Pielorinho
Iron Fist of Pelor
Hi, folks! In this thread, someone is talking about how much work it takes to introduce roleplaying in the Speaker In Dreams adventure.
I agree, and figured I'd post my modifications to thie adventure in this thread.
First, it's important to figure out how the different groups in town relate to one another: the adventure's setup is pretty random. Here's the timeline I came up with:
-February (or whatever month you want): the Blessed, a sane power-hungry sorceress, discovers a ritual that gates in a demon of knowledge. She's unable to understand the ritual, however. She owns a bookstore and uses its resources to study the symbolism in the ritual. She also leads a secretive group of knowledge-seekers.
-Later February: she figures out that the ritual requires candles made from the fat of a lunatic.
-March: one of her followers succeeds in kidnapping a caravan guard, and they lock him in a closet. They torture him daily and fill the closet with slow-burning opium, to keep him in a constant hallucinatory, nightmarish stage.
-April: the man has gone so crazy that his hallucinations are starting to take on independent form. Figuring he's ready, the cultists kill him, render his fat, and make the candles.
-Later May: the Blessed performs the ritual, but it goes horribly wrong. The "knowledge demon" it summons is actually an illithid. (IMC, illithids are outsiders).
-The illithid kills a couple cultists and drives the others insane.
-WIth the illithid's help, the cultists summon several grimlocks (also outsiders) to act as shock troops. They set up shop in the southwest corner of town and begin gathering treasure to use to hire other mercenaries.
-June: the wererat gang who's headed up most of the crime in the city starts getting in more and more fights with the grimlocks.
-The grimlocks send a message to demonworshippers in a nearby town, offering great reward if they'll help take over the Speaker in Dreams town (I called it Manalapan, and forget its real name).
-The cultists, with the illithid's help, convey a rumor to the wererats that a certain merchant will be bringing something highly valuable to the grimlocks during the festival.
-During the festival, the wererats attack the merchant, keeping their human form. However, a disguised grimlock douses them with a potion that forces them into their hybrid shape. This is the scene that the PCs stumble onto.
-Meanwhile, of course, the illithid is taking over the Baron's keep.
Next: the illithid's plan
(lemme know if this is useful; I can also post the Blessed's journal, flyers written up by the evil priests, and similar aids from my game)
Daniel
I agree, and figured I'd post my modifications to thie adventure in this thread.
First, it's important to figure out how the different groups in town relate to one another: the adventure's setup is pretty random. Here's the timeline I came up with:
-February (or whatever month you want): the Blessed, a sane power-hungry sorceress, discovers a ritual that gates in a demon of knowledge. She's unable to understand the ritual, however. She owns a bookstore and uses its resources to study the symbolism in the ritual. She also leads a secretive group of knowledge-seekers.
-Later February: she figures out that the ritual requires candles made from the fat of a lunatic.
-March: one of her followers succeeds in kidnapping a caravan guard, and they lock him in a closet. They torture him daily and fill the closet with slow-burning opium, to keep him in a constant hallucinatory, nightmarish stage.
-April: the man has gone so crazy that his hallucinations are starting to take on independent form. Figuring he's ready, the cultists kill him, render his fat, and make the candles.
-Later May: the Blessed performs the ritual, but it goes horribly wrong. The "knowledge demon" it summons is actually an illithid. (IMC, illithids are outsiders).
-The illithid kills a couple cultists and drives the others insane.
-WIth the illithid's help, the cultists summon several grimlocks (also outsiders) to act as shock troops. They set up shop in the southwest corner of town and begin gathering treasure to use to hire other mercenaries.
-June: the wererat gang who's headed up most of the crime in the city starts getting in more and more fights with the grimlocks.
-The grimlocks send a message to demonworshippers in a nearby town, offering great reward if they'll help take over the Speaker in Dreams town (I called it Manalapan, and forget its real name).
-The cultists, with the illithid's help, convey a rumor to the wererats that a certain merchant will be bringing something highly valuable to the grimlocks during the festival.
-During the festival, the wererats attack the merchant, keeping their human form. However, a disguised grimlock douses them with a potion that forces them into their hybrid shape. This is the scene that the PCs stumble onto.
-Meanwhile, of course, the illithid is taking over the Baron's keep.
Next: the illithid's plan
(lemme know if this is useful; I can also post the Blessed's journal, flyers written up by the evil priests, and similar aids from my game)
Daniel