Invasion of Mori - Gallery [3.5][planar]
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  1. #1

    Invasion of Mori - Gallery [3.5][planar]

    Oh, what rogues we shall have! Post your sblocked character sheets here.

    When writing your sheets, please err on the side of more detail.

    It really helps if you break everything down into component bonuses so time doesn't have to be spent tracking them down. It doesn't matter as much in a smaller campaign, but when there are 10 PC sheets to look at (and several NPC sheets), it starts to make a difference.

    New players: please note that some of the old sheets were abandoned while still in creation. This means they were not audited and may contain errors.

    Current Active Roster (based on appearances):
    Rose - melee
    Kelteror - melee
    Kaelvorr - caster
    Gabriel - bard
    Silhouette - caster
    Snargle - melee
    Gargoyle - melee
    Aldred - cleric
    NPC Diplomat - caster

    Assume that others such as Drax and the Teleporting Cultist exist, but they are effectively noncombatants.
    Last edited by moritheil; Sunday, 23rd March, 2008 at 11:03 PM.

  2. #2

  3. #3
    Novice (Lvl 1)

    Lord_Raven88's Avatar

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    May 2005
    Christchurch, New Zealand
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    Zaestilan - Grey Elf Ghost Warlock 5 / Master of the Unseen Hand

    Name: Elifel of House Eldeth aka Zaestilan
    Class: Ghost (+5 LA) / Warlock 5 / Master of the Unseen Hand 4
    Race: Grey Elf
    Size: Medium
    Gender: Male
    Alignment: Neutral Evil
    Deity: Vecna
    Str: --    (00p.)     Level: 9        XP: 91000
    Dex: 18 +4 (10p.)     BAB: +7         HP: 64 (9d12)
    Con: --    (00p.)     Grapple:        Dmg Red: 1/cold iron
    Int: 18 +4 (10p.)     Speed: 30'(P)   Spell Res: XX
    Wis: 12 +1 (04p.)     Init: +4        Spell Save: +X
    Cha: 30 +10(16p.)     ACP: -X         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +8    +0    +4    +0    +0    +10    32
    Touch: 24              Flatfooted: 28
                             Base   Mod  Misc  Total
    Fort:                      2    +0      *   +2  
    Ref:                       2    +4      *   +6  
    Will:                      8    +10     *   +18(28)*
    *Dark Ones own Luck, always active
    Weapon                  Attack   Damage     Critical
    Eldritch Blast            +11    3d6        20x2
    Draining Touch         +11/+6    1d4 ability drain
    TK Weilder                +26    * +10      *
    Full Attack TK   16/+11/+6/+1    *          *
    Imp Violent Thrust        +26    * +10      *
    *Varies due to weapon size and type used
    Feats: Force of Personality, Ghostly Grasp, Improved Turn Resistance, Necrotic Reserve.
    Skill Points: 60        Max Ranks: 12/6
    Skills                   Ranks  Mod  Misc  Total
    Appraise                  0.0    4     0     4
    Balance                   0.0    4     0     4
    Bluff                     4.0   10     5    19
    Climb                     0.0    0     0     0
    Concentration             8.0   10     0    18
    Craft (Untrained)         0.0    4     0     4
    Diplomacy                 0.0   10     0    10
    Disguise                  4.0   10    10    24
    Escape Artist             0.0    4     0     4
    Gather Information        0.0   10     0    10
    Heal                      0.0    1     0     1
    Hide                      0.0    4     8    12
    Intimidate               12.0   10     0    22
    Jump                      0.0    0     0     0
    Know (Arcana)             6.0    4     0    10
    Know (Religion)           6.0    4     0    10
    Listen                    0.0    1    10    11
    Move Silently            (automatically silent)
    Search                    0.0    4    10    14
    Sense Motive              0.0    1     0     1 
    Spellcraft               12.0    4     0    16
    Spot                      0.0    1    10    11
    Tumble                    0.0    4     0     4
    Use Magic Device          8.0   10     0    18
    Equipment:						   Cost  Weight
    Nobles Attire						      1000gp    *lb
    Maiavelki +2 Keen Starmetal Longsword of Sizing 	     37020gp    *lb (Sword of the Slaying Void)
    +3 Mithral Breastplate					     13200gp    *lb
    Brooch of Shielding (101 pts)				      1500gp    *lb
    Bag of Tricks (gray)					       600gp    *lb - One animal is summoned and drained each day.
    Belt of Hidden Pouches					      5000gp    *lb
    Cloak of Charisma(+6)					     36000gp    *lb
    Glove of Storing (Holds a Huge Sized Maiavelki)	 	     10000gp    *lb
    Mask of Lies (+5 Bluff, Disguise Self [+10], Undetect Align) 17000gp    *lb
    Potions(4) Cause Serious Wounds				      3000gp    *lb
    Ring of X-Ray Vision (always active)			     25000gp    *lb
    Journal						                10gp
    Ink & Inkwell					                 8gp
    (5)Quills						         5sp
    * Weightless while incorporeal
    Total Weight: 0lb      Money: 680gp 
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                *    *    *    *    *
    Languages: Abyssal, Celestial, Common, Elvin, Draconic, Orcish.

    Grey Elf
    • -2 Str, +2 Dex, -2 Con, +2 Int
    • Immunity to sleep spells and effects, and a +2 racial bonus against enchantment spells and effects.
    • Low-light vision
    • Automatically proficient with the longsword, rapier, longbow, shortbow, and composite longbow and shortbow.
    • +2 racial bonus to Listen, Search and Spot checks. Passing infront of a secret or concealed door entitles Zaestilan to a search check to notice them.

    • Undead Type
    • Incorporeal Subtype
    • Fly 30 feet (Perfect)
    • Darkvision 60'
    • Draining Touch(su): Drain 1d4 points from any ability score. Heal 5 hit points of damage.
    • Malevolence(su): As Magic Jar spell DC 24.
    • Manifestation(su): Manifest on to the material plane
    • Telekinesis(su): Use TK as a standard action (Caster Level 16) DC 24. Must wait 1d4 rounds before using it again.
    • Rejuvenation(su): 1d20+9 vs DC 16
    • Turn Resistance(ex): +4 turn resistance (+8 due to feat)
    • Ability Scores: +4 Cha
    • Ghostly Skills: +8 racial bonus on Hide, Listen, Search and Spot checks.

    • Eldritch Blast: 3d6
    • Detect Magic
    • DR 1/cold iron
    • Decieve Item: Take 10 on Use Magic Device checks.
    • Invocations: Least- Dark Ones Own Luck*, See the Unseen*, Summon Swarm.

    * Always active

    Master of the Unseen Hand
    • Improved Caster Level(ex): MotUH levels stack with TK caster levels. (CL16)
    • Versatile TK(ex): Can switch between the three versions of TK
    • TK Weilder(ex): Can telekinetically weilder weapons. +26 attack +10 damage.
    • Sustained Concentraion(ex): Move action to maintain concentration of the sustained force version of TK.
    • Full Attack TK(ex): Can make multiply attacks when telekinetically weilding weapons or using the combat manuever version of TK. +16/+11/+6/+1 use cha mod (+10) in place of strength or dexterity.
    • Improved Violent Thrust(ex): +26 attack +10 damage hurl up to 4 objects with up to 375lb total weight. Using violent thrust doesn't end TK effect. Must wait 1d4 rounds before using improved violent thrust again.

    Age: 217 (Apparent age 110)
    Height: 6'
    Weight: -
    Eyes: Violet
    Hair: Gold
    Skin: Porcelin White
    Before you hovers the translucent image of an elegantly attired elvin lord of extraordinary beauty and refinement.

    Elifel (Azure Lake) was born a sickly child into the noble house of Eldeth (EverGreen). Elifel always felt that his overly demanding and critical father blamed him for the loss of his mother, thus Elifel learnt to compensate for his phyiscal disabilities by excelling into more esoteric areas. Elifel thus hoped to gain the approval and recognition of not only his father but but also of his peers.

    It was during Elifel's research into ancient religious texts that Elifel stumbled across an ancient elvin ritual, which would enable him to leave behind the frailties of his fleshly form and transcend into a higher incorporeal form.

    With the help of his only friend and mentor (a secret follower of Vecna) Elifel began to make preperations for this ritual. When his father found out what he was planning he confronted his son and threatened to expose his vile acts and have him banished.

    His father was very surprised when Elifel revealed his hidden arcane powers, as such Elifel was able to easily overcome him. Elifel then completed the ritual and burnt down the family estate to cover all trace of his deeds.

    With his transcendance to an incorporeal form, Elifel changed his name to Zaestilan (Royal Elven Son), as a mocking tribute to father, who always wanted Elifel to be a worthy scion of house Eldeth. Zaestilan has spent the decades since that day, hidden in the background of Elvin society slyly mantipulating events to strengthen his power base and further his hidden agenda.

    Recently Zaestilan was directed by mighty Vecna himself to lend aid to a powerful demon prince, although Zaestilan isn't thrilled about his assignment, he is wise enough to know it wouldn't be wise to cross his undying master. Also to further sweeten the deal Zaestilan has been promised a soul stone containing the essence of his dearly departed father at the completion of this task.
    Last edited by Lord_Raven88; Sunday, 8th April, 2007 at 08:49 AM.

  4. #4
    Hanaav Soulforger
    Chaotic Evil Necropolitan Human Artificer 13
    XP: 79,698/91,000

    Str 12
    Dex 18 (17 base +1 level)
    Con -
    Int 20 (18 base +2 level)
    Wis 10
    Cha 11

    HP: 103/103
    AC: 23 (10 +6 armor +3 shield +4 Dex) Touch 14 Flat-Foot 19
    Init: +3
    BAB: +9/+4
    Speed: 30ft
    Fort+8 Ref+12 Will+12

    • Mighty Seeking Unholy Composite Longbow+1 +14/+9 ranged 1d8+2/x3 +2d6 unholy damage 110ft range ignores miss chance

    Medium, 6ft, 130lbs, 120yrs
    Black Hair, Blue Eyes, Pale Skin

    Speaks Common, Abyssal, Infernal, Celestial,

    • Use Magic Device+26 [16 ranks +10 competence]
    • Craft - Sculpting+6 [1 rank +5 Int]
    • Craft - Armorsmithing+15 [10 ranks +5 Int]
    • Craft - Weaponsmithing+15 [10 ranks +5 Int]
    • Craft - Pottery+6 [1 rank +5 Int]
    • Craft - Bowmaking+6 [1 rank +5 Int]
    • Craft - Alchemy+16 [10 ranks +5 Int]
    • Knowledge - Arcana+16 [10 ranks +5 Int +1 Education]
    • Concentration+10 [10 ranks]
    • Appraise+10 [5 ranks +5 Int]
    • Knowledge - The Planes+11 [6 ranks +5 Int]
    • Search+20 [10 ranks +5 Int +5 competence]
    • Disable Device+12 [7 ranks +5 Int]
    • Spellcraft+14 [9 ranks +5 Int]
    • Knowledge - Religion+22 [16 ranks +5 Int +1 Education]
    • Spot+5 [0 ranks +5 competence]

    • Extend Spell Artificer Bonus 4th
    • Persist Spell Artificer Bonus 8th
    • Twin Spell Artificer Bonus 12th
    • Extraordinary Artisan Human Bonus
    • Educated all knowledge skills class skills; +1 to knowledge arcana & knowledge religion checks Character 1st
    • Improved Toughness Character 3rd
    • Legendary Artisan Character 6th
    • Craft Construct Character 9th
    • Rapid Spell Character 12th
    • Scribe Scroll Artificer 1st
    • Brew Potion Artificer 2nd
    • Craft Wondrous Item Artificer 3rd
    • Craft Homonculous Artificer 4th
    • Craft Magic Arms and Armor Artificer 5th
    • Craft Wand Artificer 6th
    • Craft Rod Artificer 9th
    • Craft Staff Artificer 12th

    Necropolitan Human Traits
    • Bonus Feat
    • Bonus Skill Points: 1 additional skill point per level (4 at 1st level)
    • Resist Control(Ex):+2 profane bonus on Will save to resist Control Undead
    • Turn Resistance+2
    • Unnatural Resilience: Natural healing as living creature

    Artificer Abilities
    • Weapon and Armor Proficiency
    • Infusions: 5/4/4/4/3
    • Artificer Knowledge
    • Artisan Bonus
    • Disable Trap
    • Item Creation
    • Craft Reserve
    • Retain Essence
    • Metamagic Spell Trigger
    • Metamagic Spell Completion
    • Skill Mastery

    • Mighty(+4) Seeking Unholy Composite Longbow+1 [12,167gp + 960xp] Ignores concealment
    • 60 Arrows
    • Mithral Breast-Plate+1 [3,575gp + 30xp]
    • Animated Heavy Steel Shield+1 [3,432gp + 270xp]
    • Lesser Bracers of Archery [1,875gp + 150xp]
    • Winged Boots of Teleportation [24,975gp + 1998xp] Teleport 3/day (900 miles) Fly (5min) 3/day
    • Cloak of Resistance+4 [6,000gp + 480xp]
    • 2 Gloves of Storing[7,500gp + 600xp]
    • Wand of Divine Power [CL7, 20 charges] 3,150gp + 252xp
    • Wand of Inflict Critical Wounds [CL7, 50 charges] 7,875gp + 630xp
    • Wand of Repair Critical Damage [CL7 50 charges] 3,150gp + 630xp
    • Wand of Enlarge Person [CL1 50 charges] 281gp + 23xp
    • Heward's Handy Haversack [750gp + 60xp]
    • 2 Portable Holes [15,000gp + 1200xp]
    • Cannith Gogles [4,875gp + 390xp]
    • Medallion of Use Magic Device+10 [3,750gp + 300xp]
    • Dedicated Wright [EbCS, in Haversack] 750gp + 120xp
    • Absalom Mud Golem [MM III, in portable hole 2] 25,750gp + 1,920xp
    • Staff of Heal [50 charges] 18,563gp + 1785xp
    • Artisan's Tools [20gp]
    • Spell Components [1300gp]
    • 930gp, [in haversack]

    Mud Golem: Large Construct 15d10+30HD, 112hp, Init -1, Spd 20ft (no run), Swim 20ft, AC 21 (T 8 F 21), BAB/Grp+11/+22, slam +17 melee (2d10+10) or 2 slams +17/+17 melee (2d10+10), SA: breath Weapon, Engulf, SQ: Construct, Magic Immunity, DR 10/adamantine, F+5, R+4, W+5, S24, D9, C-, I-, W11, Ch1,
    Breath Weapon (Su): 15ft cone of mud every 1d3 rounds, Reflex (DC17) blindness (1d3 rounds) & Grease in area (ref DC17, duration 1 hour)
    Engulf (Ex): standard action grapple, no AoO; success adds free slam attack at +4 bonus; creatures engulfed can only attempt to escape via grapple checks and will begin to drown; attacks against golem deal 1/2 to golem, 1/2 to engulfed creature
    Magic Immunity (Ex): Transmute Rock to Mud heals all damage, Transmute Mud to Rock acts as Slow for 2d6 rounds no save, Stone to Flesh negates DR for 1 round

    Hanaav was born on a prime world of little consequence in the grand scheme of things. At a young age, he was apprenticed to a master artificer, and learned much about the forging of magical items. he enjoyed working with his hands, and seeing his creations put to use, but each item crafted took a little bit of his soul.

    Hanaav spent years searching for alternate power sources for his items, but he had little luck until he stumbled upon an ancient text containing the details of human sacrifice. Disgusted at first, Hanaav locked the book away for several years. As his arts drained more and mroe of his soul, however, he rationalized to himself that it wouldn't truly be evil if he only sacrificed those who commited evil. In the midst of night, Hanaav would ambush wrongdoers using his considerable magic abilities, and sacrifice their souls to Derwydden, a minor demon lord. In exchange, Derwydden allowed him to retain the essence needed to continue his craft. Unnoticed to Hanaav however, with each sacrifice, he grew darker and more removed from the world. Eventually, he succumbed completely to the evils he had commited, petitioning Derwydden to grant him eternal unlife.

    Loxakathormi granted his request, in exchange for a 2 century tour of duty in the Blood War. As he awoke from death, the demons came for him, bringing him unto the Abyss. At first placed in the front ranks with the dretches, Hanaav proved his worth time and again, and was allowed to return from the front lines to forge the souls of stolen innocents into powerful weapons for the tanar'ri armies.

    When word arrived of Talessera's failure, Derwydden charged Hanaav with going to Mori and rebuilding the war effort.

    Hanaav no longer looks like the human he once was. Undeath has taken its toll, pulling his skin tight across his bones, and what little hair he has is patchy and falling out. The odor of decay hangs strongly about him.
    Last edited by reel_big_gish; Saturday, 26th August, 2006 at 01:08 AM.

  5. #5
    Grandfather of Assassins (Lvl 19)

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    I Defended The Walls!

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    Name: Silhouette
    Race: Tiefling
    Class/Level: Beguiler 13
    Gender: Female
    Exp: 94120/105000

    Desc: Silhouette's true appearance is that of a shapely and beautiful female humanoid, with red irised eyes and skin that is truly black in color; the shade of shadows at midnight. She enjoys finery and luxury, and tends to dress in provacative clothes of high quality materials, or at least seem to. Very little in her day to day appearance is exactly as it seems however. Her skill in illusion magic makes her adept at adopting roles and altering her looks to become whoever and whatever she wishes at any given moment.

    Strength (STR) 8 (0)
    Dexterity (DEX) 16 (6)
    Constitution (CON) 18/14 (6)
    Intelligence (INT) 27/21 (16)
    Wisdom (WIS) 14 (6)
    Charisma (CHA) 14 (6)

    Alignment: Neutral evil
    AC: 13 (10 +3 Dex)
    Hit Points: 110
    Movement: 30' ground

    Init: +3
    Base Attack Bonus: +6/+1
    Melee Attack: +6
    Ranged Attack: +9
    Fort: +11
    Reflex: +12
    Will: +15

    Race Abilities
    +2 Dex, +2 Int, -2 Cha
    Darkvision 60 ft
    Resistance to electricity 5, cold 5, and fire 5
    Darkness SLA, 1/day
    Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.

    Class Abilities:
    Armored Mage
    Cloaked Casting: +1 DC, +2 vs SR
    Advanced Learning 3rd: Magic Aura, 7th: Heroism, 11th: Persistant Image
    Surprise Casting: Move Action
    Silent Spell
    Still Spell

    Skills: 44+120
    Bluff +22 (15 ranks + 2 Cha + 2 race +3 item)
    Concentration +20 (16 ranks + 2 Con + 2 item)
    Diplomacy +14 (5 ranks + 2 Cha + 4 synergy +3 item)
    Disguise +25 (8 ranks + 2 Cha + 10 magic +3 item +2 synergy)
    Forgery +18 (10 ranks + 5 Int + 3 item)
    Gather Information +15 (8 ranks + 2 Cha + 3 item + 2 synergy)
    Intimidate +10 (5 ranks + 2 Cha + 3 item)
    Knowledge: Arcana +15 (7 ranks + 5 Int + 3 item)
    Knowledge: Local +15 (7 ranks + 5 Int +3 item)
    Hide +26 (11 ranks + 3 Dex + 2 race + 10 item)
    Move Silently +24 (16 ranks + 3 Dex + 5 item)
    Sense Motive +12 (10 ranks + 2 Wis)
    Spot +12 (10 ranks + 2 Wis)
    Listen +12 (10 ranks + 2 Wis)
    Use Magic Device +21 (16 ranks + 2 Cha + 3 item)

    1 Eschew Materials
    3 Spell Focus: Enchantment
    6 Greater Spell Focus: Enchantment
    9 Spell Focus: Illusion
    12 Heighten Spell

    Languages - Common, Infernal, Abyssal, Celestial, Draconic, Elvish

    Spells (Base DC: 18, 19 illusion, 20 enchantment)

    0 - 6/6, 1 - 6/6, 2 - 6/6, 3 - 6/6, 4 - 6/6, 5 - 6/6, 6 - 4/4

    0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
    1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
    Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,
    Undetectable Alignment, Whelm
    2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
    Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
    3 - Arcane Sight, Clairvoyance/Clairaudence, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion Of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence
    4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog
    5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness
    6 - Greater Dispel, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing, Veil

    Money - 21gp

    Weapons -

    Armour -

    Gear -
    2 scroll cases, 2gp, 1lb
    2 belt pouches, 2gp, 1lb

    In pouch 1
    Spell components: Nondetection 3 castings, 150gp
    Spell foci, (various, no effective cost)

    In pouch 2
    Money purse

    Magic -
    Cloak of Resistance +5, 25000
    Headband of Intellect +6, 36000
    -- Circlet of Persuasion, 6750
    Amulet of Health +4, 16000
    Boots of Teleportation, 49000
    -- Boots of elvenkind, 3750
    Vestment of Many Styles, 500
    Ring of Sustenance, 2500
    Wand of Cure Moderate Wounds (45/50), 4500
    Wand of Lesser Restoration (47/50), 4500
    Dust of Tracelessness, 250
    Scroll of Death Ward, 700
    Last edited by Shayuri; Sunday, 4th May, 2008 at 08:54 PM.

  6. #6
    Guide (Lvl 11)

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    Snargle fiendish troll rogue

    Fiendish troll rogue 2
    ECL 14

    Large Giant CE
    Str 36 (+13)
    Dex 18 (+4)
    Con 26 (+8)
    Int 10 (-)
    Wis 12 (+1)
    Cha 5 (-3)

    hp 107 6d8+2d6+8x8
    AC 24 (-1 size +6 armor, +4 dex, +5 natural) Touch 13, FF 20
    F +18, R +14, W +8
    BAB +5
    Grapple +22 (+5 BAB, +4 size, +13 str)
    Init +4
    Move 30'
    Attack Claw +18 1d6+13 magic (1d6 sneak attack) or
    mace +17 1d10+19 magic adamantine evil (2d6 v. good) (1d6 sneak attack)
    Full Attack 2 claws +18 1d6+13 magic; bite +16 1d6+6 (rend 2d6+19) (1d6 sneak attack) or
    Mace +17 1d10+19 magic adamantine evil (2d6 v. good) (1d6 sneak attack); bite +16 1d6+6 (rend 2d6+18) (1d6 sneak attack)

    Feats: Multiattack, Combat Reflexes, Weapon Focus Claws,

    Listen +10
    Spot +10
    Tumble +15
    Speak giant, common, abyssal

    Regeneration 10/acid and fire
    Darkvision 90 ft.
    Low light vision
    Smite Good +8
    SR 13
    DR 5/magic
    Fire resistance 5
    Cold resistance 5
    Natural weapons count as magic
    Sneak attack 1d6

    Mithril breastplate +1 5,400 gp
    Ring of acid resistance 20 24,000 gp
    Ring of fire resistance 20 24,000 gp
    Adamantine heavy mace +1 unholy 21,024 gp
    Boots of Teleportation 49,000
    Brooch of shielding 1,500 gp
    Belt of Giant Strength +4 16,000
    Cloak of Resistance +5
    Backpack 2 gp
    74 gp

    xp gained - 4,000

    Part of a pack of trolls who pacted with the minor demon lord Ochremeshk trading eternal servitude for fiendish immortality, Snargle has a lust for tearing foes apart and a greed for loot. As part of the mercurial politics of the abyss Ochremesk gifted Snargle to the marilith Talessera for her lord's invasion of Mori.

    Unusually bright for a troll, Snargle does more than charge and eat foes, he knows the value of loot and when to retreat from tougher foes (which are numerous in the abyss and in the wars against celestials).
    Last edited by Voadam; Tuesday, 6th May, 2008 at 04:23 PM.

  7. #7
    Gabriel Sovot, manipulator supreme, spokesman to fiends, corruptor of the righteous
    Gabriel Sovot
    Male Vashar Bard 7/ Virutoso 8

    Alignment: Chaotic Evil
    Patron Deity: Vecna
    Height: 6' 4''
    Weight: 210 lbs
    Hair: Dark Brown, almost black
    Eyes: Smoky Gray
    Age: 25

    Str: 10 (+0) [2 points]
    Dex: 14 (+2) [6 points]
    Con: 12 (+1) [4 points]
    Int: 16 (+3) [8 points, +1 level]
    Wis: 12 (+1) [4 points]
    Cha: 26 (+8) [16 points, +2 levels, +6 cloak]

    (due to pale green prisim ioun stone, Gabriel has a +1 to all ability checks)

    Class and Racial Abilities: Bonus vile feat at 1st level, 4 extra skill points at level 1, 1 extra skill point each level thereafter. Bardic music, bardic knowledge (+12), countersong, fascinate, inspire courage +3, inspire competence, suggestion, spells, virtuoso performance (persuasive song, sustaining song, jarring song, song of fury). Proficient with simple weapons, plus longsword, rapier, sap, short sword shortbow, and whip, proficient with light armor and shields (but not tower shields).

    Hit Dice: 7d6+8d6+15
    HP: 78
    AC: 18 (+2 Dex, +5 armor, [+2 shield,] +1 ring)
    ACP: 0
    Init: +2 (+2 Dex)
    Speed: 30 ft.

    Fortitude +6 [+4 base, +1 Con, +1 ioun stone]
    Reflex +10 [+7 base, +2 Dex, +1 ioun stone]
    Will +13 [+11 base, +1 Wis, +1 ioun stone]

    BAB/Grapple: +9/+9
    Melee Atk: +11 (1d8+1/18-20/x2/P, +1 cursespewing rapier)
    Ranged Atk: +12 (1d4/19-20/x2/10 ft. range/P, dagger)

    Appraise +9 [5 ranks, +3 Int, +1 ioun stone]
    Bluff +34 [18 ranks, +8 Cha, +2 Persuasive, +5 mask, +3 circlet (circlet non-stacking), +1 ioun stone]
    Concentration +110 [9 ranks, +1 Con, +1 ioun stone]
    Decipher Script +12 [8 ranks, +3 Int, +1 ioun stone]
    Diplomacy +38 [18 ranks, +8 Cha, +2 Negotiator, +6 synergy, +3 circlet, +1 ioun stone]
    Disguise +42 [18 ranks, +8 Cha, +2 kit, +10 mask, +3 circlet, +1 ioun stone] (+43 to act in character)
    Escape Artist +13 [10 ranks, +2 Dex, +1 ioun stone]
    Gather Information +30 [18 ranks, +8 Cha, +3 circlet, +1 ioun stone]
    Intimidate+33 [10cc ranks + 12 ranks, +8 Cha, +2 Persuasive, +2 synergy, +3 circlet, +1 ioun stone]
    Knowledge (arcana) +9 [5 ranks, +3 Int, +1 ioun stone]
    Knowledge (geography) +9 [5 ranks, +3 Int, +1 ioun stone]
    Knowledge (history) +9 [5 ranks, +3 Int, +1 ioun stone]
    Knowledge (local, Mori) +9 [5 ranks, +3 Int, +1 ioun stone]
    Knowledge (nobility and royalty) +9 [5 ranks, +3 Int, +1 ioun stone]
    Listen +5 [3 ranks, +1 Wis, +1 ioun stone]
    Perform (Oratory) +30 [18 ranks, +8 Cha, +3 circlet, +1 ioun stone]
    Sense Motive +12 [8 ranks, +1 Wis, +2 Negotiator, +1 ioun stone]
    Speak Language [4 ranks]
    Spot +2 [0 ranks, +1 Wis, +1 ioun stone]

    Dark Speech [BoVD] (human bonus 1st level)
    Disguise Spell [ComAdv] (1st level)
    Spell Focus (enchantment) (3rd level)
    Negotiator (6th level)
    Persuasive (9th level)
    Master Manipulator [PH II] (12th level)
    Lingering Song [ComAdv] (15th level)

    Languages: Common, Elven, Celestial, Draconic, Abyssal, Infernal, Undercommon

    Spells Known
    Save DC +8 – Spells per day 3/5/5/5/4/1
    * - enchantment spells, DC +9
    0th - detect magic, ghost sound, mage hand, message, prestidigitation, read magic
    1st – charm person*, cure light wounds, sorrow [BoVD]*, stay the hand [PH II]*
    2nd – detect thoughts, enthrall*, suggestion*, wave of grief [BoVD]*
    3rd – dirge of discord [ComAdv]*, curse of the putrid husk [BoVD], glibness, infernal threnody [ComAdv]
    4th – dominate person*, hold monster*, listening coin [ComAdv], modify memory*
    5th – mind fog *, morality undone [BoVD]*, song of discord*

    Belt pouch - 1gp
    Pale green prisim ioun stone - 30,000gp
    Master Ring – 40,600gp [BoVD]
    10 slave rings – 5,000gp [BoVD]
    Mask of Lies – 17,000gp [ComAdv]
    Heward’s Handy Haversack – 2,000gp
    Circlet of persuasion – 4,500gp
    +2 glamered mithril shirt – 7,800gp
    +1 cursespewing [BoVD] rapier – 8,320gp
    Ring of force shield – 8,500gp (not currently worn)
    Ring of protection +1 (booty)
    2 scrolls of mind fog – 2,250gp
    Wand of cure light wounds – 750gp
    Wand of tongues - 4,500gp
    Testing Chalice [A&EG] - 4,000gp
    Cloak of charisma +6 – 32,000gp
    Necklace of adaptation – 9,000gp
    2 disguise kits – 100gp
    Signet ring – 5gp
    4 courtier’s outfits with jewelry – 320gp
    2 noble outfits – 350gp
    1 royal outfit – 200gp
    Bedroll (really nice) – 5gp
    Waterskin - 1gp
    Flint and steel – 1gp
    8 day’s worth of trail rations – 4gp
    Blank book – 15gp
    Inkpen – 1sp
    Ink – 8gp
    Everburning lantern – 110gp
    2 daggers – 4gp
    Wrist sheaths – 10gp

    2,645gp, 9sp

    Appearance: Gabirel is a tall, well-built young man, with a dark head of hair that falls in waves to the middle of his back, and smoldering gray eyes. His beauty is nearly divine, or so some women have told him, with a fine straight nose, cleft chin, high cheekbones, and elegant eyebrows. He wears a neat goatee and moustache, obsessively groomed. His choice of clothes is theatrical, often black velvet and silk with silver moonstone jewelry, a gleaming rapier at his side.

    However, he changes his appearance often to accommodate his audience. He’s appeared as an ancient graybeard, a stoic farmer, a red-haired freckled youngster, but most often as a blond-haired version of himself with golden eyes, a mocking imitation of celestial-blooded humans.

    Personality: Gabriel tells people what they want to hear… as soon as they realize that what they want is what he wants. He is a manipulator supreme, given to sculpting people’s thoughts and opinions to suit his wishes. Free will, in his opinion, is a privilege to be given to the select few. The rest need a strong master to keep them in line.

    Background: It is a legend of the Vasharan people that the gods took their souls when the saw what evil they were doing. The few actual prayers amongst the Vashar include thanks (actually a kind of pompous self-praise) for the fact they are no longer burdened with a conscience. Gabriel is a fervent believer in this; he has always needed no inner voice or outer god to tell him what was good for him.

    As a child, Gabriel had a glib tongue and forceful personality. He would manipulate physically stronger children to torture and kill his childhood rivals, a perfectly acceptable practice. His own parents were afraid of him, too afraid of him to kill him, and plied him with enough gold to get him out of their house as soon as they dared. Gabriel continues to send them letters at irregular intervals, just to keep his hand in with them; he doesn’t want them to get too complacent…

    He was able to bring himself into the circles of nobility, and gathered to himself the friends and wealth needed to maintain himself in high style. It was hear he met Vermillia Ivarson, a raven-haired beauty much sought-after of a night. He seduced her away from a pair of other swains, and was perhaps only a little surprised to find a succubus in his bed the next morning. She had been impressed with his words and actions, and told him her lord had a need for one such as him. And not in any petty manner of minor noble courts, but invading worlds and destroying entire planes! Nothing if not ambitious, Gabriel began his service under Lord Loxakathormi.
    Last edited by Isida Kep'Tukari; Friday, 30th May, 2008 at 02:30 PM.

  8. #8
    Acolyte (Lvl 2)

    Join Date
    Jul 2003
    Redwood Falls, MN
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    Character Sheet
    Male Tiefling Barbarian 3/Fighter 2/Dervish 9
    Chaotic Evil

    Str 27 -- (16 pts + 3 level bonuses + 6 enhancement)
    Dex 22 -- (10 pts + 2 racial + 4 enhancement)
    Con 18 -- (6 pts + 4 enhancement)
    Int 14 -- (4 pts + 2 racial)
    Wis 12 -- (4 pts)
    Cha 6 -- (0 pts – 2 racial)

    Hit Points 147 (12 + 2d12 + 11d10 + 56)
    AC 25 [27] (10 + 6 armor + 6 Dex + 3 misc [+ 2 dodge if moved 40’]), Touch 18 [20], Flat 24
    Init +8 (6 Dex + 2 misc)
    BAB +14/+9/+4, Grap +22
    Speed 55 (base 55, load 22.5/346, light armor)
    Fort +18 (9 + 4 Con + 5 resist), Ref +18 (7 + 6 Dex + 5 resist), Will +13 (7 + 1 Wis + 5 resist)

    +24/+19/+14 Melee, keen falchion +1, 2d4+13, 15-20/x2
    +29/+24/+19 Melee, keen falchion +1, 2d4+18, 15-20/x2 (while Dervish Dancing)

    Medium, 5'7", 200 lbs., 27 yrs old
    Black hair, red eyes, dark pink skin

    Speaks common, abyssal, celestial, and infernal

    +16 Balance (10 ranks + 4 Dex + 2 synergy)
    +12 Climb (4 ranks + 8 Str)
    +6 Intimidate (8 ranks – 2 Cha)
    +35 Jump (17 ranks + 8 Str + 2 synergy + 8 speed) (synergy to tumble)
    +18 Listen (17 ranks + 1 Wis)
    +15 Perform (Dance) (17 ranks – 2 Cha)
    +23 Tumble (17 ranks + 4 Dex + 2 synergy) (synergy to balance and jump)

    -Expeditious Dodge: +2 Dodge bonus to AC if moved more than 40’ in the round
    -Mobility: +4 Dodge bonus to AC against AoO caused by movement
    -Combat Expertise: when using attack or full attack action, can trade up to 5 points of attack bonus for dodge bonus
    -Weapon Focus (falchion): +1 to attack rolls with falchion
    -Power Attack: trade up to BAB from attack roll to damage rolls; double damage bonus for 2-handed weapon
    -Combat Reflexes: additional AoO for each point of Dex bonus (7 AoO total); can also make AoO when flat-footed
    -Karmic Strike: take -4 penalty to AC for ability to make AoO against any creature that makes successful melee attack or melee touch attack
    -Spring Attack (bonus from Dervish): when using attack action, can move before and after the attack; don’t provoke AoO from the target

    Tiefling Traits
    -Cold, fire, elec resistance 5
    -Darkness once per day as cast by sorcerer of same level (13)
    -+2 racial bonus to bluff and hide checks
    -Darkvision 60’
    -Native outsider

    Barbarian Abilities
    -Fast Movement (Ex): in light/med armor +10’ to base land speed
    -Rage (Ex): +4 Str, +4 Con, +2 Will saves, -2 AC; duration 3 + Con rounds (9); 1/day
    -Uncanny Dodge (Ex): retain Dex bonus to AC even if flat-footed or struck by invisible attacker
    -Trap Sense (Ex): +1 bonus on Ref saves and +1 dodge bonus to AC against traps

    Fighter Abilities
    -Two bonus fighter feats

    Dervish Abilities
    -AC Bonus (Ex): +2 unnamed bonus to AC (including touch and flat-footed) in light armor and no shield
    -Dervish Dance (Ex): 5/day 4 remain; full attack and still move up to speed; +5 to attack and damage rolls w/ slashing weapons; duration 8 rounds (perform ranks/2)
    -Movement Mastery (Ex): can always take 10 on Jump, Perform (dance), and Tumble checks
    -Slashing Blades: treat scimitar as light weapon for all purposes
    -Fast Movement (Ex): +15’ enhancement bonus to speed in light armor
    -Spring attack bonus feat
    -Dance of Death: during Dervish Dance, gain benefit of Cleave feat (free attack after dropping an enemy)
    -Improved Reaction (Ex): +2 bonus on initiative rolls
    -Elaborate Parry (Ex): +4 to AC when fighting defensively or using all-out defense in melee combat
    -Tireless Dance: not fatigued after dervish dance

    Mithral chain shirt +2 (worn, 12.5 lb) 5,100 gp
    Explorer’s Outfit (worn, 0 lb) 0 gp

    Falchion +1 keen (center back, 8 lb) 8,375 gp

    Vest of resistance +5 (worn, 1 lb) 25,000 gp
    Ring of sustenance (left 2nd finger) 2,500 gp
    Ring of freedom of movement (right 3rd finger) 40,000 gp
    Amulet of health + 4 (worn, 0 lb) 16,000 gp
    Belt of giant strength +6 (worn, 1 lb) 36,000 gp
    Gloves of dexterity (hands, 0 lb) 16,000 gp

    Coins- 1,025 gp

    Coming soon.

    Rose is crass, caustic, and malevolent. He has nearly no social skills, and he knows it. He couldn’t tone down his nature if he tried, and he lacks the social grace to use those traits in some clever way to at least be likable in a rude comic sort of way. Instead he is just an ass. He is smart enough to know what to say, and he explicitly chooses to say the opposite. Rose thrives on pushing the envelope. He lives for extremes in all ways.

    Two things are immediately obvious about Rose. The first is the fact that there is simply a great amount of mass compacted into his relatively small frame, and it is all toned muscle. The second is his namesake: his rose-colored skin. Rose is certainly not attractive. He is constantly disheveled, and, quite frankly, his face just isn’t pleasant to look upon. Watching him move could be a thing of beauty, as his physical grace is astounding.
    Last edited by Dichotomy; Monday, 14th July, 2008 at 01:24 AM.

  9. #9
    Myrmidon (Lvl 10)

    Dog Moon's Avatar

    Join Date
    Aug 2004
    The Dog's War Room
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    ø Block Dog Moon

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    Okay, looks messy, but I'm still working on it.

    Vedak [Vay-dack]
    Human [Bone Creature [+1]; Evolved [+1]; Spellstitched [8,000xp]] Wizard 5/ Divine Oracle 6
    XP: 83,000 of 91,000

    Str 10 +0 [0 pts; +2 Evolved Undead]
    Dex 15 +2 [3 pts; +4 Bone Creature]
    Con - - [0 pts]
    Int 28 +9 [24 pts; +2 from levels; +6 headband of Int]
    Wis 16 +3 [10 pts]
    Cha 13 +1 [3 pts; +2 Evolved Undead]

    HD: 11d12 [102]
    AC: 15 (10 +2 dex, +3 NA) Touch 12 Flat-Foot 13
    Init: +2
    BAB: +5
    Speed: 30 ft
    Fort +10 Ref +12 Will +19
    Note: Has Evasion ability from Divine Oracle (Prescient Sense)

    • Touch Attack +5
    • Ranged Touch Attack +7

    • Concentration 14 - 14
    • Kn (arcana) 14 +2 +9 25
    • Kn (geography) 14 +9 23
    • Kn (history) 14 +9 23
    • Kn (local) 14 +9 23
    • Kn (nature) 14 +9 23
    • Kn (planes) 14 +2 +9 25
    • Kn (religion) 14 +3 +9 26
    • Spellcraft 14 +9 23

    Languages: Abyssal, Common, Draconic, Infernal

    • Craft Wondrous Item
    • Education [arcana and planes]
    • Imp. Turn Resistance
    • Lifesense
    • Scribe Scroll [Bonus]
    • Skill Focus [Religion]
    • Weapon Finesse [Bonus]

    Bone Creature
    • Undead Traits
    • DR 5/Bludgeoning

    Divine Oracle
    • +2 caster level for Divination spells (Oracle Domain)
    • Scry Bonus (+1 DC for all Divination Scrying spells)
    • Prescient Sense (Essentially Evasion)
    • Divination Enhancement (Roll twice and take better result when rolling for augory and similar spells)
    • Trap Sense (+2)
    • Uncanny Dodge and Improved Uncanny Dodge

    Evolved Undead
    • Gr. Invis 1/day CL 11
    • Fast Healing 3

    • DR 5/magic or silver
    • SR 10 + Cha modier [total of 11]
    • Turn Resistance +2 [+6 total because of Imp. Turn Resist Feat]
    • Profane Bonus to all saves [+2]
    • Spells: As Below

    Money: 6,400gp
    • Boccob's Blessed Book (12,500gp) Glamoured (2,000gp) and Waterproof (1,000gp)
    • Cloak of Resistance +5 (25,000gp)
    • Figurine of Wondrous Power (Blue Quartz Eagle; 5,400gp)
    • Handy Haversack (2,000gp)
    • Headband of Int +6 (36,000gp)
    • Ring of Arcane Might (20,000gp)
    • Ring of X-Ray Vision (25,000gp)
    • Spells (13,700gp; 3 2nd, 5 3rd, 2 4th, 3 5th, 4 6th)
    • Spellstitched Self (1,000gp)

    Spellstitched Spells
    1st - Mage Armor 1/day, Ray of Enfeeblment 3/day
    2nd - Blindness/Deafness 2/day, Melf's Acid Arrow 2/day
    3rd - Phantom Steed 1/day, Vampiric Touch
    4th - Dimension Door, Animate Dead

    Spells/Day: 7/6/6/5/4/2

    General purpose spells memmed

    1st- Alarm, Comprehend Languages, Expeditious Retreat x2, Ray of Enfeeblement x3
    Divine: Comprehend Languages
    Oracle: Identify
    2nd- Blindness/Deafness, Knock, Melf's Acid Arrow, Mirror Image, Rope Trick, See Invisibility
    Divine: Chain of Eyes
    Oracle: Augury
    3rd- Displacement, Fly, Haste, Protection from Energy, Tongues
    Divine: Clairaudience/Clairvoyance
    Oracle: Divination
    4th- Animate Dead, Dimension Door, Polymorph, Stone Shape, Stoneskin
    Divine: Arcane Eye
    Oracle: Scrying
    5th- Dominate Person, Magic Jar, Seeming, Shadow Form
    Divine: Rary's Telepathic Bond
    Oracle: Commune
    6th- Create Undead, Ghoul Gauntlet
    Divine: Probe Thoughts
    Oracle: Legend Lore

    Spells memmed if preparing for a fight

    1st- Alarm, Expeditious Retreat, Mage Armor, Ray of Enfeeblement
    Divine: Comprehend Languages
    Oracle: Identify
    2nd- Blindness/Deafness, Melf's Acid Arrow, Mirror Image, Rope Trick, See Invisibility
    Divine: Chain of Eyes
    Oracle: Augury
    3rd- Displacement, Fly, Haste, Protection from Energy
    Divine: Clairaudience/Clairvoyance
    Oracle: Divination
    4th- Dimension Door, Polymorph, Stoneskin
    Divine: Arcane Eye
    Oracle: Scrying
    5th- Dominate Person, Magic Jar, Shadow Form
    Divine: Rary's Telepathic Bond
    Oracle: Commune
    6th- Ghoul Gauntlet, Summon Monster VI
    Divine: Probe Thoughts
    Oracle: Legend Lore

    1st- Alarm, Chill Touch, Comprehend Languages, Expeditious Retreat, Feather Fall, Hold Portal, Mage Armor, Ray of Enfeeblement, Reduce Person, Unseen Servant

    2nd- Blindness/Deafness, Chain of Eyes, Knock, Melf's Acid Arrow, Mirror Image, Rope Trick, See Invisibility

    3rd- Clairaudience/clairvoyance, Displacement, Fly, Haste, Nondetection, Phantom Steed, Protection from Energy, Tongues, Vampiric Touch

    4th- Animate Dead, Arcane Eye, Dimension Door, Polymorph, Stone Shape, Stoneskin

    5th- Dimension Door [Greater], Dominate Person, Magic Jar, Rary's Telepathic Bond, Seeming, Shadow Form, Teleport

    6th- Create Undead, Ghoul Gauntlet, Probe Thoughts, Repulsion, Summon Monster VI, Veil

    Last edited by Dog Moon; Tuesday, 5th September, 2006 at 04:19 AM.

  10. #10
    Kelteror 'ur Norgoroth
    Large Babau (La+5, HD8)/ fighter 1

    Character sheet

    Str: 38 (+14) [SPOILER] 16 base +10 babau +8 large +4 belt[/SPOILER]
    Dex: 18 (+4) [SPOILER] 14 base +2 babau -2 large +2 levels +2 gloves[/SPOILER]
    Con: 28 (+9) [SPOILER] 14 base +10 babau +4 large[/SPOILER]
    Wis: 16 (+4) [SPOILER] 14 base +2 babau[/SPOILER]
    Int: 18 (+4) [SPOILER] 14 base +4 babau [/SPOILER]
    Cha: 20 (+5) [SPOILER] 14 base +6 babau[/SPOILER]

    AC: 37 [spoiler]10 Base +10 Nat armor (large(+2) babau(+8)) +4 dex +2 deflection (ring) +9 armor(+5 mithral breastplate) +2 shield (ring)[/spoiler]
    Touch AC: 16
    Flat footed: 33

    ACP: -2

    SR: 15 [spoiler]14 base +1 8HD Babau[/spoiler]

    HP: 143 [spoiler]8d8+1d10+81[/spoiler]

    BAB: +9/+4
    Grapple: +21
    Init: + 4 [spoiler]4 base[/spoiler]
    Speed: 40 [spoiler]30 base +10 boots[/spoiler]

    For: +20 [spoiler](8 [Base] + 9 [Con] + 3 [Resistance (cloak)] [/spoiler]
    Ref: +13 [spoiler](6 [Base] + 4 [Dex] + 3 [Resistance (cloak)]) [/spoiler]
    Wil: +12 [spoiler](6 [Base] + 3 [Wis]+ 3 [Resistance (cloak)]) [/spoiler]

    Skills: [spoiler][skillpoints: (8+4)*8 babau +(2+4)*1 warrior= 102][/spoiler]

    Climb, Disable Device, Disguise, Escape Artist, Hide, Listen, Move Silently, Open Lock, Search, Sleight of Hand.

    The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

    Balance (Rog): +2 [0 ranks +4 dex -2ACP]

    Bluff: +5 [+5 cha]

    Disguise: +26 [11 ranks +5 cha +10 hat]
    Disable device: +15 [11 ranks +4 dex]

    Climb: +12 [0 ranks +14 str -2ACP]
    Concentration: +9 [0 ranks +9 con]

    Diplomacy: +5 [0 ranks +5 cha]
    Escape Artist:+3 [1 rank +4 dex -2ACP]

    Intimidate: +7 [2 ranks +5 cha]
    Jump: +26 [8 ranks (4 cross class-12 skill points)+14 str +4 speed 40 -2ACP +2 tumble synergy]

    Hide: +22 [11 ranks + 4 dex +8 Babau -2ACP -4 large +5 armor(of shadow)]
    Listen: +22 [11 ranks +3 wis +8 Babau]
    Move Silently: +21 [11 ranks + 4 dex +8 Babau -2ACP]

    Spot: +14 [11 ranks +3 wis]

    Search: +28 [11 ranks + 4 int +8 Babau +5 goggles]
    Tumble: +9 [5 ranks (10 cross class)+ 4 dex -2ACP +2 jump synergy]

    Melee, Two-handed:

    • +2 mythral guisarme of frost: +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach
    [spoiler] to hit: +9/+4 base +14 str +2 magic; Damage: 2d6 +1d6 frost +2 magic +21 str (2 handed)[/spoiler]
    Charge action:[spoiler] [size=1]You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack)[size=1] [/spoiler]
    • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P
    [spoiler] to hit: +9/+9 base +14 str (claws), +4 base (bite) +14 str; Damage: +14 str (2 claws); +7 str/2 (bite) [/spoiler]


    • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range
    [spoiler] to hit: +9/+4 base +4 dex +1 magic; Damage: +1 magic +12 STR

    Babau special abilities and characteristics :

    Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 15 (14 base, +1 8HD), telepathy 100 ft.

    Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking.

    Spell-Like Abilities, at will: darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th.

    Protective Slime (Su): A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based.

    Summon Demon (Sp): Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.

    [spoiler]Str +10 racial, dex +2 racial, con +10 racial, int +4 racial, wis +2 racial, cha +6 racial

    AC: +8 Natural

    8HD: increase to large size, +8 str, -2 dex, +4 con, +2 Natural armor AC, -1 attack, -1 AC

    Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. [/spoiler]

    • level 1 feat: Combat reflexes
    • level 3 feat: Power attack
    • level 6 feat: Cleave
    • level 9 feat: leap attack: [spoiler] You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).[/spoiler]
    •Fighter 1: Great cleave


    Necklace of adaptation 8000gp

    +4 Mythral breastplate of shadow (+5 hide) 30 lbs, 24,500 gp
    [spoiler]considered light armor, AC +9, ACP=-2, max dex +5 (mythral)[/spoiler]

    Permanent hat of disguise 2,700gp

    +2 large guisarme of frost (darkwood shaft) 18,549 gp 12 lb
    [spoiler]2d6 +2 +1d6 frost damage[/spoiler]

    ring of protection +2 with ring of force shield 20,750 gp, 0 lb, worn on right hand

    cloak of resistance +3 9000 gp, 2 lb, worn

    Efficient quiver 1,800 gp; Weight 2 lb.
    ...+1 Composite longbow (+12 str) 3600 gp, 6 lb, in quiver*
    ...Arrows (60) 6 gp, 18 lb *
    *[spoiler]weight not accounted for because items in quiver[/spoiler]

    Gloves of dexterity 4000gp

    Belt of giant strenght (+4) 16000 gp, 1 lb

    Ring of freedom of movement 40000 gp

    goggles of minute seing (+5 to search checks) 1250gp

    Potion of cure serious wounds 750gp

    Money= 375 gp (in gems), in belt pouch [spoiler] [/spoiler]

    Total weight = 47 lb

    Special abilities and effects usually active


    • +2 mythral guisarme of frost (2 handed): +25/+20 to hit, 2d6+1d6 (frost) +23 damage, x3, S, 20 ft reach
    • Natural weapons: +23/+23/+18 to hit with claw/claw/bite; 1d8+14/1d8+14/1d8+7 damage, 20/x2 S/P
    • +1 composite longbow (+12 Str): +14/+9 to hit, 1d8+12 damage, x3, P, 110ft range

    Feats & other:
    5 Attacks of opportunity per round (combat reflexes)
    20 ft reach with guisarme, 10 foot reach with natural weapons (claw, claw bite)

    Leap attack(feat): [spoiler] You can combine a jump with a charge against an opponent. If your jump covers at least 10’ of horizontal distance and end in a square which threatens your opponent, you can double the damage bonus from your Power Attack (triple if using a two-handed weapon).[/spoiler]
    Charge action:[spoiler] You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn; x3 power attack damage (from leap attack) [/spoiler]

    Adaptation (from necklace)
    freedom of movement (from ring)
    Hat of disguise

    Spell resistance 15 [spoiler](14 base, +1 8HD) [/spoiler]
    Damage reduction 10/cold iron or good
    darkvision 60 ft.
    Immunity to electricity and poison
    resistance to acid 10, cold 10, and fire 10
    Telepathy 100 ft
    See invisibility (SLA at will, always renewed)

    Spell-Like Abilities, at will: darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th.

    Sneak Attack (Ex): 2d6

    Protective Slime (Su): A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based.


    Kelteror is a mighty warrior from the armies of Loxakathormi. Unfortunately for him, he has mostly battled in the planes.

    As a reward for a recent vistory against agents of Celestia, Kelteror was allowed to go to the prime, and be instrumental in the invasion of Mori


    Kelteror's appearance shifts according to his whim. When unaltered magically, he is an ugly, slimy babau.
    Last edited by Steve Gorak; Sunday, 17th September, 2006 at 03:52 AM.

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