Code:
Name: Dalminock Filinfur
Race: Gnome
Size: small
Gender: Male
Alignment: True Neutral
Str: 06 -2 (0p.) Level: 5 XP: 0
Dex: 16 +3 (10p.) BAB: +3 HP: 9+4+5+4+5= 27 WP: 16
Con: 16 +3 (6p.) Grapple: +1 Dmg Red: 2/-
Int: 14 +2 (6p.) Speed: 20' Spell Res: 0
Wis: 10 +0 (2p.) Init: +3 Spell Save: +1
Cha: 16 +3 (6p.) ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +2 +0 +3 +1 +0 +0 16
Touch: 14 Flatfooted: 12
Base Mod Misc Total
Fort: 1 +3 +4
Ref: 1 +3 +4
Will: 4 +0 +4
Weapon Attack Damage Critical
Dagguer +7 1d6+1 19-20x2
Shortbow +7 1d6 20x3
Languages: Dwarven, Common, Gnome, Elven.
Abilities:
Class: Trapfinding, Sneak attack +2d6, Armor proficiencey (Light), weapon proficiencey (simple), Steal spell(2nd), Steal spell effect, spell grace, Dettect magic, Steal energy resistance 10, Steal spell-like ability
Gnome: Low-light vision, +2 save vs illusion, +1 dc vs illusion spells cast, Weapon familiarity, Spell like abilities (Speak with animals, ghost sounds, prestidigitation, dancing lights), +1 attack against kobolds an goblinoids, +2 listen & craft (alchemy), +4 dodge AC bonus vs giants
Feats: Weapon finesse, Improved diversion
Skill Points: 32+8+8+8+8 Max Ranks: 9/4
Skills Ranks Mod Misc Total
Escape artist 5 +3 +8
Sleith of hand 5 +3 +8
Tumble 5 +3 +8
Hide 5 +3 +4 +11
Move silently 5 +3 +8
Bluff 5 +3 +8
Search 5 +0 +5
Spot 5 +0 +5
Listen 5 +0 +5
Use magic device 5 +3 +8
Craft Alchemy 4 +2 +6
Equipment: Cost Weight
+1 mithral Chain shirt armor 2200 gp 20lb
+1 Dagguer 2010gp 3lb
+1 Shortbow 2030gp 2lb
Flint and steel 1gp -
Backpack 2gp 2lb
Sack x4 4sp 2lb
Bedroll 1sp 5lb
Arrows (40) 2gp 6lb
Ration, Trail(1 day) 5sp 1lb
Travelers Outfit
Ninf cape (CHA+1) 2000gp
Money:
Weith:
Age: 135
Height: 2'8"
Weight: 45 lb.
Eyes: yellow
Hair: black, with pointy beard and mustaches.
Skin: withe
Appearance: Dalminock is a little brown spot from the distance. Short even for a gnome, he usually pass unseen. He has a very cared pointy beard and coiled mustaches. His hair is tided in a horsetail. Dalminock brilliant eyes are always looking for something fun to do, for coins to earn, or a spell to steal.
Background: "You are to stupid to be a mage!" the other gnomes in Dalminocks class, in the wizard academy said to him. And they where right, the young gnome found very tough to learn all the arcane gestures, or remember the correct somatic components. Many accidents he made those years he was studding. After many failed tryies, Dalminock was expel from the academy. He wouldn't even dare to go back home, where his father will certanly have a punishment ready for him. All his brothers and sisters were great mages, even his cousin Todin who wasn't the smartest, had graduated!
So he flee, and started his journey to anywhere.
He visited some cities easily, until he ran out of coins. Such was a decisive turning in his life. He learned to steal, and make use of his innate powers to entertain an audience. Most of the times he found himself running as he was shoot with tomatoes.
Years passed, and Dalminock went from town to town, learning the hard way, what life had to offer. But after some time, he had developed some skill, even some he didn't expect to have. After a terrible night in the inn, where his show grant him another tomato salad, he opened the door to leave, at the same moment a human, a wizard, was about to enter the establishment. Of course, Dalminock didn't see the man, and stained the mage robes with tomato juice and the like. Horrified, the man cursed the poor gnome, and prepared to cast such spell on him. Seen things didn't look good for him, Dalminock did the only thing the thought convenient. He attacked the wizard. Surprised the wizard was, when the energy of the spell was drained by the gnome!
Using the surprise to his favor, Dalminock quickly scaped.
Since, he knew that if he couldn't cast a spell by his own, he could always steal one.