What's on your mind?
+ Log in or register to post
Results 1 to 7 of 7
Thread: Dark Sun 3.5
Monday, 19th June, 2006, 05:26 PM #1
Dark Sun 3.5
Character's for this Dark Sun Campaign:
Erianna Thyrzan - Female Human Shaper 3 played by Rystil Arden
Heartseer Jitock - Male Pterran Telepath 3 played by Voadam
Darkclaw Myllik - Male Pterran Psychic Warrior 3 played by Bront
Kurvik - Male Elf Templar 1/Bard 2 played by Steve Gorak
Quaketongue Ristu - Male Pterran Druid 3 played by jkason
Ugg - Half-giant played by Bloodweaver1
Last edited by Lot; Saturday, 24th June, 2006 at 05:25 AM.
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Monday, 19th June, 2006, 05:38 PM #2
Acolyte (Lvl 2)
Female Human Shaper 3
Height: 5' 5''
Skin: Soft creme with a light tan
Str: 8 (-1) [0 points]
Dex: 10 (+0) [2 points]
Con: 14 (+2) [6 points]
Int: 18 (+4) [16 point]
Wis: 14 (+2) [6 points]
Cha: 14 (+2) [6 points]
Bonus Feat, Bonus Skills
1-Astral Construct, Crystal Shard, Entangling Ectoplasm, Force Screen, Inertial Armour, Vigour
2-Swarm of Crystals
Hit Dice: 3d4 + 6
AC: 10  (AC 14 or higher with Inertial Armour)
Armor Check Penalty: 0
Init: +0 (+0 Dex)
Fortitude +6 [+1 base, +2 Con, +2 Psicrystal, +1 Cloak]
Reflex +2 [+1 base, +0 Dex, +1 Cloak]
Will +6 [+3 base, +2 Wis, +1 Cloak]
Melee Atk: +0 (melee weapon)
Ranged Atk: +1 (as per power)
Knowledge (Arcana) +10
Knowledge (Nobility and Royalty) +10
Knowledge (Psionics) +12
Use Psionic Device +8
Overchannel (1st level)
Psicrystal Affinity [Hero] (Human Bonus)
Talented (Telepath 1)
Boost Construct (3rd level)
Languages: Common, Draconic, Pterran, Thri-Kreen, Infernal
+1 Cloak of Resistance (1,000 CP)
Carrying Capacity light – lbs or less, medium – lbs, heavy – lbs. Lift lbs, Lift and Stagger lbs, Push/Drag lbs
Appearance: Erianna appears refined and full of nobility and grace when she is at her best, poised and smiling charmingly among a crowd of new friends in a beautiful gown. Out in the rough desert, she is all-too-often sweaty, itchy, and generally-uncomfortable, which mars her air of nobility and poise somewhat.
Personality: Erianna is a kind and loyal friend with a benevolent streak that appears sporadically when she feels like it. Those who make themselves her enemy, however, are in for a carefully calculated revenge. She feels a sense of camaraderie with all other practitioners of the psionic Way, and she is quick to make friends amongst wealthy humans as well. Nonetheless, she considers those without psionic talent with a hint of suspicion, as they might be jealous of the powers she controls.
Background: Erianna is a young member of a prominent Merchant House, and she had her way paid through an Academy because of this. Aside from the harsh strictures of the Academy's training, Erianna has had a relatively easy life so far, at least easier than many Athasians. But recently, someone in her own house, perhaps one who felt threatened by the talented young psion, whispered to those above that Erianna had taken away from the house's funds for Academy training without giving anything back in return. And so it was decided that she would accompany a trading caravan as the house's official envoy. She does not relish the task, in fact she is extremely annoyed, not used to life in the harsh desert wastelands outside of her home city-state. Even the thought of sleeping in a tent and getting sand all over her is irksome. Ultimately, she hopes to discover her secret enemy and pay back what is due...if she ever recovers from this defacto near-exile.
Last edited by Rystil Arden; Wednesday, 21st June, 2006 at 01:12 AM.
Tuesday, 20th June, 2006, 08:10 PM #3
Acolyte (Lvl 2)
Code:Name: Darkclaw Myllik Class: Psychic Warrior 3 Race: PTerran Size: Medium Gender: Male Alignment: LG Str: 18 +4 (16p.) Level: 3 XP: 3000 / 6000 Dex: 12 +1 (6p.) BAB: +2 HP: 23 (3d8+6) Con: 14 +2 (6p.) Grapple: +6 Dmg Red: -/- Int: 10 +0 (2p.) Speed: 30' Power Points: 7 / 7 Wis: 16 +3 (6p.) Init: +1 Manifester Level: 3 Cha: 10 +0 (0p.) ACP: -0 Save DC: +3 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4* +0 +1 +0 +0 +0 15 Touch: 11 Flatfooted: 14 *Inertial Armor Base Mod Misc Total Fort: 3 +2 +3 +7 Ref: 1 +1 +1 +2 Will: 1 +3 +1 +4 Weapon Attack Damage Critical Thanak +7 2d6+6 20x3* Longbow (100') +4 1d8+4 20x3 Claws +6/6 1d3+4 20x2 Bite(Secondary) +6(6) 1d4+2 20x2 *1 pt of Strength Damage on Crit Languages: PTerran, Common Abilities: Pterran Racial Abilities - -2 Racial Penalty to Listen checks - Natural Weaponry: Claws 1d3, Bite 1d4. - Missive at will to other Pterrans - Weapon Familiarity: Thanak - Life Path: Path of the Mind Psionic Warrior Class Abilities - Bonus Feat: Psionic Fist - Bonus Feat: Psycrystal Affinity Psionic Powers 1st Prescience, Offensive Inertial Armor Force Screen Feats: Multi-Attack Psionic Fist Psicrystal Affinity Improved Multi-Attack Skill Points: 12 Max Ranks: 6/3 Skills Ranks Mod Misc Total Autohypnosis 5 +3 +2 +10 Concentration 5 +2 +7 Listen 0 +3 -2 +1 Equipment: Cost Weight MW Thanak 375 7 MW Thanak 375 7 MW Longbow +4 Str 700 3 40 Arrows 2 6 Stomping Boots 600 1 Guardian Sash (Resistance +1) 1000 1 Satchel 2 2 -Waterskins(5) 5 20 -Days Rations(5) 2.5 5 -50' silk Rope 10 5 Total Weight:50lb Money: 3 cp 5 bit Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500psicrystal
Fin: Dark brown/black
Scales: Light brown, with dark brown/black claws.
Darkclaw was named for his dark brown/black claws and fin, which contrast greatly with the rest of his light brown scales. He is quite muscular, and wears a simple loincloth and sash, with his satchel hanging from his side, and sword over his shoulder.
Darkclaw is generally structured and direct in his thinking. He is generally friendly but reserved till he gets to know someone. He is a fierce and protective warrior, particularly for those few who he calls friends, mostly because he has lost so many of them to the pits.
Darkclaw Myllik was an eager youth of the Mind Wings tribe. Learning the Path of the Mind, Darkclaw opened himself up to his innate psionic powers. However, he was taken from his tribe as a youth, by a band of raiders, along with several tribal supplies and weapons. He was sold to the Verandas House, a house dealing mostly in gladiators and slaves in the city-state of Nibenay. He, along with Sunfin Illam, were selected to be gladiators, and Sunfin, a great warrior of his tribe, took Darkclaw under his wing and taught him some of the ways of Pterran combat.
Unfortunately, Sunfin soon met his demise, in a game rigged to make him a crowd enemy. Darkclaw was given Sunfin’s Thanak, and told to train, for he was now older and presentable as a warrior. Darkclaw thrived in the pits as a strong warrior, and gained respect and cheers of the crowd, despite his young age. While he worked well with Sunfin’s Thanak, the crowd preferred when he used his natural weapons, and soon the name “Darkclaw” was chanted whenever he emerged, him having earned a very small cult following.
Torrence Gelding purchased Darkclaw at a cheap price when you were badly wounded (though victorious) in the fighting pens, as Verandas House was interested in selling before his act got old. Gelding, who is against slaves fighting and slavery in general, had a group of ex-gladiator employees whom he finds to be loyal servants and friends. Seeing a great deal of potential in Darkclaw, he hired him as bodyguard and escort in his lucrative business as a gem dealer in the loosely organized Renythi League
Torrance gave Darkclaw food and a place to stay, as well as got him some proper training in his blended warrior and psionic talents. Meanwhile he worked off his purchase price, at a (somewhat) fair wage as labor and guard for the merchant. He earned a few honors in the house as well, and was granted a few items of value.
Having just finished working off his debt (and perhaps a bit more), Torrance told him that he would be willing to continue hiring him, but it was time he took care of himself. Torrance would pay Darkclaw a real wage, and Darkclaw would be free to decline and move on, for he had honored his end of the deal. Darkclaw is still new to the sands, and even newer to his freedom, and he decided that for now, staying with the merchant that he owes his freedom to would be the best thing for him. So, Torrance hired Darkclaw as a freelance operative to escort a collection of ancient amber bracelets from the Green Age that he bought in Urik but needs transported to his home in Tyr. Relying on you with this small fortune in antique jewelry, you have signed on with a mekillot caravan coming from Urik.
In the past week, you have befriended a human shaper merchant named Erianna. You find yourself being protective of her around the some of the rougher traders and guards whom find her to be both pretty and innocent. One fight and a guard with a broken jaw has defined you as her bodyguard on this trip
Recently, he met up with two more Pterrans, who have are hunting for a defiler. Now Darkclaw is torn between reminders of a life long past, and his new life in the sands. However, he can only do what any good Pterran would, and offer guidance and help to fellow Pterrans in a strange land.
Erianna, Human Psion (Shaper) (Rystil Arden) – A kindred spirit in the Path of the Mind in may ways, despite not being a Pterran. She is a good friend and has helped Darkclaw adjust to a free life over the past week. He finds himself often acting as a bodyguard for her, even when not asked to.
Quaketongue Ristu, Pterran Druid (Jkasson) – The first familiar voice of a Pterran, it was a good surprise on his first venture as a free being. He is even newer to the sands, and Darkclaw hopes he can offer himself as a guide.
Heartseer Jitock, Pterran Psion(Telepath) – Another Pterran, and follower of the Path of the Mind. Perhaps he and Erianna may get along.
Kurvik, Elf Templar/Bard (Steve Gorak) – Only reciently met, Darkclaw isn’t quite sure how far he can trust the man. He relates neither as a warrior nor a psion, and does not seem to follow any paths.
Ugg the Skullcrusher, Half-Giant warrior(Bloodweaver1) – Need more background
Last edited by Bront; Thursday, 22nd June, 2006 at 07:35 AM.
PbP Mod. PM or E-mail if you have questions or issues.
Wednesday, 21st June, 2006, 04:50 PM #4
Novice (Lvl 1)
Ugg The Skullcrusher
Last edited by Bloodweaver1; Thursday, 22nd June, 2006 at 10:46 AM.
Wednesday, 21st June, 2006, 05:49 PM #5
Myrmidon (Lvl 10)
Heartseer Jitock chose the path of the mind and has learned the pterran ways of telepathy. He can see into people's state of being not only from the expressions on their face (alien or pterran) but also as physical auras that he can read like an open book.
When Ritsu Quaketongue took on the challenge of hunting down the one who defiled in pterran territory, it was known this task would lead into the realms of others. Heartseer volunteered to join the druid and put his telepathic powers to use in aid of the hunt. Heartseer looked forward to seeing the auras of non-pterrans and seeing if he could aid in dealing with such strange beings. Little did he expect the variety of beings they encountered at the caravan, including a fellow pterran not of their village!
Pterran Psion Telepath 3
36 pt buy, -2 dex, +2 wis, +2 cha
Str 8 (-1)
dex 12 6-2 (+1)
con 14 6 (+2)
Int 18 16 (+4)
wis 12 2+2 (+1)
Cha 16 6+2 (+3)
F +3, R +2, W +4
AC 12 (+1 Dex, +1 deflection) T 12 FF 11
Ranged attack +2 (+3 within 30')
Feats: Enlarge Power, Inquisitor, Point Blank Shot
Gather Information +9
Knowledge Psionic +10
Sense Motive +7
Languages: Pterran, Common, Elf, Terran, Thri- Keen
17 power points
Ring of protection +1 2,000 cp
backpack, food, clothes, necessities
Last edited by Voadam; Monday, 24th July, 2006 at 05:47 PM.
Death in Freeport IC OOC Adversaries RG Info
Wildwood IC Old IC II OOC RG Info Old IC Monsters
Dwarven Vengeance Monsters
ToEE Sir Merrick OOC IC Old IC
RToEE Inquisitor Miltiades OOC IC Old IC
Ptolus Longcoat Garn OOC
Against the Giants Voadam IC OOC
Pool of Radiance Kordunn IC Combat OOC Info
Invasion of Mori Snargle fiendish troll rogue IC OOC
Red Hand of DoomSir Conrad Cyr Tiefling Soulknife
Thursday, 22nd June, 2006, 02:24 AM #6
Acolyte (Lvl 2)
Possessions & Current Wealth:Code:Name: Curvik the elf Class: Templar 1/Bard 2 Race: Elf Size: Medium Gender: Male Alignment: Lawful neutral Deity: Coraanu Star Racer, elements Abilities Str: 12 +1 (4 pts.) Level: 3 XP: Con: 12 +1 (6 pts. -2 racial) BAB: +1 HP: 17 [spoiler](2d6+1d8 + 3 con)[/spoiler] Dex: 18 +4 (10 pts. +2 racial) Grapple: +2 Dmg Red: Int: 16 +3 (10 pts.) Speed: 40' Spell Res: 0 Wis: 10 +0 (2 pts.) Init: +8 Spell Save: +0 Cha: 12 +1 (4 pts.) ACP: -1 Spell Fail: 0% Age: 23 [spoiler] BAB Calculation [/spoiler] Height: 7'2" [spoiler] Bard 2/Temp 1[/spoiler] Weight: 186lb [spoiler] +1 / +0 [/spoiler] Eyes: Deep Blue Hair: Black Skin: tan Armor class: Total Base Armor Shld Dex Misc Armor: 18 10 +4 +0 +4 +0 Touch: 14 Flatfooted: 14 Saves: [spoiler] Saves calculation [/spoiler] Total [spoiler]Base Mod Misc Bard 2/Temp 1 [/spoiler] Fort: +6 [spoiler] +5 +1 +0 +3 / +2 [/spoiler] Ref: +7 [spoiler] +3 +4 +0 +3 / +0 [/spoiler] Will: +5 [spoiler] +5 +0 +0 +3 / +2 [/spoiler] Weapons:Attack Damage Type Threat Range 2 handed combat: Elven Longblades +3/+3 1d8+1/1d6+1 S 18-20/x2 (regular sized & small) 1 handed combat: Elven Longblade +5 1d8+1 S 18-20/x2 Small Elven longblade +5 1d6+1 S 18-20/x2 Dagger +2 1d4+1 p/s 19-20/x2 Ranged:: Composite longbow +5 1d8+1 P ×3 110 ft. (+1 str) Dagger (thrown) +5 1d4+1 p 19-20/x2 10 ft.Languages:Common, Elf, Pteran, Tri-Kreen, Dwarf. Abilities:Feats: - Level 1 (bonus): Weapon finesse, elven longblade (or bard's friend, depending on availabilityof poison) - Level 3 (bonus): 2 weapon fighting Skills Skill Points = 52 [spoiler] (6 base + 3 int)*5 (Bard 2) + (4 + 3 int) (Templar) [/spoiler]Spoiler:Total [spoiler] Ranks Mod Misc [/spoiler] Bluff (Cha) [B,T] +8 [spoiler] 6 +1 +1 smuggler [/spoiler] Concentration (Con)[B,T] +7 [spoiler] 6 +1 [/spoiler] Craft-poison(Int)[B.] +4 [spoiler] 1 +3 [/spoiler] Craft-alchemy (Int)[B.] +4 [spoiler] 1 +3 [/spoiler] Diplomacy (Cha) [B,T] +13 [spoiler] 6 +1 +6 Bluff, Sense motive & Knowledge (nobility) synergy[/spoiler] Gather Info.(Cha)[B,T] +9 [spoiler] 6 +1 +2 streetsmart [/spoiler] Hide (Dex) [B.] +3 [spoiler] 0 +4 -1 ACP [/spoiler] Intimidate(Cha)[T] +5 [spoiler] 0 +1 +2 streetsmart, +2 bluff[/spoiler] Knowledge (nobility)(Int)[B,T] +8 [spoiler] 5 +3 [/spoiler] Listen (Wis) [B.] +2 [spoiler] 0 +0 +2 racial[/spoiler] Literacy (none) 1 [spoiler] 1 [/spoiler] Move Sil. (Dex) [B.] +3 [spoiler] 0 +4 -1 ACP[/spoiler] Perform[oratory](C)[B.] +8 [spoiler] 5 +1 +2 racial[/spoiler] Search (Int) +5 [spoiler] 0 +3 +2 racial[/spoiler] Sense Motive (Wis) [B,T] +5 [spoiler] 5 +0 [/spoiler] Sleight of Hand(Dex) [B.] +11 [spoiler] 5 +4 +1 smuggler, +2 bluff, -1 ACP[/spoiler] Spot(Wis) +2 [spoiler] 0 +0 +2 racial[/spoiler] Tumble (Dex) [B.] +8 [spoiler] 5 +4 -1 ACP[/spoiler]Spoiler:Spoiler:
Last edited by Steve Gorak; Friday, 23rd June, 2006 at 04:58 AM.
Saturday, 24th June, 2006, 08:51 AM #7
Myrmidon (Lvl 10)
Appearance: Quaketongue is fairly average in both height and build for his kind.Code:Name: Quaketongue Ristu Class: Druid 3 Race: Pterran Size: Medium Gender: Male Alignment: Lawful Neutral Deity: The Earth Mother Str: 14 +2 (6p) Level: 3 XP: 3,000/6,000 Dex: 12 +1 (6p) BAB: +2 HP: 19 (3d8+3) Con: 12 +1 (4p) Grapple: +4 Int: 14 +2 (6p) Speed: 30' Wis: 18 +4 (10p) Init: +1 Cha: 14 +2 (4p) ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +1 +0 +0 +0 14 Touch: 11 Flatfooted: 13 Base Mod Misc Total Fort: 3 +1 +1* +5 Ref: 1 +1 +1* +3 Will: 3 +3 +1* +7 * +1 Sash (cloak) of resistance Weapon Attack Damage Critical Claw x2...................+4......1d3+2 ea......x2 Bite......................-1*.....1d4+1.........x2 MW Shortspear.............+5......1d6+2.........x2 MW Shortspear, thrown.....+4......1d6+2.........x2, range 20 ft MW Sling..................+4......1d4+2.........x2, range 50 ft * -5 penalty for secondary natural weapon Languages: Pterran (standard) Druidic (class) Common, Thri-Kreen (Int bonus) Abilities: --Pterran-- * -2 Dex, +2 Wis, +2 Cha * -2 racial to Listen * Natural Weapons: 2 claws / bite * Missive talent at will to other reptiles * Thanak is martial weapon * Favored class per life path (Path of the Druid) --Druid-- * Weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, blowgun, natural attacks * Light / medium armor proficiency (no metal), wooden shields only * Divine Spells per day: orisons: 4 (DC 13) 1st level: 3 (DC 14) 2nd level: 2 (DC 15) * Spontaneous Summon Nature's Ally * Animal Companion Link (+4 wild emp / handle. Handle as free, push as move) Share Spells (within 5') * Nature Sense (+2 Know (nature) and Survival) * Wild Empathy +6 (+3 druid, +3 Cha) * Woodland Stride (undergrowth can't impede movement) * Trackless Step (can't be tracked in natural surroundings) Feats: Alertness (1st level) Track (3rd level) Skill Points: 36 Max Ranks: 6/3 Skills Ranks Mod Misc Total --Class-- Handle Animal..............3....+2..........+5 (+9 w/ companion) Heal.......................3....+4..........+7 (+9 w/ kit) Hide.......................5....+3..........+8 Know: nature...............3....+2...+2*....+7 Listen.....................5....+4...+0~^...+9 Move Silently..............5....+2..........+7 Spot.......................6....+4...+2^....+12 Survival...................6....+4...+2*....+12 * +2 Nature Sense ~ -2 racial penalty ^ +2 Alertness feat Equipment: Cost Weight --Worn / Carried-- MW Shortspear...........301cp...3lb MW sling................300cp...-- Sling bullets x10........1bit...5lb MW Studded leath armr...175cp..20lb Backpack..................2cp...2lb Pouch, belt...............1cp...1/2lb Resistance sash +1....1,000cp...1 spell comp pouch..........5cp...2lb --In Backpack-- Flint and Steel...........1cp...-- Trail rations (x4)........2cp...4lb Waterskin.................1cp...4lb Antitoxin................50cp...-- Bedroll..................1bit...5lb Caltrops.................1cp....2lb Potionfruit CLW x3.....150cp....-- Thunderstone............30cp....1lb Healer's Kit............50cp....1lb Total Weight:50.5lbs Money: 6gp 3sp 8bits Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 12 Height: 5'8" Weight: 190lb Eyes: Green Hair: N/A Skin: Brown (scales)
While he, like most of his kin, wears little clothing, he does sport an assortment of leather armor pieces when exposed and traveling, most of them decorated with nature-inspired iconography: carrion birds, lizards, a large sun, a heavy cloud. Centralmost and most revered of these decorations is the intricate crystalline sigil he calls waterflake.
Spells Prepared (morning)
Last edited by jkason; Monday, 7th August, 2006 at 06:25 PM. Reason: Updated spells