SelcSilverhand
First Post
Game Summary:
[SBLOCK]
The original players were all graduates of the University of Wynarn in Fairhaven, the capital city of Audair. After graduation they accepted an invitation to meet with the local head of House Tharashk, Noble Qui ap'Gwyddi, who tasked them with seeking a lost ship in the Lhazaar Principalities. After a short celebration in town (interrupted by a robbery), they set out via airship. During the long flight there were a series of murders targeting the shifters aboard the ship. The party unmasked a paladin of the silver flame as the culprit, Brelloch, who was continuing the lycanthrope purge crusade from years ago. He was captured and turned over to the captain before they disembarked in Cliffscrape. Once in town, they contacted the head of the local House Tharask Enclave, Creidan, and received more information regarding the ship and its mission. Brother Oallie had been sending back regular reports regarding the expedition. The last note mentioned they had left the island via their ship but it never reached port. The local authorities claimed it had been sunk by pirates.
Whisper was approached by a local artist who painted her a 3 part picture of a pirate ship attacking another ship, and it finally being sunk. The sunken ship flew the banner of House Tharask. Pressed for further information, and with a small payment, the "artist" gave them navigational information they used to find the ship. That night however they were targeted by assassins and lost one of the party, though they killed one of the two assassins sent to kill them. The following day they hired a ship to sail them to the spot the map showed. Midian's animal companion, Seeqir the squid, located the wreck. The party explored the wreck, fought the undead sailors that had been trapped below decks, and retrieved a chest from the bowels of the ship. Inside they found Brother Oallie's journal, a strange fossilized bone, and three unusual dragonshards. The journal told of the discovery of a secret mining camp in the center of Tempest Isle. There, massive fossilized bones were being unearthed and assembled. Their expedition was attacked by strange, powerful skeletal creatures animated by dragonshards. They fled the island but were overtaken by pirates on the return voyage.
The party returned to Cliffscrape and organized a second, larger expedition to return to the isle and find some way to stop the miners, the undead, and claim the dragonshard deposit for House Tharask.
[/SBLOCK]
Players
Shayuri: Whisper, Changling Sorceress
Jkason: Midian, Human Druid
Dr. Simon: Kraken, Human Barbarian
Greenstar: Raysuldra, Human Dragon Shaman
Walking Dad: Glaive, Hellbred Warlock
Deuce Traveler: Doral, Human Beguiler
NPC's
Bront: Johan, Human Paladin of Freedom
Mista Collins: Seria, Human Rogue
Bront
[SBLOCK]
Name: Johan d'Deneith
Class: Paladin of Freedom 4
Race: Human
Size: Medium
Gender: Male
Alignment: CG
Deity: ?
Str: 16 +3 (8p.) Level: 4 XP: ----
Dex: 12 +1 (4p.) BAB: +4 HP: 44 (4d10+8)
Con: 14 +2 (6p.) Grapple: +6 Dmg Red: XX/XXXX
Int: 14 +2 (6p.) Speed: 20' Spell Res: XX
Wis: 14 +2 (6p.) Init: +1 Spell Save: +X
Cha: 14 +2 (6p.) ACP: -6/8 Spell Fail: XX%
Base Armor Shld Dex Size Nat Misc Total
Armor: Plate 10 +8 +2 +1 +0 +0 +0 21
Armor: Mithril 10 +4 +2 +1 +0 +0 +0 17
Touch: 11 Flatfooted: 20
Base Mod Misc Total
Fort: 4 +2 +2 +8
Ref: 1 +1 +2 +4
Will: 1 +2 +2 +5
Weapon Attack Damage Critical
MW Longsword +8 1d8+3 19-20x2
Lance(10' Reach) +7 1d8+4 20x3
Warhammer +7 1d8+3 20x3
Dagger(10') +7(+6) 1d4+3 19-20x2
Languages: Common, Elven, Sylvan
Abilities:
Human Racial Abilities
Aura of Good - Power equal to level
Detect Evil - at will, per spell
Smite Evil - +2 to hit, +4 to damage evil creature 1/day
Divine Grace - Charisma Bonus to all Saves
Lay on Hands - Heal up to Charisma Modifier times Level (8) HP per day
Auta of Resolve - Immune to compulsion effects, all within 10' gain +4 morale bonus to save vs compulsion effects
Divine Health - Immune to disease
Turn Undead (1d20, 5/day, 2d6+4, Level = 2)
Mark of the Sentinal:
- Shield of Faith (CL1) 1/day
Feats:
1: Mounted Combat
1H: Favored in House
3: Least Dragonmark
Skill Points: 25 Max Ranks: 7/3.5
Skills Ranks Mod Misc Total
Bluff 3 +2 +5
Diplomacy 7 +2 +2 +11
Handle Animal 5 +2 +7
Heal 2 +2 +4
Kn: Nobility 4 +2 +6
Kn: Religion 2 +2 +4
Ride 5 +1 +6
Sense Motive 7 +2 +9
Equipment: Cost Weight
MW Longsword 315 4
Full Plate Armor 1500 50
Heavy Wooden Shield 7 10
Warhammer 12 5
Dagger 2 1
Backpack 2 2
-Mithril Chain Shirt 1100 10
-Bedroll 0.1 5
-Waterskins (2) 2 8
-4 Days trail rations 2 4
Light Warhorse 150 Lots
-Military Saddle 20 30
-Saddlebags 4 8
-Lance 10 10
Total Weight:99lb Money: 3gp 9sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 230 1150
Age: 20
Height: 6'3"
Weight: 195lb
Eyes: Blue
Hair: Blonde
Skin: Tan
Appearance: Johan is definitely a handsome young man. His short blonde hair is well maintained, and his deep blue eyes are a stark contrast to his well-tanned skin. He has a well-toned muscular physique, and stands fairly tall. His is fancily embroidered and has a gold clasp with the house insignia. His armor is well polished and maintained, and his clothing is always well maintained
Personality: Johan is a bit of a wild child, but is generally good hearted. He follows his own view of what is right, and does not compromise that. He enjoys attention and the spot light, but has stopped seeking the negative spotlight of late. Johan enjoys the company of others, particularly the company of women. He is quite sociable, and has a way with words that can ease hostilities.
Background: Johan d'Deneith has always had the easy life. His parents, Borris and Sandra, held great influence in the Deneith house, and were quite well off. His older brother and sister both manifested their dragon mark well before he was of age to, and his parents were often too busy training them to worry about Johan, so they would leave him with one of their many caretakers, which would either keep him “captive” in some small area of the estate, or pay little attention to him and let him run wild.
By the time Johan was 16, he was making friends in the house with his charm. Which was a good thing, because it’s the only thing that kept him out of trouble. However, he had not manifested a dragon mark, so his parents sent him off to the school of his choice. Wanting to get away from his parents who lived near Sharn, he chose to go to the University of Wynarn in Fairhaven.
Johan found some needed discipline at the university, but not a lot. He knew how to skate by on his wits and natural intelligence, though he was able to excel in skills at arms, as well as those of religion. Also, he truly enjoyed horsemanship, and trained in that extensively, going as far as taking an Animal Husbandry class with Prof. Byless Delavert to learn the proper care and maintaining of a horse. But his biggest change came when he took a class in Applied Religion.
Of course, Johan took Applied Religion for the same reason most people did, Prof. Natasha Woodlow was very hot. Not to be discouraged by the stigma of a student-teacher relationship, he looked for reasons to spend extra time with her. Natasha, a Paladin herself, took advantage of the time to teach Johan, drawing on his strong beliefs and good-natured heart. Johan learned that not all Paladins stood for law and order, and that in his heart was the ability to be a Paladin of Freedom. By the time Johan came to figure out Natasha wasn’t interested in him as a man, he didn’t care. At semester’s end, she had publicly stated that Johan was an up and coming Paladin.
Of course, this had its perks, because chicks dig paladins, not to mention good looking young wealthy nobles. Being a Paladin of Freedom, Johan started to watch his step a bit more, but he still enjoyed his fare share of the ladies. Always active socially, Johan was still an occasional troublemaker and definitely well known on the campus, but in general he flew on the straight and narrow, and the troubles he got into now was the occasional foray into areas he wasn’t supposed to be, or occasionally standing up to a professor he felt was treating him or another student unfair. He was heralded for standing up for any and everyone he felt had been wronged or held back, regardless of social status. He even led a few Warforged Equality rallies through Fairhaven and the University.
With a renewed dedication, he also picked up his schoolwork, delving into religion and combat to augment his excellent horsemanship skills. If he had not skated through early in his scholastic career, he would have easily been near the top of his class, though as it was, he managed to finish with honors.
Bront: Johan d'Deneith - human paladin (of freedom!)
My relationship with myself is best not discussed in public
jkason: Midian Rightson - human druid
Took many classes with Midian, including Animal Husbandry, and likely Applied Relgion, as well as others in Midian's chosen ciriculum (As many would apply to the Paladin of Freedom). Neither of them quite took to the ciriculum, but they have a good mutual respect for each other. Midian sees some of what his family was hoping to see in Johan, though a large rebelious streek that would surely not have done, and Johan sees the student guided into his true calling by a wise teacher (though one not nearly as good looking as Natasha).
Shayuri: Whisper - Changling Sorceress
Mysterious and alluring, Whisper is good company. Her independant streak quite admirable. The mask is a bit offputting, and Johan feels that she is hiding her true beauty underneath, though he respects her personal beliefs and has not questioned them outside his own thoughts.
Advancement:
L2 -> Paladin HP: +12 (10+2) SP: +5 (2+2+1)
Ride +1, KN: Nobility +1, Sense Motive +1, Diplomacy +1, Handle Animal +1
L3 -> Paladin[/b] HP: +10 (8+2) SP: +5 (2+2+1)
Bluff +1, KN: Nobility +1, Sense Motive +2, Diplomacy +1
L4 -> Paladin[/b] HP: +10 (8+2 SP: +5 (2+2+1)
Sense Motive +2, Diplomacy +3
Stat: +1 Str
[/SBLOCK]
Seria
[SBLOCK]
STATS
Seria ir'Taynath
Female Human, 4th Level Rogue
Alignment: NG
Deity: None
Hometown: Passage, Aundair
Action Points: 6
Medium Humanoid (Human)
Hit Dice: 4d6 (17 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 19 (+3 Dex, +5 armor, +1 Deflection), touch 14, flat-footed 16
Base Attack/Grapple: +3/+3
Attack: +6 light crossbow (1d8), +4 MW rapier (1d8) or +3 dagger (1d4)
Full Attack: +6 light crossbow (1d8), +4 MW rapier (1d8) or +3 dagger (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +2d6
Special Qualities: Trapfinding, Evasion, Urban Tracking, Uncanny Dodge, Trap Sense +1
Saves: Fort +1, Ref +7, Will +3
Abilities: Str 10, Dex 17, Con 10, Int 16, Wis 14, Cha 14
Skills: Bluff + 7(5), Diplomacy +12(5), Disable Device +10(7), Gather Info +13(7), Hide +10(6), Intimidate +10(6), Knowledge(local) + 9(6), Listen +9(5), Move Silently +10(6), Open Lock +10(7), Search +12(7), Sense Motive +9(7), Sleight of Hand +10(5), Spot +9(5)
Feats: Investigator, Urban Tracking, Alertness
Alignment: Neutral Good
Current XP: 6,000 XP
Languages spoken: Common, Gnome, Elven, Dwarven
Equipment:
Glamerweave Traveler's Outfit, Ring of Protection +1, Mithril Chainshirt +1, Leather Armor, Light Crossbow (10 Bolts), 20 Sleep Bolts, Dagger, Backpack, Thieves' Tools, Ink (1 oz. vial), Inkpen, Sealing Wax, Scroll Case with 10 Sheets of Parchment, Signet Ring, Belt pouch containing 210 pp, 7sp, 10cp. Total weight carried is 30.5/33lb.
DESCRIPTION:
The woman in front of you has a warm smile and blue eyes that are framed by blonde hair covered by a white trilby hat brandishing several yellow feathers from what must be Aundairian Goldfinches. The fabric of her clothing seems to shift between shades of white and yellow and is very hard to describe, yet it is very striking and strangely beautiful. Underneath her traveler's outfit though is a suit of leather armor that seems to be brand new and never worn. Tucked behind her belt is a dagger appearing more a decoration than a weapon, as it matches her clothing and its shades of yellow and white. Slung across her back is a backpack that seems to be carrying everything she needs. In her left hand is a light crossbow that has yellow and white ribbon tied to the end of the tiller. The quiver hangs from her belt.
The woman stands no taller than 5'6" and no heavier than 125lbs. She has a look of innocence as her eyes take everything thing around her, even the detail of your clothing. With a chuckle and a smile she extends her right hand wearing a signet ring depicting three Aundairian Goldfinches flying above a vineyard, also known as the seal of House ir'Taynath. She introduces herself as Seria ir'Taynath, eldest daughter of Devon and Feintia ir"Taynath of Passage.
Background
Life for Seria has been pretty easy and enjoyable so far. As part of the ir'Taynath family in Passage, she was able to enjoy the finer things in life because of her family’s financial situation. Because Devon ir'Taynath had enough wealth to pay tuition for all his children to attend the University of Wynarn, Seria was lucky enough to receive the education she did.
With an interest in criminal behavior, investigation and the laws of Khorvaire, Seria decided to study as much as she could on these subjects. Studying hard and staying focused helped Seria graduate just short of having perfect grades in all her courses and ranked fifth overall in her graduating class. One of Seria ir'Taynath's favorite courses was The Sociology and Psychology of Deviant Behavior taught by Jurian d'Tharashk. Seria worked really hard to obtain high marks in Jurian d'Tharashk's course and he took notice. Jurian d'Tharashk became a mentor to Seria and she spent much time in his office after lectures discussing many subjects dealing with criminal organizations and spy networks.
On the day of graduation Jurian d'Tharashk mentioned that House Tharashk was sponsoring some students to help them investigate some reports and that I should talk to Master Fedal or Noble Qui ap'Gwyddi of House Tharashk. First reporting to Master Fedal, Seria discovered a group of students have already been sent and her name was supposed to be recommended also.
Already behind, Seria decided to visit Noble Qui ap'Gwyddi and see if he had any information on where she could meet up with the others. After some searching she discovered the situation at the Golden Caravel tavern. Following leads and information gathered from patrons of the tavern Seria was able to track them to the sewer entrance they entered. Knowing that she would be in danger if she followed them down there and not having anyone but herself to rely on, Seria decided to sit and wait for them to come back.
And so she waits.....
CLASSMATES:
Bront: Johan d'Deneith - Human Paladin
Coming from a wealthier family, Johan and Seria have quite a bit in common. Seria can remember a few times where Johan tried to convince her to tutor him in one of his classes. Luckily Seria has heard many of the stories and saw the truth in some. He has a free spirit personality that Seria finds comforting, but only when others are around.
jkason: Midian Rightson - Human Druid
Only having the course Customs of Khorvaire together their second year at university, Seria has little personal experience with Midian. She slightly remembers a few conversations and discussions after class on different food styles across the Five Nations. Midian once told her he was going to become a paladin just like his father and his father's father. She sensed the lack of self-confidence in his voice and thought to herself that she hopes he finds some other path for his own sake of self-assurance.
Shayuri: Whisper - Changeling Sorceress
Whisper and Seria had a few classes together dealing with laws and customs of different nations. Seria recalls a few nights going over assignments where she would do all the talking and Whisper would remain silent. Those were some weird study sessions. It is hard to keep a conversation with someone who doesn't speak all that often. Seria is looking forward to traveling with Whisper again.
[/SBLOCK]
[SBLOCK]
The original players were all graduates of the University of Wynarn in Fairhaven, the capital city of Audair. After graduation they accepted an invitation to meet with the local head of House Tharashk, Noble Qui ap'Gwyddi, who tasked them with seeking a lost ship in the Lhazaar Principalities. After a short celebration in town (interrupted by a robbery), they set out via airship. During the long flight there were a series of murders targeting the shifters aboard the ship. The party unmasked a paladin of the silver flame as the culprit, Brelloch, who was continuing the lycanthrope purge crusade from years ago. He was captured and turned over to the captain before they disembarked in Cliffscrape. Once in town, they contacted the head of the local House Tharask Enclave, Creidan, and received more information regarding the ship and its mission. Brother Oallie had been sending back regular reports regarding the expedition. The last note mentioned they had left the island via their ship but it never reached port. The local authorities claimed it had been sunk by pirates.
Whisper was approached by a local artist who painted her a 3 part picture of a pirate ship attacking another ship, and it finally being sunk. The sunken ship flew the banner of House Tharask. Pressed for further information, and with a small payment, the "artist" gave them navigational information they used to find the ship. That night however they were targeted by assassins and lost one of the party, though they killed one of the two assassins sent to kill them. The following day they hired a ship to sail them to the spot the map showed. Midian's animal companion, Seeqir the squid, located the wreck. The party explored the wreck, fought the undead sailors that had been trapped below decks, and retrieved a chest from the bowels of the ship. Inside they found Brother Oallie's journal, a strange fossilized bone, and three unusual dragonshards. The journal told of the discovery of a secret mining camp in the center of Tempest Isle. There, massive fossilized bones were being unearthed and assembled. Their expedition was attacked by strange, powerful skeletal creatures animated by dragonshards. They fled the island but were overtaken by pirates on the return voyage.
The party returned to Cliffscrape and organized a second, larger expedition to return to the isle and find some way to stop the miners, the undead, and claim the dragonshard deposit for House Tharask.
[/SBLOCK]
Players
Shayuri: Whisper, Changling Sorceress
Jkason: Midian, Human Druid
Dr. Simon: Kraken, Human Barbarian
Greenstar: Raysuldra, Human Dragon Shaman
Walking Dad: Glaive, Hellbred Warlock
Deuce Traveler: Doral, Human Beguiler
NPC's
Bront: Johan, Human Paladin of Freedom
Mista Collins: Seria, Human Rogue
Bront
[SBLOCK]
Name: Johan d'Deneith
Class: Paladin of Freedom 4
Race: Human
Size: Medium
Gender: Male
Alignment: CG
Deity: ?
Str: 16 +3 (8p.) Level: 4 XP: ----
Dex: 12 +1 (4p.) BAB: +4 HP: 44 (4d10+8)
Con: 14 +2 (6p.) Grapple: +6 Dmg Red: XX/XXXX
Int: 14 +2 (6p.) Speed: 20' Spell Res: XX
Wis: 14 +2 (6p.) Init: +1 Spell Save: +X
Cha: 14 +2 (6p.) ACP: -6/8 Spell Fail: XX%
Base Armor Shld Dex Size Nat Misc Total
Armor: Plate 10 +8 +2 +1 +0 +0 +0 21
Armor: Mithril 10 +4 +2 +1 +0 +0 +0 17
Touch: 11 Flatfooted: 20
Base Mod Misc Total
Fort: 4 +2 +2 +8
Ref: 1 +1 +2 +4
Will: 1 +2 +2 +5
Weapon Attack Damage Critical
MW Longsword +8 1d8+3 19-20x2
Lance(10' Reach) +7 1d8+4 20x3
Warhammer +7 1d8+3 20x3
Dagger(10') +7(+6) 1d4+3 19-20x2
Languages: Common, Elven, Sylvan
Abilities:
Human Racial Abilities
Aura of Good - Power equal to level
Detect Evil - at will, per spell
Smite Evil - +2 to hit, +4 to damage evil creature 1/day
Divine Grace - Charisma Bonus to all Saves
Lay on Hands - Heal up to Charisma Modifier times Level (8) HP per day
Auta of Resolve - Immune to compulsion effects, all within 10' gain +4 morale bonus to save vs compulsion effects
Divine Health - Immune to disease
Turn Undead (1d20, 5/day, 2d6+4, Level = 2)
Mark of the Sentinal:
- Shield of Faith (CL1) 1/day
Feats:
1: Mounted Combat
1H: Favored in House
3: Least Dragonmark
Skill Points: 25 Max Ranks: 7/3.5
Skills Ranks Mod Misc Total
Bluff 3 +2 +5
Diplomacy 7 +2 +2 +11
Handle Animal 5 +2 +7
Heal 2 +2 +4
Kn: Nobility 4 +2 +6
Kn: Religion 2 +2 +4
Ride 5 +1 +6
Sense Motive 7 +2 +9
Equipment: Cost Weight
MW Longsword 315 4
Full Plate Armor 1500 50
Heavy Wooden Shield 7 10
Warhammer 12 5
Dagger 2 1
Backpack 2 2
-Mithril Chain Shirt 1100 10
-Bedroll 0.1 5
-Waterskins (2) 2 8
-4 Days trail rations 2 4
Light Warhorse 150 Lots
-Military Saddle 20 30
-Saddlebags 4 8
-Lance 10 10
Total Weight:99lb Money: 3gp 9sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 230 1150
Age: 20
Height: 6'3"
Weight: 195lb
Eyes: Blue
Hair: Blonde
Skin: Tan
Appearance: Johan is definitely a handsome young man. His short blonde hair is well maintained, and his deep blue eyes are a stark contrast to his well-tanned skin. He has a well-toned muscular physique, and stands fairly tall. His is fancily embroidered and has a gold clasp with the house insignia. His armor is well polished and maintained, and his clothing is always well maintained
Personality: Johan is a bit of a wild child, but is generally good hearted. He follows his own view of what is right, and does not compromise that. He enjoys attention and the spot light, but has stopped seeking the negative spotlight of late. Johan enjoys the company of others, particularly the company of women. He is quite sociable, and has a way with words that can ease hostilities.
Background: Johan d'Deneith has always had the easy life. His parents, Borris and Sandra, held great influence in the Deneith house, and were quite well off. His older brother and sister both manifested their dragon mark well before he was of age to, and his parents were often too busy training them to worry about Johan, so they would leave him with one of their many caretakers, which would either keep him “captive” in some small area of the estate, or pay little attention to him and let him run wild.
By the time Johan was 16, he was making friends in the house with his charm. Which was a good thing, because it’s the only thing that kept him out of trouble. However, he had not manifested a dragon mark, so his parents sent him off to the school of his choice. Wanting to get away from his parents who lived near Sharn, he chose to go to the University of Wynarn in Fairhaven.
Johan found some needed discipline at the university, but not a lot. He knew how to skate by on his wits and natural intelligence, though he was able to excel in skills at arms, as well as those of religion. Also, he truly enjoyed horsemanship, and trained in that extensively, going as far as taking an Animal Husbandry class with Prof. Byless Delavert to learn the proper care and maintaining of a horse. But his biggest change came when he took a class in Applied Religion.
Of course, Johan took Applied Religion for the same reason most people did, Prof. Natasha Woodlow was very hot. Not to be discouraged by the stigma of a student-teacher relationship, he looked for reasons to spend extra time with her. Natasha, a Paladin herself, took advantage of the time to teach Johan, drawing on his strong beliefs and good-natured heart. Johan learned that not all Paladins stood for law and order, and that in his heart was the ability to be a Paladin of Freedom. By the time Johan came to figure out Natasha wasn’t interested in him as a man, he didn’t care. At semester’s end, she had publicly stated that Johan was an up and coming Paladin.
Of course, this had its perks, because chicks dig paladins, not to mention good looking young wealthy nobles. Being a Paladin of Freedom, Johan started to watch his step a bit more, but he still enjoyed his fare share of the ladies. Always active socially, Johan was still an occasional troublemaker and definitely well known on the campus, but in general he flew on the straight and narrow, and the troubles he got into now was the occasional foray into areas he wasn’t supposed to be, or occasionally standing up to a professor he felt was treating him or another student unfair. He was heralded for standing up for any and everyone he felt had been wronged or held back, regardless of social status. He even led a few Warforged Equality rallies through Fairhaven and the University.
With a renewed dedication, he also picked up his schoolwork, delving into religion and combat to augment his excellent horsemanship skills. If he had not skated through early in his scholastic career, he would have easily been near the top of his class, though as it was, he managed to finish with honors.
Bront: Johan d'Deneith - human paladin (of freedom!)
My relationship with myself is best not discussed in public
jkason: Midian Rightson - human druid
Took many classes with Midian, including Animal Husbandry, and likely Applied Relgion, as well as others in Midian's chosen ciriculum (As many would apply to the Paladin of Freedom). Neither of them quite took to the ciriculum, but they have a good mutual respect for each other. Midian sees some of what his family was hoping to see in Johan, though a large rebelious streek that would surely not have done, and Johan sees the student guided into his true calling by a wise teacher (though one not nearly as good looking as Natasha).
Shayuri: Whisper - Changling Sorceress
Mysterious and alluring, Whisper is good company. Her independant streak quite admirable. The mask is a bit offputting, and Johan feels that she is hiding her true beauty underneath, though he respects her personal beliefs and has not questioned them outside his own thoughts.
Advancement:
L2 -> Paladin HP: +12 (10+2) SP: +5 (2+2+1)
Ride +1, KN: Nobility +1, Sense Motive +1, Diplomacy +1, Handle Animal +1
L3 -> Paladin[/b] HP: +10 (8+2) SP: +5 (2+2+1)
Bluff +1, KN: Nobility +1, Sense Motive +2, Diplomacy +1
L4 -> Paladin[/b] HP: +10 (8+2 SP: +5 (2+2+1)
Sense Motive +2, Diplomacy +3
Stat: +1 Str
[/SBLOCK]
Seria
[SBLOCK]
STATS
Seria ir'Taynath
Female Human, 4th Level Rogue
Alignment: NG
Deity: None
Hometown: Passage, Aundair
Action Points: 6
Medium Humanoid (Human)
Hit Dice: 4d6 (17 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 19 (+3 Dex, +5 armor, +1 Deflection), touch 14, flat-footed 16
Base Attack/Grapple: +3/+3
Attack: +6 light crossbow (1d8), +4 MW rapier (1d8) or +3 dagger (1d4)
Full Attack: +6 light crossbow (1d8), +4 MW rapier (1d8) or +3 dagger (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +2d6
Special Qualities: Trapfinding, Evasion, Urban Tracking, Uncanny Dodge, Trap Sense +1
Saves: Fort +1, Ref +7, Will +3
Abilities: Str 10, Dex 17, Con 10, Int 16, Wis 14, Cha 14
Skills: Bluff + 7(5), Diplomacy +12(5), Disable Device +10(7), Gather Info +13(7), Hide +10(6), Intimidate +10(6), Knowledge(local) + 9(6), Listen +9(5), Move Silently +10(6), Open Lock +10(7), Search +12(7), Sense Motive +9(7), Sleight of Hand +10(5), Spot +9(5)
Feats: Investigator, Urban Tracking, Alertness
Alignment: Neutral Good
Current XP: 6,000 XP
Languages spoken: Common, Gnome, Elven, Dwarven
Equipment:
Glamerweave Traveler's Outfit, Ring of Protection +1, Mithril Chainshirt +1, Leather Armor, Light Crossbow (10 Bolts), 20 Sleep Bolts, Dagger, Backpack, Thieves' Tools, Ink (1 oz. vial), Inkpen, Sealing Wax, Scroll Case with 10 Sheets of Parchment, Signet Ring, Belt pouch containing 210 pp, 7sp, 10cp. Total weight carried is 30.5/33lb.
DESCRIPTION:
The woman in front of you has a warm smile and blue eyes that are framed by blonde hair covered by a white trilby hat brandishing several yellow feathers from what must be Aundairian Goldfinches. The fabric of her clothing seems to shift between shades of white and yellow and is very hard to describe, yet it is very striking and strangely beautiful. Underneath her traveler's outfit though is a suit of leather armor that seems to be brand new and never worn. Tucked behind her belt is a dagger appearing more a decoration than a weapon, as it matches her clothing and its shades of yellow and white. Slung across her back is a backpack that seems to be carrying everything she needs. In her left hand is a light crossbow that has yellow and white ribbon tied to the end of the tiller. The quiver hangs from her belt.
The woman stands no taller than 5'6" and no heavier than 125lbs. She has a look of innocence as her eyes take everything thing around her, even the detail of your clothing. With a chuckle and a smile she extends her right hand wearing a signet ring depicting three Aundairian Goldfinches flying above a vineyard, also known as the seal of House ir'Taynath. She introduces herself as Seria ir'Taynath, eldest daughter of Devon and Feintia ir"Taynath of Passage.
Background
Life for Seria has been pretty easy and enjoyable so far. As part of the ir'Taynath family in Passage, she was able to enjoy the finer things in life because of her family’s financial situation. Because Devon ir'Taynath had enough wealth to pay tuition for all his children to attend the University of Wynarn, Seria was lucky enough to receive the education she did.
With an interest in criminal behavior, investigation and the laws of Khorvaire, Seria decided to study as much as she could on these subjects. Studying hard and staying focused helped Seria graduate just short of having perfect grades in all her courses and ranked fifth overall in her graduating class. One of Seria ir'Taynath's favorite courses was The Sociology and Psychology of Deviant Behavior taught by Jurian d'Tharashk. Seria worked really hard to obtain high marks in Jurian d'Tharashk's course and he took notice. Jurian d'Tharashk became a mentor to Seria and she spent much time in his office after lectures discussing many subjects dealing with criminal organizations and spy networks.
On the day of graduation Jurian d'Tharashk mentioned that House Tharashk was sponsoring some students to help them investigate some reports and that I should talk to Master Fedal or Noble Qui ap'Gwyddi of House Tharashk. First reporting to Master Fedal, Seria discovered a group of students have already been sent and her name was supposed to be recommended also.
Already behind, Seria decided to visit Noble Qui ap'Gwyddi and see if he had any information on where she could meet up with the others. After some searching she discovered the situation at the Golden Caravel tavern. Following leads and information gathered from patrons of the tavern Seria was able to track them to the sewer entrance they entered. Knowing that she would be in danger if she followed them down there and not having anyone but herself to rely on, Seria decided to sit and wait for them to come back.
And so she waits.....
CLASSMATES:
Bront: Johan d'Deneith - Human Paladin
Coming from a wealthier family, Johan and Seria have quite a bit in common. Seria can remember a few times where Johan tried to convince her to tutor him in one of his classes. Luckily Seria has heard many of the stories and saw the truth in some. He has a free spirit personality that Seria finds comforting, but only when others are around.
jkason: Midian Rightson - Human Druid
Only having the course Customs of Khorvaire together their second year at university, Seria has little personal experience with Midian. She slightly remembers a few conversations and discussions after class on different food styles across the Five Nations. Midian once told her he was going to become a paladin just like his father and his father's father. She sensed the lack of self-confidence in his voice and thought to herself that she hopes he finds some other path for his own sake of self-assurance.
Shayuri: Whisper - Changeling Sorceress
Whisper and Seria had a few classes together dealing with laws and customs of different nations. Seria recalls a few nights going over assignments where she would do all the talking and Whisper would remain silent. Those were some weird study sessions. It is hard to keep a conversation with someone who doesn't speak all that often. Seria is looking forward to traveling with Whisper again.
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