Wildwood Red in Tooth and Claw [IC]

Fenris

Adventurer
Walking carefully forward, Noni stops a few feet away from the longest extent of the hyphae he had observed. He tend tosses the remaining dry pine needles on top of the fungi. He then extedns the torch out to catch the kindling on fire while calling for more small sticks to be tossed on to keep the fire going.

"I think we need to get that cart alight as well, no telling how far the fungal mat may be under it. Toss wood on until the the cart is ablaze."
he intructs the others.
 

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Voadam

Legend
Not good

As Noni moves closer and closer the tendrils rise slightly more and more orienting towards the approaching ranger and the stalk swells slightly as he approaches. Ten feet from the tendrils, just a few feet from where Noni planned to stop, the tendrils quiver and the stalk contracts convulsively. The fungal tube emits an ongoing teeth-grindingly piercing wail of a sound that carries loudly down the hall.

ooc this interrupts Noni's plan to toss pine needles and kindling on it then set it on fire.
 

D20Dazza

Explorer
"Well that's blown it" Cursed says with a grimace "They know we're hear now". He moves forward past the fungus and quickly 'scans' the area looking for any other corridors that enter the room "If we can find a couple of exits I might have a spell or two that will make it look like we're fleeing down one tunnel when we've taken the other or are, in fact, still hiding in this room"
 


Voadam

Legend
As Cursed rushes past the shrieking fungus he senses that the corridor shortly dead-ends and splits thereafter leading to the left and to the right.
 

D20Dazza

Explorer
"Left or right people? Or do we hide here and I make some lights dance down one of the corridos to try and lead any pursuit away from us?" the blind man says "We could then go down the corridor they came through?"
 

Endovior

First Post
(ooc: oh, you were actually moving... in that case)

Alan follows Cursed to the junction.

"Left. No reason, just a choice that must be made. You could try some lights down the other way, but I doubt it would fool anyone, if you consider the setup. Either we're walking into their main base, and sending a decoy down a side tunnel, making the distraction useless, or we're walking into a side tunnel, and sending a decoy at them. Neither will work. But do cast that spell, as we benefit from the light more then they do, and having more illumination can only help us."

Alan takes point down the left corridor, shield up and blade ready.
 

D20Dazza

Explorer
Cursed follows behind Alan, a spell ready on his lips, all his senses straining for any sign of movement in the dark tunnel.

OOC: Prep'd sleep.
 


Voadam

Legend
Goblins!

Alan leading the way the party progresses down the left hallway alert for oncoming foes.

The wait is not long as two goblins in leathers appear down the hall, appearing a little surprised at the party. One is armed with a bow and the other with a spiked club and shield.

As the party is wary and the goblins are alerted as well no surprise,

Initiative!

Noni 20+4=24
Tur 4+3=7
Alan 10+2=12
Cursed 2+4=6
Goblin archer 17
Goblin spiker 21

Actions.
 

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