S@squ@tch's Against the Giants - Team Black

Redclaw

First Post
Cursing loudly in dwarven, a sign of frustraton tinged with a bit of excitement over an old-fashioned dustup, Thanor moves around the scorrow in front of him and brings his axe around in a vicious chop, followed up with a quick downswing aimed at th creatures arachnid leg.

[sblock=ooc] full attack with the axe, +11/+6 for 1d10+3 damage (wow, that looks much less impressive after looking at 4E powers :p [/sblock]
 

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Isida Kep'Tukari

Adventurer
Supporter
Morika begins her chanting, her harsh voice summoning the storm above to dance to her command, ready to unleash skyfire against the scorrow...

OOC: Casting call lightning, takes a full round to do so. Does the current weather count as "stormy" for the purpose of increasing the damage from the spell?
 

s@squ@tch

First Post
OOC: Yes, the current weather would be considered stormy for Call Lightning purposes -- thick gray rain clouds overhead, though no rain falling as of yet.
 


s@squ@tch

First Post
Initiative:

22 - Scorrow #1 - Stand from prone, hurl bead from necklace for 13 damage (reflex 1/2)
22 - Scorrow #2 - Full Attack Yoggrith - 2 sword hits, 1 stinger hit for 24 damage + poison
19 - Aeranduil - Full attack on Scorrow #1, 3 HIT for 35 damage
19 - Morika - Call Lightning upon Scorrow #1 - no effect
19 - Yoggrith - Withdraw from Combat to (9,10)
18 - Sanne - Tumble to (11,15), attack scorrow #1, HIT for 22 damage
17 - Thanor - Test of Mettle on Scorrow #2, Full attack on Scorrow #2 - both MISS
13 - Voadam - Use Wand of Grease on Scorrow #2
10 - Ipshivi - 5' to (10,10), invoke Walk Unseen


Sitting in a slick pool of grease, the scorrow attempts to haul himself back up and once more pulls a bead off of its destructive necklace, throwing it into the main group gathered between the smoking husks of the dead scorpions. [Reflex save FAIL for Sanne, Morika, Thanor]

The second scorrow, seemingly unaffected whatsoever by the webs surrounding it, continues its deadly dance of steel and stinger as it whirls and hops. The first blade strike catches the halfork under the chin, as Yoggrith's instincts bring him low to avoid the second, the scorrow counters and plunges its blade, followed by its stinger into weak spots in his armor. More poison starts to flow through his veins, and he uses the divine inspiration from the shadow to prevent the poison from taking hold. [Used Guidance bonus to just make the Fort Save]

Burned by yet another burst of flames, Aeranduil shakes away the pain with a growl. The foul abominations could certainly take a beating; his current target was feathered with a number of his arrows. With little recourse, the archer continues firing at the enemy -- his fingers swiftly launch three more arrows at the scorpion-thing and all three find their mark, impaling the creature deeply all across its torso.

The druidess, after completing stirring the dark clouds overhead into a small electrical storm, gestures upwards, then points towards the heavily wounded scorrow -- a blinding flash of electricity streaks down from the sky and envelopes the scorpion-creature, but no visible effect is seen as the electricity fades away. [Caster Level check vs. Spell Resistance FAIL]

"Only the dwarf and our invisible friend don't need major healing." Sanne looks around for a second. "If we leave Thanor alone out there, he will too." She says, as she tumbles between the archers legs and rolls to right hand side of the scorrow, landing once again on her feet and stabs at the creatures abdomen -- her blade clangs off of the creatures own, but the scorrow is not able to parry the blow all the way to the ground and the blade impales itself deeply into its body. All strength leaves the creature as it slumps to the ground with a sickening rattle.

Thanor stands as tall as his dwarven heritage will allow him and shouts out in dwarven, Come taste me steal, drow-spawn! This axe will be cleansed with your pathetic blood!. The creatures blood red eyes regard the dwarf for a moment, then it bares its teeth and hisses at the dwarf,"Foolish dwarf, you are no match for my blades."

Thanor tries to press the advantage, but his axe is parried away both times by the scorrows own blades.

The wizard once again conjures up a slick of magical grease underneath the other scorrow, but is able to keep its many feet underneath it, only barely though.

Ipshivi felt a twinge of unease as her arcane bolt seemed to dissipate against the scorrow's chitinous hide. With everyone else involved in the fight, she didn't feel terribly confident about her own ability to help, at least directly.

OOC:

Condition Summary:

Voadam: (27/43)
Yoggrith: (27/74) + poison(x2)
Aeranduil: (26/64) + poison
Sanne: (1/65)
Morika: (10/66) - Call Lightning (7 rounds)
Ipshivi: (46/46) - Walk Unseen
Thanor: (88/110)
Scorpion #1: Dead
Scorpion #2: Dead
Scorpion #3: Dead
Scorpion #4: Dead
Scorrow #1: Dead
Scorrow #2:


Red square is the pit.
Gray area is web


 

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s@squ@tch

First Post
OOC: Those around the scorrow see about 3 left after the current bead has been pulled.

OOC2: Sanne and Morika both rolled 2's on reflex save. Dice hate Sanne.
 

drothgery

First Post
If someone heals Sanne, she steps right back into the fray, full-attacking a scorrow and using her counterstrike bracers or her Storm's Riposte ability to respond to any attacks.
 

DEFCON 1

Legend
Supporter
"I cannot continue this fight. I am no good to you dead." Yoggrith says through gritted teeth. KHe realizes that if he stays where he is, getting pummeled on all sides, his healing powers would be for naught. As a result, he makes a tactical withdrawl to the rear. (Withdraw action away from battle)

"If anyone needs major healing, come to me now and let our martial compatriots continue the fight."
 

Rhun

First Post
Aeranduil Warraven, elven archer

Burned by yet another burst of flames, Aeranduil shakes away the pain with a growl. The foul abominations could certainly take a beating; his current target was feathered with a number of his arrows. With little recourse, the archer continues firing at the enemy.


AC: 23, HP: 26/64 + poison

A) Precise Shot + Rapid Shot + Woodland Archer (Adjust for Range) vrs Scorrow 1: +15/+10/+15 (1d8+7/x3)
B) If Scorrow 1 falls, redirect remaining attacks vrs Scorrow 2

[sblock=Adjust for Range]
If you miss a foe with a projectile weapon, you gain a +4 bonus on all other attacks in the same round to hit the same foe.[/sblock]
 

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