((OOC: I'd vote for the big central building if we're trying to take out the encampment. Is that connected to the dragonshard mine itself, or is that further away from the camp?))
[sblock=Spells Prepared]Orisons (5, DC 13): Mending, Flare x2, Guidance, Create Water
1st level (4, DC 14): Magic Fang, Cure Light Wounds, Hide from Animals, Obscuring Mist
2nd level (4, DC 15):Barkskin, Bull's Strength, Summon Swarm, Lesser Restoration
3rd level (3, DC 16): Call Lightning*,Poison, Wind Wall
* attuned to empowered spell shard[/sblock]
[sblock=Spells Prepared]Orisons (5, DC 13): Mending, Flare x2, Guidance, Create Water
1st level (4, DC 14): Magic Fang, Cure Light Wounds, Hide from Animals, Obscuring Mist
2nd level (4, DC 15):
3rd level (3, DC 16): Call Lightning*,
* attuned to empowered spell shard[/sblock]