need help on druid build

sig2020

First Post
Hi All,

I am looking for some advice on the best path to take for druids as far as feats/skills/ prestige classes go.

I'm interested in making a druid of the shapeshifting specialist variety. Any thoughts/ideas are most welcome.

thanks
 

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Pielorinho

Iron Fist of Pelor
Natural spell, of course, is a no-brainer. A single level of monk is really nice as well. make sure that someone in your party can either cast Mage Armor on you or use a wand of mage armor: for a long time, this will be a wonderful item to get.

Skillwise, I'm not sure there's much that's very useful to this build. I really like taking the perception skills as a druid, since your wisdom is already so high; prevent ambushes!

Daniel
 

EvilGM

Explorer
Go straight Druid - do not dip into other classes (even monk).

Feats: Spell Focus (Conjuration), Augment Summoning, Rashemi Elemental Summoning, Natural Spell, Exalted Wildshape, Draconic Wildshape, Spell Penetration, Greater Spell Penetration

Equipment to acquire: Monk's Belt, Dragonhide Wild Armor, Wildling Clasp, Animated Shield

check out Uberling's Druid's Handbook for a bunch of useful info.
 

szilard

First Post
Assuming that you can use spells from the Spell Compendium, go straight druid. SC gives druid some really nice spellcasting options.

The shapeshifting variant is significantly weaker than a wild-shaping Druid, in my opinion. Natural spell won't help you and you don't qualify for most good druid prestige classes (most of which are inferior to a wild-shaping druid anyway).

If you really want to concentrate on shapeshifting and combat and don't care about spellcasting, a level or two of Monk wouldn't hurt. Warshaper would be a reasonably strong choice down the line. If you go this route, your spellcasting will suffer. I'd also pick up the Spontaneous Rejuvenation variant, so that I (and my allies) could get fast healing while I was shapeshifted - give you something to do with your spell slots.


-Stuart
 

Legildur

First Post
Pielorinho said:
I really like taking the perception skills as a druid, since your wisdom is already so high; prevent ambushes!
Hehehehehe. My DM curses the spot skill of my 14th level elven druid with his Eyes of the Eagle. Spot skill modifier of +29 makes him hard to ambush.

I'm not up on the new druid following WotC's new polymorph rules etc, but I've typically only used the wildshaping for scouting and emergency combat (mainly to escape a grapple).

I've had great use from Augment Summoning (and Spell Focus (conjuration), which is useful when using cure spells to deal with undead) and Natural Spell.

I've also had good use from Sudden Maximise for flamestrikes, firestorms, and for when you really need the maximum number of summoned nature's allies.

Other recommended feats would be (Greater) Spell Penetration and Energy Substitution (most elemental druid spells are fire based).

As for gear, my character may as well have taken Vow of Poverty for all the useful gear he has. Probably Bracers of Armor +4 are the only thing that he feels he needs.
 

Monkey Boy

First Post
With the new druid alternate form rules things get complicated. It really is impracticle to strip off, shapechange, then re-arm.

Seriously consider using the new wild shape rules in PH2. It will save you time and effort. They are clear, easy to understand, simple to use and only a slight nerf.

I ran a Druid from level 1 to 17 using the PHB wildshape rules. Everytime I levelled I had to change the stats on my favourite wildshape forms. It was a lot of work, especially when you have a pet to level and look after. My Druid character sheet was 5 frikin pages.

Druids are fun powerhouses but wildshape fighting, as written, is a lot of work. I think the rules in PH2 are the answer.

If your main schtick is fighting while shape shifted look at PRC's warshaper, and natures defender <sp?> and Master of Many forms. That is as long as you don't mind giving up caster levels.
 

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