@MiilouSuede: On item creation, it really depends what you you want for your campaign. To tightly control magic, for example, the easiest thing to do is just look at CLs: anything higher than CL6th is not allowed in an E6 campaign. That can be considered draconian by some, though
Here's a list that someone(s) (I don't remember who) put together of SRD items possible to create in a standard E6 game. Actually, it probably came from this thread, but I'll post the info again:[sblock]
CAVEAT EMPTOR: I don't vouch for anything on this list. It's compiled from a couple other lists posted online (in this very thread, perhaps?)-- so I make no guarantees!
Minor Wondrous Items:
Elixir of love 150 gp
Unguent of timelessness 150 gp
Dust of tracelessness 250 gp
Elixir of hiding 250 gp
Elixir of sneaking 250 gp
Elixir of swimming 250 gp
Silversheen 250 gp
Elixir of truth 500 gp
Bag of tricks, gray 900 gp
Hand of the mage 900 gp
Bracers of armor +1 1,000 gp
Cloak of resistance +1 1,000 gp
Pearl of power, 1st-level spell 1,000 gp
Phylactery of faithfulness 1,000 gp
Salve of slipperiness 1,000 gp
Elixir of fire breath 1,100 gp
Pipes of the sewers 1,150 gp
Dust of illusion 1,200 gp
Brooch of shielding 1,500 gp
Necklace of fireballs type I 1,650 gp
Dust of appearance 1,800 gp
Hat of disguise 1,800 gp
Pipes of sounding 1,800 gp
Amulet of natural armor +1 2,000 gp
Horn of fog 2,000 gp
Robe of bones 2,400 gp
Sovereign glue 2,400 gp
Boots of elvenkind 2,500 gp
Boots of the winterlands 2,500 gp
Candle of truth 2,500 gp
Cloak of elvenkind 2,500 gp
Scarab, golembane 2,500 gp
Necklace of fireballs type II 2,700 gp
Stone of alarm 2,700 gp
Bag of tricks, rust 3,000 gp
Chime of opening 3,000 gp
Horseshoes of speed 3,000 gp
Rope of climbing 3,000 gp
Dust of disappearance 3,500 gp
Lens of detection 3,500 gp 57
Bracers of armor +2 4,000 gp
Cloak of resistance +2 4,000 gp
Gloves of arrow snaring 4,000 gp \
Restorative ointment 4,000 gp 68
Pearl of power, 2nd-level spell 4,000 gp
Circlet of persuasion 4,500 gp 7
Slippers of spider climbing 4,800 gp
Bracers of archery, lesser 5,000 gp
Helm of comprehend languages and read magic 5,200 gp
Vest of escape 5,200 gp
Eversmoking bottle 5,400 gp
Sustaining spoon 5,400 gp
Boots of striding and springing 5,500 gp
Wind fan 5,500 gp
Amulet of mighty fists +1 6,000 gp
Horseshoes of a zephyr 6,000 gp
Pipes of haunting 6,000 gp
Gloves of swimming and climbing 6,250 gp
Circlet of blasting, minor 6,480 gp
Horn of goodness/evil 6,500 gp
Bottle of air 7,250 gp
Periapt of health
Medium Wondrous Items:
Bracers or armor +3
Amulet of NAC +2
Boots of haste
Cloak of Arcadia
Minor cloak of displacement
ARMOR/SHIELD BONUSES
NOTE – Prices do not include cost of masterwork armor or shield.
+1 Enhancement Bonus: CL 3, 1,000gp.
+2 Enhancement Bonus: CL 6, 4,000gp.
Acid Resistance: CL 3, 18,000gp.
Arrow Deflection: CL 5, 4,000gp.
Cold Resistance: CL 3, 18,000gp.
Electricity Resistance: CL 3, 18,000gp.
Fire Resistance: CL 3, 18,000gp.
Shadow: CL 5, 3,750gp.
Silent Moves: CL 5, 3,750gp.
Slick: CL 4, 3,750gp.
Sonic Resistance: CL 3, 18,000gp.
SPECIFIC ARMORS
Celestial Armor: CL 5, 22,400gp.
Mithral Full Plate of Speed: CL 5, 26,500gp.
SPECIFIC SHIELDS
Caster’s Shield: CL 6, 3,153gp.
Spined Shield: CL 6, 5,580gp.
Winged Shield: CL 5, 17,257gp
WEAPON BONUSES
NOTE – Prices do not include cost of masterwork weapon.
+1 Enhancement Bonus: CL 3, 2,000gp.
+2 Enhancement Bonus: CL 6, 8,000gp.
Distance: CL 6, 2,000gp.
Merciful: CL 5, 2,000gp.
Thundering: CL 5, 2,000gp.
Throwing: CL 5, 2,000gp.
SPECIFIC WEAPONS
Dagger of Venom: CL 5, 8,302gp.
Javelin of Lightning: CL 5, 1,500gp.
Screaming Bolt: CL 5, 267gp.
Sleep Arrow: CL 5, 132gp.
RINGS
Animal Friendship: CL 3, 10,800gp.
Chameleon Power: CL 3, 12,700gp.
Climbing: CL 5, 2,500gp.
Climbing, Improved: CL 5, 10,000gp. (10 ranks of climb can be achieved with the Skill Beyond Your Years feat)
Energy Resistance, Minor: CL 3, 12,000gp.
Feather Falling: CL 1, 2,200gp.
Invisibility: CL 3, 20,000gp.
Jumping: CL 2, 2,500gp.
Mind Shielding: CL 3, 8,000gp.
Protection +1: CL 5, 2,000gp.
Protection +2: CL 6, 8,000gp.
Spell Storing, Minor: CL 5, 18,000gp.
Sustenance: CL 5, 2,500gp.
Swimming: CL 2, 2,500gp.
X-Ray Vision: CL 6, 25,000gp.[/sblock]
If you want to risk adding in higher-power magics, you might use the creator-level rule for magic armor and weapons requiring a caster to be 3x the degree of enhancement. In this case, the Belt of Giant Strength +2 could be made at 3x(+2ability)=CL6th, but not any stronger versions. (And this neatly matches the Gauntlets of Ogre Strength, as well.) Likewise, a Pearl of Power for 2nd level spells could be crafted at 3x(2ndLevel)=CL6th, but no higher-power Pearls. And so on.
This doesn't work perfectly, and there are always hidden balance issues that don't pop up until the game gets going, of course, but it's a starting point.
Good Luck!