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Thread: World at War RG
Friday, 12th May, 2006, 07:14 PM #1
World at War RG
D&D World at war Rogue GalleryMavrickWeirdo: kittys got the shaft
"I laugh in the face of danger. Then I hide untill it goes away"
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Friday, 12th May, 2006, 07:15 PM #2
MavrickWeirdo: kittys got the shaft
"I laugh in the face of danger. Then I hide untill it goes away"
Saturday, 13th May, 2006, 01:34 AM #3
Jaceth is here.
Saturday, 13th May, 2006, 03:58 AM #4
Acolyte (Lvl 2)
Orb Kaftan, Bard
[imager]http://www.enworld.org/attachment.php?attachmentid=23716&stc=1[/imager]Appearance:Code:Name: Orb Kaftan Class: Bard Race: Human Size: Medium Gender: Female Alignment: CG Deity: None Str: 12 +1 (4p.) Level: 8 XP: 30,000 / 36,000 Dex: 14 +2 (6p.) BAB: +6 HP: 42 (8d6+8) Con: 12 +1 (4p.) Grapple: +7 Defence Bonus: +5 Int: 16 +3 (10p.) Speed: 30' Spell Res: - Wis: 12 +1 (4p.) Init: +2 Spell Save: - Cha: 18 +4* (10p.) ACP: -0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 +0 +0 +1 18 Touch: 18 Flatfooted: 16 Base Mod Misc Total Fort: 2 +1 +1 +4 Ref: 6 +2 +1 +9 Will: 6 +1 +1 +8 Weapon Attack Damage Critical MW Rapier +8 1d6+1 18-20x2 Dagger (10') +7(8) 1d4+1 19-20x2 MW Comp LongBow (120') +9 1d8+1 20x3 Languages: Common, Sylvan, Ignan, Auran, Tarren, Aquan Abilities: Human Racial Abilities -+1 SP/LV -Bonus Feat Bard -Bardic Music, 2 times per day. --Fascinate (+1 to DC) --Inspire Courage +3 --Countersong --Inspire Comitence +3 --Suggestion (+1 to DC) -Bardic Knowledge +13 (8 Level + 3 Int + 2 Synergy) Weapon Groups Basic Bows Light Blades Flaws/Traits None Spellcasting: DC +4 Level - Known - Cast Per Day: Cast L0 - 7 - 3: Dancing Lights Detect Magic Light Mending Message Prestidigitation Resistance L1 - 5 - 4: Cure Light Wounds Charm Person Disguise Self Inspirational Boost (CV) Hideous Laughter L2 - 5 - 4: Calm Emotions Cure Moderate Wounds Sonic Weapon (CV) Sound Burst Tongues L3 - 4 - 2: Cure Serious Wounds Dispel Magic Allegro (CV) Dirge of Discord (CV) Feats: Bonus: Magical Talent H1: Nymphs Kiss (BoED) (+2 to all Charisma related checks, +1 SP/LV, +1 save vs Spells & Spell like effects) 1: Skill Focus: Perform: Sing 3: Song of the Heart (ESB) 6: Versitile Performer: Dance, String Instruments, Oratory (CV) Skill Points: 121 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Bluff 5 +6 +3 +14 Diplomacy 11 +6 +9 +26 Gather Information 5 +6 +3 +14 KN: Arcane 10 +3 +13 KN: Geography 7 +3 +10 KN: History 5 +3 +8 KN: Local 5 +3 +8 KN: Nature 7 +3 +10 KN: Nobility 5 +3 +8 Listen 10 +1 +11 Languages 2 - - Perform: Dance 11* +6 +3 +20 Perform: Oratory 11* +6 +3 +20 Perform: Sing 11 +6 +6 +23 Perform: String 11* +6 +5 +22 Prof: Astrologer 4 +1 +5 Sense Motive 11 +1 +12 Spellcraft 5 +2 +2 +9 Spot (CC) 5 +1 +6 Survival (CC) 5 +1 +2 +8 Equipment: Cost Weight Dagger 2gp 1lb Masterwork Rapier 320gp 2lb MW Comp Longbow +1 Str 350gp 3lb Arrows (20) 3gp 3lb Circlet of Persuasion 18000gp - Ring of Protection 8000gp - Masterwork Hand Harp 100gp 1lb Spell Component Pouch 5gp 2lb Everburning Torch 110gp 1lb Bedroll 1sp 5lb Backpack 2gp 2lb Waterskin 1gp 4lb Trail Rations (2) 1gp 2lb Total Weight:9lb Money: 5gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 87 130 260 750 Age: 25 Height: 5'8" Weight: 112lb Eyes: Brown Hair: Light Brown Skin: Light Tan
Orbís light brown hair cascades in curls over her shoulders, and her brown eyes look out from behind a gentile smile. Orb general wears more earth tones or whites, and her clothing is generally cut a bit loose, and she wears longer dresses that hide her shapely legs. She is a generally a good looking woman, who if she tried, could be a beauty of some note.
Orb is a kind soul, with a touch of innocence. She is good at reading people, but prefers to think better of them and often looks beyond her initial impression. Despite her success and skill, she has some doubts about herself at time that prevents her from asserting herself more often. Despite this, she has a stubborn streak, and has an almost rage like anger when provoked.
Daughter of Niobe, said to once be the most beautiful woman of her generation, and Pacian, a somewhat older man who died not long after Orb was born. Orb, as a child, spent much of her time learning magic and music from a Hamadryad by a lake near their remote cottage, in the nation of Mezgar. She learned the music of nature, and the magic of music from the dryad, and spent most of her days there. The Hamadryad watched over Orb, and protected her when not with her mother. Orb developed a breathtaking voice and skill with her lyre, perhaps one of the greatest musical talents of her own generation.
At the age of 18, Orb left home to wander the world. She eventually came across a band of gypsies who she lived with some time. She learned of their culture, particularly their music and dance, and befriended a gypsy family, Nicolai and his daughter Tinka, who she lived with for two years while teaching Tinka music. Tinka was mostly blind, and had a severely deformed leg, but Orb spent time with her showing her the power of music, and helped heal Tinkaís confidence to allow her to win a husband. Once Tinka was married, Orb felt it was time for her to move on.
Eventually Orb joined a traveling performing troupe, where she quickly became the main attraction with her exquisite performances. At first it drew the ire of the others, but money mends many fences, and her warm personality won the few remaining hold outs over. Orb fell for one of the newer troupe members, a simple assistant that helped one of the other performers, and he too fell for her. Eventually, though much urging from the rest of the troupe, they discussed their feelings and became lovers. Soon, they left the troupe to find a life together. However, the man was a prince of Mezgar, and the royal guard found them. They spoke of some of the horrors going on in Mezgar that he could stop, and the young couple knew he had to go. Before he left, he gave her a ring he said would help protect her, and another ring that would guide her.
Orb was devastated by his lost, and even more torn when she found herself with child. She returned to the gypsies and her dear friend Tinka, where she had the child, a beautiful daughter. However, she knew she could not care for the child, and so she left the child with Tinka to find a proper home for it, and gave her the ring to help guide her. Orb then returned home, only to find that her mother had moved on and was unreachable.
Orb began to wander Dregeth, studying the music of the world, and seeking the underlying song of the world that seemed so elusive to her as a child. Her musical and magical talent blossomed, and through her journeys she became well known as a musical inspiration to all who heard her perform.
Dregeth has recruited Orb to help with the war by inspiring the troops, but she is also worried about the fate of her love from Mezgar, whom she has thought of many years afterwards.
PbP Mod. PM or E-mail if you have questions or issues.
Saturday, 13th May, 2006, 04:11 AM #5
Novice (Lvl 1)
Tommy T. Teleresse, Grim: Reaper of the Ring
Tommy T. Teleresse, Grim: Reaper of the Ring
Saturday, 13th May, 2006, 08:59 AM #6
Defender (Lvl 8)
Last edited by Jdvn1; Wednesday, 17th May, 2006 at 08:02 AM.
Sunday, 14th May, 2006, 01:06 AM #7
Last edited by Mallak; Tuesday, 24th October, 2006 at 05:16 PM. Reason: Typo
Tuesday, 16th May, 2006, 08:41 PM #8
[imager]http://www.wizards.com/dnd/images/pc_portraits/262_12_6i4.jpg[/imager]Code:Name: Verrik Shortluck Nimblefingers Quicktounge Joketeller (Rik for Short) Class: Bard/Cleric/Divine Prankster Race: Gnome Size: Small Gender: Male Alignment: Chaotic Good Deity: Garl Glittergold Str: 8 -1 (2p.) Level: 2/4/2 XP: 30,000 Dex: 14 +2 (6p.) BAB: +5 HP: 54 (4d6+4d8+16) Con: 14 +2 (4p.) Grapple: +0 Dmg Red: - Int: 16 +3 (10p.) Speed: 20' Spell Res: - Wis: 18 +4 (10p.) Init: +2 Spell Save: +2 vs Illusions Cha: 14 +2 (6p.) ACP: -0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +2 +1 +0 +0 21 Touch: 21 Flatfooted: 19 Base Mod Misc Total Fort: 4 +2 +1 +7 Ref: 7 +2 +1 +10 Will: 10 +4 +1 +15 Weapon Attack Damage Critical Renforced Walking Stick (Club), 10' +5(+8) 1d4-1 x2 Dagger, 10' +5(+8) 1d3-1 19-20x2 MW Light Crossbow, 80' +9 1d6 19-20x2 Languages: Common, Gnome, Halfling, Elven, Dwarven Abilities: Gnome Racial Abilitys Weapon Group Proficency (Basic, Crossbow, Light Blades, Picks and Hammers, Exotic Weapons) Gnome Bard Racial Substution Levels (1st) Bardric Knowledge +5 Bardric Music 2/day
Turn Undead 5/day (1d20+4, 2d6+6) Comedic Performance 4/day
- Counter Fear
- Inspire Courage +1
Infuse Figment Feats: Magical Talent Point Blank Shot Versatile Preformer (Wind Instruments, Dance, Sing) Precise Shot Skill Points: 56 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Bluff 11 +2 +13 Concentration 9 +2 +11 Disguise (when Acting in Character) 0 +2 +2 +4 Diplomacy 0 +2 +2 +4 Escape Artist 7 +2 +2 +11 Forgery 8 +3 +11 Intimidate 0 +2 +2 +4 Knowledge (Religion) 9 +3 +12 Listen 0 +4 +2 +6 Preform (Comedy) 10 +2 +12 Sense Motive 8 +4 +12 Selight of Hand 10 +2 +2 +14 Use Rope (Bindings only) 0 +2 +2 +14 Spell-Like Abilities 1/day-dancing lights, ghost sound (DC 13), prestidigitation, speak with animals (burrowing mammal only, duration 1 minute) Bard Spellcasting: Caster level 2 Level - Known : General Recharge Rate Cantrips - 4+3: 1d4+1 Dancing Lights Ghost Sound (DC 13) Prestidigitation Know Direction Detect Magic Read Magic Light [1 Hour Reacharge Time] L1 - 3: 1d4+1 Cure Light Wounds Magic Aura (DC 14) [24 hour Reacharge Time] Silent Image (DC 14) Cleric Spellcasting: Caster level 6 Level - Cast Per Day: General Recharge Rate Osirons - 5: 1d4+1 Inflict Minor Wounds Guidance [5 minute Reacharge Time] Virtue [5 minute Reacharge Time] Detect Poision [5 minute Reacharge Time] Mending [6 hour Reacharge Time] L1 - 4+1: 1d6+1 Lesser Vigor (SC) Blessed Aim (SC) Shield of Faith [30 minute Reacharge Time] Bane (DC 15) Silent Image (CL 7, DC 16) L2 - 4+1: 1d6+1 Curse of Ill Fourtune (SC) (DC 16) [5 minute Reacharge Time] Deific Vengance (SC) (DC 16) Shatter (DC 16) Bear's Endurance [5 minute Reacharge Time] Gembomb (SC) [10 minute Recharge Time] L3 - 3+1: Spikes (SC) [5 minute Reacharge Time] Dispel Magic Searing Light (+8 ranged Touch) Minor Image (CL 7, DC 18) Domains Trickery- Bluff, Disguise, and Hide are Cleric Class Skills Gnome- You Cast Illusion Spells at +1 Caster Level Equipment: Cost Weight Renforced Walking Stick (Club) n/a 1 1/2lb Daggers (6) 12gp 3lb MW Light Crossbow 335gp 2lb 20 Bolts 2gp 1lb Cloak of Resistance +1 4000gp 1lb Hat of Disguise 7200gp 1lb Handy Harversack 8000gp 5lb Wooden Holy Symbol 1gp n/a Flute 5gp 3/4lb 40 Flawed Quartz Pieces (1gp each) 40gp n/a 5 Acid Flasks* 50gp 5lb 3 Alchemist's Fire Flasks* 60gp 3lb 5 Smokesticks* 100gp 2 1/2lb 5 Tanglefoot Bags* 250gp 20lb Cart* 15gp 200lb Donkey 8gp n/a Guard Dogs (2) 50gp n/a Feed (3 animals, 7 days)* 10sp5cp 21lb Bit and Bridle* 2gp 1lb Small Cleric's Vestments (3 different faiths)* 15gp 4 1/2lb Small Cold Weather Outfit* 8gp 1 3/4lb Small Courtier's Outfit (3)* 90gp 4 1/2lb Small Entertainer's Outfit (6)* 18gp 6lb Small Explorer's Outfit (3)* 30gp 6lb Small Monk's Outfit (2)* 10gp 1/2lb Small Noble's Outfit (3)* 225gp 7 1/2lb Small Scolar's Outfit (3)* 15gp 4 1/2lb Small Traveler's Outfit (4)* 4gp 5lb Assorted Jewlery* 100gp n/a Signet Rings (3 different)* 15gp n/a Tent* 10gp 5lb Wodden Torches (5)* 5cp 5lb Silk Rope (100ft)* 20gp 10lb Trail Rations (7 days)* 3gp5sp 1 3/4lb Iron Pot* 5sp 10lb Chest with Amazing Lock and Keys* 152gp 26lb Flint and Steel 1gp n/a Firewood (10 Days) 1sp 200lb Winter Blanket 5sp 3/4lb Bedroll 1sp 1 1/2lb *In Handy Harversack or Cart Total Weight:13 1/2lb Money: 6343gp 70sp 70cp Lgt Med Hvy Lift Push Max Weight: 19 1/2 39 3/4 60 120 300 Age: 76 years Height: 3'2" Weight: 42 lb Eyes: Dark Green Hair: Red Skin: Fair
- Inspire Courage +1
Appearance: Rik looks like a old Gnome on a cart with a Donkey. Fairly short (Even for a Gnome), he walks with a stoop and hobbles around on a cane. He is bald, wears a bandanna and has 2 teeth. To hear him tell it, the would is going to end if he doesn't get his goods to market
However these are lies, like many things about Rik.
Rik has a Hat of Disguise and uses it every day, sometimes he is a she, sometimes old, sometimes young, sometimes some other race entirely. However in his normal form, he looks like a fairly well off gnome on a cart with a donkey. He has short spiky red hair and a well-groomed goatee. No matter the environment, he and his clothing are spotless. He smiles all the time and a joke is always on his lips. He particularly likes bad jokes, the worse the better. After all, they are one of the reasons he is wandering the world.
Background: Well, I guess we should begin at the beginning, since that's where is all started. Well, I was born in a village, tiny little thing that it was. According to my mother, I had far too much trouble in me growing up, Galumphing around the town, taking things that weren't technically mine, and getting into places I shouldn't really be in. I was apprenticed to the local Temple of Garl Glittergold in an attempt to channel my natural talents into something, productive (I hate that word, productive sounds so dull, blegh). They failed miserably, and I learned some magic to assist in my endeavors. I had the best childhood ever, I think.
Anyway, about when I was 30 or so, I fell victim to a BIG prank. Apparently, Garl came to the the priest in a "Vision" (Vision, my rear end, they wanted to tie me down) that said I should be wed. Now, despite what my parent's, the priest, and the rest of the town thought; I did use my ears and listen, especially when the local topic of gossip was of my upcoming wedding. When I confronted Mother (Now, note that this is where I made the biggest mistake in this whole situation here. If you suddenly find yourself betrothed to some one, the first and only thing you do is run away. Under no circumstances do you confront your mother about it) she had the cousins lock me in my room until the wedding was to take place.
Now here's where the prank comes in, listen carefully.
I prayed. I prayed like I had never prayed before. I was a veritable prayer machine. I prayed so hard, that I think I passed out. While I was in an unconscious stupor, I had a long talk with Garl Glittergold himself. He told me that he could engineer an escape if I would do him a favor, I had to go to a village a few days away and pick up a letter (Simple, huh? Riiight.). I agreed, anything to get out of this wedding (and of course, the fact that I thought I was hallucinating from fear made me feel fairly safe in my divine dealings).
When I woke up, it was the middle of the night and all was quiet. I took a peek out my door and found one of the cousins guarding my room, asleep. I packed a few things (quietly) and snuck out of the house (oh so quietly). Well on my way to the town by the time morning rolled around, I found the road empty and quiet. When the day rolled on, I found it pleasant and breezy. This trip seemed practically Blessed (you stupid, stupid, gnome). Anyway, when I got to the town and inquired about mail, there was several somthings waiting for me at the inn.
I remember this is where I realized that I might not have been hallucinating that night.
The Inn (The Happy Gnome, strange how some things stick in your head) had 3 letters and a package for me. The first letter was from my mother. Pink paper, purple Ink, 8 pages long and covered in tear smudges, it went on at length about how she would miss me and how I should have packed warmer clothes, ect... All the things mothers say when you go on an extended trip somewhere. The Third was in the priest's neat handwriting and was basically saying that "The jokes on you idiot! HA, HA, HA!". Apparently, there was no wedding, and there never was. The whole town was in on the prank. The third letter was, to tell the truth, odd. Some of the finest paper I had ever seen, and silvery handwriting laid out the tenants of the Glittergold Faith and was welcoming me into the faith as a brother and that there was a room already rented for me in the Inn, and I should really go up there before I explode.
That Bastard! He tricked me! That weasely, big-nosed, gold-fingered trickster swindled me into being his priest! Damn It!
Anyway, I've been traveling sense then. All over the world. Maybe I'll visit you next.
Thursday, 18th May, 2006, 06:45 PM #9
Thursday, 18th May, 2006, 10:01 PM #10
Novice (Lvl 1)
Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth
The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.Originally Posted by Wrahn
When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
- J. Krishnamurti