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Thread: Redclaw's Young Rebels
Thursday, 12th June, 2008, 11:26 AM #1
Acolyte (Lvl 2)
Redclaw's Young Rebels
Post your characters here
Races and Classes: 4E PHB
Abilities: Standard Array (16, 14, 13, 12, 11, 10)
Equipment: 100 gp's worth, no more than 10 gp in coin
No armor above chain available
Jaden Henries--Halfling Fighter--OutlawJT
Akara Thriv--Dragonborn Rogue--Kobold Stew
Corbin Tallfellow--Halfling Rogue--Renau1g
Last edited by Redclaw; Thursday, 12th June, 2008 at 11:32 AM.
Thursday, 12th June, 2008, 11:46 AM #2
Novice (Lvl 1)
Bheazir, half-elf rebel-warlord of Evenfall.
Race: Half elf
Class: (Inspiring) Warlord
Lithe and lissom, Bheazir is not a very imposing figure, leaning physically closer to his elven than to his human ancestry. His mist-grey eyes are watchful under strands of his blonde, almost white hair that could certainly use a new cut. His clothing is functional and well worn; showing patches and stitches in many places, but seems generally well cared for.
Bheazir is a half-elf native to Evenfall. Ever since growing up, Bheazir exhibited a strong and fierce sense of justice, which often brought him at odds with the local authorities. His life has been an ongoing struggle to make his place in the town. Reckless words and unwise actions however have earned Bheazir a reputation as a troublemaker with the guard. He’s infamous for some ill-advised campaigning against some of the more openly abusive town guards both openly and in secrecy.
Last edited by Zweischneid; Thursday, 17th July, 2008 at 10:57 PM.
Thursday, 12th June, 2008, 03:29 PM #3
Superhero (Lvl 15)
- Join Date
- Aug 2004
- Read 0 Reviews
ø Block Kobold Stew
Akhara Patarr, tanner and slave
Appearance: The scars on Akhara's body interrupt the smooth pattern of his scales. A broken shoulder years ago healed imperfectly. He has never seen the ropelike frills on the back of his head, since they are regularly shorn, to further humiliate him. His scales might have been a more robust copper hue, had he not been malnourished as a hatchling; as it is, they seem a sickly yellow, tinged with black at the edges.
He dresses in leather he himself has made, which matches his backpack, sling, and belt. The craftsmanship is exquisite, if unadorned, and this hints at a self-respect that belies his servile status.
Strength : 16 (+3) (incl. racial) Constitution : 13 (+1) Dexterity : 16 (+3) Intelligence : 10 Wisdom : 11 Charisma : 14 (+2) (incl. racial) Hit Points: 25 (bloodied: 12) Healing Surges/Day: 7 (value: 7) Action Points: 1 Initiative: +3 AC: 15 Fort: 13 Ref: 15 Will: 12 Speed 6 Passive Perception: 15, Passive Insight 10
Dagger Std action, attack: +7 vs. AC, damage 1d4+3 (melee or ranged 5/10)
* At will, I can either move two squares before the attack (Deft) or prepare for immediate interrupt (Riposte).
Sling Std action, attack: +5 vs. AC, damage 1d6+3 (ranged 10/20)
* At will, I can move two squares before the attack (Deft).
* With either attack, once per round, when I have combat advantage, +2d6+3 damage (Sneak Attack and Brutal Scoundrel).
Breath Minor action, encounter: +5 vs. Reflex, 1d6 +1 Poison damage, close blast 5 (all targets in area).
Powers and Abilities
Saturday, 14th June, 2008, 05:44 PM #4
The Great Druid (Lvl 17)
Name: Corbin Tallfellow
Appearance: Corbin stands all of 3'8", short even for a halfling. His dark brown eyes carry a glint of mischief and they're quite large, seeming to take everything in. He wears his lighter, chestnut hair longer and flowing as the females seem to enjoy it that way. He carries a small scar on right cheek from where a fishing hook got caught and pulled out by his drunken father. Corbin prefers to wear clothes made from natural creatures, feeling closer to the world and finds them strangely comforting.
Personality: A habitual charmer, Corbin knows that many underestimate his due to his size, especially in Evenfall. He is able to get by on his charms and wits, Corbin can convince others to do jobs for him without them even realizing it. A good-natured trickster, Corbin secretly desires to do more in his life than playing simple pranks on simple people. He puts on his happy-go-lucky facade to hide the pain he feels every day.
Background: Corbin was part of a small halfling community very close to Evenfall, more of a hamlet than anything. They were farmers and fisherman, trading their catch with the town of Evenfall in exchange for tools and other wares. Corbin grew up in that closeknit community, enjoying the time he spent sneaking off to Evenfall, there was so much to see for the inquisitive halfling. He also snuck off to avoid his father, Corbin's father had fallen under the influence of the bottle and took out any of his anger on young Corbin. Corbin enjoyed the ecclectic mix of other races in Evenfall, much different than his home. He befriended all manner of individuals with his charm and easygoing nature. It was during one of these excursions that his home was destroyed. One of the more adventurous of his cousins had heard the tales of the treasures of the dragons and dared to attempt to steal from Rhixallithen. The green dragon razed their community to the ground in retaliation, leaving Corbin an orphan and homeless. He wandered aimlessly through the carnage wrought by the green dragon, looking at the desicated corpses, the chlorine gas melting their flesh. Corbin cried long and hard during this time, but afterwards he swallowed his grief, pilfered what minor valuables were there and turned back the way he came. Corbin managed to convince the jeweler to take him on as a runner, picking up the gold that others panned and administering the administrative functions, allowing him to focus totally on crafting. He practiced on his free time with a short sword he acquired from his community and shurikens that he became quite adept at throwing.
Strength : 12 (+1) Constitution : 13 (+1) Dexterity : 18 (+4) (+2 from Halfling) Intelligence : 10 Wisdom : 11 Charisma : 16 (+3) (+2 from Halfling) Hit Points: 25 (bloodied: 13) Healing Surges/Day: 7 (value: 6) Action Points: 1 Initiative: +4 AC: 16 (21 vs. Opportunity Attacks) Fort: 11 Ref: 16 Will: 13 Speed 6 Passive Perception: 15, Passive Insight 10
Dagger Std action, attack: +8 vs. AC, damage 1d4+1 (melee or ranged 5/10)
Shurikens Std action, attack: +7 vs. AC, damage 1d6+1 (ranged 5/10)
Sling Std action, attack: +7 vs. AC, damage 1d6+1 (ranged 10/20)
* With dagger attack, at will, I can prepare for immediate interrupt Riposte, if I've struck enemy in previous round with this attack
* With any attack, once per round, when I have combat advantage, +2d8 damage (Sneak Attack).
Abilities & Powers
Saturday, 14th June, 2008, 06:05 PM #5
Jaden is an athletically built young halfling of average height. His short deep brown hair grows wild and has a reddish tint to it. His eyes are a vibrant and energetic light blue uncommon to his people. He dresses in finely crafted clothes suitable for the freedom of movement necessary for working on his families fishing boat. Rather flamboyantly he favors clothes that have been dyed shades of violet and purple as well as simple grays. Until a year ago he was actually very short for a halfling, only growing into a respectable height over the last year. His chin and left eyebrow still bares a scar from an incident a year ago.
Jaden is not quite an adult yet and he sometimes flaunts it. When push comes to shove he can and will get serious but you wouldn't think it to meet him on an average day. He is energetic, boisterous, and rash, often acting on impulse. He is a very determined person and very rarely backs down without being triumphant or humiliated first; a fact that has gotten him in to trouble on a few occasions. Until an incident with one of the guards a year ago he never let anyone tell him what he couldn't do. Since, he has been more selective in his response to such situations but otherwise seems unchanged. Jaden is very rarely sad or reserved in the public eye.
Jaden Henries is son to the most successful fisherman in Evenfall. Their family has been the main source of fish for the village since the second flight. In recent years their prestige has declined. Especially since their family lost several members and more than half of their boats when the neighboring halfling hamlet was destroyed. Unfortunately for Jaden that left him the primary heir to their families fishing business as well. From early on Jaden was more fascinated with the bedtime stories his mother told him about adventurers than he was with fishing. Prime among them was a story about a legendary elven swordsman who fought a dragon to the death by himself with only his supreme skill with the blade. So, at the age of 5, Jaden had made up his mind that he wanted to become a master swordsman like the elf from the story.
His youth is colored with incidents of minor trouble. On several occasions he'd pull some minor prank or another right out in the open on a spur of the moment impulse. Once he ate an entire pie he stole from the baker while running away from him right down main street. Frequently as he got into trouble, though, he never did anything really serious. Until about a year ago, that is.
As soon as his arms were long enough to swing it he started practicing with an old sword passed down from his mother's side of the family. His father tried to forbid him from it, wanting Jaden to follow in his footsteps as an accomplished fisherman. The argument between them on the matter got so serious that Jaden felt he had to prove he was in the right. Since no one seemed to think a halfling, let alone a runt like Jaden, could be a master swordsman and his father forbid him from trying because of it Jaden decided something had to be done. Immediately he set out for the guardhouse with sword sheathed on his back. He pounded on the door furiously and asked that they begin training him with the sword immediately. Skravress, the guard who first answered the door, simply belted out laughing at the thought. Already angered by his father on the matter Jaden then demanded they take him in for training. When Skravress still refused, laughing hysterically the whole time, Jaden drew the sword from his back and shouted that he would prove he was worthy of being trained. Skravress being the foul tempered person he is accepted the challenge without warning, drawing his sword and knocking Jaden's aside before Jaden could raise it for a proper defense. After only seconds of back peddling against an assault from an obviously superior opponent Jaden was thrown off balance by a well timed feint. Skravress swept Jaden's blade aside, sending it flying several feet away, and then slashed upwards cutting Jaden's face badly and sending him tumbling to the ground backwards.
Half the town was outraged by the sight of the large guardsmen standing over the halfling boy with blood streaming down his face. The other half were indifferent and thought loudly enough that Jaden probably deserved it for being so foolish.
Since then, Jaden has stopped asking to be allowed to train as a swordsman. He sulked and was very depressed for about a month after the incident. About that time, though, he became very devout in his following of Avandra. He became his old self again, the incident seemingly forgotten. He did take to going off on his own, though. He managed to convince his father that he was going off to pray to Avandra in private as there wasn't a church or temple in town. In actuality, he has been training himself in secret with the same sword his mother had passed to him from her family. While he is still an openly impatient or rash young man he did learn a lesson from his humiliating defeat. He was going to continue practicing and teaching himself in secret until he was good enough to prove publicly that he was worthy of training and acquire a proper master to teach him the art of the blade.
Tuesday, 17th June, 2008, 06:07 AM #6
Waghalter (Lvl 7)
Galdr, Tiefling Wizard
When Galdr was born, his parents noted an odd, spider-shaped birthmark on his left shoulder, which, upon his mother touching it, burned her hand. As a consequence, his parents neglected the young tiefling.
The young tiefling was taken in by his grandfather, a teifling wizard who wished to restore the magical glory of the old tiefling empire. To this end, he trained his grandson. Gramps was resentful of Phillian's exalted status as the town wizard, and spied on him. Gramps was found out and Phillian humiliatingly banished him from the town. The young tiefling was ashamed and vowed that one day, he would get revenge.
Then, one day, Gladr was out cleaning the walk of his grandfather's house which had been left to him. A neighbor's mastiff had escaped the day before and suddenly appeared. It advanced on the boy, fangs slobbering with white foam. The boy panicked and called forth...something. The dog threw it's head back and yowled as though enduring the very essence of pain itself. In this fashion Gladr learned he was also a warlock.
Appearance and Personality
Gladr is 6 feet tall, with curling's rams horns, red skin, and a tail. He is calm and slow to anger, but has a fiery temper when roused. He usually wisecracks about everything and suffers an apparent inability to take anything seriously. As the wizard in an otherwise martial group, he brags that he "makes all the magic happen."
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