Long Overdue Friday KenzerCo Product Update

Noah Kolman

First Post
Hey Everyone,

I have not forgotten you! Here is a much belated but up to date product update from KenzerCo HQ. Enjoy!

Kingdoms of Kalamar

Recent Releases:

Pekal Gazetteer - 64 pgs - $12.99
This Kingdoms of Kalamar world supplement is for DMs and players alike. It includes expanded information on the nation of Pekal. From the powerful College of Magic to the war with the Kingdom of Tokis, Pekal is in the middle of it all. Explore Bet Rogala, the capital city, and keep your wits about you as you become involved in the long-running intrigues of the various secular, political, subversive, magic and religious organizations of the realm. As this book includes character creation guidelines for the Living Kalamar™ campaign, it is ideal for learning about RPGA member driven organized play or for independent home use. The Pekal Gazetteer also includes two new Kingdoms of Kalamar adventures for use in any campaign!

Living Kalamar was a HUGE hit at ORIGINS this year, and looks to be even more popular at GenCon. This book is great for use in living campaigns or as a resource for Pekal in your home campaign. You won’t be disappointed with this one.

Upcoming Releases:

Villain Design Handbook - 176 pgs est. - $24.99 est.
ALL NEW! This Kingdoms of Kalamar supplement is perfect for the Dungeon Master who wants to easily create fantastic villains with detailed histories and motives. This is more than simply a book of NPCs! This handbook contains dozens of new villain archetypes that DMs can use as a foundation for creating their own villain, prestige classes, feats and anti-feats, as well as information on giving villains real motivations and obsessions, the criminal psychology of the villain, the villain’s place in society, building levels of intrigue, how to avoid common stereotypes, prestige classes, feats, anti-feats and more! A new Kingdoms of Kalamar adventure is also included!

The Villain Design Handbook has been significantly altered since the project started. Tons of cool content has been added, and it will really be a great aid for making villains that are memorable. In fact, I have incorporated many of the ideas into my HackMaster game, and it is designed for any D&D game. It was delayed because Wizards of the Coast had many comments that needed to be resolved, but it is now on its way and should be out in the beginning of August. An unfortunate delay, but well worth the wait.

Lost Tomb of Kruk-Ma-Kali – 96 pgs - $19.99
ALL NEW! The legacy of Kruk-Ma-Kali – a long-dead hobgoblin king – is still remembered throughout the lands of Tellene. Now, your players have the opportunity to search for Kruk-Ma-Kali’s lost tomb and locate the riches (and dangers!) within. But beware... it will take more than just a strong sword-arm to solve and survive the many puzzles and riddles of the tomb! This D&D adventure for 8th to 14th-level players is located in the Elos Desert, in and around the city of Dijishy and the Elenon Mountains, and gives players the opportunity to adventure in city, dungeon and wilderness areas. This adventure module also includes new monsters, new magic, and a special edition of ImageQuest, illustrating each and every room within the tomb!

Kruk should be back from the printer any day now. It is an awesome high-level adventure with tons of information. It should be a significant challenge for characters 8th – 14th level. After editing the adventure, I wanted to play it right away.

Kingdoms of Kalamar Atlas – 272-314 pgs - $29.99 est
ALL NEW! The ultimate RPG Atlas! For those with a love of maps and graphically presented charts, this is the book for you! Done in the useful style of a scholarly real-world atlas with plenty of graphs, charts, illustrations and maps, this supplement details the essential nature of the Kalamar world. One look and you will realize this is a book for the ages. Aside from zoomed-in, detailed topographical maps, this atlas defines each nations industrial, population and wealth concentrations, raw materials, imports and exports, military deployments and dialect languages. The Kalamar Atlas also defines coastal currents, seasonal winds, climate, temperatures, rainfall and vegetation. For use by players and DMs alike.

All I can say is, this book will rule. The maps look really good, and there will be more information than you can shake a stick at. The Atlas should be ready in early August, hopefully by GenCon.

HackMaster 4th Edition

Recent Releases:

HackMaster Player Advantage Character Record Book - 16 pages - $4.99 est.
ALL NEW! Don’t waste your time with those dinky one-page character sheets - pick up a copy of the official HackMaster Player Advantage Character Record Book instead! This full-size, 16-page book gives you a sheet everything you need, no matter what type of character you’re playing, with space for all the information on your family record, grudges, quirks and flaws, space for all your treasure and magic items, and much MUCH more! Also featuring a complete spell log and adventure log, as well as a new set of HackMaster player coupons!

The record book is a big hit. Every last detail is covered, from the location of your gear, to "The List" (as in, "You just made the list, buddy!"). Anyone that did not receive a sheet of coupons with their book and would like one can email Steve Johansson at steve@kenzerco.com. We apologize for the mix-up.

Upcoming Releases:

Spellslinger’s Guide to Wurld Domination - 96-112 pgs. - $19.99 est.
This is it! HackMaster’s complete guide to magic-users for BOTH players AND GameMasters! This thoroughly researched and finely crafted tome includes everything you ever wanted to know about the masters of this craft. Included are details concerning the eight magic specialists, over a dozen specialist sub-classes, spellware, ley lines, spell research, familiars, academies, magical organizations, background packs, careers, new spells (yes, including the ‘woeful’ spells) and much, much more than you can shake a wand at! Whether you profess to be the greatest spellslinger, or need to need to gird yourself for battle with such a power-wielder, this is the book for you!
When placed side by side with upcoming guides for other classes, the cover of this book will also form a hack-filled panorama!

After having written and edited a significant portion of this book, I want to run a magic-user in HackMaster more than ever. There are a huge number of new character options, great new quirks and flaws, priors and particulars, and a bunch of new spells. I can’t wait to see the printed version. It should be ready by GenCon.

Official HackMaster Tactical Combat Miniatures
The new HackMaster character minis are, simply put, amazing. I have been painting them already, and the detail is great, the poses are great, and they are a pleasure to paint. Currently available are:
Blind Wretched Pursuer
Simian Orcs
Beholder
Great Horned Owlbear
Lewd Beholder
Yeti
Gnome Titan
Barbarian
Fireball Spell Effect
Dwarf Battle Mage
Elf Thief/Assassin
Male Elven Magic-User
Female Elven Magic-User
Grel Fighter (w/ Bow)
Human Wizard

Knights of the Dinner Table

Knights of the Dinner Table is the longest running comic book on the subject of games and gamers. The principal characters – B.A., Brian, Bob, Dave, Sara and the dastardly Black Hands play numerous characters in their role-playing games. But their essential characteristics and hilarious interactions always shine through whatever roles they’re playing. In addition to the comics, KoDT features articles geared to a gamer’s perspective. A fantastic and hilarious slice of (fantasy) life in strips.

KODT will continue coming out each month. We have increased the page count to 96-100 pages, and are soliciting material for all games and all game systems! Send in your articles today.

Knights of the Dinner Table: Bundle of Trouble Volume 9 - K&C709 - 96 pgs est. - $9.99 est.
WOW! It’s been 16 months since the last one. Here, as many of you have requested, is the compilation of Knights of the Dinner Table issues #25 through #27. This 96 page book also comes with approximately 20 pages of extra material. That’s almost like getting an extra KODT issue for free!
 

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Neo

Explorer
Noah Kolman said:
Hey Everyone,

I have not forgotten you! Here is a much belated but up to date product update from KenzerCo HQ. Enjoy!

Kingdoms of Kalamar

Lost Tomb of Kruk-Ma-Kali – 96 pgs - $19.99
ALL NEW! The legacy of Kruk-Ma-Kali – a long-dead hobgoblin king – is still remembered throughout the lands of Tellene. Now, your players have the opportunity to search for Kruk-Ma-Kali’s lost tomb and locate the riches (and dangers!) within. But beware... it will take more than just a strong sword-arm to solve and survive the many puzzles and riddles of the tomb! This D&D adventure for 8th to 14th-level players is located in the Elos Desert, in and around the city of Dijishy and the Elenon Mountains, and gives players the opportunity to adventure in city, dungeon and wilderness areas. This adventure module also includes new monsters, new magic, and a special edition of ImageQuest, illustrating each and every room within the tomb!

Kruk should be back from the printer any day now. It is an awesome high-level adventure with tons of information. It should be a significant challenge for characters 8th – 14th level. After editing the adventure, I wanted to play it right away.

As one of the people who playtested this particular item, can i just say BUY IT!! it's awesome!!
The detail and historical content alone....without even considering the excellent nature of the adventure itself is unbelievable, definitely a quality item.

All you Kalamar fans.heck all you RP fans as well, as it can be easily ported into any campaign with a little work....this is one to look out for.

and if anyone thinks i may be biased simply because i playtested it, let me also add i am not a fan of published adventures generally but this one and some others done by Kenzer have changed my opinion somewhat because the quality, attention to detail and sheer mass of extra's in thier adventures make them worthwhile whatever.
 

JoeGKushner

First Post
Villain Design Handbook - 176 pgs est. - $24.99 est.


I'm very interested in seeing how this stacks up to the old DMR book, the Villan's Handbook. While that 2nd ed book had no unique gaming qualities about it, it did make crafting clever and unique baddies fun. The anti-feats should be very interesting here. Is this a hardcover or ?

Lost Tomb of Kruk-Ma-Kali – 96 pgs - $19.99

This sounds good. A nice mid-high level adventure. The whole Hobgoblin factor is one of the interesting setting factors of Kalamar. I'm interested to see if there will be any epic level support from Kenzer though in the forms of modules or class level progression for the variant classes.

Kingdoms of Kalamar Atlas – 272-314 pgs - $29.99 est

This does look fantastic. Hopefully it'll do well. My old Atlases from TSR are still around and occassionally I'll break 'em out. I miss having those suckers come out and wish that TSR managed to get one out for every setting before they stopped the line. This Atlas though looks to be of a much different sort.

Any word on the Character Sheets for Kok or the DM Shield?
 

bolen

First Post
Let me echo the request for a KoK Dm's screen

also since kalamar is a D&D product and not just a D20 product has anyone looked into puting kalamar info into E-tools?
 

wsclark

Explorer
The Kalamar DM Screen is on Kenzer's schedule, due out sometime in September. The Atlas was original due in August but will probably be out very shortly after the Screen is. Dave Kenzer stated this on Kenzer's Message Boards a couple of days ago.
 

JoeGKushner

First Post
Glad to hear the screen is on it's way. I've been baffled, baffled I tell you, but the fact that not a single GM screen has the XP table on it. I mean this isn't the old system where monsters had a base XP value or the old old system where they had a base plus a variant depending on the number of hit points (my favorite) but a Rolemaster system where xp is determined through party level and monster level. Are we supposed to just memorize that or something?
 


JoeGKushner

First Post
bolen said:
do you give out exp during the game? why do you need that on a screen?

As a matter of fact, I do give out xp during the game.

Even if I didn't, it would save me time from going to my DMG.

I used to hate the fact that Atlas published XP for the level the module was written for now I hope more publishers do it.
 


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