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Tuesday, 15th July, 2008, 04:54 PM #1
[poll] ENWorld's 4th Edition Living World PbP
Forked from: Discussion - LEW 4th Edition
Originally Posted by Rae ArdGaoth
- EN World
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Tuesday, 15th July, 2008, 07:12 PM #2
Enchanter (Lvl 12)
LEW is good proof that we don't need to use the starting setting. I'm not sure LEW would have been as much interesting if we had used some setting.
"Experience is that great thing that allow you to see a mistake when you do it again."
Tuesday, 15th July, 2008, 07:46 PM #3
Wednesday, 16th July, 2008, 04:12 AM #4
Acolyte (Lvl 2)
How does the community handle "build out?" of a setting?
Is there a policy that "most everything is accepted?"
Is there a policy that "reality is flexible?"
Is there a "board" that approve things?
Is the setting "designed" to have inherent flex? (ala spelljammer with different spheres, or everyway with different worlds?)
I'm not a fan of the "default" particularly most of the usable fluff seems to be about the awesome-new-races. At the same time if it's going to be a "standard dnd world, why bother to re-invent the wheel?
sorry for the noob questions
Wednesday, 16th July, 2008, 04:40 AM #5
I've got to say that I have become extremely fond of Living Enworld, and for me a large part of that is the idea that it belongs to the community. I like saying Orussus instead of Greyhawk, one has been trod by thousands of imaginary feet and the other belongs the community and is more genuinely shapeable by them.
Back after a long absence, and feeling rather sheepish.
Wednesday, 16th July, 2008, 12:46 PM #6
Defender (Lvl 8)
I think that being able to document and publish our setting online freely outweighs any advantages from using a proprietary setting. If we keep it small at first and allow it to grow as L4W grows, I think that will keep the amount of work required down to a reasonable amount. Some of Graf's ideas about flexible worlds could help, too.
Wednesday, 16th July, 2008, 03:07 PM #7
Gallant (Lvl 3)
I second several people's opinions. Keep it small at first, and let the world grow as needed/desired. Keep it homebrew, so we can have our own unique world. Some framework won't hurt, and detailing a few spots of the local region is a good idea.
A flexible world is actually pretty easy to write in later or to include in small pieces. If we go with the "sea-is-a-transitive-plane" idea, it's already implemented. If we go with the "portals-in-the-major-cities" idea, all it takes is a new portal. If we go with the "whatever" idea, GMs can create a transitive-plane-river or a city of portals, as they wish!
LEW, despite having none of these explicit "flex methods" (and a mostly "whatever" feel) has been very flexible, and the players/DMs have created an awesome world in which to play.