CruelSummerLord
First Post
I remember a while ago on the old Web RPG forums about a guy who initially ran the Slave Lords supermodule, having all four modules in a single booklet. This guy read through the text, which apparently had the players getting captured in deus ex machina manner, and then the text explicitly said that the Slave Lords and their minions would deliberately go out of their way to destroy keepsakes, heirlooms, and other things especially dear to the PCs, without their even getting a chance to save the things they cherished. The guy immediately called foul, and overrode the module and did things his own way.
As a result, my question is this: Has there ever been a time where a module goes too far in the difficulty, unfairness, deus ex machina, or utter cheapness that you as DM overrule it and adjust things for the PCs' benefit? What was it that ticked you off? And what did you do to fix it?
Another example I've personally seen is a sequence in the third Dragonlance module, the one where the players are leading the refugees through the plains south of Pax Tharkas, before entering Skullcap to find a way to the Dwarfgate and Thorbardin:
At one point, the players can reach a valley over which a large bridge used by the Dwarfkings in days of old used to hang. Fizban the Fabulous casts a spell to create a bridge across the gap...and then it collapses, causing a massive avalanche and landslide that can seriously hurt the PCs, and kill a number of refugees and their supplies. If Fizban isn't with the party, the DM is instructed to have him show up right before they get to the valley.
My first reaction on reading this was one of shock. If Fizban is supposed to be the god of good, what possible reason would he have for seriously harming his chosen champions and killing innocent people?!? How are the PCs supposed to trust him after this? If I were one of those players, my first instinct would be to tear the old crank limb from limb for that crazy stunt, and there'd be no way I'd ever trust him again. Moreover, there's no way for the players to stop him.
At this point, I as DM would cry foul and overrule the module. There'd just be a valley, with no way to cross, and Fizban wouldn't do anything so stupid. The players would have to find another way south. Fizban, in both the modules and novels, seems to be a walking deus ex machina anyway, so I wouldn't use him that much anyway.
Another, more general example would be monsters who have the ability to steal memorized spells right out of their foes' minds, as this one lich can do in the 3E FR sourcebook. Again, I would cry foul; there's no way I'd let a player research that kind of spell, so what makes this guy think he can do it? There's no way a magic-user, PC or NPC, can have memorized spells stolen out of their minds and used against them-I don't consider that using clever tactics, I just consider that a cheap cop-out unfair to the PCs. Again, I'd erase that ability.
Any other examples?
As a result, my question is this: Has there ever been a time where a module goes too far in the difficulty, unfairness, deus ex machina, or utter cheapness that you as DM overrule it and adjust things for the PCs' benefit? What was it that ticked you off? And what did you do to fix it?
Another example I've personally seen is a sequence in the third Dragonlance module, the one where the players are leading the refugees through the plains south of Pax Tharkas, before entering Skullcap to find a way to the Dwarfgate and Thorbardin:
At one point, the players can reach a valley over which a large bridge used by the Dwarfkings in days of old used to hang. Fizban the Fabulous casts a spell to create a bridge across the gap...and then it collapses, causing a massive avalanche and landslide that can seriously hurt the PCs, and kill a number of refugees and their supplies. If Fizban isn't with the party, the DM is instructed to have him show up right before they get to the valley.
My first reaction on reading this was one of shock. If Fizban is supposed to be the god of good, what possible reason would he have for seriously harming his chosen champions and killing innocent people?!? How are the PCs supposed to trust him after this? If I were one of those players, my first instinct would be to tear the old crank limb from limb for that crazy stunt, and there'd be no way I'd ever trust him again. Moreover, there's no way for the players to stop him.
At this point, I as DM would cry foul and overrule the module. There'd just be a valley, with no way to cross, and Fizban wouldn't do anything so stupid. The players would have to find another way south. Fizban, in both the modules and novels, seems to be a walking deus ex machina anyway, so I wouldn't use him that much anyway.
Another, more general example would be monsters who have the ability to steal memorized spells right out of their foes' minds, as this one lich can do in the 3E FR sourcebook. Again, I would cry foul; there's no way I'd let a player research that kind of spell, so what makes this guy think he can do it? There's no way a magic-user, PC or NPC, can have memorized spells stolen out of their minds and used against them-I don't consider that using clever tactics, I just consider that a cheap cop-out unfair to the PCs. Again, I'd erase that ability.
Any other examples?