prosfilaes
Adventurer
A couple players in my upcoming campaign are wanting to play dusklings from the Incarnium books, which are extraplanar creatures. I'm concerned that one spell can effectively remove them from the campaign. If such a character gets sent back to their home plane, how would they ever get back to the party, short of some serious extraplanar adventuring?
To make it more complex, I'm running in Ptolus, which doesn't have the clearly defined planes of Planescape; in fact, the player's guide discourages all thought of the possibility of extraplanar travel. It would make the race more powerful to just ignore the extraplanar aspects; is that a major balancing factor or one that can just be ignored without danger?
To make it more complex, I'm running in Ptolus, which doesn't have the clearly defined planes of Planescape; in fact, the player's guide discourages all thought of the possibility of extraplanar travel. It would make the race more powerful to just ignore the extraplanar aspects; is that a major balancing factor or one that can just be ignored without danger?