Blast from the past

Particle_Man

Explorer
I got this from Paizo as a pdf for $4 US: The Dungeon Masters Design kit. I hadn't even heard of this before, but it has all sorts of things for designing an adventure and keeping an adventure organized, including a section on doing this all quickly if you have almost no time to prepare (some random roll charts). But very little of it is rules-specific, so you can adapt it to other systems, like 3.5.

I wish I had heard of this when I was 16...

Are there other products out there that are from way in the past but would still be useful in a 3.5 game?
 

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arwink

Clockwork Golem
The World Builders Guidebook. Easily one of the best 2e supplements I've ever come accross on putting together a campaign world, with so little rules content that I'm still using it as the basis for new worlds today.
 

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