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Tuesday, 24th June, 2008, 11:10 AM #1
Scout (Lvl 6)
Gaming w/Jemal 4E: Past Tense Heroes
Allright guys, post your characters here if/once you've been accepted.Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.
Eagles may soar, but Weasels don't get sucked into jet engines.
This isn't evil! You're just a bunch of NERDS!
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Tuesday, 24th June, 2008, 11:27 AM #2
Novice (Lvl 1)
Ruthear ar'Thar, Tiefling Warlord
Name: Ruthaer ar'Thar
Class: (Tactical) Warlord
Ruthaer ar'Thar is a brilliant and arrogant Tiefling warlord. His fearsome reputation has likened him to the 'War-Lords' of old Bael Turath.
Originially a young and exceptionally gifted captain of an embattled free town during the Twilight War. He quickly made his name running daring strike-missions. He quickly rose through the military ranks, respected for his tactical genius and sharp mind, but equally feared for his ruthlessness and lack of empathy. During a heated battle, he once send five score of the towns best men to a certain bloody death for a seemingly minor objective (To this day, he claims this move was decisive for the battle). His star thus shone, only in the days of war. As peace began to settle across the free towns, Ruthaer was quickly relieved from his position for more 'humane' officers.
His renown however only grew as he took up a live of adventuring, putting his genius to winning fortunes and fame with a small group of equally gifted companions. But he always retained his cold-hearted efficience and, if anything, his presumptious pride only grew with the groups ever more daring exploits. Certain of his supreme intellect and his superiority, he dabbled with his infernal lineage to unlock hidden powers (infernal pact initiate). He wears black armour stitched from unspeakable beasts of the Shadowfell (+1 Deathcut Hide), carries an implement inscribed with infernal runes (+2 Magic Rod) and wields a crimson-tinged, tieflingforged blade that seems to delight in cruelty and pain (+2 vicious Bastardsword). For all the dire warnings of his companions that dark forces may not always bow to his rational, Ruthaer has thus far been vindicated by the success of his exploits.
Yet, there may come change. Being struck down from his rise to glory by the encounter with the Lich, there may be chance for Ruthaer to learn that somethings are better left untouched. That some forces may not be out-witted by tactical genius. There is yet a chance, that Ruthaer may learn something akin to humility...
Last edited by Zweischneid; Wednesday, 25th June, 2008 at 08:18 AM.
"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"
-- Smaug, the Dragon, "The Hobbit"
Tuesday, 24th June, 2008, 12:00 PM #3
Acolyte (Lvl 2)
Lady Keira, Holy Champion of Sehanine
Tuesday, 24th June, 2008, 12:37 PM #4
Superhero (Lvl 15)
Ripper, Bugbear rogue.
Last edited by Walking Dad; Tuesday, 1st July, 2008 at 12:45 PM. Reason: Edited to include skill totals!
Friday, 27th June, 2008, 08:10 AM #5
Acolyte (Lvl 2)
Last edited by Graf; Friday, 27th June, 2008 at 08:36 AM. Reason: I suckith
Friday, 27th June, 2008, 08:11 AM #6
Acolyte (Lvl 2)
Background: Verity Thronble
Verity Thromble Level 6 Human Wizard
Last edited by Graf; Friday, 11th July, 2008 at 02:20 AM. Reason: shortblock
Tuesday, 1st July, 2008, 03:12 AM #7
Novice (Lvl 1)
Name: Ashyrel Seraphina Meliadeth
Initiative 7; Perseption 23 ; Insight 16
HP 60 ; Bloodied 30 ; Healing Surge 15; Surges Per Day 11
AC 21 (23 w/ Heavy shield) ; Fort 20, Ref 17 (19 w/ Heavy Shield), Will 18
Speed 6 (5 in scale mail)
Action Points 1
Alignment Unaligned; Languages Common, Elven
Str 17 (+1 lv)
Dex 14 (+2 race)
Int 14 (+2 race)
Wis 16 (+1 lv)
+2 dexterity, +2 intelligence
Eladrin Education; +1 trained skill
Eladrin Weapon Profiency; Longsword
Eladrin Will: +1 will defence. +5 saving throw vs charms effects
Combat Challenge. mark for -2 attack rolls, opportunity attacks
Combat Superiority. Wis to opportunity attacks. cancel movement.
Fighter Weapon Talent; two handed. +1 to attack rolls
Bonus Defence; +2 fortitude
Armor: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield
Weapon: Simple Melee/Ranged. Military Melee/Ranged
Basic Melee Attack; Vicious Longspear +2
+11 vs AC. 1d10+7. +2d12 critical. Reach
Basic Melee Attack; Vicious Longsword +1
+10 vs AC. 1d10+5. +1d12 critical
Basic Ranged Attack; Longbow
+7 vs AC. 1d10+2.
1 Eladrin Soldier. +2 damage rolls w/ longswords and all spears.
2 Quick Draw. +2 initiative. Draw weapon with attack action.
4 Alertness. +2 perseption, don't grant combat advantage when surprised.
6 Student of Battle. Inspiring word 1/day. Intimidate skill training
Athletics 10 (-2 with heavy shield)
Gear 84 gp.
Vicious LongSpear +2 (lv7)
+4 hit, 1d10+2.
effect: +2d12 on critical. Reach
Black Iron Scale Mail +1 (lv 4)
+8 AC, Resist 5 fire, Resist 5 necrotic. Speed -1
Amulet of Protection +2 (lv 6)
+2 fortitude, reflex, will defences.
Everlasting Provision. (840gp lv 4)
After an extended rest, the basket create enough food for 5 medium creature for 24 hours)
Vicious Longsword +1 (520gp, lv 2)
+4 hit, 1d8+1
effect: +1d12 critical hit
Heavy Shield ( 10gp)
+2 AC/Reflex. -2 Checks.
+2 hit. 1d10. range 20/40, load free
Arrows (30) (1gp)
Standard Adventurer's Kit (15 gp)
Reaping Strike. Melee Weapon
+11 vs AC. 1d10+7
Miss: 3 damage
Sure Strike. Melee Weapon
+13 vs AC. 1d10+4
Fey Step. (Move)
Teleport 5 square
Covering Attack. Melee Weapon.
+11 vs AC. 1d10+7
Hit: An ally adjacent to you can shift 2 squares.
Armor Piercing Thrust. Melee Weapon
+13 vs AC. 1d10+9
Villain's Menace. Melee Weapon
+11 vs AC. 2d10+7.
Hit: +2 power bonus to attack rolls. +4 power bonus to damage rolls. (encounter, against the target)
Miss: +1 power bonus to attack rolls. +2 power bonus to damage rolls. (encounter, against the target)
Dizzying Blow. Melee Weapon, Reliable.
+11 vs AC. 3d10+7
Hit: target is immobilized (save ends)
Inspiring Word. Healing, minor, range close burst 5.
1 ally or self
effect: target spend 1 healing surge +1d6 hp.
Boundless Endurence. Stance. (minor, Daily)
Gain regeneration 4hp while bloodied.
Battle Awareness. Personal, no action. (Daily)
+10 initiative check
Tuesday, 1st July, 2008, 09:52 AM #8
Acolyte (Lvl 2)
Illian Soulstorm, Half-elf Fey Warlock 6
Con 16 (+2 Half-elf)
Int 18 (+1 level)
Cha 20 (+2 Half-elf, +1 level)
Ac 20 (22 vs first attack in encounter, +1 when used warlock's curse)
Healing surges/day: 9
Senses: low-light vision, perception:15 insight:22
Languages:Common, Elven, Draconic
Patron Deity: Avandra
Racial features: Dilettante
Class features: Eldritch blast (Charisma)
Misty step (5 squares)
Warlock's curse +1d6
Diplomacy +10 (+1 group diplomacy)
Feats: Action surge
Improved misty step
Skill Training: Nature
Basic Attack: Ranged eldritch blast +10 vs reflex 1d10+9 dmg, range 10
-at will: Eldritch blast
Scorching burst (wizard at-will)
-daily: Curse of the dark dream
Crown of madness
-utility: Beguiling tongue (encounter)
Fey switch (encounter)
Item daily: Gloves of piercing
Rod of dark reward +2 (lvl 7)
Amulet of protection +2 (lvl 6)
Darkleaf armor +1 (lvl 4)
Bracers of the perfect shot (680 gp)
Gloves of piercing (680 gp)
Standard adventuring kit (15 gp)
Illian was raised in an elf village situated near to an entrance to the Feywild. He's had close contact with powerful fey entities since very young, and this is clear from both his appearance and his powers. He's a well-built, 5'9" tall half-elf, exceptionally beautiful with his long light-brown hair and striking green eyes. Illian is of gentle nature, but will not suffer any restraint to his personal freedom, and will often feel deep melancholy, and definitely wanderlust. Indeed, his character was always regarded as closer to the Eladrin fey lords than to his elven peers, as capricious as a fey. But Illian is half-human, too, and when his desire for solitude ends he needs the warmth and comfort of friends. He's approximately 120 years old, but he's been lost in the Feywild and its Underdark for almost three decades, so he's lost the exact count. He's built his fame fighting countless battles with Fomorian rulers and bound pacts with powerful Ghaele lords. He then managed to escape the curse that had imprisoned him out of the Material Plane thanks to the help of his current group of fellows. Illian is normally never without his magical lute, but when he wakes up he's apparently lost it and is now whining like a little kid among the laughters of his companions.What not everyone knows is that the instrument is a powerful artifact too... There's no perform skill in the phb yet, but i would like him to be able to play and sing -indeed, if there was a bard class out already that would be the perfect multiclass. About the lute, my idea is that Illian is a guardian of a powerful artifact in the form of a musical instrument and is in despair to recover it. Thought it may well be a future hook....to lame?
Eyebite: rng 10 vs will, 1d6+cha psychic, invisible to target till start next turn (charm)
Witchfire:rng 10 vs ref, 2d6+cha fire, -2+int penalty to attack rolls
Scorching burst: burst 1 within 20; int vs ref; 1d6+int fire
Eldritch rain: rng 10 vs ref, two creature no more 5 squares apart,1d10+cha+int
Beguiling tongueminor)+5 to next intimidate,diplomacy or bluff
Fey switch:rng 10; trade place with willing ally (teleportation)
Curse of the dark dream:rng 10 vs will,3d8+cha psychic,slide target 3 squares,sustain minor slide 1 square on miss too (charm)
Crown of madness: rng 10 vs will, 2d6+cha psychic; on sustain minor target basic attacks adjacent ally chosen (save ends; charm)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
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