Gundark
Explorer
I have been following the conversion document in the back of the True 20 rules. I want to convert true 20 damage and recovery over to regular D&D. I have run into some problems.
1) dealing with natural armour. True 20 does not address natural armour. The obvious answer is to use Natural armour in the damage save. However natural armour and armour stack in regular d20. This makes for some crazy high damage saves.
2). Monks maybe in a bit of a pickle. Being a combat class they have really low damage saving throws (no armour). I am considering allowing the wisdom modifier to be allowed in the damage save. Comments?
3) Undead. No CON scores makes figuring out damage save a problem.
4) Regeneration. Not too sure how to bring it over.
5) one of my players has power attack. How would power attack look in True 20? (if the feat is there under a different name I have missed it).
any help would be appreciated.
1) dealing with natural armour. True 20 does not address natural armour. The obvious answer is to use Natural armour in the damage save. However natural armour and armour stack in regular d20. This makes for some crazy high damage saves.
2). Monks maybe in a bit of a pickle. Being a combat class they have really low damage saving throws (no armour). I am considering allowing the wisdom modifier to be allowed in the damage save. Comments?
3) Undead. No CON scores makes figuring out damage save a problem.
4) Regeneration. Not too sure how to bring it over.
5) one of my players has power attack. How would power attack look in True 20? (if the feat is there under a different name I have missed it).
any help would be appreciated.