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Wednesday, 16th April, 2008, 12:17 AM #31
The Great Druid (Lvl 17)
hmmm.....the barbarian is perfect for this ....
- EN World
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Wednesday, 16th April, 2008, 07:07 AM #32
Waghalter (Lvl 7)
Base is the lanky, longhaired, twitchy sophisticant of the group. Never able to sit still or keep quiet for too long as he even tends to vibrate in his sleep. This blur tends to help him out of the endless scrapes his mouth gets his ass into. A favorite saying used to describe the shifter is "That kid could wear out a juggernaut."
Last edited by Vertexx69; Friday, 18th April, 2008 at 09:42 PM.
Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...
Wednesday, 16th April, 2008, 10:06 AM #33
Superhero (Lvl 15)
Talenta halfling druid.
I search for an approciate song
Last edited by Walking Dad; Wednesday, 16th April, 2008 at 11:34 AM.
Wednesday, 16th April, 2008, 03:07 PM #34
I want everyone to make sure they work the Wayfinder Foundation into their backstory (its part of both the explanation and down time mechanic)
Brief Blurb for anyone not familure:
Founded by Lord Boroman Ir 'Dayne to fund exploration, expand knowledge, and finance research into historical, anthoplogical and geography. The Warfinder Foundation is a collection of like minded indivudals who all quest for the same thing, exploration and expansion of their respective fields. Ruled by the Wayfinder Conclave, each year many new members are given 'Canidate' status which upon successful completion of a suitable bit of work, field work in argosen or Xendrick, expeditions to the far north or under the earth and sea, they are given full member status, althought it is still technically some years before they can expect to be funded. Full members may vote on any motion the Conclave passes, and all the results are by simple majority.
Wednesday, 16th April, 2008, 03:46 PM #35
IC Thread up, Here
No Skill Checks/ Fighting/ Class Abilities inside in the guild hall. Its a gentlemen's club and they won't have that sort of nonsense. Just good for talking and parting mostly.
Everyone begins as Junior members of the Way finder's Foundation. Missions such as Wulfgars are increadibly dangerous, but more than a few have returned with more wealth than you could ever make on your own. If you survive not only are you well paid, but also well respected.
Wednesday, 16th April, 2008, 04:31 PM #36
Superhero (Lvl 15)
Sorry, I'm out of it. I rolled my most abysmal stats ever.
4d6=10, 4d6=4, 4d6=16, 4d6=17, 4d6=12, 4d6=16
There is no stat I can accept a 4 (ould have played a 6). Physical, and the guy is dead in the first encounter. And I have no talent to roleplay a charisma or intelligence of 4
I would give up the 17 for a 8: (8, 10, 10, 12, 16, 16)
Perhaps next time.
Last edited by Walking Dad; Wednesday, 16th April, 2008 at 04:37 PM.
Wednesday, 16th April, 2008, 04:35 PM #37
Acolyte (Lvl 2)
Will get the character sheet up in a few days, it's the busy period now for me...
Wednesday, 16th April, 2008, 05:36 PM #38
The Great Druid (Lvl 17)
Originally Posted by Walking Dad
I'm sure the DM would rather have you as a player than lose you over a stat roll. Maybe he'd let you re-roll or add a d6 to that roll? 4 is pretty awful...
Wednesday, 16th April, 2008, 06:38 PM #39
Scout (Lvl 6)
Also, the DM rolled some dice rolls that have not been taken. Perhaps you could take one of those slots? I have a 6 on my guy, not sure where to put it though... tough call.
Wednesday, 16th April, 2008, 07:56 PM #40
Scout (Lvl 6)
Trogdar - Hobgoblin Fighter (Speed Metal persona, as he's more in tune with quick actions and multiple attacks when possible)
Dex 17+2 Racial=19
Con 15 +2 Racial=17
Wearing a Deep Purple tunic, this hobgoblin is always at the ready, looking for an excuse to bring his weapon out and ready. His favored style is that of speed, looking to bring his blades to a blur, confusing his enemies. But, that takes time and practice, both of ...
Exotic Weapon Proficiency - Two Bladed Sword
Two Weapon Fighting* Fighter Bonus Feat
At his side, and almost always on hand, Trogdar has become accustomed to using a Two Bladed Sword; finely edged and well cared for. There rests a smaller ribbon, deep purple as well, tied to the hilt of the exotic weapon.
Two Bladed Sword Single Attack, +6
Two Bladed Sword Double Attack, +4/+4
Armored in well worn (insert armor type here), Trogdar likes to stay light on his feet, and not weighed down by all the obvious armor of Full Plate and such. He prefers his mobility.
When the news of a war spread throughout the lands, his tribe had quickly become on alert. Eventually, by his own generation, the war was something that had always been, and would last far past his own days. It was a small regiment that he had initially joined up with, at first. They were not on the front ranks, but had various missions that dealt with the enemy none the less. It was during one of these missions that they ran head long into the enemy, and fought bravely.
Unfortunately, the real army came along to aid them, yet their strict guidelines and no regards for honor quickly swayed Trogdar to decide from that day on, he would not enlist into the formal army, and would simply deal with the Freedom Fighters for now. Having decided to dodge the colonial army, Trogdar went his own way, now finding his place in the Wayfinder's Guild, and ready to use his skills to te best of his knowledge.
Freedom Fighter of X, gain +2 to hide, +2 to Survival +2 Knowledge
How are you doing beginning equipment? Max gold at first level, or average?