Theo R Cwithin
I cast "Baconstorm!"
@MiilouSuede:
If you do want to power things up in E6, maybe consider using feats to ensure PCs are deep into epic 6th level territory before they start whipping up powerful items. As is, the rejiggering of "Forge Ring" into "Wondrous Rings" already does this to some extent; similar ones for other items could easily be patched in, as you suggested. Alternatively, you could use something that effectively boosts CL for the purposes of item creation only. Frex, (and these are just off-the-cuff brainstorm examples, with no analysis!):
[sblock]
Accomplished Item Creation [Item Creation]
Prereq: 3 item creation feats, Knowledge(Arcana) 9 ranks
Benefit: A caster with this feat can create items up to CL9th for which has all other requirements. This caster is also considered 9th level for the purposes of selecting other item creation feats only.
Normal: A caster can only create items up to CL6th.
Expert Item Creation [Item Creation]
Prereq: 5 item creation feats, including Accomplished Item Creation; Int 19+
Benefit: A caster with this feat can create items up to CL12th for which has all other requirements. This caster is also considered 12th level for the purposes of selecting other item creation feats only.
Normal: A caster can only create items up to CL6th.
Master Item Creation [Item creation]
Prereq: 7 item creation feats, including Expert Item Creation; Knowledge(Arcana) 11 ranks; Int 21+
Benefit: A caster with this feat can create items up to CL18th for which has all other requirements.
Normal: A caster can only create items up to CL6th.
[/sblock]
Another option, and imho a bit more flavorful, you could add on additional requirements, like a magical "blueprint" that must be research/discovered for each item which (effectively) boost CL for the creation of that item only. Or provide access to higher-level item-creation only through incantations/rituals. Etc. Imho, that sort of thing makes the items a bit more 'magical'.
Here's a link to a WotC Rules of the Game article on item creation basics. Looks like item CL is also the minimum CL for the creator of that item. It's not explicitly stated in the rules that I can find (not in the SRD, at least), but it does seem to be the "semi-official" assumption. And that does seem to be the assumption that went into the E6 (and I presume other 3.5e) stuff.I simply don't see the rules forbidding it either in the DMG or the E6 guide. I'm almost sure I'm wrong, but I want to know why so I can further understand the rules.
If you do want to power things up in E6, maybe consider using feats to ensure PCs are deep into epic 6th level territory before they start whipping up powerful items. As is, the rejiggering of "Forge Ring" into "Wondrous Rings" already does this to some extent; similar ones for other items could easily be patched in, as you suggested. Alternatively, you could use something that effectively boosts CL for the purposes of item creation only. Frex, (and these are just off-the-cuff brainstorm examples, with no analysis!):
[sblock]
Accomplished Item Creation [Item Creation]
Prereq: 3 item creation feats, Knowledge(Arcana) 9 ranks
Benefit: A caster with this feat can create items up to CL9th for which has all other requirements. This caster is also considered 9th level for the purposes of selecting other item creation feats only.
Normal: A caster can only create items up to CL6th.
Expert Item Creation [Item Creation]
Prereq: 5 item creation feats, including Accomplished Item Creation; Int 19+
Benefit: A caster with this feat can create items up to CL12th for which has all other requirements. This caster is also considered 12th level for the purposes of selecting other item creation feats only.
Normal: A caster can only create items up to CL6th.
Master Item Creation [Item creation]
Prereq: 7 item creation feats, including Expert Item Creation; Knowledge(Arcana) 11 ranks; Int 21+
Benefit: A caster with this feat can create items up to CL18th for which has all other requirements.
Normal: A caster can only create items up to CL6th.
[/sblock]
Another option, and imho a bit more flavorful, you could add on additional requirements, like a magical "blueprint" that must be research/discovered for each item which (effectively) boost CL for the creation of that item only. Or provide access to higher-level item-creation only through incantations/rituals. Etc. Imho, that sort of thing makes the items a bit more 'magical'.
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