Assassin City Rogue's Gallery
+ Log in or register to post
Results 1 to 5 of 5
  1. #1
    Novice (Lvl 1)

    Dire Lemming's Avatar

    Join Date
    Jul 2004
    In front of my computer.
    Read 0 Reviews

    Ý Block Dire Lemming

    Ý Friend+

    Assassin City Rogue's Gallery

    Killers for hire, here.

  2. #2
    Novice (Lvl 1)

    Dire Lemming's Avatar

    Join Date
    Jul 2004
    In front of my computer.
    Read 0 Reviews

    Ý Block Dire Lemming

    Ý Friend+
    Reserved for exp or something

  3. #3
    Minor Trickster (Lvl 4)

    Join Date
    Aug 2007
    Oklahoma... land of wheat fields
    Read 0 Reviews

    Ý Block OnlytheStrong

    Ý Friend+

    Class: Rogue 5
    ECL: 5
    Race: Human
    Gender: Male
    Height: 5'9''
    Weight: 145lbs
    Alignment: CN
    Str: 14  +2 mod
    Dex: 16 +3 mod
    Con: 12 +1 mod
    Int: 16  +3 mod
    Wis: 10 +0 mod
    Cha: 14 +2 mod
    Speed: 30ft
    Initiative Mod: +3
    HP:  22  (6 + 11 + 5 con)
    AC:  18  (10 base + 4 armor + 3 dex + 1 natural)
    Saving Throws:
       Fortitude:   + 5   (1 base + 1 con mod + 1 cloak + 2 Great Fortitude)
       Reflex:       + 8   (4 base + 3 dex mod + 1 cloak)
    ****** +1 to AC and Reflex saves vs. Traps
       Will:          + 2   (1 base + 0 wis mod + 1 cloak)
    Base Attack Bonus +3
       Masterwork Dagger:  +6 attack bonus   dmg: 1d4+2   crit: 19-20x2   range: 10ft
       Masterworkd Barbed Dagger: +6 bonus   dmg: 1d4+2   crit: 19-20x2   range: 10ft
                            +2 dmg when using sneak attack
       Masterwork Rapier:   +6 attack bonus   dmg: 1d6+2   crit: 18-20x2   
    Class Features:
       Sneak Attack +3d6
       Uncanny Dodge
       Trap Sense +1 (gives +1 to AC and reflex vs traps
       Nimble Fingers--  +2 on Disable Device and Open Lock checks
       Persuasive--       +2 on Bluff and Intimidate checks
       Great Fortitude-- +2 on Fortitude saves
       Bluff: 9                          (5 ranks + 2 cha mod + 2 persuasive)
       Climb:  6/8                     (4 ranks + 2 str mod) + 2 involving ropes
       Disable Device: 9             (4 ranks + 3 int mod + 2 nimble fingers)
       Disguise:  6                    (4 ranks + 2 cha mod)
       Escape Artist: 7/9          (4 ranks + 3 dex) +2 involving ropes
       Forgery:  7                     (4 ranks + 3 int mod)
       Hide: 11                         (8 ranks + 3 dex) 
       Intimidate:  9                  (3 ranks + 2 cha mod + 2 synergy + 2 persuasive)
       Knowledge (local):  8        (5 ranks + 3 int mod)
       Listen:  8                        (8 ranks + 0 wis mod)
       Move Silently: 11             (8 ranks + 3 dex mod)
       Open Lock:  9                 (4 ranks + 3 dex mod + 2 nimble fingers)
       Search:  11                    (8 ranks + 3 int mod)
       Sense Motive: 8              (8 ranks + 0 wis mod)
       Sleight of Hand:  12         (7 ranks + 3 dex mod + 2 synergy)
       Spot:  8                        (8  ranks + 0 wis mod)
       Use Rope:  7                  (4 ranks + 3 dex mod)
       Common +3
       Not sure what all is spoken

    Studded Leather Armor +1 : 1,175gp 20lbs
    Masterwork Dagger: 302gp 2lbs
    Masterwork Barbed Dagger: 335gp 2lbs
    Masterwork Rapier: 320gp 2lbs
    Climbers Kit: 80gp 5lbs
    Disguise Kit: 50gp 8lbs
    Thieves Tools: 30gp 1lb
    Forgery Kit: 40gp 5lbs
    Monks Outfit: 5gp 2lbs
    Nobles Outfit: 75gp 10lbs
    Peasants Outfit: 1sp 2lbs
    Amulet of Natural Armor+1 : 2,000gp
    Cloak of Resistance +1 : 1,000gp

    Total Cost: 5,412gp

    The rest of my gold went towards the purchase of 2 poor residences and 1 average one.

  4. #4
    Ethranor Solarios

    Male Human Rogue 4/ Wizard 1
    True Neutral

    Strength 10 +0
    Dexterity 16 +3
    Constitution 14 +2
    Intelligence 16 +3
    Wisdom 10 +0
    Charisma 14 +2


    Size: Medium
    Height: 6
    Weight: 140 lb
    Skin: Pale White Skin
    Eyes: Bright Green Eyes
    Hair: Long Red Hair

    Total Hit Points: 29

    Speed: 30 feet (base 30 feet)

    Armor Class: 16= 10+3[Dex]+3[armor]
    Touch AC: 13
    Flat-footed: 16

    Initiative modifier: +7 = +3[dexterity]+4[imp. initiative]

    Fortitude save: +3 = 1 [rogue] +0 [wizard] +2 [constitution]
    Reflex save: +7 = 4 [rogue] +0 [wizard] + 3 [dexterity]
    Will save: +3 = 1 [rogue] +2 [wizard]

    Masterwork Dagger +6 = +2[bab]+1[masterwork]+3[dex]

    Languages: Common, Elven, Draconic and Dwarven

    Feats and skill tricks

    1st level: Quick Draw
    1st level: Improved Initiative
    3rd level: Craven (Ė2 penalty against fear effects, All sneak attacks do 1 extra point of damage per character level)
    5th level: Scribe scroll [wizard bonus feat]

    Skill Tricks (complete scoundrel, each one costs 2 skill points)

    Assume Quirk: When impersonating a particular individual, you can eliminate the normal Spot bonus granted to a viewer familiar with that individual (PH 73). The effect extends to all viewers.
    Using this trick requires no special action, but you can maintain the deception for only 1 hour per day.

    Hidden Blade: After you have used the Sleight of Hand skill to successfully conceal a weapon (PH 81), you can draw that weapon as a move action instead of a standard action. An opponent that was unaware of the concealed weapon is treated as flat-footed against the first attack you make in that turn.


    Skill points: 7x12+1x6-4= 86

    Bluff: +9 = 7[ranks]+2[cha]
    Diplomacy: +15 = 7[ranks]+2[cha]+2[synergy]+2[synergy]+2[synergy]
    Disguise: +21/+23 = 7[ranks]+2[cha]+2[kit]+10[hat of disguise] +2[syn] when I know I'm observed
    Gather Information: +11 =7[ranks]+2[cha]+2[synergy]
    Hide: +10 =7[ranks]+3[dex]
    Intimidate: +11 =7[ranks]+2[cha]+2[synergy]
    Knowledge(local) +10 =7[ranks]+3[int]
    Knowledge(Nobility and royalty) +8=5[ranks]+3[int]
    Listen +5 =5[ranks]
    Move Silently +10 =7[ranks]+3[dex]
    Perform[wind instruments] +5 =1[ranks]+2[cha]+2[mw instr]
    Sense Motive +9 =7[ranks]+2[synergy]
    Sleight of Hand +12 =7[ranks]+3[dex]+2[synergy]
    Spot +5 =5[ranks]
    Spellcraft +4 =1[ranks]+3[int]

    Class abilities:

    Sneak attack: +2d6


    Trap sense: +1 (+1 to saving throws against traps)

    Uncanny dodge: (doesn't lose dex bonus to AC when flatfooted)

    Summon Familiar: summoned Raven Familiar.

    Wizard spells per day:
    0 lvl - 3
    1st lvl - 2

    Masterwork Studded Leather armor: 175gp
    5xDagger: 10gp
    Rapier: 20gp
    Masterwork Elvencraft Dagger: 402gp
    Hat of disguise share: 2000gp
    Residence share: 511gp
    Disguise Kit: 50gp
    Artisanís outfit: 1gp
    Clericís vestments: 5gp
    Courtierís outfit: 30 gp
    Monks Outfit: 5gp
    Nobles Outfit: 75gp
    Peasants Outfit: 0.1 gp
    Scholarís outfit: 5gp
    Travelerís outfit 1gp
    Caltrops x5: 5gp
    Manacles: 15gp
    Acid(flask)x2: 20gp
    Alchemist's Fire: 20gp
    Spell component pouch: 5gp
    Musical instrument, common: 5 gp
    Musical instrument, masterwork: 100 gp

    Sunrodx2: 4gp
    Spellbook, blank: 15gp

    Spells in the spellbook

    True Strike
    Silent Image
    Expeditious Retreat
    Feather Fall
    Reduce Person

    2 spells free, 150 each other
    Gold: 4634.9 gp


    29 years old human rogue4/wizard1. He is actually a foreigner, as he established in the city 3 or 4 years ago. He comes from a country somewhere to the north (sadly, I don't know the setting very well...), and he is a little bit melancholic about the great frozen wastes.

    He originally came here to the city with his lover (a priestess of Skaia, the nephew of his mentor, who adopted and converted him into their faith, as he was previously just the child of some barbarians worshiping their wild barbarian deity, regarded as a mere pagan cult).

    However his relationship with the priestess of Skaia had an ugly end when she failed in romantic love with a handsome paladin, firstborn of one of the most important nobles in the city. Let's say that our hero didn't enjoy that too much, but eventually he swallowed it down. As for now, he works as an assassin. Even if he is a true neutral, he is on the borderline with good and chaotic, in the sense that he almost never accepts jobs involving the killing of someone innocent (like caring priests who are trying to defend the local population from the criminals). However, there are not only ethics involved in this decision: he thinks himself a killer, not a local thug.

    As a son of barbarians, and later the adept of men living on the borders of civilization, he has learned to change, adapt and survive in almost any situation. He has a fierce sense of independence and a great will to win against whoever opposes him. Thus, he never surrenders even when all seems lost.

    He retains something from his barbarian heritage, because he views almost all of the inhabitants of the civilized land as weak: they don't have to fight each days against the cold, the wild predators and the other savage tribes, so they have grown complacent. It is no surprise that he overall is quicker, more intelligent and more resilient than most of them.

    Thanks to his maxed ranks in disguise, a nice set of masks and some illusion, he managed to keep his identity secret. He lives as Ethranor a son of some distant and rich merchant, who enjoys parties and women (especially the former )

    As a son of a rich merchant, and thanks to his natural social skills, he managed to get known among the rich, and he is often invited to parties. Well, most of them think him a nice and absolutely non-dangerous fellow. Hah.

    He relies on his social and stealth skills to scout the location, gather information about the defenses of the place and make some cunning plan. He strives to make his engagements as elegant as possible: his ideal assassination is when they discover that the target is death when he is already back home after retiring the rest of his compensation. It has happened only twice this far, though.

    Recently, he put aside his training in stealth and worked as an apprentice to a lone wizard, in order to gain some flexibility and magical skill: he thinks that the ability to use scrolls is valuable. He will not pursue this path, however, and will soon turn back to the ways of the true assassin.
    Last edited by Nightbreeze; Saturday, 1st March, 2008 at 09:04 PM.

  5. #5

    Spider, the Paranormal Assassin
    Spider CR 5

    Male human psychic warrior 5
    CE Medium humanoid
    Init +4; Senses Listen +3, Spot +3
    Languages Common

    AC 17, touch 13, flat-footed 14
    (+3 Dex, +4 +1 breastplate)
    hp 36 (5 HD)
    Fort +6, Ref +5, Will +4

    Speed 20 ft. (4 squares) [30 ft. when psionically focused]
    Melee mwk longsword +6 (1d8+2/19-20) or
    Melee dagger +5 (1d4+2/19-20)
    Ranged +1 composite greatbow (+2 Str) +8 (1d10+3/x3) or
    Ranged dagger +7 (1d4+2/19-20)
    Base Atk +3; Grp +5
    Atk Options Point Blank Shot, poison, Precise Shot, psionics, Psionic Shot +2d6, Rapid Shot
    Power Points/Day: 14; Power Points Remaining: 11; Powers Known (ML 5th):
    2nd Ė body equilibrium, wall walker
    1st Ė chameleon, conceal thoughts, force screen

    Abilities Str 14, Dex 18, Con 13, Int 10, Wis 16, Cha 8
    SQ mage hand (at will), psionics, Speed Of Thought +10 ft.
    Feats Exotic Weapon Proficiency (greatbow), Point Blank Shot, Precise Shot, Psionic Shot, Rapid Shot, Speed Of Thought
    Skills Autohypnosis +11, Concentration +9, Jump +10
    Possessions +1 breastplate, +1 composite greatbow (+2 Str) with 60 arrows, 20 cold iron arrows, 20 silver arrows, masterwork longsword, 3 daggers, hand of the mage, elixir of sneaking, 3 potions of cure light wounds, 2 potions of invisibility, 2 doses of carrion crawler brain juice, 3 doses of drow poison, 1 dose of giant wasp poison, 1 dose of sassone leaf residue, 3 flasks of acid, 1 flask of alchemistís fire, 1 smokestick, 2 sunrods, 1 thunderstone, 2 belt pouches, 2 travelerís outfits, bullseye lantern, 2 pints of oil, flint and steel, crowbar, signal whistle, small steel mirror
    Coins 63 gp, 18 sp, 20 cp
    Weight Carried 87.5 lbs.
    Age: 22
    Height: 5'10"
    Weight: 180 lbs.
    Appearance: Spider doesn't exactly stand out, but if you look closely, a few things seem a bit... off. His eyes are just a shade too blue, maybe just a little too deep, and they always seem to be focusing on many different things at once. Still, people usually don't notice such things, and rarely pay him much mind. His hair is a shiny black, and he keeps it shaggy and wolfish, and a little longer that shoulder-length. He has a slight tan, which is all that remains of his life on the shore. He tends to wear loose white clothing, with the occasional deep blue accent, trim, or design - but nothing too memorable. He sports large, intricate wave tattoos across his chest, arms, and back, but his cloak and clothing always covers them. All in all, he doesn't exactly look like an assassin... but appearances can be deceiving.
    Last edited by Lord Slaw; Saturday, 10th May, 2008 at 04:00 AM.

+ Log in or register to post

Quick Reply Quick Reply

Similar Threads

  1. Evocative City Sites: The Rogue's Gallery Tavern
    By Qwillion in forum Roleplaying Games General Discussion
    Replies: 1
    Last Post: Saturday, 13th June, 2009, 02:56 PM
  2. Airwalkrr's Shackled City Rogue's Gallery
    By airwalkrr in forum Roleplaying Games General Discussion
    Replies: 6
    Last Post: Wednesday, 22nd October, 2008, 03:02 PM
  3. Krago's Shackled City Rogue's Gallery
    By Krago o'the Mountain in forum Roleplaying Games General Discussion
    Replies: 7
    Last Post: Friday, 9th September, 2005, 08:22 PM
  4. The Not-Necessarily An Assassin Rogue
    By Wombat in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 3
    Last Post: Friday, 5th March, 2004, 11:08 PM
  5. Rogue Assassin
    By Grishnak in forum Roleplaying Games General Discussion
    Replies: 1
    Last Post: Friday, 20th June, 2003, 04:33 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts