Loex’edar: The Dragon War - The Dragons
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  1. #1

    Loex’edar: The Dragon War - The Dragons

    This is the RG thread for scout989 and AmorFati's Loex’edar: The Dragon War game.

    Please post your finished characters here, and only after scout989 and me have said the characters is good to go!

  2. #2
    Acolyte (Lvl 2)

    Goddess FallenAngel's Avatar

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    Apr 2003
    Noblesville, Indiana, USA
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    Character Sheet:

    Very Young Radiant Dragon
    Alignment: LG
    Patron: Tamara the Beneficence

    Classes: ECL 17, Paladin 1

    XP: 153,000 / 171,000

    Speed: 60’ walk, fly 150’ (average)

    HD: 14d12 (racial) + 1d10 (paladin)
    HP: 229

    Init: 6 [+6 Dex]

    STR 35 (+12) [14 base (6 pts) +10 racial +3 HD +2 Inherent +6 enhancement]
    DEX 22 (+6) [14 base (6 pts) +2 racial +6 enhancement]
    CON 27 (+8) [14 base (6 pts) +6 racial +6 enhancement]
    INT 14 (+2) [10 base (2 pts) +4 racial]
    WIS 18 (+4) [10 base (2 pts) +8 racial]
    CHA 26 (+8) [14 base (6 pts) +6 racial +6 enhancement]

    ~ +1 Competence on Ability checks [Ioun Stone]
    ~ +1 Luck on Ability checks [Luckstone]

    AC: 35
    [10 base +10 natural +6 Dex +2 deflection -1 size +8 armor]

    ~ Blink (on command) [ring]

    Fort +26 [11 base +8 Con +5 resistance +1 competence +1 luck]
    Ref +22 [9 base +6 Dex +5 resistance +1 competence +1 luck]
    Will +20 [9 base +4 Wis +5 resistance +1 competence +1 luck]

    ~ Immunity to light effects [racial]
    ~ Immunity to magical sleep effects [racial]
    ~ Immunity to paralysis effects [racial]
    ~ Evasion [ring]
    ~ +5 Resistance on saves [Frill cap of Resistance]
    ~ +1 Competence on saves [Ioun Stone]
    ~ +1 Luck on saves [Luckstone]

    Languages Known:
    ~ Common
    ~ Celestial
    ~ Draconic
    ~ Abyssal
    ~ Sylvan

    Base Attack: +15
    Grapple: +31 [+15 base +12 Str +4 size]

    Bite: +28 [+15 base +12 Str +1 enhancement +1 competence -1 size]
    Reach: 10 ft
    Critical: 20/x2
    Damage: 2d6+13

    Claws (x2): +28 [+15 base +12 Str +1 enhancement +1 competence -1 size]
    Critical: 20/x2
    Damage: 1d8+7

    Wings (x2): +28 [+15 base +12 Str +1 enhancement +1 competence -1 size]
    Critical: 20/x2
    Damage: 1d6+7

    Tail Slap: +28 [+15 base +12 Str +1 enhancement +1 competence -1 size]
    Critical: 20/x2
    Damage: 1d8+19

    Circlet of Blasting: +22 [+15 base +6 Dex +1 competence]
    Critical: 20/x2
    Damage: Creature: 40 pts, Undead: 60 pts, Undead vulnerable to light: 80 pts, Construct/Inanimate Object: 30 pts
    Notes: Ranged Touch Attack, Maximized

    ~ Smite Evil: Add Cha to attack roll, +1 point of damage per paladin level
    ~ +1 Enhancement on attack and damage for natural weapons [Amulet of Mighty Fists]
    ~ +1 Competence on attack rolls [Ioun Stone]
    ~ Multiattack & Improved Multiattack on natural weapons [feats]

    Appraise +14 [+2 Int +10 ranks +1 competence +1 luck]
    Balance +10 [+6 Dex +0 ranks +2 tumble +1 competence +1 luck]
    Diplomacy +26 [+8 Cha +14 ranks +2 sense motive +1 competence +1 luck]
    Jump +21 [+12 Str +5 ranks +2 tumble +1 competence +1 luck]
    Knowledge (history) +19 [+2 Int +15 ranks +1 competence +1 luck]
    Knowledge (nature) +11 [+2 Int +5 ranks +2 survival +1 competence +1 luck]
    Knowledge (religion) +19 [+2 Int +15 ranks +1 competence +1 luck]
    Listen +23 [+4 Wis +17 ranks +1 competence +1 luck]
    Search +9 [+2 Int +5 ranks +1 competence +1 luck]
    Sense Motive +23 [+4 Wis +17 ranks +1 competence +1 luck]
    Spellcraft +5/+7 [+2 Int +1 ranks +1 competence +1 luck +2 scrolls]
    Spot +22 [+4 Wis +12 ranks +5 competence +1 luck]
    Survival +16 [+4 Wis +10 ranks +1 competence +1 luck]
    Tumble +15 [+6 Dex +5 ranks +2 jump +1 competence +1 luck]
    Use Magic Device +19 [+8 Cha +9 ranks +1 competence +1 luck]

    ~ +1 Competence on all skill checks [Ioun Stone]
    ~ +1 Luck on all skill checks [Luckstone]
    ~ +5 Competence on Spot [Eyes of the Eagle]

    ~ Multiattack [HD 1]
    ~ Improved Multiattack [HD 3]
    ~ Hover [HD 6]
    ~ Flyby Attack [HD 9]
    ~ Ability Focus (Breath Weapon) [HD 12]
    ~ Shape Breath [HD 15]

    Racial Abilities:
    ~ Type: Dragon (Extraplanar)
    ~ Movement: Land 60’, Fly 150 ft (poor)
    ~ Natural Armor +10
    ~ Deflection bonus to AC +2
    ~ Ability adjustments: +10 Str, +2 Dex, +6 Con, +4 Int, +8 Wis, +6 Cha
    ~ Darkvision 120 ft
    ~ Low-light vision
    ~ Blindsense (Ex): 60 ft
    ~ Keen Senses (Ex): Sees x4 as well than humans in shadowy illumination and x2 as well in normal light.
    ~ Immunity to magic sleep effects (Ex)
    ~ Immunity to paralysis (Ex)
    ~ Immunity to light effects (Ex)
    ~ Spell-like Ability: Daylight at will
    ~ Breath Weapon (Su): [see below]
    ~ Natural Attacks: Bite 2d6 (+Str), Claws x2 1d8 (+1/2 Str), Wings x2 1d6 (+1/2 Str), Tail Slap 1d8 (+1-1/2 Str)
    ~ Large size (-1 AC, -1 attack, +4 grapple, -4 Hide, Reach 10 ft with Bite)
    ~ Skill points 6+Int per HD

    Breath Weapon:
    ~ DC: 10 + 1/2 racial HD + Con mod +2 Ability Focus (DC 27)
    ~ Only useable once every 1d4 rounds
    ~ Line of Force: 80 ft line, 4d10 damage, Reflex save
    ~ Cone of Light: 40 ft cone, Fort save [failed save = blinded for 1d6+1 round per age category; successful save = dazzled for same duration] (Duration 1d6+2)
    ~ Shape Breath (Switch from Line to Cone, and vice versa; +1 round of recovery)

    Class Abilities:
    ~ HD: d10
    ~ Skill points: 2+Int per level
    ~ Aura of Good
    ~ Detect Evil at will
    ~ Smite evil 1/day

    ~ Ring of Blink (worn on right claw) [27,000 gp]
    ~ Ring of Evasion (worn on left claw) [25,000 gp]
    ~ Amulet of Health +6 and Mighty Fists +1 (worn) [36,000+(6,000*1.5) gp]
    ~ Belt of Giant Strength +6 (worn) [36,000 gp]
    ~ Bracelets of Armor +8 (worn) [64,000 gp]
    ~ Circlet of Blasting, Major (worn) [23,760 gp]
    ~ Frill cap of Charisma +6 and Resistance +5 (worn) [36,000+(25,000*1.5) gp]
    ~ Gloves of Dexterity +6 (worn) [36,000 gp]
    ~ Ioun Stone, Pale Green Prism (orbiting) [30,000 gp]
    ~ Stone of Good Luck (embedded in scales) [20,000 gp]
    ~ Pectoral of Maneuverability (worn) [12,000 gp]
    ~ Manual of Gainful Exercise +2 (read) [55,000 gp]
    ~ Eyes of the Eagle (worn) [2,500 gp]


    Luminous is a young and lithe dragon. She glows, like all her kind, with a golden light, and it seems that her scales are molten gold. She is quiet and reflective, although she can be quite passionate about protecting that which she holds dear. She is more likely to wait and listen before offering an opinion or plan, letting others air their ideas first. There are rumors that when she was younger, she was quite the firebrand, itching to join the flights of dragons that flew to battle against the evil ones. No one knows what happened to turn that wyrmling seething with rage into the calm and contemplative dragon of today, but most agree that it was a change for the best.


    Luminous was just a hatchling when they came.

    She recalls the moments of terror when the flight of chromatics swept down on her little family; the first wave of flame, ice, and acid that lead the evil ones; the defiant screams of her parents as they dove upward to protect their offspring; the panicked rush of her elder sister, last survivor of their parent’s previous hatchings, as she gathered the clutch together at their mother’s orders and fled with them; the sounds of battle as their parents held off the evil ones long enough for them to escape.

    Luminous had always known of the danger of the other dragons, of course. The fact that dragonkind was at war was hammered deep into every hatchling before they even broke through the shell. But the thought that they would attack the lair – so deep in the good alliance’s territory – had never crossed her mind.

    At the end of the panicked flight – fearful of hearing pursuing chromatics – was a patrol, a small flight of metallics that had landed to rest and eat briefly before continuing. They were surprised – nay, shocked – to see a young radiant dragon, carrying three new-hatched wyrmlings, drop exhausted out of the sky and gasp out that their lair had been attacked. The dragons left at once, leaving one behind to guard Luminous and her siblings.

    They returned after dark, grim, exhausted, injured, and missing two of their number. A small handful of items were somberly handed to Luminous’ sister Sanasa – all that was left of the hoard of their proud parents, and this only because they had been on the bodies. Their parents had distracted the chromatics long enough that the flight had decided not to go after the younglings; instead, they had just finished squabbling over the hoard when the metallics arrived.

    The years after that blur together in Luminous’ mind. A swirling maelstrom of grief, anger, fear, and exhaustion make the time hard to recall. She remembers fleeing, as the evil ones pushed ever deeper into the previously safe territory; she remembers the only lightly-concealed sorrow of her elder sister, who tried to raise Luminous and her siblings the best she could.

    As Luminous grew, she developed a fierce desire to protect, not only her own siblings, but all of the good dragons. A desire to destroy the evil that pursued them. And, damningly, a desire for vengeance.

    When she spoke of her wish for revenge on those that had hurt them – that continued to hurt them, though they did nothing to the evil ones but defend themselves – her elder sister sharply reprimanded her.

    “Vengeance is unworthy of you, of your blood. That is not the teachings of Tamara, whom is our Patron. Instead, seek to guide and protect those that are kind of heart. Fight, if you must – but fight to protect, to vanquish evil, not for revenge.” Her sister then gave her a sad look. “Revenge,” Sanasa said softly, “will only lower you to their level and lead you down their path. You must resist that, and all evil, in order to truly win the battles ahead.”

    Although she could see there was wisdom in her sister’s words, Luminous could not accept it. She still planned vengeance for her parents, for never being given the chance to really know them.

    She learned, instead, not to speak of her plans. She practiced and trained in the arts of war and the skills of battle, the tactics of claw and wing and breath, so that when she was old enough she could join those fighting the evil ones.

    Then one night she had a dream.

    It started as a reoccurring dream; her parents, battling the evil ones on that long-ago day. She could see, behind the fighting dragons, herself and her siblings fleeing. She watched, seething with rage and sorrow as her parents fought, glorious in the sunlight, their scales shining like molten gold itself. She watched as the evil ones overwhelmed them, their light muted behind the shadows and bodies of the others, who bore them down to the ground. She knew what would come next; the evil ones would savage her parents, tearing and ripping at their still-living bodies in an orgy of blood and pain, making sure that they suffered dearly before death.

    She cried out in pain and grief, and the scene was washed away in a sourceless glow of silver light.

    Dreams, young one. Just dreams. They fade away if thee wills it. A resonating voice spoke to her, seeming to echo directly into her mind, and soothing her heart and soul.

    “Who are you?” She said into the blinding light – blinding, even to one of her kind.

    One who would guide thee onto the right path, the voice responded. One who grieves at the destruction of all held dear. One who would have thee as my warrior, to defend and protect that which is most precious.

    The light was fading now… no, not fading, but tempering so that she could see. A landscape appeared from the featureless light, a lush land of grass and trees. Luminous stood upon a rocky outcropping overlooking the land, which was now beginning to gain color beneath the silver glow that highlighted all. Even as she watched, a herd of deer – large and healthy – broke cover from the trees below to roam upon the plains. She half-opened her wings to swoop down; it had been long since such prey had been within the reach of any dragon, prey that was not stringy and tough. Just as it had been long since the earth looked as it did in the dream.

    Luminous looked upward, into the sky, and could almost feel the wind singing to her, calling to her to fly. She shook her head and gazed at the silver-tinted rock beneath her claws. “I am no one,” she spoke to the resonating voice. “I am nothing. All I wish is revenge on those who have hurt me and my family.” She clenched her talons, ripping great gouges in the earth. The admission shamed her, made her feel lower than the lowest worm. For the first time, she truly understood her sister’s words. “I am not worthy to be anyone’s warrior, anyone’s defender.” She stared at the furrows she had torn into the ground fixedly. “I even refuse to choose a proper name,” she whispered. “I keep my childish egg-name because it was given to me by my parents, and it’s all I have left of their love.”

    Thou art mistaken, the voice spoke back, resonating with love and forgiveness. It is just because thee recognizes the unworthiness of thy desire for revenge that makes thee worthy.

    Luminous looked up, and beheld a great silver dragon reclining in the sky above and before her, eyes shining like the sun itself. She gasped, and bowed, showing the greatest of honors she could think of. She felt bathed in the dragon’s light, and it seemed as the light of love and kindness, although there was a shadow of mourning for a great and terrible loss.

    Thou art my chosen one, the dragon said. Luminous looked up. The silver one reached one great claw forward and touched her forehead. Luminous felt more than heard the click of claw as it gently touched her scales. Thee now bears my mark on your heart and soul, and will bear it forever more. The dragon begin to fade, as did the landscape surrounding them. Thou wilt support those in need, and fight to protect those who cannot protect themselves, Tamara said, the voice fading even as everything else did. And when the time comes, thou wilt fight to protect that which is most precious.

    “Wait!” Luminous shouted, scrambling to her feet. “Don’t go! How will I know? How will I know when the time comes?”

    Thee will know, Came the answer, so faint that Luminous had to strain to hear it. When the time comes, thee will know.

    Luminous awoke with a gasp, sitting straight up. Her clutchmates grumbled and her brother roughly turned, snapping his tail at her in irritation before falling back asleep.

    “Luminous? Are you alright?” The voice of her sister Sanasa drifted from the darkness, near her own clutch – her first – of eggs.

    “I’m fine,” Luminous called softly back. “Just… just a dream.” But she wondered.

    Time moved on, and Luminous grew. She grew not only in size, but in power as well. She could feel the touch of ?? on her heart and soul, and treasured it. She gained powers to detect and fight evil, granted to her by her God. She waited, trained, and wondered what it was that was most precious.

    Then came the arrival of the silver Cyrem, bearing two of the lost DragonShards and a plan to recover the rest. And Luminous finally understood.

    That which was most precious was freedom.

    Luminous told her family her plans. Tearfully, Sanasa gave her the items that had assisted their parents in their final battle. Donning them somberly, Luminous took her leave of her clutchmates, her elder sister, and her young nieces and nephews.

    “You will always be in my heart,” she told them. “I love you all.” She launched herself into the air and winged her way towards the gathering of dragons volunteering for the mission. Ready and willing to do whatever was needed to regain that oh-so-precious gift of freedom.
    Last edited by Goddess FallenAngel; Friday, 14th October, 2005 at 02:46 PM.

  3. #3
    Acolyte (Lvl 2)

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    Dec 2002
    Omaha NE
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    ø Block Wrahn

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    Versveshedar (Stone)
    Race: Young Gold Dragon
    Class: 14 Dragon/4 Level Adjust
    Alignment: LG

    Strength: 42 (16 Base +14 Race, +6 Enhancement, +3 HD, +3 Inherent)
    Dexterity: 18 (14 Base +4 Enhancement)
    Constitution: 28 (14 Base, +6 Race, +6 Enhancement, +2 Inherent)
    Intelligence: 16 (10 Base, +6 Race)
    Wisdom: 16 (10 Base, +6 Race)
    Charisma: 16 (10 Base, +6 Race)

    Gold Dragon:
    -Size: Large
    -Land Movement: 60ft
    -Flight: 200 (poor)
    -Swim: 60ft
    -Alternate form 3/day
    -Breath Water and act freely underwater
    -Breath Weapon 6d10 Fire (DC 26) or 3 Strength Damage (DC 26)
    -Immune to Fire
    -immune to sleep and paralysis effects
    -Vulnerable to Cold (See suppress weakness feat)
    -Blindsense: 60ft
    -Darkvision: 120ft
    -Low Light Vision (double distance)
    -Enhanced natural senses
    -Natural Armor: +13
    -Natural Attacks: Bite 2d6/claws 1d8/wings 1d6/tail slap 1d8
    -Space: 10ft/5 reach (10ft with bite)

    HD: 14d12 + 126
    HP: 229

    AC 36 (10 Base, +15 Natural Armor, +4 Armor, +4 Dex, +3 Deflection, +1 Insight, -1 Size)

    BAB 14

    +34 Bite (2d6 + 21)/ 2x +34 Claw (1d8 +13)/1x +29 Claw (1d8 +13) /2x +34 Wings (1d6 + 13)/+34 Tail slap (1d8 +29)

    Fort: +23 (+9 Base, +9 Con, +5 Resistance)
    Refl: +18 (+9 Base, +4 Dex, +5 Resistance)
    Will: +19 (+9 Base, +3 Wis, +2 Feat, +5 Resistance)

    1) Iron Will
    3) Multiattack
    6) Improved Multiattack
    9) Suppress Weakness
    12) Rapidstrike (Claw)


    Concentrate 21 (12 Ranks +9 Con)
    Diplomacy 22 (17 Ranks + 3 Cha, +2 Synergy)
    Disguise 12 (9 Ranks, +3 Cha)
    Intimidate 20 (17 Ranks + 3 Cha)
    KS: Arcane 13 (10 Ranks + 3 Int)
    KS: Nature 13 (10 Ranks +3 Int)
    KS: Religion 13 (10 Ranks +3 Int)
    Listen 20 (17 Ranks +3 Wis)
    Search 20 (17 Ranks +3 Int)
    Sense Motive 20 (17 Ranks +3 Wis)
    Spot 20 (17 Ranks +3 Wis)





    0. Read Magic, Detect Magic, Prestidigitation, Mage Hand
    1. Cure Light Wounds, Shield

    Parental Horde: Though he had never met his parents, he was left quite a few items from their horde in the secret room which he was hidden. Though he was forced to abandon the coins and library, he did come away with several powerful items:

    25,000 Frill Stud of Resistance +5: A jade stud attached to his left dorsal frill about the size of an acorn. It is carved with several odd runes. It takes the cloak slot.

    150,000 Symbol of Bahamut (as Amulet of Mighty Fists +5) A small platinum dragon, embedded in the scales where his neck meets his torso. It takes the amulet slot.

    36,000 Hip Bands of Health +6: This thin metal bands circle Versveshedar's hips, they look like faintly scarred silvers, but on closer inspection the scarring on them depicts dragons doing battle with demons. They add a +6 enhancement bonus to those that wear them and take the belt slot.

    52,000 Gauntlets of Might +6 and Bracers of Armor +4: These items were made from the cast off scales of a gold dragon backed with adamantine. The gauntlets are fingerless allowing the dragon full use of their claws.

    18,000 Ring of Protection +3: A gold band depicting an oriental dragon coiled around it.

    8,000 Pectoral Stud of Natural Armor +2: A piece of round, smooth granite the size of a grape, takes the Vest Slot.

    16,000 Boots of Dexterity +4: Similar in design as the gauntlets, they are made of some dark leather.

    2,500 Ring of Sustenance: A simple Iron Band.

    5,000 Gemstone of Insight: A brilliant multifacited gemstone inbeded in the hide of a dragon gives +1 Insight Bonus to AC (as Dusty Rose Prism Ioun Stone)

    In the library his parents kept, of particular interest were two books which Versveshedar read:
    82,500 Book of Strength +3 (used)
    55,000 Book of Constitution +2 (used)


    Arjin climbed the narrow stairs, carrying the lantern that only illuminated a small distance before one of the many twists and turns blocked the light. Finally he approached the surface and he hooded the lantern and hung it from a hook in the wall.

    The cold was bone chilling, but up here in the northlands, no respectable dragon made its home. Well none except the White’s and they weren’t all that bright. The full moon illuminated the tundra, but even then he did not immediate see the dragon until he turned his long neck to look back at him.

    The people of the village called him the White Gold, because of his tendency to cover himself in snow for better concealment, but his name was Versveshedar and he had come to be their guardian and Arjin’s friend.

    “There hasn’t been a dragon out there for months. I doubt very much one is going to wander by this evening. Even if it did, I doubt that it will investigate a shallow ice cave.”

    Versveshedar, or Vers as Arjin called him (to his great annoyance) blinked at him, “We can’t afford to not be vigilant.”

    “You worry too much, Vers.”

    Vers looked back over the frozen wasteland, “Better to worry too much, than too little.”

    Arjin raised an eyebrow, he hadn’t even scolded him for not using his full name, “What is it? You have been acting all broody and melancholy since you got that message, not that broody and melancholy are unusually for you, but you seem to be taking extra effort in it.”

    A snort escaped from the dragon, “Broody and melancholy I guess I am. I am worried about our little village here, I feel I have a responsibility.”

    “Lad, we have been round and round at this. We aren’t in any dragon’s territory, we are well hidden, Pelor looks after our needs, still granting me spells after all these years to provide food and water for them. We know how to run if some dragon comes sniffing about. We have been here six months, I think we can stay a tad bit longer while you go see if the Cyrem girl is on the up and up.”

    Arjin grinned, “Besides, we handled ourselves before you came along.”

    The dragon did not respond, he just kept looking out into the waste.

    The old cleric began to grow concerned, “Really… what’s bothering you?”

    He turned his head back to look at the old man, then looked away, “I have never really met a dragon that was not trying to kill me, or me him.” his majestic voice almost sounded sheepish.

    Arjin was taken aback, his friend never had spoken about his past, “What about your parents Lad, siblings or the like? Surely you have had at least those.”

    He looked back out to the snow covered land, “I broke free from my shell in a hidden chamber in what I can only assume had been my parents lair. There were many tomes and other treasures there, but no sign of my parents. I was very confused until I started reading the books, one was a history.”

    “I concluded that my parents had been killed and in an effort to save me, had hidden me in the secret room. I was safe for a while, then other dragons came, intent on making my parents lair their own. When they discovered me, I took what I could and fled.”

    “From then on, I have done nothing but fight and flee from other dragons, I was beginning to believe that I was the last of my kind. Then I received the message from Cyrem and now I don’t know what to think.”

    The dragon remained quiet for a while and Arjin didn’t want to interrupt his contemplative mood, he sensed there was more to this.

    “I suppose that is not all,” the dragons turned to meet the human in the eye, “I have been with you all for three years now, we have been brave and as lucky as we could have reasonably hoped, but we still lose people. There are so few children and they are so fragile.”

    “I guess what I am saying is this is the only good thing I have ever known, and while I struggle my best to keep you all safe, I know it is a losing battle. Even here, sooner or later something is going to come sniffing around and you all will have to flee and we will continue to lose people.”

    “This is a world without hope.” Vers turned away.

    Arjin spoke quietly, “Or at least it was until Cyrem sent you that message. It is easy to accept the lot in life we are given and harder than the black abyss to open ourselves to the pain of shattered hope again.”

    “I still think there is a very good chance this is a trick, a trap of some nature.” Vers said not looking back

    “I agree you need to be very cautious, but I think you also know that dying trying to fix what is wrong is better than enduring it and dying by degrees every day, till finally, in despair you chose to stand and fight when you know you should flee.”

    Versveshedar looked at his friend for a long moment, weighing his words, then his form shifted into a young human male, “All right, I suppose I can come in, I can’t brood very well with you nagging me anyway.”

    Arjin smiled, putting his hand on his shoulder, “I will pray to Pelor your message was legitimate, I have a feeling all our lives depend on it.”

    “Then let us hope Pelor answers your prays better than he does when you pray for food…” Their banter faded rapidly as the descended the hidden stairs.
    Last edited by Wrahn; Tuesday, 4th October, 2005 at 05:33 PM.

  4. #4
    Grandfather of Assassins (Lvl 19)

    Join Date
    Jun 2002
    Minnapolis, MN
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    I Defended The Walls!

    ø Block Shayuri

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    Female 10HD Wyrmling Gold Dragon Sorceror 5, Divine Oracle 1
    Alignment: Lawful Good

    Height: 5’-11”
    Weight: 190#
    Scales: Brown-yellow with golden metallic flecks
    Eyes: Silver
    Age: 5 years

    Str: 16 (+3) [2 points, +6 race]
    Dex: 12 (+1) [4 points]
    Con: 18 (+4) [6 points, +4 race]
    Int: 20 (+1) [6 points, +4 race, +2 HD]
    Wis: 16 (+1) [4 points, +4 race]
    Cha: 26 (+1) [6 points, +4 race, +2 HD, +6 Crown]

    Racial Abilities: +6 Str, +4 Con, +4 Int, +4 Wis, +4 Cha; Base speed 60 feet, Fly 200 feet (Average), Swim 60 feet; Darkvision 60ft, Low-light Vision; Immunity to sleep and paralysis effects, Immunity to Fire, Vulnerability to Cold, Alternate Form, Water Breathing; Breath Weapons: Cone of Fire (2d10) & Cone of Weakening Gas.

    Class Abilities: Summon Familiar, Oracle Domain, Scry Bonus

    Hit Dice: 10d12 + 5d4 + 1d6 + 64
    HP: 146
    AC: 33 (+9 Natural, +1 Dex, +8 Bracers, +5 deflection)
    Init: +1 (+1 Dex)

    Fortitude: +17 [+8 base, +4 Con, +5 resistance]
    Reflex: +14 [+8 base, +1 Dex, +5 resistance]
    Will: +21 [+14 base, +3 Wis, +5 resistance]

    BAB: +12
    MAB: +15 (1d8+4/x2; Bite)
    MAB: +10 (1d6+3/x2; 2 Claws)
    MAB: +10 (1d4+3/x2; 2 Wings)

    Listen +13 (10 ranks, +3 Wis)
    Search +15 (10 ranks, +5 Int)
    Spot +13 (10 ranks, +3 Wis)
    Concentration +23 (19 ranks, +4 Con)
    Diplomacy +22 (10 ranks, +8 Cha, +2 Sense Motive, +2 Bluff)
    Intimidate +15 (5 ranks, +8 Cha, +2 Bluff)
    Knowledge (Arcana) +24 (19 ranks, +5 Int)
    Knowledge (Religion) +16 (8 ranks, +5 Int, +3 Skill Focus)
    Knowledge (The Planes) +10 (5 ranks, +5 Int)
    Knowledge (History) +12 (7 ranks, +5 Int)
    Sense Motive +16 (13 ranks, +3 Wis)
    Use Magic Device +21 (13 ranks, +8 Cha)
    Disguise +12 (3 ranks, +8 Cha, +2 Bluff)
    Heal +6 (3 ranks, +3 Wis)
    Swim +18 (7 ranks, +3 Str, +8 racial)
    Bluff (Cha) +14 (6 ranks, +8 Cha)
    Spellcraft (Int) +26 (19 ranks, +5 Int, +2 Knowledge Arcana)

    Languages - Common, Draconic, Celestial, Infernal, Ignan

    Spellcasting (DC18+lvl)
    0 - 6/6 1 - 8/8 2 - 6/6 3 - 5/5

    Spells Known
    0) Detect Magic
    Disrupt Undead
    Mage Hand
    Arcane Mark
    Acid Splash
    1) Lesser Orb of Sound
    Ray of Enfeeblement
    Detect Secret Doors
    2) See Invisible
    3) Protection from Energy

    1 Flyby Attack
    3 Improved Manueverability
    6 Skill Focus: Knowledge (Religion)
    9 Eschew Materials
    12 Spell Penetration
    15 Greater Spell Penetration


    10 map cases (10gp, 5lbs, Hold 10 loose pages apiece, in pouch, in Bag)
    5oz ink (40gp, 1oz stoppered bottles wrapped in padded cloth, in pouch, in Bag)
    50 inkpens (5gp, feather quills, tied in a bundle with soft leather thong, in pouch, in Bag)
    100 loose pages (20gp, parchment, used for note, sketches, maps, in cases, in Bag)

    The Great Work (1270gp, 8lbs, bought using Spellbook rules from Complete Arcane)
    --Tome - Steel covers, with slipjacket, 100 vellum pages, Hardness 8, HP 7, Waterproof.

    Bracers of Armor +8 (64000gp, +8 force armor)
    Iron Bands of Binding (26000, ranged touch, Str or EscArt DC30 to break)
    Type III Bag of Holding (7400, 35lbs - holds 1000lbs)

    Shattered Crown of Kalifraxius (200000, custom item - breakdown below)
    -Once known as Kalifaxius' Diamond Crown, this artifact was shattered by the deathblow of a great black wyrm, Allandriarch as it slew the noble gold patriarch, Kalifraxius. Long thought to be destroyed, the truth was that the potency of its magic transcended the battering of its physical form. In time, the enchantments found new ways to express themselves; and the Shattered Crown was born. It appears now to be a crown wrought of mithril wire...delicately and finely made, but plain for all of that. It is always found amidst a pile of dull glassy shards. When the Crown is donned, the shards light up with inner radiance and rise off the ground to orbit the wearer's head like dozens of ioun stones. The original Charisma-enhancing charm is still functional, and in addition the orbiting shards tend to block and deflect incoming attacks. Three times per day, on command, the shards can project illusory multiples of the Crown wearer. And once per day, on command, the shards align themselves to the sun so as to project a powerful beam of searing light (as Circlet of Blasting, Major).
    +5 deflection to AC (75k, inc +50% for Body Slot)
    +6 Charisma (54k, inc +50% for multiple powers)
    Mirror Image 3/day (36k, inc +100% for multiple powers, and Body Slot)
    Searing Ray (5d8 Maximized) 1/day (35k, Inc +50% for multiple powers)

    Familiar Haven (12000, custom item, see below)
    - The haven is a compact frame fitted between the shoulders like a backpack or over the pectorals. It is equipped with a small flap designed to be easily openable even for those lacking thumbs, from outside or inside. Within is an extra-dimensional space that's quite roomy for a small animal, equipped with feeding and watering areas, and room for any favored toys. With the flap open the familiar can stay inside indefinitely, enjoying Cover and Concealment. With the flap closed, the space stores several hours of air, protecting the familiar completely. By use of a command word, the master (or familiar, if it can speak) can whisk the familiar in or out of the pouch as a free action.
    Familiar Pocket (use-act)

    Pectoral of resistance +5 (25000, +5 to all saves)
    Boots of Teleportation (49000, teleport self plus 3 other Medium creatures, 3x per day)
    Ring of Lore (23250k, Legend Lore & Stone Tell 1/week, detect symbols and glyphs as rogue)
    Ring of Blinking (27k, use Blink on command)

    Wand of Magic Missile (9th) (6750, 50/50 charges, 5 missiles)
    Wand of Cure Moderate Wounds (4500, 50/50 charges, 2d8+3 healing)
    Potion of Remove Disease x2 (1500)
    Potion of Remove Blindness x2 (1500)
    Feather Token: Tree (400gp, makes...a tree)

    Quoth, the RAVEN
    Tiny Magical Beast (Augmented Animal)
    Hit Dice: 16 (effective), 73HP
    Initiative: +2
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15
    Base Attack/Grapple: +12/-1
    Attack: Claws +16 melee (1d2-5)
    Full Attack: Claws +16 melee (1d2-5)
    Special Attacks: -
    Special Qualities: Low-light vision, Alertness, Share Spells, Empathic Link, Deliver Touch,
    Speak w/Master, Speak Common
    Saves: Fort +8, Ref +10, Will +16
    Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6
    Skills: Listen +3, Spot +5
    Feats: Weapon Finesse


    Shayuri ("silver eyes") was hatched in the warm sands of a magically concealed temporary lair far from the prying eyes of the chromatic dragons that were running rampant over the lands and seas of the world. Her parents were seeking a legendary lair; one long ago thought sacked by evil dragons, but which they believed might still yield secrets that could help turn the tide of the war. Shayuri was the only egg borne to the two adult gold dragons, and while they spent some time discussing whether or not to turn back to seek fosterage for their new-hatched daughter, in the end they decided the journey back would be just as dangerous for her as the road ahead...

    By night, they pored over old tomes and maps, and murmured the history chants while Shayuri looked on. She was a bit small, but possessed of a quick and curious mind. From her father she learned tongues and histories, and the value of knowledge preserved. From her mother, she learned to kindle the magical spark within, though in truth it would be years yet before she put this to practical tests. From both she learned reverence for the Great Dragons, Bahamut and IO especially. It wasn't exactly what humans would call worship...more of an abiding respect for, and a dedication to the principles of. But humans were a distant memory in the earth, awkward sketches in old tomes, and what they would have thought wasn't important anymore. If it ever had been.

    Finally, they came upon the dusty basin of Kalifraxius' old lair, long ago broken and looted by a flight of blue wyrms, led by a black ancient. The top levels were barren; home to a few wretched beasts eking out a miserable existance out here, far from water and food. But below, in the gallery...

    The dragons had been meticulous in carting away the riches of Kalifraxius, but there were secrets to the lair still...just as they had hoped. The canny old gold had dug, by means of magic no doubt, a deep well that plunged into the very heart of the ancient volcano whose caldera the basin once had been. Down too far for any dragon who couldn't breathe water; and too close to the places where stone was still soft and red hot for any dragon who could not bear fire's touch. And there, encased in a protective membrane, was a cache of goods that had survived the looting.

    Shayuri, for her part, poking around outside the well, found great bones where Kalifraxius himself once lay, and within the broken skull was a strange contraption of mithril wire shaped to look like a crown, lying atop jagged crystal shards. As her parents emerged from the well, bugling loudly in triumph, Shayuri donned the shattered crown, and its magic awoke for the first time since Kalifraxius' death.

    Unfortunately, this display of power also awoke something else. The raiding dragons hadn't been stupid. They'd realized there were riches here beyond their reach. And so, anticipating the return of the golds, they had placed a fearsome sentry. A massive draconic silohouette made of magically augmented iron, snorting smoke, and rumbling mechanically as it slithered out of the shadows and came at the family of dragons! Though it was slower by far, it had the advantage of surprise and managed to grapple Shayuri's mother. As the two adult golds battled the unliving draconic golem, Shayuri's father cried out for Shay to take everything she could and fly away, back towards the setting sun.

    She was the only gold dragon to rise out of Kalifraxius' lair that day.

    Over the next several years, Shayuri was taken under the wings (so to speak) of the remaining gold dragons, and learned her crafts of magic. She became a frequent visitor of those wyrms who had large collections of books, asking no more than to be allowed to spend a day or a few lying quietly and reading. When the two Dragonshards changed hands, and it seemed the war; long thought doomed, might be winnable...Shayuri volunteered for the task of retrieving shards despite her tender years. She prepared a sturdy tome to chronicle the journey, so future generations could be guided by their failures and successes. This 'Great Work' would be potentially the most important work of the age, at best detailing the turning point in the great war...at worst, being the last voice of goodness and reason in a world about to go mad.
    Last edited by Shayuri; Saturday, 15th October, 2005 at 11:23 PM.

  5. #5
    Male Wyrmling Gold Dragon Fighter 6
    Alignment: Lawful Good

    Overall Length: 18'-9"
    Body Length: 5'-10"
    Neck Length: 5'-8"
    Tail Length: 7'-3"
    Body Width: 3'-2"
    Standing Height: 4'-5"
    Maximum Wingspan: 30'-1"
    Minimum Wingspan: 13'-4"
    Weight: 301#
    Scales: Dark yellow with golden metallic flecks
    Eyes: Black
    Age: 1 month

    Str: 33 (+11) [16 points, +6 race, +4 Levels, +5 Manual]
    Dex: 14 (+2) [6 points]
    Con: 18 (+4) [6 points, +4 race]
    Int: 12 (+1) [0 points, +4 race]
    Wis: 12 (+1) [0 points, +4 race]
    Cha: 12 (+1) [0 points, +4 race]

    Racial Abilities: +6 Str, +4 Con, +4 Int, +4 Wis, +4 Cha; Base speed 70 feet, Fly 220 feet (Good), Swim 70 feet; Darkvision 60ft, Low-light Vision; Immunity to sleep and paralysis effects, Immunity to Fire, Vulnerability to Cold, Alternate Form, Water Breathing; Breath Weapons: Cone of Fire (2d10) & Cone of Weakening Gas.

    Class Abilities: Bonus Feats

    Hit Dice: 10d12 + 6d10 + 64
    HP: 175
    AC: 29 (+9 Natural, +2 Dex, +8 Bracers)
    Init: +6 (+2 Dex, +4 Feat)

    Fortitude: +16 [+12 base, +4 Con]
    Reflex: +11 [+9 base, +2 Dex]
    Will: +10 [+9 base, +1 Wis]

    BAB: +16
    MAB: +32 (1d8+16/x2; Bite)
    MAB: +32 (1d6+10/x2; 2 Claws)
    MAB: +32 (1d4+10/x2; 2 Wings)

    Climb: +17 [6 ranks, +11 Str]
    Escape Artist: +15 [13 ranks, +2 Dex]
    Heal: +14 [13 ranks, +1 Wis]
    Jump: +17 [6 ranks, +11 Str]
    Listen: +14 [13 ranks, +1 Wis]
    Search: +14 [13 ranks, +1 Int]
    Spot: +14 [13 ranks, +1 Wis]
    Swim: +30 [19 ranks, +11 Str]
    Use Magical Device: +24 [13 ranks, +1 Cha]

    Hover (1st Level)
    Improved Maneuverability (3rd Level)
    Multiattack (6th Level)
    Improved Multiattack (9th Level)
    Improved Maneuverability (12th Level)
    Improved Speed (15th Level)
    Power Attack (Fighter 1)
    Cleave (Fighter 2)
    Great Cleave (Fighter 4)
    Improved Initiative (Fighter 6)

    Amulet of Mighty Fists +5 (150,000gp, 1#, Worn)
    Manual of Gainful Exercise +5 (137,500gp, 0# Used)
    Ring of Regeneration (90,000gp, 0#, Worn)
    Bracers of Armor +8 (64,000gp, 1#, Worn)
    Bag of Holding Type III (7,400gp, 35#, Carried)
    Wand of CLW (750gp, 0#, Bag)
    Potion of CMW (300gp, 0#, Bag)
    Potion of CLW (50gp, 0#, Bag)
    Total (450,000gp, 37#)

    Background: Zathros is the third hatchling of a clutch of five gold wyrmlings. As he hatched from his egg it was immediately evident to his mother that he was somehow different from his siblings. She could sense his greater potential. But being the typical mother, she did not treat any of the five differently because of it. At only two weeks old Zathros was playing hide and seek with his siblings in their mother’s hoard chamber. Jolli was it and Zathros found what he thought was an excellent spot near the back. He slipped into what he thought was a wardrobe. In reality it was an extra-dimensional space with very odd properties. That was the last time Zathros saw any of his family again. The extra-dimensional space warped many things, not the least of which was time. While but an hour passed for the baby dragon, an unknown amount of years passed in normal space. Zathros spent the time within the space gathering items that he found there. Specifically, a strange book, an amulet, a ring, a set of bracers, a wand, two flasks, and a bag.

    When he finally emerged he found the chamber had changed. It was empty save for the wardrobe. All of his mother’s treasure was gone. His mother and siblings were nowhere to be found. Several days of searching the surrounding chambers turned up nothing. Perplexed he decided that he should stay put and examine his items. He had to study the book for a week, but he felt stronger because of it. He found that he could wear the amulet, ring, and bracers. Then he placed the other items in the bag. After not hearing from any of his family for nearly two weeks he decided to venture forth in search of others…
    Last edited by Tailspinner; Friday, 11th November, 2005 at 03:15 PM.

  6. #6

    Flitterdust, Male Fairie Dragon Follower of Bahamut

    Name: Flitterdust
    Classes: Faerie Dragon/Favored Soul 
    Levels: 8/10
    Race: Faerie Dragon
    Size: Small
    Gender: Male
    Alignment: NG 
    Deity: Bahamut (From Complete Divine)
    Str: 10 +0  (8 +2 racial)      
    Dex: 24 +7  (14 +8 racial +2 Deep Red Ioun Stone)      
    Con: 16 +3  (14 +2 racial)     
    Int: 16 +3  (12 +4 racial)     
    Wis: 30 +10 (14 +6 racial +4 advancement +4 Tome of Understanding +2 Ioun Stone Incandescent Blue)     
    Cha: 24 +7  (14 +6 racial +4 Tome of Leadership and Influence)     
    CL: 18                   XP: 153,000
    BAB: +15                 HP: 165 (12+49[Dragon]+50[Favored Soul]+54[CON])
    Grapple: +11             Dmg Red: 0/
    Speed: 20/100(perfect)   Spell Res: 18
    Init: +13                Spell Save: 0
    ACP: -0                  Spell Fail: n/a
              Total    Base  Armor Shld   Dex  Size   Nat  Misc
    Armor:      41      10    +8    +0    +7    +1    +4    +11 (Amulet of Natural Armor, Ioun Stone Dusty Rose, Ring of Protection)
    Touch:      17              
    Flatfooted: 34
           Total   Base   Mod  Misc
    Fort:  +21      13    +3   +5 (Spinecap of Resistance)      
    Ref:   +25      13    +7   +5 (Spinecap of Resistance)      
    Will:  +28      13    +10  +5 (Spinecap of Resistance)      
    Weapon      Attack   Damage     Critical     Special
    Bite          +16    1d6+0        x2   
    Claw          +11    1d4+0        x2   
    Languages: Common, Auran, Celestial, Draconic, Ignan, Sylvan 
    Small Abilities
    Immune to sleep/paralysis
    Dancing Light at will
    Detect Magic at will
    Ghost Sound at will
    Charm Monster 3/day
    Entangle 3/day
    Glitterdust 3/day
    Invisibility 3/day
    Major Image 3/day
    Obscuring Mist 3/day
    Animate Object 1/day
    Mind Fog 1/day
    Project Image 1/day
    Summon Nature's Ally IV 1/day
    Commune with Nature 1/month
    1:     Hover
    3:     Wingover
    6:     Improved Initiative
    9:     Quick Reconnoiter
    11 FS: Weapon Focus (Bite)
    12:    Augment Healing
    13 FS: Energy Resistance 10 (acid)
    15:    Practised Spellcaster
    18:    Negotiator
    18 FS: Energy Resistance 10 (fire)
    Skill Points: 149       Max Ranks: 21/10.5
    Skills                Ranks  Mod  Misc  Total
    Bluff                  +10    +7         +17
    Concentration          +20    +3         +23
    Diplomacy              +20    +7   +8    +35 [Synergy:Bluff, Knowledge(Nobility), Sense Motive, Feat:Negotiator]
    Heal                   +20    +10        +30
    Hide                   +10    +7   +4    +21 [Small bonus]
    Knowledge(Arcana)      +10    +3         +13
    Knowledge(Nobility)    +9     +3         +12
    Knowledge(Religion)    +10    +3         +13
    Listen                 +10    +10  +2    +22 [Feat:Alertness]
    Sense Motive           +20    +10  +2    +32 [Feat: Negotiator]
    Spot                   +10    +10  +2    +22 [Feat:Alertness]
    Equipment:                               Cost
    Tome of Understanding                   111,000
    Tome of Leadership and Influence        111,000
    Bracers of Armor +8                      64,000
    Ring of Protection                       50,000
    Amulet of Natural Armor                  50,000
    Spinecap of Resistance                   25,000
    Minor Ring of Electricity Resistance     12,000
    Ioun Stone Deep Red                       8,000
    Ioun Stone Incandescent Blue              8,000
    Ioun Stone Dusty Rose                     5,000 
    Glasses of Status 2/day [Use activated]   4,800*   Total: 448,800
    * See Spoiler below for item description:
    [Spoiler]Glasses of Status: Custom Magic Weapon
    These simple glasses look like an old set of librarian's glasses, except 
    that they are made in a fashion for a draconic face.  They have a thin, 
    but very flexible iron frame that supports half-circle lenses which are 
    curved on the bottom and flat on the top.  When the wearer desires, the 
    glasses grant the wearer an effect identical to the spell Status.  The glasses 
    can be used 2 times per day.  The wearer can touch one person as a target 
    and the effects last for 3 hours per use unless dismissed earlier.  
    Faint Divination; CL 3rd; Craft Wonderous Item, Status; Price 4,800 [/Spoiler]
    Casting Ability: 
    Caster level: 14 (10 +4 Practiced Spellcaster Feat)
    Spell DC: 20 + spell level
    Spells per day: 6/9/8/8/7/5
    0 - Create Water 
        Detect Poison 
        Purify Food and Drink
        Read Magic
    1 - Bless
        Comprehend Languages
        Cure Light Wounds
        Lesser Vigor (CD)
        Shield of Faith
    2 - Bull's Strength
        Cure Moderate Wounds
        Curse of Ill Fortune (CD)
        Gentle Repose
        Sound Burst
    3 - Cure Serious Wounds
        Lesser Visage of Bahamut (CD)
        Resist Energy Mass(CAr)
        Vigor (CD)
    4 - Cure Critical Wounds
        Discern Lies
        Recitation (CD)
    5 - Blistering Radiance(CAd)
        Greater Vigor(CD)
        Raise Dead


    Flitterdust was always interested in Bahamut. Among his clutch, his was the only egg to take on a platinum sheen. When he used his egg tooth to break through the shell, his mother noticed that his egg tooth was platinum colored. While the egg tooth has since fallen out long ago, Flitterdust does infact pride himself on the platinum sheen of his scales. In spite of the majority of Faerie Dragons having platinum colored scales – Flitterdust still maintains that his are even more true to Bahamut’s own color.

    Flitterdust grew up listening to his mother tell tales of dryads. Dryads always seemed like such pleasant fey, and it was Flitterdust’s dream to meat one some day. However, with the great war between the dragons occurring, Flitterdust realized that the chance of finding a true dryad is highly unlikely. He always gathered that it was just an unfortunate timing for his birth.

    As Flitterdust grew, he realized he began to take on several unique characteristics. One day, Flitterdust was being chased by a ruthless juvenile black dragon. It was supposed to be a simple information gathering mission. But as Flitterdust crossed into the territory of this particular black dragon clan he discovered that it was a trap. The juvenile was dispatched as a test of his hunting prowess. As the juvenile closed the distance, it breathed out its noxious acidic breath. Flitterdust assumed he was nearly finished, but his platinum scales held up extra well against the acid. Sure, he was damaged, but not nearly what he assumed he would be. Having been encouraged by the seeming supernatural ability to resist the acid, Flitterdust charged back to friendly territory and avoided several more attacks by the juvenile black. But as he neared home, the great silver dragon who was keeping watch over the neutral territory leapt off of her perch and charged toward the juvenile. The black didn’t see the silver coming – such was his focus upon Flitterdust. The silver snatched the black out of the air and immediately landed. The black dragon was crushed under the great silver’s claws.

    Not all of Flitterdust's abilities deal with combat and warfare, however. Flitterdust has always struggled with languages. But in spite of the language dificulty, Flitterdust constantly prayed to Bahamut for blessing in this matter. He tried hard to learn dwarven, for he loved the stories about the people who might live underground for years at a time. But it didn't work out. Flitterdust continued to pray to Bahamut for guidance. The next language he tried to learn was Giant. But again, the language got the best of him. Flitterdust grew tired of failure and began to pray even more fervently to Bahamut. After a year of struggling with various languages and praying every day - finally Flitterdust woke up from a dream one day with an answer from Bahamut. It wasn't that he was unable to master the languages, he had a problem learning the different alphabets! Immediately he fluttered to his teacher and asked if there were any languages that used the same alphabet as his beloved Draconic - the language of Bahamut's kind, after all. The teacher smiled and began to teach Flitterdust Ignan. Flitterdust mastered it almost instantly. Searching for even more information, Flitterdust's teacher began to teach the faerie dragon Auran. Flitterdust mastered that language just as quickly. But Flitterdust had now exceeded his teacher's knowledge of languages that used the Draconic alphabet. Flitterdust knew he could do more and so he prayed more fervantly than ever before. Flitterdust prayed at dawn, noon, dusk, and midnight for Bahamut to grant him even just one more language. Bahamut heard his prayers, although Flitterdust's mother swears that Bahamut only blessed Flitterdust to get him to stop pestering the Platinum Dragon with all the prayers. One day Flitterdust awoke with the knowledge of Celestial. Bahamut had not only granted Flitterdust another language - but there was a significance to this gift. Bahamut had seen Flitterdust's devotion and granted him the language of the good gods.

    More recently, Flitterdust has learned that his beautiful platinum scales have taken on another ability to resist energy. Ths time, Flitterdust was supporting a flight of gold dragons making a surveillance excursion into the land of a particular red clan. The red came out to challenge, and a battle began. The reds surrounded the gold dragons, hitting them from every side. The gold dragons tightened their formation – drawing the reds closer together and using their immunity to fire. One particular red caught Flitterdust from behind and the fire beat hard against his scales. He was singed, but not as badly as he thought he would be. The gold dragons sprang forward with a combined force of weakening gas – and then pulverized the flight of reds. As the gold dragons flew home, the proudly talked about their victory – and even commented on Flitterdust’s ability to resist the powerful red breath.

    As Flitterdust grew in combat experience, he began to realize that Bahamut blessed him even further. He found that by concentrating hard enough he could bring wonderous effects into existence. He could detect poisonous areas. He could create water, or even purify that food and water that had been reclaimed from enemy encampments. As a support member of combat flights, he found that his presence could enhance those around him. He began to be able to understand foreign languages if he used his new ability for magic. However, perhaps his most blessed gift was the ability to heal and deal with fallen comrades. He began to be able to not only preserve fallen comrades – but even recently he has received the ability to bring those fallen comrades back to life. This blessing from Bahamut is his most treasured gift.

    Flitterdust makes no attempts to fight. He knows that his small stature has no effect upon the much larger reds, blues, or even the larger whites. But among the flights of dragons that he is sent to accompany, he has earned the respect of many because of his ability to make them more powerful in his presence – and to even bring the fallen dragons back to friendly territory where their remains can be properly dealt with.

    Complete Arcane:
    Evocation [Fire, Light]
    Level: Cleric 5, Sorcerer/wizard 4
    Components: V,S,M
    Casting Time: 1 standard action
    Range: Long (400+40 ft/level)
    Area: 50 ft radius
    Duration: 1 round/level
    Saving Throw: None and FORT partial; see text
    Spell Resistance: Yes

    A blazing ball of light is hurled toward the point you designate, erupting into a brilliant hovering sphere. All sighted creatures in the area are dazzled (no save) and the heat from the blistering radiance deals 2d6 points of damage to all creatures and objects in the area each round on your turn. (FORT save for half) Like fireball, blistering radiance erupts if it strikes any material body or solid barrier before attainging the prescribed range, and you must make a successful range touch attack to send the sphere through a narrow opening or passage. Blistering Radiance counters or dispels any darkness spell of equal or lower level.

    Level: Cleric 3, druid 3, sorcerer/wizard 4, wu jen 4
    Components: V,S, DF
    Casting Time: 1 standard action
    Range: Close (25 ft + 5 ft/level)
    Targets: One cerature/leve, no two of which can be more than 30 ft apart
    Duration: 10 min/level
    Saving Throw: FORT negates (harmless)
    Spell Resistance: Yes (harmless)

    As Resist Energy (PHB) except that it affects all targeted creatures.
    Last edited by Nonlethal Force; Thursday, 27th October, 2005 at 04:50 AM.

  7. #7
    Name: Thric Martivir (No Peace)
    Race: Very Young Silver Dragon
    Class: Dragon 10 + 2 LA + Rogue 6

    STR 14 (base 10 (2 points)+4 racial)
    DEX 26 (base 16(10 points)+0 racial +6 Gloves +4 HD Based Increases)
    CON 16 (base 12(4 points)+4 racial)
    INT 18 (base 14(8 points)+4 racial)
    WIS 16 (base 12(4 points)+4 racial)
    CHA 14 (base 10(2 points)+4 racial)

    HD: 10d12+6d6+48(96hp)
    AC: 39 (10 base + 9 natural + 8 DEX + 8 Armor + 4 Deflection) Flat-Footed: 31 Touch: 22
    BAB: +14/+9/+4 Melee: +16 Ranged: +22
    Speed: 40ft, fly 150ft (poor)

    Fort +12 (+7 Racial +2 Rogue +3 Con)
    Ref +20 (+7 Racial +5 Rogue +8 Dex)
    Will +12 (+7 Racial +2 Rogue +3 Wis)

    Bite +16 1d8+2
    *2 Claws +11 1d6+1
    *2 Wings +11 1d4+1
    Short Sword +18 1d6+4 19-20/*2 Crit
    Short Bow +23 1d6+1 *3 Crit 60ft Range Increment

    Bluff (19 ranks) +2 Cha = +21
    Craft (Trapmaking) (6 ranks) +4 Int = +10
    Disable Device (18 ranks) +4 Int = +22
    Escape Artist (19 ranks) +8 Dex = +27
    Jump (10 ranks free due to racial HD, I have the 3.0, this may have changed) +2 Str = +12
    Knowledge (Arcana) (10 ranks) +4 Int = +14
    Knowledge (Biology) (10 ranks) +4 Int = +14
    Knowledge (Engineering) (13 ranks) +4 Int = +17
    Knowledge (History) (10 ranks) +4 Int = +14
    Knowledge (Religion) (9 ranks) +4 Int = +13
    Listen (19 ranks) +3 Wis = +22
    Ride (Dragon) (9 1/2 Ranks cc) +8 Dex = +17
    Search (19 ranks) +4 Int = +23
    Spot (19 ranks) +3 Wis = +22
    Use Magic Device (18 ranks) +2 Cha = +20

    Class Features/ Feats:
    Sneak Attack +3d6
    Uncanny Dodge
    1 Hover
    3 Flyby Attack
    6 Adroit Flyby Attack
    9 Iron Will
    12 Suppress Weakness
    15 Overcome Weakness

    Racial Abilities:
    Alternate Form 3/day
    Blindsense 60ft
    Darkvision 120ft
    Low-Light Vision
    Immunity to Acid, Cold, Magic Sleep Effects, Paralysis
    Breath Weapon- 30ft cone of Cold 4d8 cold, Reflex DC18 half, 30ft cone paralysis 1d6+2 rounds, Fortitude DC18 negates

    Gemstone of Fortification (heavy)
    Bracers of Armor +8
    Spool of Endless Rope
    Mantle of Spell Resistance
    +1 Medium Short Bow of Brilliant Energy
    +2 Medium Short Sword
    Ring of Protection +4
    Ring of Invisibilty
    Gloves of Dexterity +6
    Eyes of Charming
    Ring Gates
    Decanter of Endless Water
    Robe of Blending
    Helm of Telepathy
    Heward's Handy Haversack
    Boots of Elvenkind
    Murlynd's Spoon
    Quiver of Ehlonna
    Hand of the Mage
    *2 Immovable Rods
    Chime of Opening (50 Charges)
    Clothing (Monk's outfit, Explorer's outfit, Scholar's outfit)
    Standard Adventurer's Kit, Type 2 (Backpack, Bedroll, Winter Blanket, Bag of Caltrops, Map Case, Crowbar, Flint and Steel, Grappling Hook, Small Steel Mirror, 50' Silk Rope, Sewing Needle, Spade, Waterskin)

    Deep in the bowels of the earth, protected from the chromatics and their kindred, Thric was born. Inquisitive since birth he wandered away from the rest of the hatchlings in the dark recesses of the Underdark. For many years the young silver wandered gathering treasure from the strange caches left from many years before. The caves were wonderous and vast and Thric marveled at every building left behind by the ancient ones. One day while exploring he came upon a strange blue stone. Thric toyed with the stone like a child until he accidently activated it. In an instant the lifetime of one of the ancient ones flashed through his mind. Awaking in a cold sweat the young dragon, now in human form, scoured the ruins of the city and found many weapons. The memories of the destruction, combined with his knowledge of the evils of the surface world hardened the young dragon. He set out in a vengeful fit to destroy the works of the chromatic dragons. For two years now he has hunted them, and the whispers of the human who stalks wyrms have reached the ears of many great and evil dragons who remember the destruction.

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    Drumaxius, Juvenile Copper Dragon Barbarian 2

    Name: Drumaxius
    Class: Barbarian 2
    Race: Juvenile Copper Dragon
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Aasterinian
    Str: 30 +10 6 p       Level: 2        XP: 0
    Dex: 22 +6  10p       BAB: +16        HP: 236 (16d12+112)
    Con: 24 +7  6 p       Grapple: +26    Dmg Red: -/-
    Int: 14 +2  2 p       Spd/Fly: 50/150 Spell Res: -
    Wis: 14 +2  2 p       Init: +6        Spell Save: 12
    Cha: 14 +2  2 p       ACP: --         Spell Fail: --%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +8    +-    +6    +0    +18   +5    47
    Touch: 18              Flatfooted: 41
                             Base   Mod  Misc  Total
    Fort:                     12    +7          +19
    Ref:                       9    +6          +15
    Will:                      9    +2          +11
    Weapon                  Attack   Damage     Critical
    Bite                      +30    2d6+13     20/x2
    2 Claws                   +28    1d6+9      20/x2
    2 Wings                   +27    1d4+9      20/x2
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    Languages: Common, Draconic, Terran, Dwarf
    Dragon Abilities (listed below)
    -Breath Weapon DC 21, 8d4 damage
    Barbarian Abilities
    -Fast Movement
    -Rage 1/day
    -Uncanny Dodge
    1  Combat Expertise
    3  Weapon Focus (Claw)
    6  Weapon Focus (Bite)
    9  Power Attack
    12 Multiattack
    15 Sense Weakness
    Caster Level: 3
    Spells Known:
    0: (6/day)
    -Detect Magic
    -Disrupt Undead
    1: (6/day)
    -Comprehend Languages
    -True Strike
    Skill Points: 148      Max Ranks: x/x
    Skills                   Ranks  Mod  Misc  Total
    Intimidate                17    +2          +19
    Listen                    19    +2          +21
    Knowledge (Dungeoneering) 17    +2          +19
    Jump                      19    +10         +29
    Search                    17    +2          +19
    Spot                      17    +2          +19
    Survival                  15    +2          +17
    Swim                      8     +10         +18
    XXXX                       X    +X          +X
    XXXX                       X    +X          +X
    XXXX                       X    +X          +X
    Equipment:               Cost  Weight
    Gemstone of Fort (heavy)35kgp   --lb
    Jaws of the Dragon      40kgp    8lb
    Amulet of Mty Fists +4  96kgp   --lb
    Belt of Giant Str +6    36kgp    1lb
    Gloves of Dex +6        36kgp   --lb
    Ring of Sustenance     2500gp   --lb
    Ring of Protection +5   50kgp   --lb
    Bracers of Armor +8     64kgp    1lb
    Pectoral Stud Hlth +6   36kgp
    Cloak of Nat Armor +5   50kgp
    Bag of HOldinding I    2500gp    15lb
    -Horn of Fog           2000gp
    XXXXX                    xxgp    xlb
    Total Weight:25lb      Money: 0gp 0sp 0cp
    (450000 gp spent)
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                532  1064  1600  1600  8000
    Age: 30
    Height: 15'4"
    Weight: 310lb
    Eyes: Dark Green
    Hair: None
    Skin: Copper
    Dragon Info
    Dragon Type

    A dragon has the following features.

    * 12-sided Hit Dice.
    * Base attack bonus equal to total Hit Dice (as fighter).
    * Good Fortitude, Reflex, and Will saves.
    * Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.


    A dragon possesses the following traits (unless otherwise noted in the description of a particular kind).

    * Darkvision out to 60 feet and low-light vision.
    * Immunity to magic sleep effects and paralysis effects.
    * Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry.
    * Proficient with no armor.
    * Dragons eat, sleep, and breathe.

    True Dragon
    Blindsense (Ex)

    Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

    Keen Senses (Ex)

    A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

    Copper Dragon
    Immunity to Acid

    Breath Weapon (Su)

    A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon (4).

    Spider Climb (Ex)

    A copper dragon can climb on stone surfaces as though using the spider climb spell.


    Bluff, Hide, and Jump are considered class skills for copper dragons.

    Other Feats wanted
    Improved Multiattack
    Awaken Frightful Presence (@ 21 HD?)

    Appearance: Drumaxius is slightly small for his age, but is not the sort of dragon you want to mess with. He has some scars along his body, but he barely remembers how he got them. He only notices them after battles. His scales are mostly shiny, but are starting to tarnish--a sign he is aging. Not to say he is old, he hasn't even been around as long as some adult humans.

    Background: Drumaxius was raised for a while by his mother, but she left him earlier than usual. She had left to get some food and she never made it back. By now, Drumaxius has realized she is more than likely dead, but it does not phase him. He had learned how to live on his own, and to fight on his own. He is driven by passion, but tries to keep his temper in check. If he needs to, he can go into a wild fighting frenzy, but he avoids this when he can.

    While Raging
    +4 str
    +4 con
    +2 will
    -2 AC
    No Cha, Dex, Int skills
    No spells
    no Combat expertise
    rounds = 3+con

    +12 Str
    +9 Con
    Hp = 236+32 = 268
    AC = 45
    Fort = 21
    Will = 13
    Bite +32 2d6+15
    Claws +30 1d6+10
    Wings +29 1d4+10

    After raging
    -2 str
    -2 dex
    no charge/run

    AC = 46
    Bite +29 2d6+12
    Claws +27 1d6+8
    Wings +26 1d4+8
    Last edited by Jdvn1; Friday, 21st October, 2005 at 06:18 PM.

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