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Friday, 8th December, 2006, 05:51 PM #1
Lama (Lvl 13)
Rhun's Weekend Game - Dwellers of the Forbidden City
This is the Rogue's Gallery for Rhun's weekend game, currently slated to begin Saturday 12/16/2006. Please post your characters here.
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Friday, 8th December, 2006, 05:51 PM #2
Lama (Lvl 13)
For future use.
Friday, 8th December, 2006, 05:52 PM #3
Lama (Lvl 13)
Loot and Experience
This post is reserved for updating loot found and experience gained.
Encounter 1: 200
Encounter 2: 500
Encounter 3: 800
Encounter 4: 625
Total XPs earned: 2125
Last edited by Rhun; Sunday, 11th February, 2007 at 03:39 AM.
Friday, 8th December, 2006, 05:52 PM #4
Lama (Lvl 13)
Also reserved for future use.
Friday, 8th December, 2006, 06:18 PM #5
Ranger 3/Fighter 2
AC: 10 + 4 dex + 4 armor = 18
Climb: 6 (9)
Craft (Bowmaking): 5 (7)
Escape Artist: 3 (7)
Hide: 6 (11) (13 in forests)
Jump: 3 (6)
Knowledge (Geography): 6 (8)
Knowledge (Nature): 6 (8)
Knowledge (Religion): 2 (4)
Listen: 6 (7) (9 in forests)
Move Silently: 6 (11) (13 in forests)
Spot: 6 (7) (9 in forests)
Languages: Common, Elven, Dwarven, Draconic
Class Abilities: Track, Favored enemy (animal), Wild Empathy, Combat Style (ranged) Endurance, fighter bonus feats
Weapon focus (composite longbow)
Point blank shot
Armor: Mithril Shirt
Thunderwing (Shocking composite longbow +1 (+4 str bonus))
3 potions of cure moderate wounds
Flint and steel
Pole, ten foot,
3 days travel rations
100 ft of silk rope
Cold Weather Outfit
Thunderwing (Shocking Composite Longbow +1): +11: 1d8 + 4 + 1d6 electricity
With rapid shot: +9/+9 1d8 + 4 + 1d6 electricity
Range increment: 165 feet
Description: Seril stands at five feet, with long red hair and blue eyes. He’s quite well built for an Elf, with a muscular structure. He dressed in dark shades of green and blue, and usually has a Robin Hood style hat perched on his head. He wears Thunderwing, his magical bow, across his back, and a plain longsword at this side.
Background: Growing up in the High Forest region, Seril was a member of the D’Ancor family. This would mean little to those that were not aware of the family’s legacy as elite bowmen. For as long back as anyone could remember (and elves have long memories), there were D’Ancor’s serving as archers in royal guard or famous adventure parties. The first thing Seril held was a bow, and as soon as he was old enough, his family began having him practice his archery on a daily basis.
Much of his youth was spent as a hunter, a traditional job for an archer in training. He would roam the forests, bringing back wild game under the supervision of the rangers in his village, who eventually accepted him into their ranks once he had obtained enough skill in both archery, and in tracking and survival.
After many long decades of training and hunting, Seril has finally decided to strike out on his own, and make a name for himself. He’s honed his talents as far as hunting game and training can take them. From here on out, he has to put them to practical use to improve them, and he intends to do that.
Seril worships Solonor Thelandira. He tends to be fairly solemn, and talks of using the bow as if it were a religion.
Last edited by Falkus; Friday, 8th December, 2006 at 06:24 PM.
Saturday, 9th December, 2006, 10:55 AM #6
Myrmidon (Lvl 10)
Abel Tel'Winya Anar
Code:Name: Abel Tel'Winya Anar Class: Cleric 5 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Lathander (Renewal, Strength) Str: 14 +2 (6p.) Level: 5 XP: 13,168 Dex: 10 +0 (2p.) BAB: +3 HP: 37 (5d8+5) Con: 13 +1 (5p.) Grapple: +5 Dmg Red: XX/XXXX Int: 12 +1 (4p.) Speed: 20' Spell Res: XX Wis: 17 +3 (10p.) Init: +0 Spell Save: +X Cha: 14 +2 (6p.) ACP: -X Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 21 10 +10 +3 +0 +0 +1 +1 25 Touch: 10 Flatfooted: 21 Base Mod Misc Total Fort: 4 +1 +5 Ref: 1 +0 +1 Will: 4 +3 +1 +7 Weapon Attack Damage Critical +1 Heavy Mace +6 1d8+3 20x2 Shortspear +5 1d6+2 20x2 Languages: Common, Chondathan, Elven Abilities: Turn undead 9/day (+2 bonus on turn checks) Renewal domain: If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + your Charisma modifier. This supernatural ability functions once per day. If an attack brings you to -10 hit points or less, you die before this power takes effect. Strength domain: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts one round, and it is usable once per day. Feats: Augment Healing:Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.CD p.79 Discipline (free regional feat): You gain a +1 bonus on Will saves and a +2 bonus on Concentration checks.FRCS p.34 Divine Vigor: As a standard action, spend one of your turn attempts or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.CW p.108 Extra Turning: Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal. If you have the ability to turn or rebuke more than one kind of creature each of your turning or rebuking abilities gains four additional uses per day. PHB p.94 Skill Points: 42 Max Ranks: 8/5 Skills Ranks Mod Misc Total Concentration 8 +1 +1 +9 Heal 8 +3 +2 +13 (+2 healers kit) Knowledge Arcana 8 +1 +9 Knowledge Religion 8 +1 +9 Spot (cc) 5 +3 +8 Equipment: Cost Weight +1 Heavy steel sheild 1170gp 15lb +1 Breast plate 1350gp 30lb (not worn) +1 Heavy mace 2132gp 8lb Shortspear 1gp 3lb Amulet of Natural Armor +1 1000gp 0lb Ring of Protection +1 1000gp 0lb Wand of Cure Light Wounds 750gp 0lb (used 11/50 charges) Handy Haversack 2000gp 5lb Silver Holy Symbol* 25gp 1lb Healer's kit* 25gp - (+2 to Heal checks) Bedroll* 1sp - Everburning Torch* 110gp - Flask of holy water (2)* 100gp - Waterskin* 1gp - Rope, silk* 10gp - Flint & steel* 1gp - +2 Full plate (worn) * Item stored in haversack Total Weight:62lb Money: 174gp 8sp 10cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 175 875 Age: 28 Height: 5'09" Weight: 190lb Eyes: Brown Hair: Brown Skin: LightAppearance
Saturday, 9th December, 2006, 07:00 PM #7
Spellbinder (Lvl 16)
Last edited by Shayuri; Tuesday, 12th December, 2006 at 07:05 AM.
Saturday, 9th December, 2006, 11:25 PM #8
Superhero (Lvl 15)
Sandor the Bare, Sandor the Bloody
Last edited by Kobold Stew; Monday, 12th March, 2007 at 05:19 AM. Reason: ongoing changes
Sunday, 10th December, 2006, 07:45 AM #9
Code:Male Lesser Fire Genasi Wizard 5 (Fire Domain) Chaotic Neutral Strength 8 (-1) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 22 (+6) [+2 Racial +1 Levels +2 Enhancement] Wisdom 8 (-1) Charisma 6 (-2) [-2 Racial] Size: Medium Height: 5' 10" Weight: 160 lb Skin:Charcoal Grey Eyes: Red Hair: Fiery with mustache and goatee XP: 12,107 Total Hit Points: 31 Speed: 30 feet Armor Class: 13 = 10 +3 [dexterity] Touch AC: 13 Flat-footed: 10 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +7 = 1 [base] +3 [constitution] +2 [rat] +1 [resistance] Reflex save: +5 = 1 [base] +3 [dexterity] +1 [resistance] Will save: +1 = 4 [base] -1 [wisdom] -3 [weak will] +1 [resistance] Attack (handheld): +1 = 2 [base] -1 [strength] Attack (unarmed): +1 = 2 [base] -1 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +1 = 2 [base] -1 [strength] Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] Languages: Common Draconic Elven Alzhedo Ignan Tashalan Feats: 1st Inattentive [flaw], Weak Will [flaw], Spellcasting Prodigy , Bloodline of Fire, Improved Initiative 3rd Craft Wondrous Item 5th Craft Wand (bonus) Trait: Spellgifted - Evocation Skills: Concentration 11 [+8 Ranks +3 Con] Knowledge (arcana) 13 [8 ranks +5 Int] Knowledge (architecture) 6 [1 rank +5 Int] Knowledge (dungeoneering) 12 [7 ranks +5 Int] Knowledge (history) 6 [1 rank +5 Int] Knowledge (local) 6 [1 rank +5 Int] Knowledge (nature) 11 [+8 Ranks +3 Con] Knowledge (religion) 6 [1 rank +5 Int] Knowledge (planes) 12 [7 ranks +5 Int] Knowledge (psionics) 6 [1 rank +5 Int] Listen -5 [0 ranks -1 Wis -4 Inattentive] Spellcraft 15 [8 ranks +5 Int +2 Synergy] Spot -5 [0 ranks -1 Wis -4 Inattentive] Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Nature >=5 ranks gives +2 on survival checks above ground. Know Planes >=5 ranks gives +2 on survival checks on other planes. If the familiar is within reach, +2 on spot and listen ("alertness"). Lesser Fire Genasi: +2 intelligence, -2 charisma (already included) Control Flame once per day +1 on saves vs. fire magics, +1 per five levels Darkvision (see 60 feet in pitch-dark) Humanoid, Planetouched subtype (subject to effects that either humanoids or outsiders) Level adjustment +0 Wizard: Familiar / Alertness, etc. Bonus Feats (already included) High intelligence gains bonus spells daily Casting DC: 17+Spell Level Zero-level Wizard spells: 4 per day + Flare Fatigue, Flare, Detect Magic X2 [1 used] First-level Wizard spells: 5 (3+2) per day + Burning Hands Burning Hands X3 [1 used], Grease, Mage Armor X2 [1 used] Second-level Wizard spells: 4 (2+2) per day + Scorching Ray Alter Self [used], False Life [used], Scorching Ray X3 [2 used] Third-level Wizard spells: 3 (1+2) per day + Fireball Dispel Magic, Fireball X3 Spellbook 1st Burning Hands, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Kauper's Skittish Nerves, Mage Armor, Magic Missle, Shield, Silent Image, Swift Expeditious Retreat 2nd Alter Self, False Life, Glitterdust, Rope Trick, Scorching Ray 3rd Blindsight, Dispel Magic, Fireball Magic Items: Slippers of Spiderclimbing (crafted) 2,400 Vest of Resistance +1 (crafted) 500 Hat of Disguise (crafted) 900 [not worn] Headband of Intellect +2 4,000 Wand of Comprehend Languages (crafted) 375 Wand of Enlarge Person (crafted) 375 [45 charges] Wand of Charm Person (crafted) 375 [49 charges] Wand of Silent Image (crafted) 375 [47 charges] Wand of Shield (crafted) 375 [48 charges] Wand of Kauper's Skittish Nerves (crafted) 375 [48 charges] 350gp in extra learned spells 600 gp remaining - mundane item cost Mundane Equipment: 8 lb Heavy Crossbow 2 lb Crossbow bolts (quiver of 10) x2 2 lb Dagger x2 Flint and steel 3 lb Oil flasks x3 2 lb Spell component pouch 6 lb Spellbook x2 _____ 23 lb Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 14; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;Background
Last edited by Voidrazor; Saturday, 31st March, 2007 at 10:45 PM. Reason: Marked used spells and charges
Tuesday, 12th December, 2006, 02:47 AM #10
Novice (Lvl 1)
Medium Human Male Psion 1/ Duskblade 4
AL Lawful Neutral
Init +2; Senses Listen +1, Spot +1
Languages: Common, Chondathan, Draconic, Dwarven
AC 21, touch 11, flat-footed 20; (+1 dex, +10 Armor, +1 deflection, -1 flaw)
hp 38 (5 HD)
Fort +7, Ref +4, Will +8
Speed 20 ft
Melee +1 Longsword +8 (1d8+5 dmg, 19-20/x2)
Base Atk +4 Grp +7
Atk Options Power Attack, Arcane Channeling
Abilities Str 16, Dex 14, Con 14, Int 14, Wis 13, Cha 10
Feats Regional: Education, Flaw: Power Attack (Vulnerable), Dodge, Mobility, (b)Up The Walls, (b)Combat Casting, Battlecaster
SQ Spells, Powers, Arcane Channeling, Armored Mage (medium), Arcane Attunement
Skills Climb +5, Concentration +10, Decipher Script +8, Jump +5, Knowledge History +11, (CC)Forgery +7
Spells Known 0 lvl: acid splash, disrupt undead, ray of frost, touch of fatigue
1st lvl: resist energy, blade of blood, shocking grasp, jump
Spells Per Day0 lvl: 6, 1st lvl: 6
Powers KnownForce Screen, Skate, Synesthete
Power Points Per Day3
Arcane Attunement(Sp)May cast dancing lights, detect magic, flare, ghost sound, read magic a combined total of 5/day
Possessions +2 Fullplate, +1 Longsword, +1 Ring of Protection, +1 Cloak of Resistance, tenday of rations, 3 torches, flint/steel, bedroll, backpack, heavy cloak, 3 books of Toril history, blank spellbook, blank parchment, inkwell and pens, 10gp.
climb 8 ranks + 3 str - 6 acp = +5
concentration 8 ranks + 2 con = +10
decipher script 6 ranks + 2 int = +8
knowledge (history) 8 ranks + 2 int +1 feat= +10
jump 8 + 3 str - 6 acp = +5
CC(forgery) 5 ranks + 2 int = +7
In brightest day, in blackest night, no evil shall escape my sight.
Let those who worship evils might, beware my power, Green Lanterns Light!