But how well does they system mesh with high end combatants joining the fray? A lot of higher end foes really blow hordes of schlubs out of the water, notably those with high end DR, does it accuratly model the devastation of that occurence?Pinotage said:I'll second Grim Tales: Mass Combat. It's simple and easy. The last thing you want it to get bogged down in the detail. It worked well some time ago when I ran a city defense with 400 defenders and the PCs against 1500 orcs who had to scale the walls to get into the city.
Pinotage
The three conflicts led us to develop three levels of combat. To mirror the first combat, we made some changes to the basic combat system to allow the possibility of low-level characters defeating powerful ones (if they can get the jump on their foes). For the second, we developed a rules-light mass combat system allowing you to form platoons and companies and move them about the battlefield much like you would characters in a normal combat. Finally, we developed a simplified system for easy resolution of larger battles between armies. In short, The Black Company Campaign Setting features three scales of combat to give you the tools to manage battle at any level. This week, we'll take a look at how the game changes at the Character Scale.
frankthedm said:But how well does they system mesh with high end combatants joining the fray? A lot of higher end foes really blow hordes of schlubs out of the water, notably those with high end DR, does it accuratly model the devastation of that occurence?