Festivus
First Post
The playtest adventures are written like that; that doesn't mean that real adventures will be or that any you write yourself will be. The adventure's the adventure.
I've run them all, and they were all like that; had I felt inclined, I could have hashed somehting better together, but as it was they're really just a display of the combat system.
As these were all RPGA style adventures (the 4E demos that is), they are usually fairly light on the roleplay side of things anyhow. In a home game there is going to be as much roleplay in 4E as there is in Pathfinder or Gurps or True20 or Boot Hill. Really, it all does come down to the story and the DM running it.
I have played in RPGA games with really great, inspirational DMs, but then I have had some who just read the boxed text and railroad to the next encounter (really what you have to do in RPGA anyhow). The trick is to railroad RPGA games without the players realizing that they have been railroaded. Given how much time you get at a convention, that can be really tricky to pull off.