ZombieRoboNinja
First Post
Now that we've seen the rogue writeup, we've got a much better understanding of how 4e skills will be looking. But according to the trusty ENWorld 4e info page (which needs some updating, BTW), there are still a few skills that are non-class for rogues. Namely: Diplomacy, Heal, Arcana, History, Nature, and Religion.
Here's the breakdown by key skill for all the skills we have info on:
Dex: Acrobatics, Thievery, Stealth
Wis: Streetwise, Insight, Dungeoneering, Perception
Cha: Bluff, Intimidate, Diplomacy?
Int: History?, Arcana?, Nature?, Heal?, Religion?
Str: Athletics
Con: (none)
So what do you guys think of the remaining skills? I'm thinking Diplomacy has gotta be Cha and Arcana and History are almost certainly Int, but I'm not sure about Nature, Heal and Religion - could be Wisdom just as easily, especially since Dungeoneering somehow get stuck in Wisdom.
On another note, do you expect to see any other skills we haven't heard mention of yet?
Here's the breakdown by key skill for all the skills we have info on:
Dex: Acrobatics, Thievery, Stealth
Wis: Streetwise, Insight, Dungeoneering, Perception
Cha: Bluff, Intimidate, Diplomacy?
Int: History?, Arcana?, Nature?, Heal?, Religion?
Str: Athletics
Con: (none)
So what do you guys think of the remaining skills? I'm thinking Diplomacy has gotta be Cha and Arcana and History are almost certainly Int, but I'm not sure about Nature, Heal and Religion - could be Wisdom just as easily, especially since Dungeoneering somehow get stuck in Wisdom.
On another note, do you expect to see any other skills we haven't heard mention of yet?