The Wayfinders - Expedition to Tempest Isle


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SelcSilverhand

First Post
Kraken rushes forward, pulling forth his holy symbol of his god of storms. The air around him seems to shimmer for a moment as he channels the power of his god. Two of the approaching skeletons stop abruptly as if slamming into an invisible wall. Their long talons scrabble on the hard stone as they turn tail and flee towards the other tunnel leaving the chamber. Dorel targets one of the two remaining skeletal canines and hurls his tanglefoot bag at it. The bag strikes the creature in the chest, but fails to glue it to the floor. However the gooey substance seems to inhibit its movement. It continues forward, this time hobbling a bit as its forelegs stick to its chest. The first of the creatures reaches Kraken and leaps up to tear into his face, but he side steps its lunge and avoids it. The creature lands with a clatter and for the first time you can get a good look at it. It looks like a canine, though its face has no snout and the lower jaw juts forward with dozens of jagged teeth protruding from it. Tall bones extend from the shoulder blades rising nearly a foot above its back. Long broken spurs jut from its back reminding you of a porcupine. As you watch, a ghostly aura manifests itself around the creatures quills, causing them to extend several feet beyond the broken spurs and restoring them to their original deadly sharpness.
Glaive moves forward, manifesting his weapon while scanning the room with his specialized senses. He suddenly cries out and holds his head as his body is wracked with pain. Whisper casts a protective spell while Midian orders Garuk forward to help Kraken engage the first skeleton.


Glaive
[SBLOCK]
Each of the two remaining skeletons radiate a necromatic aura and you can sense two moderate evil life forces within. Turning your gaze to the crystal suspended from the skeletal rib cage, you are overwhelmed by the power of the aura within. Between the spasms of pain you realize that whatever is sealed in that crystal is a powerful, evil entity.

OOC: I've been treating it like Detect Evil, you are sensing an evil outsider of "11HD or more and more than twice your character level", which stuns you for 1 round. You'll be able to act this next round however since you spent this round just detecting it.
[/SBLOCK]


Round 2...


Initiatives
[SBLOCK]
Sorry for the long wait, between the board problems and work this is the first time I've had to get back to DM'ing.

Kraken
Dorel
Skeletons
Glaive
Whisper
Midian+Garuk

Midian, Dorel, Glaive Initiative (1d20+2=3, 1d20+7=26, 1d20+3=12)
Skeleton Initiative (1d20+6=25)
Skeleton reflex save vs tanglefoot (1d20+6=21)
[/SBLOCK]
 
Last edited:

jkason

First Post
Midian Rightson, human druid

As he sends Garuk forward, Midian touches the ape's arm, infusing it with extra power. Then he begins intoning again, and the air begins to shimmer, growling coming from the spaces.

[sblock=OOC]Cast Magic Fang on Garuk's claw attack, then use his move action to start the full round it'll take to convert Summon Swarm to Summon Nature's Ally 2, summoning 2 wolves[/sblock]


[sblock=Spells Prepared]Orisons (5, DC 13): Mending, Flare x2, Guidance, Create Water
1st level (4, DC 14): Magic Fang, Cure Light Wounds, Hide from Animals, Obscuring Mist
2nd level (4, DC 15): Barkskin, Bull's Strength, Summon Swarm, Lesser Restoration
3rd level (3, DC 16): Call Lightning*, Poison, Wind Wall
* attuned to empowered spell shard[/sblock]
 

Deuce Traveler

Adventurer
"What's wrong with him," Doral asked as he threw forth his wand and fired three bolts from it at the closest skeletal canine.

OOC: Firing from the wand of magic missiles.
 

Shayuri

First Post
"I would say," Whisper answers woefully, "that the answer to the question I asked him is 'yes,' that's what's the matter. And it means we have a very large problem."

She mutters an incantations and throws out her hands. Dozens of magical bolts stream out from them, each one about the size of the blasts from Doral's wand. They split into two groups and coalesce around the two zombies, swarming them like crazed fireflies!

(Manyjaw! Splitting the 6d6 into two 3d6. Damage rolls: 15 and 8, doing half on a successful Ref save at DC 18)
Roll Lookup
 


Walking Dad

First Post
AC 19 (T13, FF16), HP 46/46, F +5,R+5,W+5
Eldritch blast: +6/+7, 3d6 damage

[sblock=ooc]
So, I can act now? Do we get a new map?

active invocations: See the Unseen, Entropic Warding
at-will: Blast, Glaive, Detect Magic, Teleport, Shatter
[/sblock]
 

SelcSilverhand

First Post
Kraken brings his blade down in a powerful overhand blow that strikes the skeletons skull. Sparks fly from the stony bone, but the force opens a crack in it. Dorel activates his wand and sends a flurry of force bolts to strike the rib cage of his entangled foe. His foe lurches forward and finally comes into range to strike. Lunging forward, it opens its jaws and tears open a bloody gash on Dorel's leg. The second skeletal beast snaps at Kraken and manages to sink its teeth into his thigh. With a savage shake of its head, it pulls him off his feet. With him on the ground, it strikes again, this time bringing its ghostly quills into play. The spines lift up as the beast turns slightly and slams its shoulder into Kraken. Three of the spines break away, leaving glowing green "thorns" protruding from his chest.
Glaive finally seems to come to his senses, then turns to face the creature attacking Kraken nearby. Whisper invokes a spell causing a swarm of near-invisible teeth to appear and begin savaging the two remaining beasts. Garuk lumbers forward while Midian begins casting a spell.


(OOC - Garuk can make an attack this round, Glaive is free to act as well. Go ahead and post your round 2 actions with your round 3 actions and I will edit the post.
Dorel takes 7 points of damage from the bite and resists the Trip
Kraken takes 5 damage from the bite, fails the Trip check, and takes another 6 points from the quills for 11 total.)

Kraken
[SBLOCK]
The quills piercing your chest are painful, and it feels like the pain is growing for every second they are in you. It is almost as if they are burrowing deeper into you on their own.
OOC: You also notice that like the other skeletons, these fossils are hard to damage with your falchion, however they are taking some of it. Unfortunately they were not affected by your critical hit.
[/SBLOCK]


Round 3 Actions...
 

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Dr Simon

Explorer
"Bloody oath!" says Kraken. Still on the floor, he grabs hold of the quills and tries to pull them out.

OOC: Nuts, stupid critical-immune undead, or constructs, or undead constructs. Heal +4 if required. I guess this is a full-round action, otherwise he will try to stand up afterwards, successful or not.

[SBLOCK=Stats]
HP: 37/48

Spells Prepared:
0th level (Save DC 12) – Detect magic, guidance, resistance (x2).
1st level (Save DC 13) – Bless, hide from undead, obscuring mist*, shield of faith.
2nd level (Save DC 14) – Resist energy, shatter*, sound burst.
[/sblock]
 

jkason

First Post
Midian Rightson, human druid

Garuk, empowered slightly by Midian's spell, lashes out at the skeletal opponent before it. Meanwhile, Midian's call for aid completes with two wolves appearing, who themselves attack their bony counterparts.

Pulling his healing wand from his pack, Midian mutters, "Looks like we'll be needing this."

[sblock=OOC]Gah! Now that ENWorld is behaving, I keep getting an Internal Server Error from Invisible Castle. I'll keep trying, but post the stats here for now:

Round 2: Garuk attacks with claw: +13 (+2 flank, +1 Magic Fang), damage 1d8+6

Round 3:

* Garuk full attack routine: Claw +13, dmg 1d8+6; Claw +12, dmg 1d8+5 (Magic Fang only applies to one attack, right?), Bite +7, dmg 1d6+2

* Wolves appear and attack (one on each of the creatures): Bite +3, dmg 1d6+1, Trip attempt (+1) on a hit

* Midian's standard action was eaten up finishing the summon spell, so he only has a move action, which he'll use to retrieve his wand of CLW.[/sblock]
 

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