catsclaw227
First Post
I am starting a new campaign and I am tossing around a few ideas for how they know each other. There are many schools of thought here, and I'd like to get an idea how YOUR campaigns started.
It's common to make PC related to each other, or part of the same military company or the same village, but often PC backgrounds (of which I let the players to determine 80%) are varied and these common hooks don't work.
Some DMs are of the mind that the PCs, as a party, should come up with their OWN motivations why they are together and require that these reasons be a cohesive enough to prevent a party explosion.
I have read about some DMs that build the starting relationships themselves and require that the players conform for the sake of party unity and fun for all. Then there are those that feel that the PC need not be best friends, but more like co-workers. i.e. they have the same reasons for being together, but they might not hang out on a Saturday night because they have their own individual interests. I see this as becoming more problematic in urban adventures than wilderness ones.
There are players and GMs that feel that it is fun to have tension and disagreement among the party but they share a common goal, despite their personal motivations for this goal.
What are your techniques as players and DMs to ensure fun for all? What are your philosophies about party unity and motivation and how have your parties come together?
It's common to make PC related to each other, or part of the same military company or the same village, but often PC backgrounds (of which I let the players to determine 80%) are varied and these common hooks don't work.
Some DMs are of the mind that the PCs, as a party, should come up with their OWN motivations why they are together and require that these reasons be a cohesive enough to prevent a party explosion.
I have read about some DMs that build the starting relationships themselves and require that the players conform for the sake of party unity and fun for all. Then there are those that feel that the PC need not be best friends, but more like co-workers. i.e. they have the same reasons for being together, but they might not hang out on a Saturday night because they have their own individual interests. I see this as becoming more problematic in urban adventures than wilderness ones.
There are players and GMs that feel that it is fun to have tension and disagreement among the party but they share a common goal, despite their personal motivations for this goal.
What are your techniques as players and DMs to ensure fun for all? What are your philosophies about party unity and motivation and how have your parties come together?