The Complete Masks of Nyarlathotep d20

Nebulous

Legend
Adventure #14: Beneath the Pyramids

--and a fetid wind swirls through the bedroom, stinking of rot and death!

The white Persian is barely a cat now, but some man-sized abomination with tufts of patchy fur and diseased fangs. It falls on Doctor Blumpkin, shredding him almost fatally. The doctor presses a hand to the wounds, knowing he’ll die if he doesn’t get medical attention quick. Morty runs out the door, terrified, while Chang unloads two more rounds, punching holes in the cat-thing's ribs.

For the second time in three days, Nevelle calls upon the darkest magic he knows, aware that the psychological damage may be permanent. In a slurping burst of ectoplasmic fluid, he bodywarps into a large squid, its tentacles flailing over half the room!

[GM Note: Any D&D player knows that grappling a spellcaster is the best offense]

Omar Shakti appears at the top of the bed, standing on the mattress, chanting, and points a finger at--

--Nevelle.

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Nevelle's soul is sucked out, the light dimming from his eyes almost as soon as he appeared, and the squid slumps lifeless to the floor. However, the Bodywarping of Gorgoroth does not transform your clothes or belongings, so Nevelle drops his wallet, the Molotov cocktail and...a lone stick of DYNAMITE.

Doctor Blumpkin lunges for the stick, fumbling for his lighter, and sparks the fuse. Aha! “DIE MONSTER!” he shrieks, nearly insane himself by this point. Chang flees past Morty who is waiting at the top of the stairs, screaming in his broken English: "Dine-a-mite! Dine-a-mite!"

The cat-thing swipes a paw across Blumpkin's face, tearing his right ear off. Blumpkin staggers, sparks spitting across him. The other claw rakes down his chest, puncturing bone-deep, and the beast pulls the man straight into a fanged mouth that closes onto his neck, pumping blood everywhere.

Dr. Blumpkin was with the group for less than eight hours.

Sniffing, Omar Shakti steps off the bed, picks up the dynamite from the dead man's hands, and snuffs the fuse.

Chang and Morty run screaming out the front door. They have NO idea where to go or what to do, but running as fast and as far as they can is their only (unlikely) hope. Their truck, property of the Cairo Museum, is parked nearly a mile away on the roadside. They spot the garage connected to the house. Desperate, the two men smash a door down and see an exquisite luxury car inside.

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By pure Luck (Roll) they find keys above the sun visor, and Morty starts the ignition, just as the ground begins to rumble. Morty looks at Chang, Chang at Morty, and they both look out the garage together…

What they see shakes them to their very core.

Dust billows from behind the house, and then something huge and purple-green lumbers out, a writhing creature akin to a fiendish earthworm nearly three stories tall.

“Oh…:):):):) me,” groans Morty.

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Morty is shell-shocked, gibbering, unable to drive, so Chang throws him in the backseat, grabs the wheel, and slams his foot to the pedal. They peel out of the garage, even as the abomination crashes down, its massive bulk nearly crushing them. The garage is destroyed in an explosion of wood and dust. They fishtail out onto the dirt road, seeing the monster in the rearview mirror, but they are soon followed by another powerful earthquake.

A widening crack appears in the road, chasing them, but Chang swerves left and right and left again, runs into the ditch and back out and bumps onto the road, and the crack swallows their abandoned truck as they speed past it.

Racing into the night, they do not slow down until they reach Cairo fifteen miles away.

Morty is a mess. He can’t stop shaking. He has seen too much craziness for months on end now and it has taken a permanent toll on his sanity. He develops a mood disorder, randomly swinging between mania and depression. He falls into bed, drags a pillow over his face and cries himself to sleep. Chang is weathering the situation better than Morty, but he is upset too. They just lost half their group! What do they do now?

Realizing that Omar is a respected Egyptian businessman and that they just stole a
rare vehicle in Cairo, they know they can't keep it. The police will be alerted. It shouldn’t even be seen here! They need to discuss options with Dr. Ali Kafour

But when Chang barges in to tell Ali Kafour what happened, he is actually in a private meeting with a sinister looking man, the (honorary) Dr. Lucifer Lardlover (Jake's 3rd character), and his loyal bodyguard, Chad Slambody ("The World's Most Perfect Specimen of Man"- Leo’s 3rd character too].

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Lucifer is a black magician and member of an elite occult circle (The Necrotic Mallard) of which Ali is also a member (thanks to Jake for that colorful Lodge title). Dr. Kafour has recruited Lucifer to help them with the Black Brotherhood in Cairo, a problem that Lardlover has long been aware, but it is worse than he ever suspected.

Chad Slambody is an ex-professional wrestler hired as Lardlover’s personal bodyguard. His physique is comparable to an iron tank. His bravado is akin to a Greek hero. Muscles bulge where lesser men do not enjoy muscles. He is fearless, flawless, and quite loyal to his boss, Lucifer. Chad doesn’t ask questions, he just does as he is told.

And he is told that tomorrow signals the last night of the full moon, and a cruel religious cult possesses the relics needed to resurrect the long dead Egyptian Queen Nitcrosis.

“That’s right, my friend,” says Lucifer upon seeing Chad’s expression, “the dead can be returned to life through dark rituals. Not recommended…but it is possible. ”

Lucifer suspects they will need a sacrifice, to exchange one life for another, but the quality, and quantity, of the blood offering can vary drastically. Personally, he doesn’t like to tinker with resurrection. The karmic payback is atrocious.

After formal introductions, the new party decides to frame the Clive Expedition for the break-in and theft at Omar Shakti’s cotton plantation (sans Morty who is weeping into his pillow). It is a weak plan, but they are desperate to allay any suspicions from themselves or Ali Kafour. Honestly, Omar Shakti :):):):)ing terrifies them.

They aren’t sure how much trouble this will cause for the Clive Party or the cult, but they need to throw a monkey wrench into the plans somehow, and they aren’t sure how else to do it. After all, they do not have any idea where this ritual is to take place. Why the hell couldn’t Agatha Broadmoor have told them that instead?

With Ali Kafour's help that very night, they drive Omar’s stolen car all the way to Memphis. To their dismay, the entire Memphis dig is abandoned. Signs are gone. Ropes taken down. Guards and lights and cars and digging equipment, all of it vanished. They park Omar’s car anyway and drive back in Ali's vehicle.

[GM Note: They’re not 100% that Clive is an enemy, but by this point, everyone and everything is suspect].


Later that night Chang, Morty (who they rouse from his depressed slumber), Lucifer, and Chad sit with Ali Kafour in his office, discussing their experiences, plans, and repercussions of failure. There are few people in the world aware of Nyarlathotep, and Ali admits that even he does not fully understand the big picture. The small group assembled here has the power to stop a tragedy from occurring, and possibly saving thousands of lives. But the risk will be great, so great that it might very well be suicidal.

Morty Jones doesn’t get a wink more of sleep, and actually sits on the edge of his bed, staring at a pistol in hands.

Ali Kafour greets them early the next day. He has been busy with the finishing touches on several items they might need, but it has taken a toll on his permanent health to create them. The old man looks rough. Dark, puffy circles ring his eyes, and he walks with a pronounced limp. He offers them four azure vials of what he calls “Elixirs of Fortitude” (a Sanity buffer), “The Tooth of Amon-Re” (punches through Damage Reduction), “The Dust of Ibn-Gazi” (throw upon the invisible to make visible), and a crate of three smuggled British Browning 1900 Autoshotguns, plus extra ammo.

Chad Slambody expertly cradles a long shaft in his hands, admiring its damage potential…

In addition, Lardlover is given the Staff of Nyambe, and told that when the words are recited, it will protect him the dire effects of magic. But only a small buffer. Lucifer must still be wary when tapping into the arcane arts. Using the enemy’s magic against them can still damage his mind, body and spirit. Accepting the artifact with sincere thanks, Lucifer stuffs it beneath his robes.

Tonight is the night.

A ritual is to take place somewhere near Cairo, and the only vague clue they have is from the Clive Expedition member James Gardener.

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Gardener theorized that there must be a secret complex in or around Giza, and that is where the sarcophagus of Nitcrosis might have gone. The party has been to the Giza pyramids before and found nothing conclusive. However, they now have GiGi to use, and hope that her psychic powers can unveil something new. GiGi is not staying at the cramped, impromptu quarters in the Museum. They call her on the phone and arrange for her to meet them.

In addition, Dr. Kafours asks if they will take another gentleman, Dr. Worthington Lester Cobblebottom (a backup character Jeff made because Morty was severely lacking in Sanity). Furthermore, Lester Cobblebottom is a trained scholar staying at the Museum, and sneaking in to translate the Black Rites whenever Janwillen Vanheuven is incapacitated. He finds the work very rewarding, although these fellows that Dr. Kafour associates with are very odd. Especially the one with all the muscles who takes his clothes off too much.

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They all head out during the day, scouting the pyramids, finding nothing yet again, and finally venture out into the open terrain. Somehow, GiGi feels that this is the right thing to do, although the hot weather is antithetical to her weak constitution. She doesn’t have Euni to push her anymore, but Chad Slambody is a strapping fellow and always willing to expose himself. He strips his shirt away and helps GiGi.

They don’t really know what they’re looking for. And why could no one find it before? They have no answers, and are starting to get extremely annoyed, frustrated, hot and angry, when Gigi finally twitches from a faint psychic pulse:

It originates from a clump of rocks in the distance.

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It begins as a mild headache between her eyes, increasing as they approach until it has blown into a migraine. Horrible evil radiates from this area, and GiGi has to leave (plus no one wanted to push her; it would slow them down!).

Nestled at the top of the pile is a hole. Lacking rope and flashlights (and lacking Morty Jones, who has been sleeping the past eight hours) they return to the city, re-equip with necessary gear, hide the shotguns, tell Morty to “Pull yourself together, man, we have work to do!” and return to the rock formation by 6 PM.

Chad Slambody volunteers to scale down first. The route is treacherous, and he finds himself bouncing off the rough walls, skinning his arms and elbows, but he eventually drops into a cool, dry tunnel. Nearby, a stairwell leads into impenetrable darkness. He takes a few hesitant steps, but the hair prickles on the back of his neck.

Something is waiting down there.

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Chad waves for the others to follow, and soon Chad, Lucifer, Chang and Morty are huddled at the bottom, accompanied only by the rasp of their breathing. It would be too difficult for GiGi to navigate this route anyway, so Ma’Moud has accompanied her back to the museum. It is definitely not the place for a kid either, and Lester Cobblebottom has better things to do than crawl around in a cave.

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Flashlights are lashed to shotguns, but only Chad is proficient in their use. He gives the others a quick tutorial on how to aim, reload and brace against recoil. Morty waves him off; he’s seen this done too many times since leaving New York.

They stick to the “left-turn-only-rule”, and discover that they are in a maze of tunnels. The path is worn smooth by thousands of pattering feet, possibly over thousands of years. The main tunnel is the widest, but from smaller branching tunnels they hear faint slobbering sounds, as if air is being sucked through a wet orifice. After a short detour they find themselves standing at the rim of such a hole. A sound emanates from far, far in the depths, but when the stone around the hole quivers--as if it were membranous and alive--they all step back. Suddenly nauseated, they realize that they are standing on the rim of what resembles a large anus. The air is tainted with a stink that they don’t care to dwell on, so they quickly leave, but Chang throws up in a corner, completely overwhelmed.

“Eyes open,” whispers Lucifer Lardlover. “Chad, watch yourself. The followers of the Black Messenger have many tricks at their disposal. Possibly necromantic abominations. Maybe inhuman allies. Maybe even--”

“Roses!” says Morty.

Morty points his flashlight, and true enough, dozens of black roses bloom along a thorny vine. The petals open slowly, and the group of armed men steps back. They glance at each other. More roses begin crawling across a vine in their path with alarming speed, opening with quiet menace. Continue through the roses or head back? They opt to head back, afraid that the flowers hold some malignant poison. Lucifer cannot discern any occult significance from the rose; it could be anything. Or nothing.

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They try another tunnel, trudging up a slope inscribed with ancient runes that have been worn nearly illegible.

They finally turn down a narrow left tunnel and see flickering torchlight at the end, but more importantly, a huge shadow stretches toward them. There is something alive down there about to turn the corner! Chang and Chad ready their guns just as a horrifying beast swings into view.

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The creature is eight feet tall with the head of a crocodile, and it wields a brutal scimitar!

It growls and advances, weapon raised high to bring it down in a devastating blow, but everyone opens fire.

Unfortunately, Chad's ammunition malfunctions and explodes in his face. He staggers away, partially blinded, while Chang pelts it with buckshot. For the first time in his life, Lucifer Lardlover pulls the trigger of a gun and levels a solid blast into the thing's chest. It is knocked against the rock wall behind it, bloody ribs jutting from the hole in its chest, incredulously looks down at the gaping wound, and then topples over dead.

Lardlover blows smoke from the muzzle.

“Nice shot,” Chad tells him.

The magician sniffs. “Of course it was.”

And they all quickly reload...
 

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Nebulous

Legend
Last Sunday's session marked the 36th game and the conclusion of this campaign. Whew! It was a lot of fun, pretty chaotic, and with plenty of...er, improvised rules for explosions, gasoline and rigged bombs. The sessions are all typed up, i'm just having to edit them for clarity and notes. The "GM Notes" are there mostly so that the players can see what I was thinking, or stuff they missed, or the smart things or blatantly stupid things they did.

We're starting up Dawn of Defiance very soon, and I told them if they start lashing drums of starfighter fuel to droids and Jawas i'm probably going to cry.
 
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Nebulous

Legend
Adventure #15: The Ritual of Nitcrosis

Lucifer Lardlover bends over their defeated foe and inserts a black opal into the chest cavity. Blood stains his fingers, but he pushes further into the croc-man’s heart. Arcane words roll off his tongue while he holds the Staff of Nyambe, and employing vile mysticism, the magician demands the soul to return!

Whether the actual soul comes back or some other animus spirit, the shattered corpse stirs, and then stands to its feet as Lardlover’s shambling servant.

“Good Lord, that is disgusting,” mutters Chang. The crocman’s intestines hang out, trailing black blood to its scaly feet.

Morty holds a hand to his mouth. He will not be taking pictures of this atrocity, and actually refused to bring his photography equipment at all. No one should be exposed to this madness anymore! No one!

“Fear not,” says Lucifer, patting his reptilian servant on the shoulder. “The creature is mine to command now. It is harmless unless instructed to harm. Let us move on. I sense prowlers in the darkness. Gentlemen…stay sharp!”

They continue deeper into the maze, with only flashlights to give them an inkling of where they are and the horrors looming out of sight.

The undead croc-man leads the way as a meat shield, plodding with slow, labored steps. They actually have to slow down to keep pace with the thing. They soon reach an alcove filled with golden incense burners, and what is possibly a hieroglyphic poem to the Black Pharaoh. If Nevelle were here he would have fully deciphered the words, but no one else cares, and they fear that understanding the poem may be more harmful than helpful.

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They order the crocman to take the golden treasures, but it only understands a few words of Arabic. They stuff an extra flashlight into the shredded hole in its chest and send it ahead as a point guard.

They pass several other corridors writhing with black roses and skirt around them, eventually winding back to the main tunnel. They keep using the "left only" rule and turn into a side passage, but Chad Slambody is shocked when he sees a severed head thrust upon a pole. He jumps back, gnawing a knuckle, and tells the others they might not want to look.

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[GM Note: this sequence was written when Gigi was still an active character. I desperately wanted to see that old woman meet her doom in a wheelchair. What GM wouldn’t? Anyway, tying back to GiGi’s character background, the head on the pole was her husband’s head, but Chad didn’t suffer nearly the Sanity blast that she would have. Oh well].


They advance further, peeking into every dark nook and cranny, and finally find several empty cell rooms capable of holding prisoners. Perhaps even hundreds. The area reeks of human refuse and suffering.

Morty spots a small white object in the corner, so he bends down to pick it up.

A cigarette butt. He sniffs it, thinking immediately of Dr. Clive.

They trudge onward, working deeper into the maze until they are lost, save for chalk marks they scrawl at junctions (and the handy overhead map on the game table). The chalk actually gives them an idea of where they are because they pass the same marks several times.

They eventually reach a winding staircase that leads to the main tunnel and a T-junction. Chad Slambody pauses partway down when he sees growing torchlight. To their horror, a massive Elephant-headed man walks by, followed by a second, and then three jackal-headed men, followed by two serpent-men hybrids!

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As Lucifer Lardlover suspected, anthropomorphic beings are alive and well in this place. The monsters look formidable, so the party heads another direction rather than confront them.

They soon reach a ten-foot gap in the floor that is too risky to jump. They backtrack and take an alternate route, clambering up a steep, wet slope. But as Chang slides down the opposite side he sees a humanoid shape lurking around the corner. He grinds to halt, trying to scuttle back up, but a jackal-man whirls around the corner and aims a bow at him!

“Agh!” cries Chang. “Somebody kill that th—”

The beast chuckles, bowstring creaking, but Chad Slambody removes the top of its head with a well-placed shotgun blast. The sound echoes through the tunnels, ricocheting into infinite darkness. They don’t know who or what could hear the noise, or if reinforcements will come to investigate.

They reach a new portion of the main tunnel where Morty hears marching footsteps again, most likely the elephant man troupe continuing their rounds. They decide to follow this time and eventually catch up, although the slow, lumbering crocman-zombie lags far behind.

The investigators are nearly surprised when the anthropomorphic monsters reverse direction and head back at them! The party retreats down a side tunnel, waiting until the group has passed, and decide that NOW is the time to attack, sandwiching the enemy between themselves and the crocman zombie who can’t keep up. With clear line of sight down a stretch of tunnel, the four heroes arrange themselves in ranks and unleash a barrage of scattershot, bullets and magic from Lucifer Lardlover. [He’s rather fond of Fist of Yog-Sothoth, and the Staff of Nyambe absorbs the ability score damage]

Fortune is with them, for the large Elephant Man would have killed someone with one strike. Chad Slambody scores a critical hit and the monster perishes from a severed spinal column. The huge elephant man collapses forward and crushes two of its allies. The second elephant man charges, swinging a polearm, and the jackalmen frenzy against the croc-zombie. Bullets fly, some hit, some don't, the walls echoing with gunshots and screams until the air is clouded with smoke, but two rounds later the enemies are all dead save for one subdued jackalman that whines miserably to itself. They break its neck.

Sagging against the walls in relief, the investigators are unharmed.

Lucifer Lardlover knows he can animate the dead elephant man as an ally, but only if he cuts the crocman loose from servitude. Furthermore, with his keen occult wisdom, Lardlover knows that if the elephant man has 9 or more mystical elements of its infinite soul called mysterious "Hit Dice" then it will rip free from his dark charm and attack them! But it slides in with just 8 hit dice, and their new servant is fearsome indeed. They send the pachyderm clomping down the passage as a beefy shield.

[GM Note: I would like to remind everyone that we are running “Indiana Jones & The Complete Masks of Nyarlathotep” with a D&D crowd. From the beginning, I wanted to run a pulp-action scenario, so yes, much of what happens is contrary to the typical Cthulhu scenario (although these reanimation spells are in the corebook). We had a great time, and that’s what matters in the end].


For another half an hour they wander through the maze but don’t encounter any other foes, until the see tall pillars flanking another room. This place looks important, and yet another jackal-headed guard waits here.

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The elephant man is given specific orders: KILL!, so it approaches the oblivious guard. The jackalman realizes too late that something is wrong with his huge, gray ally, but by then the elephant man has popped its head like a big wet grape. Blood and brains splatter the floor and walls, and the investigators gingerly step around the gore and climb the steps. They cautiously enter enters a new area, but this place fills them with growing dread...

It is a massive chamber 500 x 400 feet, the ceiling supported by columns whose stony branches sway in the ethereal wind of otherworldly dimensions. Hundreds, maybe even thousands of robed cultists fill the room, which is lit only by torches, and they are engaged in the midst of hideous rituals.

Blood, sex, and murder.

Now the party knows where the prisoners are. The ritual follows a pattern established by the one Chang and Morty witnessed at Gavigan’s estate, but on a much larger scale. Their Sanity suffers from witnessing the atrocities here, but they have all swallowed Ali Kafour’s Elixirs of Fortitude and are able to keep their composure.

[GM Note: I was thinking of Shen’s potions from Big Trouble in Little China]

Using the shadows to their advantage, the party moves closer and finds a dark alcove. Extra robes hang from hooks, so the party dons these conveniently placed garments, and casually stride into the chamber, trying to blend into the madmen, sadists and killers.

Screams of anguish wash over them, and Morty averts his eyes, unwilling to watch the madness. There are even animal-headed beasts ravaging human females, grunting with pleasure as they spread their wild seed.

A short distance into the ceremony chamber they find a stairway leading down to red light. From this red light emanate human screams. Prisoners! Hating to see so much senseless death and torture, Chad Slambody and his boss Lucifer Lardlover investigate the stairwell, while Morty and Chang hang back. They creep down until the red light permeates everything, and a hazy doorway looms before them. Lucifer begins to suspect that the light and mist share an unnatural origin, but they push on regardless.

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But prisoners do not wait through the light as they first expected, but rather a shifting haze of fiery mist that burns their lungs, and begins to suck them toward it! Coughing in pain, Chad staggers back, and grabs Lucifer’s robes. Discordant voices whisper to them, begging them to join their eternal suffering, but Chad doesn’t want any part of that. Before he is sucked into the nothingness, they both stumble backward through the arch. Behind them, ghostly entities flit back and forth, and they realize with a certain amount of (Sanity draining) dread that they just walked through a Doorway to Hell.

Morty is losing it. He presses himself against Chang, trying to keep his eyes averted. A naked Egyptian man holding a wet skull and spinal column bumps into him, babbling gibberish and frothing at the mouth. Morty pushes him away, deciding he must kill as many of these bastards as possible!

Cultists surround them on all sides, a literal tide of bodies, and they find themselves pushed to the very edge of a large rectangular pit. To their disgust, the pit is filled with black water and uncountable writhing black leeches. Screaming sacrifices are tossed in a dozen at time to be devoured at the slimy leisure of the vat's vile inhabitants.

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Chang can barely stand to look either, but morbid fascination takes over, and who should he see bob to the surface but their old friend FARAZ NAJIR! The fat antiquities dealer is bloated more than ever, and surely not enjoying his reward for speaking to the PC’s. He is one person they don’t mind seeing dead, and his corpse sinks back into the soupy black broth.

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The heroes blend into the chaos for now, just four in a throng of hundreds of depraved maniacs, but the bustling crowd separates them. Chad and Lucifer stick together, Chang and Morty in their own group. There are several more features looming in this large chamber, but they need to get closer.

Lardlover sees a sacrificial ziggurat twenty feet high, topped by a golden sarcophagus and people climbing the stairs, some of whom resemble the Clive Party!

Chad and Lucifer were told what they look like, and suspect that these individuals might be the same people: Clive, Agatha, Johan, Martin Winfield and Johan Sprech. Even from this distance, Morty spots Johan’s shock of blond hair. However, there is a sixth cloaked person they do not recognize, and wonder if it is the vile sorcerer Omar Shakti.

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But there is more.

They see a sweating emerald stone throne with two chairs, and a high catwalk leading out of the chamber. Nearby sits another narrow stele and a secondary entrance to the room. And at the very back of this immense chamber looms a gaping rift in the far wall as if it has imploded, and the darkness within is eerily complete, like the center of a cosmic black hole...

They don’t know what to do yet, other than watch the festivities commence.

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GodPhoenix

First Post
This whole story arc was hilarious. I almost peed myself when Jake's character was fumbling around with the generator in Omar Shakti's basement. Of course, if I remember correctly, I think the next adventure summary marks the beginning of our dynamite-as-grenade phase...which led to our dynamite-for-healthy-living phase.

Edit: yeah, I know, laughing during a game of Call of Cthulhu isn't "standard" but if you knew this group...
 
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Nebulous

Legend
GodPhoenix said:
Of course, if I remember correctly, I think the next adventure summary marks the beginning of our dynamite-as-grenade phase...which led to our dynamite-for-healthy-living phase.

Edit: yeah, I know, laughing during a game of Call of Cthulhu isn't "standard" but if you knew this group...

Yes, it does start a trend of explosion addiction. I think it was only because of Luck and Action Points that you guys didn't kill yourselves. My God, the last adventure with the Gas-Firmies is almost too unbelievable to post here..I don't know if people will shake their heads at how we mangled Cthulhu or be glad that at least we had fun while doing it.

Edit: Just for the record, i have run regular Cthulhu adventures and love them, i was just going for something different here. Remember that haunted asylum, Leo? No friggin' Gas-Camel there...
 
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Abciximab

Explorer
I run a D&D campaign with players that tend to kill first and ask questions... Well, actually, not that often. It's very funny reading how that translates in a story hour. Can't wait for more.

Do what you have to and damn the consequences! (Chances are, we'll be gone by the time the authorities show up. Hopefully. With any luck.)
 

Nebulous

Legend
Adventure #16: Arrival of the Black Sphinx

[GM Note: My brother joined us this session as Ali Najirfaz, a reporter from the Cairo Bulletin kidnapped by the cult. He is chained to a pillar and watches the scene unfold].

The ceremony room is chaotic. Hundreds of robed cultists throw victims to the leech pit in an orgy of pain and screams. The atrocities are horrible, and the party finds itself separated amid snarling madmen and terrified, naked victims.

Hundreds of faces turn toward the end of the room. The Clive party has ascended the steep steps toward the sarcophagus. Morty and Chang cannot see the details, but Chad Slambody and the necromancer Lucifer Lardlover are much closer. The old woman and another man are bound by ropes and led to the top.


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Omar Shakti, leader of the Black Brotherhood in Egypt, stands with his hands spread, while others lurk near the prisoners, and the old woman begins to rhythmically sway back and forth. Using his arcane knowledge, Lucifer surmises that they are using the woman, a known medium, to guide Nitcrosis's soul across the abyss and reunite it with her mummified corpse.

Success here will be disastrous.

Chad and Lucifer quietly confer, and in a moment of clarity (or madness!) they attempt to light two sticks of dynamite under their robes. The old woman must die!

[GM Note: They came to this conclusion completely on their own, but it is a suggested tactic in the campaign book.]


But the sparks are seen sprinkling between their legs, although to their advantage most people are looking elsewhere. But a curious cultist beside Lucifer asks him: “What are you doing?” Chad, knowing not a smidgen of Arabic just stares dumbly, while Lucifer offers the cool-headed bluff:

"Ceremonial candles, my friend."

The gullible cultist accepts the answer, and in the mere seconds they have left, Chad and Lucifer advance, trying to get closer to the ritual and hope they don't miss. Or kill themselves.

Meanwhile, Chang and Morty are loitering near the leech pit where Morty tries to innocuously bump a cultist to his doom with a “Bluff vs. Why are you Killing Me? check.” Morty succeeds, and the cultist splashes into the pit. But Morty and Chang are clueless as to what is about to happen across the room.

Chad and Lucifer hurl their sticks of dynamite to the top of the sacrificial stone. Their aim is true, and although they are seen by some, the impending explosion is shocking enough to send the entire throne room into confusion. Flames demolish the top of the altar. Omar Shakti is launched away. Dr. Clive and Johan Sprech are killed, their mangled corpses ejected into the air. And Agatha Broadmoor, the old medium, who sits innocently on her knees, is blown to pieces, foiling the resurrection of Nitcrosis in one fell swoop. Chad doesn’t even care, although both men lose some Sanity for their callousness.

Neither Chad nor Lucifer really expects to live, but they’re confident that they helped bring an end to this ritual. Still, they aren’t ready to give up.

“Chad!” hisses Lardlover. “Go now! Retrieve that vile mummy! We must destroy it if possible!”

In the brief chaos offered by their plan, Lucifer raises a wall of fog to obscure their actions, while Chad mounts the steps to steal the corpse and the three items of power needed to revive her. Chad struggles with the mummy, which doesn't weigh much and is surprisingly resilient…until Chad hears the roar. Something huge is just on the other side of the fog wall, something larger than a house. Chad sees a dim shadow surge toward him, but he is saved from madness by virtue of the wall of fog obscuring his sight. He drops all pretense of stealth and leaps down the stairs with the mummy in his arms, streaking for the exit.

Chang and Morty and Lucifer begin running toward the exit too, and that is when things get bad...

...as the floor rumbles...

...it tilts...

...and an unholy moan reverberates from the gargantuan hole in the far wall.

The ground shakes so much that everyone is thrown to their knees. A mad dash ensues for the heroes, while the cultists have fallen prostrate, honoring the God Who Walks Among Them. Only the four investigators are running away, staggering, falling, picking themselves up and struggling desperately for the exit. But Morty trips continuously, he can't stay on his feet, and the others pass him by with nary a glance. You’re on your own, buddy! Pillars crack and fall and a gargantuan presence presses onward, crawling over the altar, and the sound of cultists being smashed, crunched and devoured spills across the room.

[GM Note: A discussion arises as to whether or not this big “something” would step on Omar Shakti, who had fallen behind the ziggurat. Ultimately, I said that perhaps he got squished by accident, thus ending their fear of Omar’s revenge].

Kidnapped Cairo Bulletin reporter Ali Najirfaz squeals and averts his face, but peeks out as the thing stomps by. It is so hideous…and so beautiful! Finally, his break-out story!

No one else has seen the abomination yet, no one has dared turn around and look, they just run for their lives.

Everyone but Morty reaches the exit and flees down the stairs into the tunnels, but Morty falls yet again at a crucial junction. The massive creature has been gaining on him every time he slips. Morty's fractured mind snaps at the last instant. He is filled with blissful euphoria! The end is near! AT LAST! He is laughing as a five-mawed hand grabs his extremities and Morty sees the thing in hideous detail.

blsphinx_big.jpg

Surprisingly, he rolls very low Sanity damage, and just shrugs his shoulders.

“Eh. Could be worse.”

He is lifted three stories high and dropped into the mouth of the Black Sphinx.

[GM Note: Our group considers this the Best Death of the campaign; not only did Morty not mind that he was about to die, he was unimpressed by the Black Sphinx].


The surviving heroes dash through the maze, dodging or killing the hybrid animal-men that pop up, and they eventually find the rope at the exit tunnel and enter the cool Egyptian night, exhausted and terrified, but confident that they have at least postponed the diabolical plans of Nyarlathotep. However, Morty Jones is not with them, and in the confusion, they never saw his final fate.

Meanwhile, still chained to a column in the throne room, insane news journalist Ali Najirfaz shouts to himself: "Wow! What a scoop!"
 

GodPhoenix

First Post
Abciximab said:
Do what you have to and damn the consequences! (Chances are, we'll be gone by the time the authorities show up. Hopefully. With any luck.)

Ha! Yes, that was our "strategy" too. You know, we never set out to be the crazy kill-em-all, explosion-happy group...it just kind of spiraled out of control. I think it all started with that burning rug/tapestry we threw down into the basement of the JuJu house early in the campaign.

And yes, Jason, I remember the haunted Asylum...shiver...no gas camel there. It ended up quite differently than the waves and waves of exploding hirelings*...but that's a story for another day.

* - very, very Knights of the Dinner Table
 

Nebulous

Legend
GodPhoenix said:
Ha! Yes, that was our "strategy" too. You know, we never set out to be the crazy kill-em-all, explosion-happy group...it just kind of spiraled out of control. I think it all started with that burning rug/tapestry we threw down into the basement of the JuJu house early in the campaign.

That rug indeed might have been an instigator of "Hey, this strategy works," but pyromania didn't come into full bloom until you realized that a camel loaded with gasoline made a horrible target...unless pushed toward the Bad Guys. From there, acquiring explosives and fuel by any means legal or illegal became a party goal. More often than not it actually saved their lives.
 

GodPhoenix

First Post
Nebulous said:
More often than not it actually saved their lives.

Actually, the number of un-intended* casualties from our reckless use of explosives was astonishingly low.

* - Firmies don't count...those were completely intentional.
 

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