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Wednesday, 13th June, 2007, 09:53 PM #1
Novice (Lvl 1)
Dragonlance - Adventures in the Age of Despair
Reserved for me.I don't suffer from insanity, I enjoy every moment of it.
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Wednesday, 13th June, 2007, 09:54 PM #2
Novice (Lvl 1)
Special Magical Items
Last edited by Lord_Raven88; Wednesday, 20th June, 2007 at 10:11 PM.
I don't suffer from insanity, I enjoy every moment of it.
Wednesday, 13th June, 2007, 10:01 PM #3
Enchanter (Lvl 12)
Appearance: XXXXCode:Name: Eton Grizt Class: Warlock Race: Human Region of Origin: Palanthas Size: Medium Gender: Male Alignment: Chaotic Good Deity: None Str: 12 +1 ( 4p.) Level: 3 XP: 3000 Dex: 14 +2 ( 6p.) BAB: +2 WP: 14 Con: 14 +2 ( 6p.) Grapple: +3 VP: 20 (3d6+6) Int: 14 +2 ( 6p.) Speed: 30' Dmg Red: 1/Cold Iron Wis: 8 -1 ( 0p.) Init: +2 Spell Res: N/A Cha: 16 +3 (10p.) ACP: -2 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 1 +2 +3 Ref: 1 +2 +3 Will: 3 -1 +2 Weapon Attack Damage Critical Eldritch Blast +4 2d6 20x2 Dagger +3 1d4+1 19-20x2 Crossbow, Light +4 1d8 19-20x2 Languages: Common, Solamnic, Ergothian Abilities: Invocation (Least) Damage Reduction: 1/Cold Iron Detect Magic Invocation(LE/DC) Eldritch Blast [2d6] (1st/14) Beguiling Influence (2nd/15) Entropic Warding (2nd/15) Feats: HuB: Skill Focus (Use Magic Device) 1st: Point Blank Shot 3rd: Precise Shot Skill Points: Max Ranks: 6/3 Skills Ranks Mod Misc Total Bluff 6 +3 + 9(+15)* Concentration 4 +2 + 6 Diplomacy 0 +3 +4 + 7(+13)* Disguise 4 +3 + 7 Intimidation 4 +3 +6 + 7(+13)* Sense Motive 6 -1 + 5 Use Magic Device 6 +3 +3 +12 *If Beguiling Influence is up. Equipment: Cost Weight Traveler's Outfit 5.0 Golden Pendant - Chain Shirt 25.0 Dagger 1.0 Crossbow, light 4.0 Bolt x20 2.0 Backpack 2.0 Blanket 3.0 Pouch 0.5 Flint and Steel - Total Weight:42.5lb Money: 2steel 3silver 12copper Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 25 Height: 5'7" Weight: 147lb Eyes: Blue Hair: Black Skin: Tan
The Cataclysm have left ruins, poverty and suspicion everywhere. The gods have turned on us. All that have been standing in the light is now in the shadow. Knight of Solamnia are hunted like bandits. Priest are seen as charlatan since no true cleric have been seen since the Cataclysm. Anyway, they have done nothing to prevent it either. Ansalon is trying to rebuild, but great glory of Istar is at the bottom of the blood sea. but all these problem go over my head, I don't care much, I have enough of my own.
A wizard is hunting me. I'm an heretic worst than the seeker, worst than the knights to him. I wield magic and I'm not a member of the tower. To them, there is only one way to wield magic, it is by being a member of there order. And in this dark age, there is just no one to oppose them. So my fate it is to flee them. If there was less trouble, I could just stop to use my powers, but I've stop to count the number of time I would haev died if I didn't had them.
My powers... I wield magic, but I don't know where it come from. It is not from a book, I can barely read. I'm not even sure I draw it from the two moons... or is it three? The third moon is said to be seen only by the black robe wizard. My powers, they always have been with me, as far as I remember, but even there, I don't remember much of my childhood. It seems my memory are fading away. It must be the age. I was an orphan as long as I can remember. I have been wandering the streets of Palanthas. I was mainly begging. but one day, I use my power in a deseperate attempt to get rid of a few thugs who wanted the few steel I had. Just in front of a magical shop. That was clumsy, but that was survival. The wizard who was coming in saw me. I heard he was seeking me in the following days. I had my contacts, and it was clear he didn't wanted me good, so I decided to left Palanthas. It's been now five years I am wandering Ansalon. I've heard twice during that time the wizard was still seeking me. Moving around is my bets defence for now.
But during travels, you make some strange meeting. My travel companions are rare, but two of them have stick with me... or it me who stick with them. Wathever. At least, they won't bring me to the order of high sorcery, and if they are suspicious about my power, they havn't told it yet.
Last edited by Velmont; Thursday, 14th June, 2007 at 03:55 PM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Wednesday, 13th June, 2007, 10:54 PM #4
Novice (Lvl 1)
Appearance: XXXXCode:Name: Eric... had a surname, long ago Class: Fighter 3 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: None Str: 16 +3 Level: 3 XP: 3000 Dex: 14 +2 BAB: +3 WP: 14 Con: 14 +2 Grapple: +6 VP: 22 (3d10+6) Int: 13 +1 Speed: 30' Dmg Red: N/A Wis: 10 +0 Init: +6 Spell Res: N/A Cha: 10 +0 ACP: -1 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +2 +X +X +X 17 Touch: 12 Flatfooted: 16 Base Mod Misc Total Fort: 3 +2 +5 Ref: 1 +2 +3 Will: 1 +0 +1 Weapon Attack Damage Critical [+1] Longsword +7 1d8 +4 19-20/x2 Dagger +6 1d4 +3 19-20/x2 Dagger (thrown) +5 1d4 +3 19-20/x2 XXXX +X XdXX+X XX-XXxX Languages: XXXX Abilities: Feats: HuB: Improved Initiative 1st: Combat Expertise 1st: Improved Disarm 2nd: ??? 3rd: ??? Skill Points: Max Ranks: 6 Skills Ranks Mod Misc Total Bluff 6 +0 +0 + 6 Hide 6 +2 +0 + 8 Move Silently 6 +2 +0 + 8 Survival 6 +0 +0 + 6 Equipment: Mwk Longsword Light Wooden Shield Chain Shirt Dagger (x4) - Backpack Bedroll Flint & Steel Hempen Rope (50 ft) Grappling Hook Paper Quill & ink Torch Shovel Total Weight:XXlb Money: XXgp XXsp XXcp Lgt Med Hvy Lift Push Max Weight: XXX XXX XXX XXX XXX Age: 35 Height: 5'9" Weight: 160lb Eyes: Green Hair: Black/Grey
Raised in a solamnic family, a young man about to become a squire, but five years after the Cataclysm, the consequences of the great calamity stepped between him and knighthood, also changing his view of the world, including a love/hate of Solamnic Knights and Solamnia.
Father murdered by peasant uprising... mother whereabouts unknown.
Scion of a Solamnic family, think someone who was convinced that what the knights strived for could be reached through other means than the Oath And The Measure... but still holds a place within his heart for Est Solarus Oth Mithas.
My character didn't even get to complete his training, and continued on as mercenary (totally disillusioned with Solamnic ideals).
A mature man already thinking in possible retirement, but something awoke him (or led him into a dream), a show of mercy in a battle. For fifteen years all he had seen was brutal slaugther. After his band crushed the opposition, he abandoned the battlefield leaving it to the scavengers.
Now, five years past, he has rediscovered some worth in the objectives of the original Solamnic ideals, if not in their means to achieve these. He has become an "errant knight in hiding" and was able to survive the last half deacade while acting against those who wield a scourge against people, be it the scourge of war or that of faith.
Last edited by Land Outcast; Thursday, 26th July, 2007 at 10:42 PM.
Originally Posted by TrainzIdeas for developing..Level 10, essence of D&D as of November 17 2006
The Sky... The Sky... The Sky is on FIRE!!!
A 12-part Campaign Saga from EN Publishing
Thursday, 14th June, 2007, 03:54 PM #5
Lama (Lvl 13)
Code:Name: Jerol Marsek Class: Mystic 3 Race: Human Region of Origin: Southern Ergoth Size: Medium Gender: Male Alignment: Chaotic Neutral Str: 13 +1 (05p.) Level: 3 XP: 3000 Dex: 14 +2 (06p.) BAB: +2 WP: 12 Con: 12 +1 (04p.) Grapple: +3 VP: 21 Int: 14 +2 (06p.) Speed: 30' Stat Increases: Wis: 15 +2 (08p.) Init: +2 Spell Save: --? Cha: 11 +1 (03p.) ACP: -0 Spell Fail: 10% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +2 +0 +0 +0 14 Touch: 12 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +3 +1 -- Ref: +3 +1 +2 -- Will: +5 +3 +2 -- Notes: Weapon Attack Damage Critical Range Spear +3 1d8+1 20/x3 20 ft Dagger +3 1d4+1 19-20/x2 10 ft Notes: Languages: Common, Ergothian, Qualinesti Abilities: Spellcasting, Rebuke Plants Feats: Endurance, Silent Spell, Still Spell Spells prepared (Save DC 12 + spell level): 0 - 6; 1st - 6 Domains: Plant Spellbook/Spells Known: 0 - Create Water, Detect Magic, Light, Guidance, Mending; 1st - Cure Light Wounds, Endure Elements, Obscuring Mist + Entangle; Spell-Like/Psi-like Abilities: --- Skill Points: 30 Max Ranks: 6/3 Skills Total Ranks Mod Misc Bluff +3 3 +0 -- Concentration +6 5 +1 -- Heal +3 1 +2 -- Hide +5 3 +2 -- K (Nature) +6 4 +2 -- K (Religion) +4 2 +2 -- Listen +4 2 +2 -- Move Silently +5 3 +2 -- Sense Motive +3 1 +2 -- Spot +4 2 +2 -- Survival +6 4 +2 -- Notes: Equipment: Cost Weight Weathered Cloak ---- ---- Leather Armour 10gp 15lb Spear 2gp 6lb Dagger 2gp 1lb Backpack 2gp 2lb Bedroll 1sp 5lb 2 Pieces of Chalk 2cp --lb Flint + Steel 1gp --lb Hooded Lantern 7gp 2lb 3 Pints of Oil 3gp 3lb 3 Days Rations 35sp 3lb Waterskin 1gp 4lb Whetstone 2cp 1lb Travellers Outfit 1gp 5lb Total Weight: 47lb Money: 2gp 17sp 43cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 Age: 27 Height: 5'9" Weight: 171 lbs. Eyes: Brown Hair: Dark Brown Skin: Light Brown
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.