Mark Chance
Boingy! Boingy!
Hound of Hell
Here's my first Pathfinder-style monster. Enjoy.
[sblock=Hound of Hell; CR 3]
A hound of Hell stands 3-4 feet tall at the shoulder and weighs 90 pounds, although it's hard to tell since they're naturally invisible. Efficient hunters, a favorite pack tactic is to surround prey quietly. Then one or two hounds attack, driving prey toward the rest of the pack. If the prey doesn't run, the pack closes in. Hounds of Hell track fleeing creatures relentlessly.
XP 800
LE Medium outsider (evil, extraplanar, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
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Defense
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AC 13, touch 11, flat-footed 13 (+1 Dex, +2 natural)
hp 26 (4d10+4)
Fort +5, Ref +5, Will +1
Defensive Abilities invisibility
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Offense
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Speed 40 ft. (8 squares)
Melee 2 claws +5 (1d4+1), bite +5 (1d6+1 plus trip)
Special Attacks
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Statistics
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Abilities Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Language Infernal (cannot speak)
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Ecology
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Environment any (Hell)
Organization solitary, pair, or pack (3-12)
Treasure incidental
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Special Abilities
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Invisibility (Su) A hound of Hell remains invisible even when it attacks. This ability is constant. The hound cannot suppress this ability.
[/sblock]
Here's my first Pathfinder-style monster. Enjoy.
[sblock=Hound of Hell; CR 3]
A hound of Hell stands 3-4 feet tall at the shoulder and weighs 90 pounds, although it's hard to tell since they're naturally invisible. Efficient hunters, a favorite pack tactic is to surround prey quietly. Then one or two hounds attack, driving prey toward the rest of the pack. If the prey doesn't run, the pack closes in. Hounds of Hell track fleeing creatures relentlessly.
XP 800
LE Medium outsider (evil, extraplanar, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
-----
Defense
-----
AC 13, touch 11, flat-footed 13 (+1 Dex, +2 natural)
hp 26 (4d10+4)
Fort +5, Ref +5, Will +1
Defensive Abilities invisibility
-----
Offense
-----
Speed 40 ft. (8 squares)
Melee 2 claws +5 (1d4+1), bite +5 (1d6+1 plus trip)
Special Attacks
-----
Statistics
-----
Abilities Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Language Infernal (cannot speak)
-----
Ecology
-----
Environment any (Hell)
Organization solitary, pair, or pack (3-12)
Treasure incidental
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Special Abilities
-----
Invisibility (Su) A hound of Hell remains invisible even when it attacks. This ability is constant. The hound cannot suppress this ability.
[/sblock]