Grandpa
First Post
Quick update: the card set has been updated with a previously missing a Rogue power, as well as several other small typo and information fixes. Up to 1509 cards now. ;-)
Heya, thanks. This is a reasonable suggestion, but I made it a point to be as "official" as possible in the presentation of the cards, so as not to stoke disagreements over personal tastes. But if you have PowerPoint and would be interested in information on how to make these changes yourself, I would be more than happy to write up a tutorial. It's really quite simple.Hi I would like to suggest to differentiate the different cards more by adding more colors to the headings of the cards. Now all cards which are not Powers or Magic Items are blue.
Actually, they're not technically powers, and for the purposes of certain other abilities that reset powers, shouldn't be confused with them. I had to make decisions about what people will want to see when they look down at a handful of cards, and thought some people would want everything they could use once per encounter looking red in their hand regardless of how many cards that was (because it can be a lot), and others would want to be particular about distinguishing powers from other abilities. And technically, any other ability could have been built like an at-will ability (e.g., the basic melee attack and basic ranged attacks aren't technically powers, either, but they are green), but this would have left me with a ridiculous number of green cards. In the end, I decided to let Wizards make the decision for me (after all, they could have made power-like entries in the PHB for all of their abilities, including skills and other attack actions that would look fine with very power-like functionality), and compromised by adding daily/encounter/at-will icons to the set, which were already needed to be used with the weapon cards to look as "official" as possible.What about making encounter power cards for class features that can be used once per encounter, like a Wizard's implement, or even just recoloring those class feature cards red? Second Wind is also an encounter power, so that could be colored red. Are the RGB values you used available somewhere? I have no problems doing this myself, but it seems like those would be common / standard changes, since those really are encounter powers.
Actually, they're not technically powers, and for the purposes of certain other abilities that reset powers, shouldn't be confused with them. I had to make decisions about what people will want to see when they look down at a handful of cards, and thought some people would want everything they could use once per encounter looking red in their hand regardless of how many cards that was (because it can be a lot), and others would want to be particular about distinguishing powers from other abilities. And technically, any other ability could have been built like an at-will ability (e.g., the basic melee attack and basic ranged attacks aren't technically powers, either, but they are green), but this would have left me with a ridiculous number of green cards. In the end, I decided to let Wizards make the decision for me (after all, they could have made power-like entries in the PHB for all of their abilities, including skills and other attack actions that would look fine with very power-like functionality), and compromised by adding daily/encounter/at-will icons to the set, which were already needed to be used with the weapon cards to look as "official" as possible.
Making decisions like these are hard, but I made a choice to err on the side of whatever would be considered more "official," and to give players the ability to make these changes in PPT easily while not making them myself. Here is an exerpt from my Power Cards PPT.zip file:To apply a preset color template to any card, go to Format > Slide Design. Several templates will show up on the right under "Used in this Presentation". Right-click one to apply the template to a card or cards.It really is as simple as selecting all the cards you want to change, right-clicking the encounter card template and choosing "apply to selected."
Hope this helps!
All -
I just released version 4 of my MSE-SET cards.
-- Hirahito