Half-gloom?


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No, but I can make one pretty quickly.

Half-Gloom Creature

Half-Gloom is an inherited template that can be applied to any living creature besides a gloom or ooze.

Appearance: A half-gloom appears as a hairless,dark-skinned version of the base creature with eyes that seem to blend into its face. Its mouth is almst always stretched into a toothy grin. Half-glooms that waer clothing typically dress as if attending a funeral.

Size: Size is unchanged.

Type: Animals become magical beasts, but type is otherwise unchanged.

HD: Increase racial HD to d8.

Speed: Unchanged.

AC: A half-gloom gains a +6 insight bonus to AC.

Attacks: Unchanged.

Space/Reach: Unchanged.

SA: A half-gloom gains the fear gaze and sneak attack abilities in addition to its normal special attacks.

SQ: A half-gloom gains blindsight 30 ft, partial quiescence, spell-like abilities, spell resistance, and DR 5/epic in addition to its normal special qualities.

Abilities: Str +10, Dex +14, Con +8, Int +8, Wis +8, Cha +10

Skills: A half-gloom gains a +10 racial bonus to Move Silently checks (see partial quiescence).

Environment: Same as the base creature.

Organization: Solitary

CR: +6

Alignment: Often lawful evil, or same as the base creature.

LA: +9

Fear Gaze (Su): Once per day per point of Charisma bonus (mimimum 1/day), a half-gloom may force a creature meeting the half-gloom's gaze to succeed at a Will save (DC is Charisma-based) or suffer the effects of a fear spell at 20th caster level.

Partial Quiescence (Su): A half-gloom's movements and sounds are dampened by magical silence, granting the half-gloom a +10 racial bonus on Move Silently checks. This effect does not extend beyond the half-gloom itself. The half-gloom can lower this effect at will.

Sneak Attack (Ex): A half-gloom is able to sneak attack as a 13th-level rogue, dealing 7d6 extra damage.

Spell-like Abilities (Caster level 20th): 3/day--shadow walk; 1/day--true strike.

Spell Resistance: The half-gloom gains spell resistance equal to its HD+5.
 
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