Interesting article today on, of all places, Magic's website..

(Not that their articles aren't always interesting, they just usually aren't relevant to RPG's). The article discusses the concept of 'busywork' and brings up the question - what parts of D&D do you consider the 'busywork'

I think the biggest one for me is character generation. Anything to speed up this without cutting too many corners in character variety is welcome - indeed this is one of the reasons I don't allow non-core races and classes in my games.