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Thursday, 19th June, 2008, 10:30 PM #31
Scout (Lvl 6)
WD - Those stats'll be ok, and I like the concept. Write it up.
Shaggy - Looks good so far, I'll look into characters in more detail later.
Ata - Probably pretty soon, we've got several submissions so far.
Bialaska - HEHE, kobold.
Lobo Lurker - Cool.
Allright, so far we have the following as Submitted Characters:
Lobo Lurker: Former Cultist
Bialaska: Kobold Rogue(Rigi)
ShaggySpellsword: Halfling Warlock(Sylas Dardragon)
WalkingDad: Bugbear Rogue
OutlawJT: Minotaur Ranger
Zweischneid: Tiefling Warlord/Warlock(Rutheat)
Atanatotatos: Half-elf Fey Warlock (Illian Soulstorm)
Albedo: rogue probably
SarahRequiem: Eladrin Fighter (Ash)
Graf: Verity Thronble
Hero4Hire: Posted interest but no rolls/concept. (backed out?)
Hmm... OK, closing Recruitment. I'd rather not make a decision without seeing what the characters look like, so I'm gonna give a few days for that and make a decision based on which characters I think would make the most interesting (and effective) team.
Also, please repost your characters instead of editing previous posts when updating.Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.
Eagles may soar, but Weasels don't get sucked into jet engines.
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Thursday, 19th June, 2008, 11:02 PM #32
Acolyte (Lvl 2)
Awww,, just too late!
anyway, throwing it in for good measure.
Stats: 12, 12, 12, 14, 16, 17
Was thinking about a Shadar-Kai scholar, thrown out of the Shadowfell, and taking up as a student of a known archmage. Using her already sharp intellect, she learned the arts of the arcane quickly, and started to travel to the world, looking for more knowledge, more ways to utilize her magic.
Sa Souvraya Niende Misain Ye!
Friday, 20th June, 2008, 12:25 AM #33
Slow day at work today...
Name: nameless or 'boy', Race: human, Sex: M, Class: Fighter,
Deity: none, Level: 6, Age: 17, Ht: 5'9", Wt: 190lbs., Eyes: brown, Hair: brown dreadlocks, Distinguishing Features: extensive scarification and ritual tattooing on neck, hands, arms, shoulders and back, Vision: normal
"Trust me? No... I wouldn't do that if I were you."
Defenses: AC: 15, FORT: 20, REFL: 18, WILL: 19
Hit Points: 63 (45+18) (Bloodied 31), Healing Surges: 13 (15HP)
Initiative +2, Passive Perception +0, Speed 5
Last edited by Lobo Lurker; Friday, 20th June, 2008 at 12:36 AM.
Friday, 20th June, 2008, 05:43 AM #34
Novice (Lvl 1)
Concept and backstoryAlso, please repost your characters instead of editing previous posts when updating.
Ash (more like a nickname, she doesnt share her whole name) is a tall Eladrin woman standing nearly 6ft tall, with long flowing silvery hair, a fair skin and pearly virbrant purple eyes. Many years ago, Ash ran from the feywild to live with her human lover, a young girl she met during her frequant trip to the natural world. They lived happily togheter in a small house in the forest, near a human village. Most of the villagers did not approve of this union and did not hide their feelings about the two young girls. Pranks after pranks, insults after insults, they only grow closer to each others, ignoring the remarks. One day, one of the prank went to far and some of the villagers burned the house down. Ash and her lover were trapped in the house but Ash miraculously escaped the flames, after seeing her other half swallowed by the wild flames. Ash was lost and was taken over by madness and hate; she grabbed the first weapon she could lay her hand on and murdered most of the villager in her rage. Men, women and children did not matter. They took away the life of the one person shs loved the most, they deserved to die.... that is what she thought. Ash then disapeared for years, escaped back to the feywild. She eventually came back to the natural world, filled by grief and guilt. She travels the world with a broken heart, trying to be forgiven for what she did...
Ash is mostly an offensive focused fighter. she can strike within the blink of an eye and hit with deadly precision with her favored weapon; the longspear.
Female Eladrin Fighter 6
Initiative 7; Perseption 23 ; Insight 16
HP 60 ; Bloodied 30 ; Healing Surge 15; Surges Per Day 11
AC 21 (23 w/ Heavy shield) ; Fort 20, Ref 17 (19 w/ Heavy Shield), Will 18
Speed 6 (5 in scale mail)
Action Points 1
Alignment Unaligned; Languages Common, Elven
Str 17 (+1 lv)
Dex 14 (+2 race)
Int 14 (+2 race)
Wis 16 (+1 lv)
+2 dexterity, +2 intelligence
Eladrin Education; +1 trained skill
Eladrin Weapon Profiency; Longsword
Eladrin Will: +1 will defence. +5 saving throw vs charms effects
Combat Challenge. mark for -2 attack rolls, opportunity attacks
Combat Superiority. Wis to opportunity attacks. cancel movement.
Fighter Weapon Talent; two handed. +1 to attack rolls
Bonus Defence; +2 fortitude
Armor: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield
Weapon: Simple Melee/Ranged. Military Melee/Ranged
Basic Melee Attack; Vicious Longspear +2
+11 vs AC. 1d10+7. +2d12 critical. Reach
Basic Melee Attack; Vicious Longsword +1
+10 vs AC. 1d10+5. +1d12 critical
Basic Ranged Attack; Longbow
+7 vs AC. 1d10+2.
1 Eladrin Soldier. +2 damage rolls w/ longswords and all spears.
2 Quick Draw. +2 initiative. Draw weapon with attack action.
4 Alertness. +2 perseption, don't grant combat advantage when surprised.
6 Student of Battle. Inspiring word 1/day. Intimidate skill training
Athletics 10 (-2 with heavy shield)
Gear 84 gp.
Vicious LongSpear +2 (lv7)
+4 hit, 1d10+2.
effect: +2d12 on critical. Reach
Black Iron Scale Mail +1 (lv 4)
+8 AC, Resist 5 fire, Resist 5 necrotic. Speed -1
Amulet of Protection +2 (lv 6)
+2 fortitude, reflex, will defences.
Everlasting Provision. (840gp lv 4)
After an extended rest, the basket create enough food for 5 medium creature for 24 hours)
Vicious Longsword +1 (520gp, lv 2)
+4 hit, 1d8+1
effect: +1d12 critical hit
Heavy Shield ( 10gp)
+2 AC/Reflex. -2 Checks.
+2 hit. 1d10. range 20/40, load free
Arrows (30) (1gp)
Standard Adventurer's Kit (15 gp)
Reaping Strike. Melee Weapon
+11 vs AC. 1d10+7
Miss: 3 damage
Sure Strike. Melee Weapon
+13 vs AC. 1d10+4
Fey Step. (Move)
Teleport 5 square
Covering Attack. Melee Weapon.
+11 vs AC. 1d10+7
Hit: An ally adjacent to you can shift 2 squares.
Armor Piercing Thrust. Melee Weapon
+13 vs AC. 1d10+9
Villain's Menace. Melee Weapon
+11 vs AC. 2d10+7.
Hit: +2 power bonus to attack rolls. +4 power bonus to damage rolls. (encounter, against the target)
Miss: +1 power bonus to attack rolls. +2 power bonus to damage rolls. (encounter, against the target)
Dizzying Blow. Melee Weapon, Reliable.
+11 vs AC. 3d10+7
Hit: target is immobilized (save ends)
Inspiring Word. Healing, minor, range close burst 5.
1 ally or self
effect: target spend 1 healing surge +1d6 hp.
Boundless Endurence. Stance. (minor, Daily)
Gain regeneration 4hp while bloodied.
Battle Awareness. Personal, no action. (Daily)
+10 initiative check
Friday, 20th June, 2008, 07:01 AM #35
Acolyte (Lvl 2)
Illian Soulstorm, Half-elf Fey Warlock 6
Con 16 (+2 Half-elf)
Int 18 (+1 level)
Cha 20 (+2 Half-elf, +1 level)
Ac 20 (22 vs first attack in encounter, +1 when used warlock's curse)
Healing surges/day: 9
Senses: low-light vision, perception:15 insight:22
Languages:Common, Elven, Draconic
Patron Deity: Avandra
Racial features: Dilettante
Class features: Eldritch blast (Charisma)
Misty step (5 squares)
Warlock's curse +1d6
Diplomacy +10 (+1 group diplomacy)
Feats: Action surge
Improved misty step
Skill Training: Nature
Basic Attack: Ranged eldritch blast +10 vs reflex 1d10+9 dmg, range 10
-at will: Eldritch blast
Scorching burst (wizard at-will)
-daily: Curse of the dark dream
Crown of madness
-utility: Beguiling tongue (encounter)
Fey switch (encounter)
Item daily: Gloves of piercing
Rod of dark reward +2 (lvl 7)
Amulet of protection +2 (lvl 6)
Darkleaf armor +1 (lvl 4)
Bracers of the perfect shot (680 gp)
Gloves of piercing (680 gp)
Standard adventuring kit (15 gp)
Illian was raised in an elf village situated near to an entrance to the Feywild. He's had close contact with powerful fey entities since very young, and this is clear from both his appearance and his powers. He's a well-built, 5'9" tall half-elf, exceptionally beautiful with his long light-brown hair and striking green eyes. Illian is of gentle nature, but will not suffer any restraint to his personal freedom, and will often feel deep melancholy, and definitely wanderlust. Indeed, his character was always regarded as closer to the Eladrin fey lords than to his elven peers, as capricious as a fey. But Illian is half-human, too, and when his desire for solitude ends he needs the warmth and comfort of friends. He's approximately 28 years old, but he's been lost in the Feywild and its Underdark for almost five years, so he's lost the exact count. He's built his fame fighting countless battles with Fomorian rulers and bound pacts with powerful Ghaele lords. He then managed to escape the curse that had imprisoned him out of the Material Plane thanks to the help of his current group of fellows. Illian is normally never without his magical lute, but when he wakes up he's apparently lost it and is now whining like a little kid among the laughters of his companions.What not everyone knows is that the instrument is a powerful artifact too...
Last edited by Atanatotatos; Friday, 20th June, 2008 at 07:06 AM.
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Friday, 20th June, 2008, 10:30 AM #36
Cutpurse (Lvl 5)
Rolls: 15, 14, 15, 18, 12, 11 Throwin' my hat in:
Shifter(longtooth) Fighter(cleric multiclass)
Yargen was a great warrior among the shifter race. He could have been often seen meditating among the trees, centering his focus and realizing his destiny. He listened to the words of the trees and of the birds. These words led him to a greater calling. Yargen fought many things: Goblins and Orcs that dare to attack the valley which he called home. Mindflayers that kidnapped and held him prisoner in the mazes of minotaur warlords. Dragons and Demons whose unyielding arrogance couldn't get past the guard of the invincible shifter. All of that changed when the lich was defeated. Yargen felt...weak, a lesser being...all that he knew was gone, it was as though the lich had taken it all away. Yargen seeks to restore his lost skill to restore his lost battle tactics to become a savior of his people once again.
Race: Longtooth Shifter
Str: 21 Con: 15 Dex: 14 Int: 11 Wis: 18 Chr: 12
AC: 20 Fort: 22 Ref: 17 Will: 19
HP: 60 Surges/day: 11 Surge value: 16
Basic attack(melee, Glaive): +12; 2d4+5
Basic attack(ranged, Handaxe): +11; 1d6+5
Opponent attacked is marked(-2 to all attacks unless attacking Yargen, until end of Yargen's next turn. If marked target shifts or attacks target that is not Yargen, Yargen can make a basic attack as an II)
Opportunity attacks: +18; 2d4+5 + opponent stops moving
Trained skills: athletics(+15), endurance(+13), heal(+12), religion(+8)
Blade opportunist(+2 on OA with light/heavy blade)
Potent challenge(+2 damage to combat challenged target on OA)
Initate of the Faith(training in religion skill(already included) Can use healing word power once per day. Use holy symbol as an implement for cleric powers.)
Novice Power(swap encounter powers)
Cleave +12 vs AC 2d4+5. 5 damage vs. adjacient opponent
Reaping Strike: +12 vs AC: 2d4+5. 5 Damage on miss
Dance of Steel: +12 vs AC 4d4+5 +target slowed until end of next turn
Split the Sky: +12 vs Fort 2d4+5 and targed pushed 2 squares and knocked prone.
Longtooth Shifting(need to be bloodied); minor action: Until the end of the encounter(or until unconscious) you gain a +2 on damage rolls and until unbloodied regeneration 2.
Healing word(minor): Target can use a healing surge and gain an additional 1d6 hp
Villain's Menace: 4d4+5 and you gain +2att/+4 damage against the target until the end of the encounter. If miss: +1att/+2dam
Crack the Shell: 4d4+5 and target takes ongoing 5 damage and -2 to AC (save ends both)
Unstoppable(daily)(minor) You gain temp hp = 2d6+2
Unbreakable(encounter)(IR: You are hit by an attack) Reduce damage by 7
Dwarven Scale Armor +1(+1 on endurance checks; daily(free action) regain hp as is spent a healing surge)
Lifedrinker Glaive +1(Lv5) (On crit +1d6 necrotic damage; gain 5 temp hp when dropping an enemy to 0 hp or lower.)
Cloak of Resistance +2(Lv7) (+2 to fort/ref/will; Daily(Minor)Gain resist all 5 until start of next turn)
Belt of Vigor(+1 on healing surge value)
Horned Helm(Lv6): Charge attacks +1d6 damage
3 Potions of Healing(Minor; spend healing surge and regain 10 hp)
Last edited by EvolutionKB; Friday, 20th June, 2008 at 10:37 AM.
Friday, 20th June, 2008, 02:41 PM #37
Novice (Lvl 1)
Name: Ruthaer ar'Thar
Class: (Tactical) Warlord
Updated version posted here .
Last edited by Zweischneid; Tuesday, 24th June, 2008 at 09:46 AM.
"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"
-- Smaug, the Dragon, "The Hobbit"
Friday, 20th June, 2008, 02:51 PM #38
Acolyte (Lvl 2)
Jemal would you consider allowing a wizard focused on the illusionist spells/powers recently released by WotC?
It'd fit well with the sort of untrustworthly stuff people think of when they think of Verity.
Friday, 20th June, 2008, 05:47 PM #39
Hey Jemal, can you clairify something for me, I got the impression that we were supposed to buy our magic items... is that not correct?
Friday, 20th June, 2008, 07:50 PM #40
Novice (Lvl 1)
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