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Thread: Gaming W/Jemal: Mutant High
Thursday, 9th August, 2007, 06:58 PM #21
Hmm, possible concepts...
Switch -- Shape changer with an identity crisis.Spoiler:
Wi-Fi – Telepathic ProdigySpoiler:
Natalie Westlake -- well adjusted mutant cheerleader/photographer.
Last edited by Lobo Lurker; Saturday, 11th August, 2007 at 07:42 PM.
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Thursday, 9th August, 2007, 07:04 PM #22
Novice (Lvl 1)
I'm definitely be interested in this campaign... I can't think of an original right now, but I'm thinking of going for Molly from Runaways (she's a mutant, right?)
Thursday, 9th August, 2007, 07:47 PM #23
Guide (Lvl 11)
I might like to try my hand at this game. I really like that Jemal is limiting the pp spent by category. Too much abuse in M&M if the GM isn't careful.
Spider-Man's Illegitimate Kid
A teenage girl who has recently discovered that her father was Peter Parker, the Amazing Spider-Man. At the beginning of adolescence, she began to seep a sticky substance from her pores, but not so much that she couldn't conceal it from her family and friends. As she matured, the girl learned that she could emit the substance at a distance, and even scale sheer surfaces. The girl hasn't inherited all of her father's powers (she isn't super-strong for example), but has an advanced "spider-sense" that includes remote viewing and true precog and postcog, as well as other rudimentary mental abilities.
Obviously, more to come later when I have a chance to look at my book(s).
Last edited by Insight; Thursday, 9th August, 2007 at 07:51 PM.
I have returned after a 4-year absence.
Thursday, 9th August, 2007, 08:17 PM #24
Ahh man, I'm having a really tough time defining powers for Wi-Fi, my concept of choice.
I see him as a Mind Reader but on a really huge scale, he's learning to filter and manipulate all that incoming data. He can also communicate (mentally) and his mind has adapted to manage all those sensory inputs (mental quickness). I was also hopeing to shoehorn in a bit of ESP (via all those minds being read). Finally, if there's enough points left over, I was thinking a bit of a Stun power via Wi-fi foisting his powers on an unsuspecting mind and leaving them reeling from the sensory overload.
I was thinking that a lot of these didn't make sense as Alternate Powers and I'm not real clear on how Dynamic Alternate Powers work, or even if either of these work at all given that all the powers depend on the Mind Reading parent power being active (I'll take it continuous/permanent).
Ideas on how I can link all these together without breaking the established pp limits?
Thursday, 9th August, 2007, 08:38 PM #25
Spellbinder (Lvl 16)
To simulate all that information, perhaps some feats? Eidetic Memory (not HIS memory, but if he needs to remember something, someone...somewhere...probably knows it and he can dig it up) and Beginner's Luck (likewise, he can, in a pinch, gain 'temporary expertise' in any skill just by digging it out of the collective knowledge of mankind). You could also take things like Connected and Well Informed...feats that let him gather information quickly and know things he has no business knowing.
Maybe some kind of Mind Shield or even Immunity to Mental Attacks? His mind is 'distributed' and can't easily be attacked?
ESP with the Medium (must be a person present) perhaps, to show him tapping into other people's senses. Mind Reading is obvious, but remember it has Perception range. Combine that with ESP, and you have the potential to scan any mind, anywhere for anything. Note that Mind Reading has an Extra that lets you tap into senses as well. Check out Telepathy for a power that combines Communication and Mind Reading in a nice, easy package. Perhaps some kind of mental super sense that lets you detect sentient minds?
Consider a complication that he sometimes picks up personality traits or mental quirks from people that he draws from...as if he momentarily became one with them, and pieces of them 'stuck' to him?
Thursday, 9th August, 2007, 08:41 PM #26
Spellbinder (Lvl 16)
Here's Calypso...she's no great shakes normally, but you don't want to get her mad when she's anywhere near a supply of water.
Note that some of her feats have unusual explanations. All out attack and defensive attack for example are not the result of special training here, but rather a question about how she uses her water. If she uses it to block and to defend, it interferes with her attacks as well. If she wants to use it to attack, there's less left to defend with. Evasion is similarly not so much because she's lightnin' fast...it's a question of if she succeeds in shielding herself against the blast with a protective screen of water. Technically that makes those feats water-dependent too, but for 1 point each I'm not quibbling.
Last edited by Shayuri; Thursday, 9th August, 2007 at 08:45 PM.
Thursday, 9th August, 2007, 09:12 PM #27
Novice (Lvl 1)
Okay, here are a couple concepts I've come up with -- no names yet:
* A shut-in antisocial Japanese otaku, who just wants to be left alone but winds up being shipped halfway around the world when it turns out that he has mutant power. His ability is to animate things, infusing them with his own will and creating "friends" for himself.
* A demonic-looking creature with natural weapons and superior strength and speed. He was once the archetypal all-American golden boy, but after his powers began to manifest he was rejected as a freak.
* As mentioned above, Molly from Runaways, known sometimes as Bruiser or Princess Powerful. For those not familiar with the series, she's basically an obnoxious but kinda cute little girl who can become super-strong and tough. Since we can play with continuity in this game, if I do play her it'll be an AU version where she never learned that her parents were supervillains.
Thursday, 9th August, 2007, 09:36 PM #28
Grandmaster of Flowers (Lvl 18)
I'm interested in joining.
LLarona: A 16 year old Latino girl. Her mutant powers, to her horror, began to develop during and after her Quinceañera, her 15th birthday celebration. Her body became insubstantial (which allows her to fly) and worst of all, she discovered that her touch has the ability to affect the life force of others. She discovered her mutant abilities during during her "first dance" when her father passed out and fell through her arms. Fortunately for "Llarona" no one noticed that her body had became vaporous as she rushed to her father's side.
Last edited by Relique du Madde; Thursday, 9th August, 2007 at 09:42 PM.
Thursday, 9th August, 2007, 09:43 PM #29
Acolyte (Lvl 2)
Real Name: Peter of the Fall People
Occupation: (current) Adventurer, student
Legal Status: Savage Land citizen, now living in the United States under a special arrangement made for him by Lord Kevin Plunder, with no criminal record; now naturalized American citizen
Place of Birth: Pangea, Antartica
Marital Status: Single
Known Relatives: Piotr (Peter) Nikolaievitch Rasputin (aka Colossus, father), Nereel (mother), Nikolai Rasputin (grandfather, deceased), Alexandra Rasputina (grandmother, deceased), Illyana Nikolovna Rasputina (anglicized to Rasputin, aka Magik, aunt, deceased), Mikhail Rasputin (uncle, deceased)
Base of Operations: (current) Professor Charles Xavier's Institute for Higher Learning, Salem Center, Westchester County
Group Affiliation: Mutant High
First Appearance: UNCANNY X-MEN ANNUAL #12
History: During his early days with the X-Men, while in the Savage Land, Piotr (aka Colossus) had an encounter with two native women, Nereel and Shakani, who wished to make love with him after Colossus saved them from a thunder lizard. Nereel wished to bring new blood into their tribe. Piotr made love for the first time. (Uncanny X-Men #115)
The fruits of their union was a son, Peter, born long after Piotr, the elder, left the Savage Land. Colossus is unaware that Peter is his son, despite having met him. (Uncanny X-Men Annual #12)
Peter grew up with his tribe The Fall People in the Savage Land, during this time he was taken under the wing of Ka-Zar (aka Lord Kevin Plunder) learning traditional hunting and survival skills needed in Pangea.
Recently it was discovered Peter, now in his early teens, could take on the attributes of various prehistoric creatures. Creatures he was all to familiar with in the Savage Land.
At the behest of Ka-Zar and his mother Nereel, Peter has been thrown into Modern Society to attend school and cope with his newfound abilities. He bears a gift from his mentor; a hunting knife composed of "Anti-Metal" (Antartic Vibranium).
Height: (normal) 6 ft. 6 in. (shifting) Varies
Weight: (normal) 250 lbs. (shifting) Varies
Eyes: Blue, (shifting) Varies
Strength Level: In his normal human form Peter possesses the normal human strength of a boy of his age, height, and build who engages in intensive regular exercise. While shifting he possesses superhuman strength that varies in intensity.
Special Skills: Skilled Hunter and Tracker, passing familiarity with Atlantean technology.
Known Superhuman Powers: Primal is a mutant metamorph who can, through mental concentration, transform himself into a prehistoric creature, while retaining most of his human intelligence, or into a transitional form which combines both human and animalistic aspects.
Okay, the the whole Colossus having a son from the Savage Land and not knowing it is actually true and in current Marvel continuity. Doing anything with that fact is all me.
I wanted to do an original character that had strong ties to the X-Men Universe. I think this is a perfect combo.
Last edited by hero4hire; Friday, 10th August, 2007 at 04:04 AM.
Thursday, 9th August, 2007, 09:50 PM #30
Spellbinder (Lvl 16)
And here's Facade! I'm not quite as sure about this build...the non-shapeshifting powers (particularly the huge regen) were spencier than I anticipated, so her shifting pool isn't very big. Then again, it probably doesn't have to be. Facade is not a combat character generally speaking. She has good combat stats as far as attack and defense and durability go, but not much in the way of offense. On the other hand, she's a nightmare for infiltration purposes.
The protection doesn't represent armor or impossible to break skin. Rather, it represents the amount of damage her body can -instantly- regenerate, as well as a body that has no vital points that can't be made redundant at a moment's notice and thus a great deal of resistance to blows that would normally be devastating (head hits, chest/heart hits, etc). See also her immunity to crits.
After looking at both, I'm leaning towards Calypso. Her character seems more defined to me (not surprising, since a major ingredient of Facade is exactly how UNdefined she is) and probably more fun to play in traditional X-Men situations. But if Calypso buys it (since she is fairly fragile) then I can bring Facade in, knowing that it's very unlikely she'll meet the same fate.