- card type. This is the basis for what color the card will be. Since each set might want to define their colors/styles differently for different types. Current Values are: At-will, Encounter, Daily, Ritual, Item, Magic Item, Info, Artifact, Character, Initiative, Monster, Skill, Condition, Disease, Trap, Social. These should be mapped to a card color inside the STYLE.
- box label now goes out to box label 9.
- box text now goes out to box text 9.
The idea of splitting the action symbol into action symbol and magic item power symbol is a good idea. I was also thinking of maybe adding a damage type symbol 1 through 5 so card makers that wanted to display the damage type(s) of a card could use these.
If you can add the damage icon, it would be really useful for me (and some others that have implemented this feature).
Box label/box text should be renamed "additional label/text" as it can be used for something else than a box.
I have a problem with colors : you have defined 16 of them, and I already have 18 colors. Can you add "special 1" and "special 2" ? These could be extended if another template proposes more colors.
Problems:
* Coming up with a way to do the symbols that allows for masking and also allows for new effects to be added without making it hugely complex.
I think I've fixed most of the problems, but you had a very clean approach that I want to adhere to, so I'm tweaking the files. Unfortunately, this hits during the Holidays which means I have very little free time.
We must define a standard list of symbols' shortcuts, because if they are not defined in each style, there will be a problem when switching from a style to another (symbol codes not recognized).
In the same way, we need to define the list of actions/items/ranges/damage keywords, to ensure that switching from a style to another keeps the value of the icon. This must be like the color list. For the moment, I identified :
- Actions: Minor, Move, Standard, Free, Immediate Interrupt, Immediate Reaction. We can add "No action" for templates which do require an icon even when this is not an action (in my template, masking the zone is possible)
- Ranges: Close/Ranged Blast, Close/Ranged Burst, Close/Ranged Wall, Personal, Touch, Ranged, Melee, Beast, Melee and Ranged, Melee and Beast
- Items: Armor, Arm slot, Belt slot, Hand slot, Foot slot, Head slot, Neck slot, Holy symbol, Orb, Potion, Ring, Wand, Rod, Staff, Weapon, Wondrous (and I'd like to add Crystal for the psionic campaign I'm involved in).
- Damage: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Should we add others "special icons" to allow some templates to propose specifi icons ?
In a second version, we should define some fields for character sheets (characteristics, defenses, HP/surges, and so on...)
If you do not have time to split and clean the code, you can send me the template as is, and I will do the job.
Thanks for your help. I'm really excited at the idea of using ALL the wonderful templates together !