Love and the DnD experience

gizmo33

First Post
There's nothing worse than a PC that's doing the baby talk thing with a magic item. It's like I'm not even in the room. Romance should be banned from DnD - or at least you should have to take a feat to be romantic. Make it like a cohort. Call it "cohort, with benefits".
 

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zaphyre

First Post
lukelightning said:
Yeah, works of fiction had romance.

But D&D is not a story, it's a game. Romance as a plot device is ok, but personally I prefer any romance/sex to be glossed over in the background.


I think it boils down to the type of game that you're playing. For me, the fun part about RPGs is to build a story with my character(s). The battles & quests are just a small piece of the bigger picture. Romance can be part of that - in fact usually it makes it more interesting because it changes how my character would react in a situation.

However, players do have to realize in gaming (as in RL), you might not always see what you're really getting. The last PC/PC relationship that I had, my partner became very irate with me to the point of telling me that I was playing my character completely wrong just because she didn't share all of his views.

'Tis a good thing, but players & DMs just need to be careful.
 

DonTadow

First Post
pawsplay said:
I didn't say it had to be peaches. And if parents disapproving of relationships disqualifies someone from happiness, a lot of my friends are in deep.

Anakin and Padme were dysfunctional and ended in tragedy, sure, but in between, a lot of stuff happened.
YOur examples kinda defeat your point. In all of those examples, the love is either kept off screen or saved for later when the story has ended. It's rarely during the adventure. And when it is during the adventure it seems quite aweward and silly (star wars).
 

sckeener

First Post
lukelightning said:
Yeah, works of fiction had romance. But D&D is not a story, it's a game. Romance as a plot device is ok, but personally I prefer any romance/sex to be glossed over in the background.

The games I run are usually soap operas, so I'd have to say my D&D games are stories.

On the positive note, I usually have good attention to the game from the women in the group. I remember one gaming group that I took over DMing where one of the wives at the table was always reading a book or playing on a laptop until I started DMing. Doing more RP and less crunch got her hooked on the game or doing more soap opera and less chess got her hooked.

If I wanted chess like gaming, I'd play the game on the computer.
 

DonTadow

First Post
sckeener said:
The games I run are usually soap operas, so I'd have to say my D&D games are stories.

On the positive note, I usually have good attention to the game from the women in the group. I remember one gaming group that I took over DMing where one of the wives at the table was always reading a book or playing on a laptop until I started DMing. Doing more RP and less crunch got her hooked on the game or doing more soap opera and less chess got her hooked.

If I wanted chess like gaming, I'd play the game on the computer.
playing devils advocate, couldnt it be said that if you wanted a soap opera you should watch tv? After all d and d is a game and should probably be more like chess than One Life to LIve (though I have made villians paterned after Todd Manning)
 

Love is, I'm sure we're all aware, a many splintered thing and a four letter word. Regardless, it is a very powerful motivational tool and plot hook, and it has created some of the most memorable moments in my games.
In my old campaign, which is sort of considered by our group as our "glory days", by the end of the campaign pretty much everybody was paired off, and it happened with tact, subtlety and, most importantly, entirely organically without any spurring on. The wizard, who was in additional to being a wizard a manipulative, ladder-climbing, Vetinari-like plotter, had married his nation's ambassador, their romance being underplayed to comic lengths. I had established that the upper classes were very much like Edwardians, and any display of actual affection between the two would have made them "common". Regardless, the role-playing rapport built up between PC and NPC made it very clear there was something there, and the "wedding" episode was hilarious as the other PCs devised all kinds of 'wedding presents'; retrieving some of them were side-quests in their own right.
The party's bard finally gave up promiscuity and was enamoured with the 17 year-old daughter of a villain who they'd 'resuced' from his clutches. She clung to him like glue, and became the "work experience kid". In the final adventure, the NPC girl's role was taken by the bard's player's real girlfriend, which created exactly the right chemistry and led to the canon assumption the two wed (the age difference is not substantial by historical standards).
One of my personal favourite moments was the introduction of an arranged marriage for the dwarf fighter. Way back at the start of the campaign, the player and I had established the dwarf was exiled, but we never got round to the 'why'. The PC told everyone it was for desertion, and then let on it was for trying to poison his chief, but the actual reason, when he finally owned up, was to escape an arranged marriage. Eventually he went home, regained his honour and position, and returned to the campaign after a sabattical - at which point his fiancee showed up! I played her as an honest, tell-it-like-it-is type who was very smart and quite feminist for a dwarf (dwarves in that campaign were highly patriarchal). The two of them decided..what the hell. Let's try and make this work. And it did. By the campaign's end they'd learned to like and respect one another, and there was the faintest hint that this might go further.
The only PC who didn't end up "happily ever after" was the druid. I suggested he could try to start a relationship with the talking gorilla, but my suggestions were politely rebuffed.
We have fond memories of that campaign, and those NPCs, particularly the ambassador and the girl, rank extremely highly on everybody's list of favourite characters.
In the campaign that followed, romance was pretty much left out, with two notable exceptions. The sea elf ranger (who was actually a sahuagin but this doesn't matter here) became, entirely at the player's instigation (and somewhat inexplicably and arbitrarily) smitten with the rigid, stick-up-the-armour paladin. She (both players were male) flirted openly with him and he, hilariously, always found excuses not to be there. It was classic role-playing and very funny; then the PC left, and the sea elf transferred her affections to someone else - and it all went round again.
In the same campaign, one PC was a woman disguised as a man. Unfortunately, she shared a bunk with the ship's resident Casanova. Her disguise having failed to fool him (he could smell a woman at 500 yards), the two established something approaching a friendship. Later, the man in question havign got into trouble with the law, he abandoned the PC and fled - I was always planning to establish that this was because he was in love with her and didn't want her to come to harm, but I never got around to it before the campaign folded.
I had a campaign where the young prince and heir to the throne formed a strong bond with the street girl who got caught up in events. While the other PCs plotted his restoration, she taught him to juggle and grift people, and how to lie. She was a corrupting influence; had the campaign gone further I'm pretty sure something would have happened there.

In short, love and romance in D&D can be a great role-playing adventure and the source of very fond memories. Don's experience sounds unfortunate but it sounds like a case of sour grapes on behalf of the player. It probably works best if you skirt around the issue of sex, or at least don't feature it prominently. There's usually one lecher in any group of characters in a STARP campaign (with telling frequency this is me), but it's generally sidelined. Nobody minds a bit of romantic flavour, but people tend to get a bit awkward when you bring sex in. I did once impregnate a player character (stop smirking! You know what I mean!), and had my old campaign continued I'm sure the patter of tiny feet would have been heard eventually, but in general, it helps if the campaign has nothing more than what you'd get in a PG-rated romantic comedy - "Contains sexual references" might be as far as you can go.
 

sckeener

First Post
DonTadow said:
playing devils advocate, couldnt it be said that if you wanted a soap opera you should watch tv? After all d and d is a game and should probably be more like chess than One Life to LIve (though I have made villians paterned after Todd Manning)

I'm not sure how that would work. The players are supposed to be playing roles and the DM is supposed to be giving them a framework to play those roles.

I guess the closest a game gets to a chess (Boardgame) version of D&D is Talisman. Love isn't going to be introduced into that game.

and the closest a soap opera from TV comes to D&D is video games such as Baldur's Gate Dark Alliance.

RPGs in general are interesting games since the social aspect is built into the system (the role players part.) I suppose one could introduce it to chess (or other boardgames) and tell a story on why the white Bishop likes taking black pawns. I doubt the player playing black though would like that soap opera introduced to his boardgame.

However, it is the stories or events in ones life that are meaningful. People remember Chess at a tournement because of the tournament or a paticular multistep trick that won the game. They do not usually remember all the minor pawns or bishops taken. I can not remember my die rolls 2 weeks ago, but I can describe the D&D plots from 18 years ago (and some from 26 years ago.) Running more story heavy games leds to more memorable games.
 

TheEvil

Explorer
DonTadow said:
A few days ago this would have been a rant, but I"ve managed to move on from the experience and walked away now forbidding any type of love in my games. I'll tell my scenerio in a later post, but I"m curious as to how or if others allow PCs to fall in love or have relationships in their game?

Should it be apart of the game? Does WOTC need to publish a supplement for fantasy relationships? (written by DR Phil? ) How far should it go and how much does the PC play a part in what happens with that love interest. Should the love interest be apart of the story, sit at home in the background or be used as a plot device (the Joss Whedon's reason for having love interests in fiction).

Whether or not to have romance, love, sex, etc... in a game depends entirely on the players and GM involved. With the right group it can be fun and rewarding, adding immensely the sense of realism and 'Being There'. With the wrong group, it can be painful at best and destructive at worst. My personal experiences have been one positive, innumerable sophmoric, and one destructive. I generally prefer to avoid until I know all the players well at the very least.
 


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