly chosen a life of combat.
Stulgar - He also seems nice, and she considers him to be a competent woodsman, possessing skills which she respects. She doesn't consider him to be a posturing blowhard like some warriors. She likes him.
The Last War: Other than its general effects on the village, she was largely unaffected by it, and may not even know it occured. Life in her tribe was constant movement and battle, and she knew no other state. The tribe probably did engage in battle as mercenaries from time to time, but was just as likely to prey upon refugees as bandits. She probably hasn't ever seen a warforged and has no idea what lies beyond the Reaches other than vague stories of days long past.
Last edited by Ozmar; Monday, 12th September, 2005 at 09:12 PM. Reason: added shift/rage mods