Lazybones
Adventurer
This thread is for stats and discussion of the major characters of my story hour, "The Doomed Bastards in the Dungeon of Graves." A band of very unlucky souls is sentenced for their crimes to loot Rappan Athuk. How many--if any--will survive?
I started the characters out at 5th level with 28 point builds (with the exception of Velan Tiros, who I started at 6th, with considerable age effects on his base scores). Item selection was very limited. The gear issued by the Duke's men was quite subpar; on a confirmed fumble, weapons will most likely break. Armor and shields suffer a -2 penalty to item saving throws.
Zafir Navev, Human Male Warlock 5
Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Fort +3, Ref +4, Will +3
AC 17 (chain shirt), hp 34
Atk: +3 melee (1d8 morningstar), +7 ranged touch (3d6+fear, eldritch blast)
Feats/Skills: Ability Focus (eldritch blast), Point Blank Shot, Weapon focus (ray), Bluff +11, Intimidate +11, Use Magic Device +11
SA: detect magic, DR 1/cold iron
Invocations (3): Frightful Blast, Entropic Warding, See the Unseen
Equipment: chain shirt, morningstar, pack
Ukas, Half-Orc Male Bear Totem Barbarian 5
Str 20, Dex 14, Con 14, Int 7, Wis 10, Ch 6
Fort +8, Ref +3, Will +1
AC 16 (chain shirt, dex), hp 51
Atk +8 melee (2d4+7, improvised spiked chain)
Raging Power Attack (favored attack mode): +5 melee (2d4+20)
SA: Rage 2/day
Feats/Skills: Exotic Weapon Proficiency (spiked chain), Great Fortitude (bonus), Improved Grapple (bonus), Power Attack, Toughness (bonus)
SA: +4 on grapple when raging
Equipment: chain shirt, improvised spiked chain (-2 on attack rolls), pack
Velan Tiros, Human Male Aristocrat 3/Marshal 3
Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 16 (54 years old)
Fort +4, Ref +2, Will +10
AC 15 (breastplate), hp 30
Atk +4 melee (1d8 longsword)
Feats/Spells: Iron Will, Leadership, Mounted Combat, Negotiator, Skill Focus (diplomacy), Bluff +8, Diplomacy +17, Knowledge (history) +5, Knowledge (warfare) +11, Listen +7, Perform (lute) +6, Ride +5, Sense Motive +13, Speak Language (old Imperial, orcish, goblin), Spot +10, Survival +6
Marshal Auras (2/1): Force of Will (+3 on will saves), Over the Top (+3 damage on charge), Hardy Soldiers (DR1/-)
Equipment: breastplate, longsword, pack
Note: at the start of the story, all of Velan Tiros's stats are at -4 due to the effects of torture and malnutrition (Atk +2 melee, AC 13, hp 18). However, the potion that he consumes in Chapter 3 is a potion of restoration (i.e. created by a Master Alchemist PrC NPC).
Licinius Varo, Human Male Cleric (Dagos) 5
Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12
Fort +6, Ref +2, Will +7
AC 18 (breastplate, large steel shield), hp 36
Atk +4 melee (1d8+1, heavy mace)
Feats/Spells: Deceitful, Improved Turning, Scribe Scroll, Bluff +5, Concentration +10, Disguise +7, Forgery +3, Heal +5, Knowledge (religion) +4
SA: rebuke undead, spontaneous inflict
Domains: Chaos, Trickery
Spells (5/5/4/3): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/silence, 3/cure serious wounds, 3/nondetection*, 3/summon monster III
Equipment: breastplate, large steel shield, heavy mace, dagger, pack, 2 wands of cure light wounds
* Domain spell
Note: the above spell list reflects Varo's normal load. Without his divine focus, he will substitute additional cure spells and others that do not require a divine focus to cast.
Corath Dar, Human Male Fighter 5
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Fort +6, Ref +3, Will +2
AC 19 (breastplate, large shield, dex), hp 42
Atk +9 melee (1d8+5, longsword)
Feats/Skills: Blind-Fight, Cleave, Endurance, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +1, Handle Animal +3, Intimidate +6, Jump +3, Ride +7
Equipment: breastplate, large steel shield, longsword, 2 daggers, pack
The Mad Elf, Elf Male Rogue 5
Str 14, Dex 20, Con 10, Int 12, Wis 8, Cha 9
Fort +1, Ref +9, Will +0
AC 15 (dex), hp 20
Atk +5 melee (1d4+2, dagger)
Feats/Skills: Agile, Stealthy, Balance +15, Climb +6, Disable Device +9, Escape Artist +15, Hide +15, Jump +6, Listen +2, Move Silently +15, Open Lock +12, Search +5, Sleight of Hand +10, Spot +2, Tumble +13
SA +2 on saves against enchantments, immune to sleep, sneak attack +3d6, evasion, trap sense +1, uncanny dodge
Equipment: ragged clothes, dagger, bent wire lockpick
I started the characters out at 5th level with 28 point builds (with the exception of Velan Tiros, who I started at 6th, with considerable age effects on his base scores). Item selection was very limited. The gear issued by the Duke's men was quite subpar; on a confirmed fumble, weapons will most likely break. Armor and shields suffer a -2 penalty to item saving throws.
Zafir Navev, Human Male Warlock 5
Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Fort +3, Ref +4, Will +3
AC 17 (chain shirt), hp 34
Atk: +3 melee (1d8 morningstar), +7 ranged touch (3d6+fear, eldritch blast)
Feats/Skills: Ability Focus (eldritch blast), Point Blank Shot, Weapon focus (ray), Bluff +11, Intimidate +11, Use Magic Device +11
SA: detect magic, DR 1/cold iron
Invocations (3): Frightful Blast, Entropic Warding, See the Unseen
Equipment: chain shirt, morningstar, pack
Ukas, Half-Orc Male Bear Totem Barbarian 5
Str 20, Dex 14, Con 14, Int 7, Wis 10, Ch 6
Fort +8, Ref +3, Will +1
AC 16 (chain shirt, dex), hp 51
Atk +8 melee (2d4+7, improvised spiked chain)
Raging Power Attack (favored attack mode): +5 melee (2d4+20)
SA: Rage 2/day
Feats/Skills: Exotic Weapon Proficiency (spiked chain), Great Fortitude (bonus), Improved Grapple (bonus), Power Attack, Toughness (bonus)
SA: +4 on grapple when raging
Equipment: chain shirt, improvised spiked chain (-2 on attack rolls), pack
Velan Tiros, Human Male Aristocrat 3/Marshal 3
Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 16 (54 years old)
Fort +4, Ref +2, Will +10
AC 15 (breastplate), hp 30
Atk +4 melee (1d8 longsword)
Feats/Spells: Iron Will, Leadership, Mounted Combat, Negotiator, Skill Focus (diplomacy), Bluff +8, Diplomacy +17, Knowledge (history) +5, Knowledge (warfare) +11, Listen +7, Perform (lute) +6, Ride +5, Sense Motive +13, Speak Language (old Imperial, orcish, goblin), Spot +10, Survival +6
Marshal Auras (2/1): Force of Will (+3 on will saves), Over the Top (+3 damage on charge), Hardy Soldiers (DR1/-)
Equipment: breastplate, longsword, pack
Note: at the start of the story, all of Velan Tiros's stats are at -4 due to the effects of torture and malnutrition (Atk +2 melee, AC 13, hp 18). However, the potion that he consumes in Chapter 3 is a potion of restoration (i.e. created by a Master Alchemist PrC NPC).
Licinius Varo, Human Male Cleric (Dagos) 5
Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12
Fort +6, Ref +2, Will +7
AC 18 (breastplate, large steel shield), hp 36
Atk +4 melee (1d8+1, heavy mace)
Feats/Spells: Deceitful, Improved Turning, Scribe Scroll, Bluff +5, Concentration +10, Disguise +7, Forgery +3, Heal +5, Knowledge (religion) +4
SA: rebuke undead, spontaneous inflict
Domains: Chaos, Trickery
Spells (5/5/4/3): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/silence, 3/cure serious wounds, 3/nondetection*, 3/summon monster III
Equipment: breastplate, large steel shield, heavy mace, dagger, pack, 2 wands of cure light wounds
* Domain spell
Note: the above spell list reflects Varo's normal load. Without his divine focus, he will substitute additional cure spells and others that do not require a divine focus to cast.
Corath Dar, Human Male Fighter 5
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Fort +6, Ref +3, Will +2
AC 19 (breastplate, large shield, dex), hp 42
Atk +9 melee (1d8+5, longsword)
Feats/Skills: Blind-Fight, Cleave, Endurance, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +1, Handle Animal +3, Intimidate +6, Jump +3, Ride +7
Equipment: breastplate, large steel shield, longsword, 2 daggers, pack
The Mad Elf, Elf Male Rogue 5
Str 14, Dex 20, Con 10, Int 12, Wis 8, Cha 9
Fort +1, Ref +9, Will +0
AC 15 (dex), hp 20
Atk +5 melee (1d4+2, dagger)
Feats/Skills: Agile, Stealthy, Balance +15, Climb +6, Disable Device +9, Escape Artist +15, Hide +15, Jump +6, Listen +2, Move Silently +15, Open Lock +12, Search +5, Sleight of Hand +10, Spot +2, Tumble +13
SA +2 on saves against enchantments, immune to sleep, sneak attack +3d6, evasion, trap sense +1, uncanny dodge
Equipment: ragged clothes, dagger, bent wire lockpick
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