jim pinto
First Post
being clearer
while i have my own bias about event-based gaming and munchkins, each would get their fair attention is a work of this caliber.
the point is to promote COMPROMISE and COMMON GROUND
something few if any game books have ever addressed
and i think its crucial for people that DO want to get better, for DMs that want fewer arguments disrupting their game, for players that want cohesion at the table, and for generally elevating the quality of games.
the book will certainly contrast storytelling vs. munchkin gaming, but if your DM isn't a fan of the min-max power concept, chances are he's not going to be too happy with half-ogre barbarian chain warrior IV
and if your DM is like 90% of americans, he's passive agressive about his hints and nudges to not make another stat crusher. and if subtlty doesn't work, what avenue does he have left?
anyway... that last paragraph wasn't productive.
patrick kapera and i worked for AEG for many years. having had many discussions about gaming. this conversation came up a lot. its certainly no one's place to PREACH to others and say... here... game better... but if robin laws can write a book on RUNNING better, certainly someone (ahem, me) ... can sit down and write a book about PLAYING better.
fun is certainly a goal.... but your fun is as important as the fun of person X, Y, and Z sitting at the table with you... and wouldn't be cool if everyone promoted each other's fun, instead of just their own?
or am i being a bit too much of a socialist about a non-competitive, social endeavor that's consuming 6 hours of our week (more if your the DM)?
a lot of people have written some really smart things on here, btw
i'd really like to recruit you to help on this book, if you'd be so inclined
OR
perhaps just brainstorm off the list sometime about what elements you'd like to see
(i'm already working on an outline)
alright
thanks for everyone's insight
- jim
while i have my own bias about event-based gaming and munchkins, each would get their fair attention is a work of this caliber.
the point is to promote COMPROMISE and COMMON GROUND
something few if any game books have ever addressed
and i think its crucial for people that DO want to get better, for DMs that want fewer arguments disrupting their game, for players that want cohesion at the table, and for generally elevating the quality of games.
the book will certainly contrast storytelling vs. munchkin gaming, but if your DM isn't a fan of the min-max power concept, chances are he's not going to be too happy with half-ogre barbarian chain warrior IV
and if your DM is like 90% of americans, he's passive agressive about his hints and nudges to not make another stat crusher. and if subtlty doesn't work, what avenue does he have left?
anyway... that last paragraph wasn't productive.
patrick kapera and i worked for AEG for many years. having had many discussions about gaming. this conversation came up a lot. its certainly no one's place to PREACH to others and say... here... game better... but if robin laws can write a book on RUNNING better, certainly someone (ahem, me) ... can sit down and write a book about PLAYING better.
fun is certainly a goal.... but your fun is as important as the fun of person X, Y, and Z sitting at the table with you... and wouldn't be cool if everyone promoted each other's fun, instead of just their own?
or am i being a bit too much of a socialist about a non-competitive, social endeavor that's consuming 6 hours of our week (more if your the DM)?
a lot of people have written some really smart things on here, btw
i'd really like to recruit you to help on this book, if you'd be so inclined
OR
perhaps just brainstorm off the list sometime about what elements you'd like to see
(i'm already working on an outline)
alright
thanks for everyone's insight
- jim