The afternoon slowly passes by. You see Wulfgar and the padre talking quitely. Occassionally the padre tosses some bones or wooden sticks and seems to consult them keeping a careful list. The afternoon sun is waning by the time the 40 odd students are almost done doing threw. The last students go as the meal bell is rung in the guild hall.
<< Go Now, or your not in the game >>
The juniour officers start meandering to the meal hall, when the padre shouts the first order
" WHERE IN THE BLOODY FLAME OF THE SILVER KEEP DO YOU THINK YOUR GOING YOU PUSS FILLED BAGS OF ROTTEN MILK AND BULLS NUTS. GET THE HELLS IN A LINE BEFORE I NAIL YOUR BALLS TO THE SHIPS KEEL FOR GOOD LUCK YOU GOOD FOR NOTHING OAR PULLERS."
A rough line is formed. Those not fit enough or fast enough are laid into by the padre, his slender frame quivering with exertion, he rounds upon the unfit, the lazy, the slow, the unrespectful until only 24 remain.
Wulfgar nods seeming pleased, he says "Go eat, and be back before sundown. the Padre will have your kit ready for you" The Sun is almost touching the horizon, you don't have much time as the bemused and bewildered few.
You return to find the padre, standing amidst various packs. Signing lists as the real sailors, rough sea faring men from northern Aundair and Eldeen finally are seen. Their are barrels and crates and all kinds of sacks being taken to and fro. You are all hastily handed sacks and seperated according to your ships.
Duffle Sack contains.
Padded Armour and Jackets (Padded Armour, 5lbs no ACP )
Darkwood Shield (Large Wooden Shield, 5lbs no ACP )
Two Coils of Silk Rope
A length of Chain, (10')
A Padded Club
A short sword of good make
12 days Hard Rations, Water proofed.
A magical token of location
A potion of cure light wounds
A Bedroll
A Blanket
A Cold Weather Outfit
A Healer's Kit
A Climbers Kit
Reaper, Vigarr, Zaeg, and Bass ( as well as anyone else who completes attempts the course) are assigned to the same ship. Your First mate is Lazarus a tongueless and tattooed man with the air of a sailor and a soldier about him. Although he can't speak he makes it very clear what he wants. A heavy whip lays at his side ready for any who would do otherwise.
You see Wulfgar and Lazarus acknowledge each other, they are obviously old friends and happy to be working together.
You spend the night uncertainly , not sure if this was a good idea. Before morning you are all taken aboard a wagon with the sailors to Crescent Bay. Just as the dawn breaks you see your ships, Sleek Dragon headed Longboats, moored with square sails furled. The bronzy levwood they are made of glitters in the light. They look sleek, they look fast. they look dangerous.
You board and are out of port before most people are eating their breakfast. You are all quickly put to oar, your shields and weapons held in place to your side.
Row , Row , Row
welcome to the expedition to the demon wastes lazaruses tattooed face laughs at you.
as the sun beats down, food is finally handed out, and you can see that a few games where planned to ensure survivability. Lazarus reluctantly lets each of the junior officers take a turn at the helm, the feel of this living breathing longboat under your hands, you give it a try.
(Can I get three Profession: sailor checks)
<< Go Now, or your not in the game >>
The juniour officers start meandering to the meal hall, when the padre shouts the first order
" WHERE IN THE BLOODY FLAME OF THE SILVER KEEP DO YOU THINK YOUR GOING YOU PUSS FILLED BAGS OF ROTTEN MILK AND BULLS NUTS. GET THE HELLS IN A LINE BEFORE I NAIL YOUR BALLS TO THE SHIPS KEEL FOR GOOD LUCK YOU GOOD FOR NOTHING OAR PULLERS."
A rough line is formed. Those not fit enough or fast enough are laid into by the padre, his slender frame quivering with exertion, he rounds upon the unfit, the lazy, the slow, the unrespectful until only 24 remain.
Wulfgar nods seeming pleased, he says "Go eat, and be back before sundown. the Padre will have your kit ready for you" The Sun is almost touching the horizon, you don't have much time as the bemused and bewildered few.
You return to find the padre, standing amidst various packs. Signing lists as the real sailors, rough sea faring men from northern Aundair and Eldeen finally are seen. Their are barrels and crates and all kinds of sacks being taken to and fro. You are all hastily handed sacks and seperated according to your ships.
Duffle Sack contains.
Padded Armour and Jackets (Padded Armour, 5lbs no ACP )
Darkwood Shield (Large Wooden Shield, 5lbs no ACP )
Two Coils of Silk Rope
A length of Chain, (10')
A Padded Club
A short sword of good make
12 days Hard Rations, Water proofed.
A magical token of location
A potion of cure light wounds
A Bedroll
A Blanket
A Cold Weather Outfit
A Healer's Kit
A Climbers Kit
Reaper, Vigarr, Zaeg, and Bass ( as well as anyone else who completes attempts the course) are assigned to the same ship. Your First mate is Lazarus a tongueless and tattooed man with the air of a sailor and a soldier about him. Although he can't speak he makes it very clear what he wants. A heavy whip lays at his side ready for any who would do otherwise.
You see Wulfgar and Lazarus acknowledge each other, they are obviously old friends and happy to be working together.
You spend the night uncertainly , not sure if this was a good idea. Before morning you are all taken aboard a wagon with the sailors to Crescent Bay. Just as the dawn breaks you see your ships, Sleek Dragon headed Longboats, moored with square sails furled. The bronzy levwood they are made of glitters in the light. They look sleek, they look fast. they look dangerous.
You board and are out of port before most people are eating their breakfast. You are all quickly put to oar, your shields and weapons held in place to your side.
Row , Row , Row
welcome to the expedition to the demon wastes lazaruses tattooed face laughs at you.
as the sun beats down, food is finally handed out, and you can see that a few games where planned to ensure survivability. Lazarus reluctantly lets each of the junior officers take a turn at the helm, the feel of this living breathing longboat under your hands, you give it a try.
(Can I get three Profession: sailor checks)