Grossout
First Post
I’m a little surprised at how many players seem to be very “character-focused” when it comes to playing D&D. I know it’s an ROLE PLAYING GAME - just hear me out.
First of all, assuming there are 8 core classes, and a couple/few “builds” of each, which if the Rogue preview is any indication, makes each build pretty different from each other, then you’re looking at a minimum of 16 different “types” of characters. (Keep in mind, this says nothing of some of the different skills/feats that are options for each, paragon paths and epic destinies eventually available, personal flavor we throw in ourselves, or soon to be released core classes.)
I gotta think we can all find some fun characters to play. I think the people who say ‘but I want to play a rogue who does A, B, and C – but can also do X, Y, and Z, because that’s the idea of the character I have in my head’ are being a little ridiculous.
They remind me of the Brian Regan joke on his “Live” CD about the guy at the donut shop. Brian wonders why they make such absurd donuts. Like there’s a guy who walks in the shop and says the following:
“Okay. I want a donut, and I want frosting all over it. And I want sprinkles. But not all over it. I just want them scrunched over on the edge. You got anything like that?”
As if a frosted donut covered in sprinkles, and a frosted donut without sprinkles just aren’t enough options! Who has that particular of a taste!
Anyway, back to those 16 types of characters. Here’s my thing: If you like the game of D&D, my guess is you will have fun playing ANY of those characters! Pick the one that infringes on your ideal the least and play the game! I mean, if someone told me I couldn’t play D&D unless I played a Warlord (the least enticing class according to me), I’d say “fine!”, and enthusiastically play the character. It’s a fun game (I hope) regardless!
I just think playing the game and ADVENTURING itself is what makes the game fun. I want to go to these places the DM has cooked up for me and kill the monsters he puts in my way. Traveling to new places, fighting new (and old) monsters, and telling a story through the party’s actions and dialogue – that’s what makes the game fun for me. People seem to get so caught up in what the characters’ abilities are. They are what they are. Choose what you can and move on with the game.
Just my two cents.
First of all, assuming there are 8 core classes, and a couple/few “builds” of each, which if the Rogue preview is any indication, makes each build pretty different from each other, then you’re looking at a minimum of 16 different “types” of characters. (Keep in mind, this says nothing of some of the different skills/feats that are options for each, paragon paths and epic destinies eventually available, personal flavor we throw in ourselves, or soon to be released core classes.)
I gotta think we can all find some fun characters to play. I think the people who say ‘but I want to play a rogue who does A, B, and C – but can also do X, Y, and Z, because that’s the idea of the character I have in my head’ are being a little ridiculous.
They remind me of the Brian Regan joke on his “Live” CD about the guy at the donut shop. Brian wonders why they make such absurd donuts. Like there’s a guy who walks in the shop and says the following:
“Okay. I want a donut, and I want frosting all over it. And I want sprinkles. But not all over it. I just want them scrunched over on the edge. You got anything like that?”
As if a frosted donut covered in sprinkles, and a frosted donut without sprinkles just aren’t enough options! Who has that particular of a taste!
Anyway, back to those 16 types of characters. Here’s my thing: If you like the game of D&D, my guess is you will have fun playing ANY of those characters! Pick the one that infringes on your ideal the least and play the game! I mean, if someone told me I couldn’t play D&D unless I played a Warlord (the least enticing class according to me), I’d say “fine!”, and enthusiastically play the character. It’s a fun game (I hope) regardless!
I just think playing the game and ADVENTURING itself is what makes the game fun. I want to go to these places the DM has cooked up for me and kill the monsters he puts in my way. Traveling to new places, fighting new (and old) monsters, and telling a story through the party’s actions and dialogue – that’s what makes the game fun for me. People seem to get so caught up in what the characters’ abilities are. They are what they are. Choose what you can and move on with the game.
Just my two cents.