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Friday, 2nd May, 2008, 10:29 AM #1
Scout (Lvl 6)
Escaping the Labyrinth - A combat oriented Adventure
OK, so my other games are all proceeding pretty much as planned, meaning I'm ready for something I've been wanting to do for a while - A heavily combat oriented, dungeon-crawl style game. Now, for any of you who've gamed with me as a DM before, consider how much combat I have in my roleplaying oriented games, and then realize that I'm specifying this one as COMBAT oriented. welcome to good'ol hack&Slash.
Now that's not saying 'don't roleplay', but don't expect to be able to do a lot of roleplaying with the beasties coming at you - 95% of what you meet will be the 'kill first, don't ask questions' kind of encounter.
Now, having said that, here's the campaign synopsis :
The *as yet undetermined number* PC's have all been taken by an epicly powerful madman/wizard and placed at the bottom of a deadly labyrinth. He will be constantly scrying on you for 'fun' and sending these scryed images out to wealthy, bored patrons of the planes... Some of you are here of your own free will, others not. The wizard promises you each a prize/boon (In addition to letting you go) should you find your way free. You can also keep anything you find.
The adventure is pretty straight forward.. at least, on the surface. It may or may not develop into an actual campaign once(if) the PC's get out.
However, because of the nature of the campaign, I will NOT be pulling my punches with this dungeon.
If you're interested, here's the character gen rules:
allowed sources: PHB, DMG, MONSTERS MANUAL, PHB2, Book of Exalted Deeds/Vile Darkness, Spell Compendium, Completes (minus psionics), Dragon Magic.
Unlike my usual take, this is a definitive list, and I'll not be allowing anything else.
All characters have 70,000 XP (lvl 12, and no you can't spend any of it) and 100,000 GP.
As far as spending money, you can have a max of 5 items (Plus weapon) that are not charged/expendable, and unlimited (within your resources) expendables.
Stats will be 5d6, reroll 1's, drop the two lowest. Use invisible castle, and under character name, use your screen name here on ENWorld.
The way to input this into invisible castle, btw, would be5d6.minroll(2).takeHighest(3) and then just tell it to roll 6 times.
Arrange the stats however you want into str/dex/con/int/wis/cha, then add any points for level/race/magic/etc. Please include a link to your stat rolls.
Example stat roll for Labyrinth (5d6.minroll(2).takeHighest(3)=15, 5d6.minroll(2).takeHighest(3)=15, 5d6.minroll(2).takeHighest(3)=14, 5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=12)
If you happen (like the example) to not roll any 18's, your highest stat becomes an 18.
So the example character would have stats of 18,16,15,15,14,12 to distribute as desired.
HP will be max first level, roll(reroll1's) every other level.
I will not be allowing anything that negates/lowers the need for sleep/food/air (such as rings of sustenance or create food spells), nor any form of dimensional travel (including dimension door, etc).
Expect creatures of all types, including some intelligent opponents.
Also, I will be using the 'mutually assured destruction' rule. If I think something's broken, I won't use it against you unless one of you uses it first, so feel free to be as broken(or balanced) as you want.
I'd like this to be a fairly quick-paced game, with character creation done within a week and periodic updates.
Last edited by Jemal; Monday, 11th August, 2008 at 11:39 AM.Intelligence is the capacity to understand old Ideas.
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