(un)reason
Legend
Dragon Issue 285: July 2001
part 4/7
Cities of the ages: Prague is their city of choice this time. And like London, it has a long and interesting history, with it's fair share of mythology grown out of it. So rather than go for historical realism, they concentrate on the fantastical side of it, painting a picture of a town filled with little folk, steampunk contraptions, towering gothic buildings, and deals with the devil. That sounds pretty cool to me, and not particularly overdone, either. I guess that once again shows the advantages organic accretion has over custom design. Everything won't be built around one stereotype or writer's vision, but living in the same place will inject some commonalities of mood and culture. Injecting a little more eastern europe into your fantasy would make a nice change from the pseudo british stuff.
Faiths of Faerun: A substantial step up from the debut for this column. Instead of trying to shoehorn this one into multiclass combinations, we get a prestige class. The silverstar of Selune. This actually seems like a very good one indeed, as they get full spellcasting, normal cleric BAB, and a new special power every single level. You may have to soak up a few cross-class skills to get into it without multiclassing, but this is a relatively minor sacrifice given the array and breadth of powers granted. I believe many people will be ready to make that sacrifice to get this stuff, particularly infected lycanthropes, which this is a huge advantage for. I think this definitely qualifies as one of the higher end prestige classes.
Elminster's guide to the realms: A shrine to Tempus gets the full visual treatment this month. While this is designed for defensibility, it also has an interesting sense of aesthetics, showing how weaponry can also be art. In the high-magic world of the Realms, any group that doesn't have an arsenal of magical protections on their base is going to be a sitting duck to a smart group of adventurers. Along with the site specific stuff, we see him attempt to standardise potion labelling, so there's fewer hassles with taste testing. I think that's one old school element most players are happy to leave behind, so you can see why that would catch on. The new corebook may be just out, but that doesn't mean the Realms is going to stop evolving and growing, even for a little while. So let the metaplot continue.
VS Pixies: What's even smaller than halflings? And more annoying too? Pixies! Invisible, flying, mind-reading, and full of magical tricks and the will to use them, until you have spellcasters able to counter their basic powers, you're likely screwed, and your best protection is being able to laugh along with the joke. The problem then becomes figuring out that they are pixies, and not some more malevolent form of hidden trickster that'll still fleece you for everything you've got if you do give up. That's the problem with things that can both hide and change shape. It's all too easy for one of them to disguise itself as another. It's no wonder they get less and less popular as the editions progress.
Nodwick uncovers the biggest conspiracy evar in D&D history. And is then paid handsomely to keep it under wraps. And we shall speak no more of it.
Chainmail: The end pages of the magazine get a visual revamp, discarding the dungeonpunk for a slightly more techno style, and introduce yet another new feature that looks like it might well become a regular. A D&D minis game? Set in Greyhawk? And featuring the same kind of over-the-top plot happenings as Warhammer Fantasy Battle? This has the potential to annoy the fanbase as much as From the Ashes. Well, probably not, as they're not changing existing things, but setting it in the uncovered continent to the west of the Flanaess, so it's still ignorable in your regular Greyhawk games.. And in typical wargame fashion, you have a whole mess of sides competing for supremacy. Humans, Dwarves, Elves, Goblinoids, Undead, and Demons (plus gnolls) are the teams, further reinforcing the WFB comparisons. So yeah, they obviously want some of those sweet wargaming dollars again. And to be honest, a little more variety in the stuff they're covering is always welcome. It'll be interesting to see if this crashes and burns like TSR's CCG's, or manages to carry on for a few years getting regular articles like Alternity.
part 4/7
Cities of the ages: Prague is their city of choice this time. And like London, it has a long and interesting history, with it's fair share of mythology grown out of it. So rather than go for historical realism, they concentrate on the fantastical side of it, painting a picture of a town filled with little folk, steampunk contraptions, towering gothic buildings, and deals with the devil. That sounds pretty cool to me, and not particularly overdone, either. I guess that once again shows the advantages organic accretion has over custom design. Everything won't be built around one stereotype or writer's vision, but living in the same place will inject some commonalities of mood and culture. Injecting a little more eastern europe into your fantasy would make a nice change from the pseudo british stuff.
Faiths of Faerun: A substantial step up from the debut for this column. Instead of trying to shoehorn this one into multiclass combinations, we get a prestige class. The silverstar of Selune. This actually seems like a very good one indeed, as they get full spellcasting, normal cleric BAB, and a new special power every single level. You may have to soak up a few cross-class skills to get into it without multiclassing, but this is a relatively minor sacrifice given the array and breadth of powers granted. I believe many people will be ready to make that sacrifice to get this stuff, particularly infected lycanthropes, which this is a huge advantage for. I think this definitely qualifies as one of the higher end prestige classes.
Elminster's guide to the realms: A shrine to Tempus gets the full visual treatment this month. While this is designed for defensibility, it also has an interesting sense of aesthetics, showing how weaponry can also be art. In the high-magic world of the Realms, any group that doesn't have an arsenal of magical protections on their base is going to be a sitting duck to a smart group of adventurers. Along with the site specific stuff, we see him attempt to standardise potion labelling, so there's fewer hassles with taste testing. I think that's one old school element most players are happy to leave behind, so you can see why that would catch on. The new corebook may be just out, but that doesn't mean the Realms is going to stop evolving and growing, even for a little while. So let the metaplot continue.
VS Pixies: What's even smaller than halflings? And more annoying too? Pixies! Invisible, flying, mind-reading, and full of magical tricks and the will to use them, until you have spellcasters able to counter their basic powers, you're likely screwed, and your best protection is being able to laugh along with the joke. The problem then becomes figuring out that they are pixies, and not some more malevolent form of hidden trickster that'll still fleece you for everything you've got if you do give up. That's the problem with things that can both hide and change shape. It's all too easy for one of them to disguise itself as another. It's no wonder they get less and less popular as the editions progress.
Nodwick uncovers the biggest conspiracy evar in D&D history. And is then paid handsomely to keep it under wraps. And we shall speak no more of it.
Chainmail: The end pages of the magazine get a visual revamp, discarding the dungeonpunk for a slightly more techno style, and introduce yet another new feature that looks like it might well become a regular. A D&D minis game? Set in Greyhawk? And featuring the same kind of over-the-top plot happenings as Warhammer Fantasy Battle? This has the potential to annoy the fanbase as much as From the Ashes. Well, probably not, as they're not changing existing things, but setting it in the uncovered continent to the west of the Flanaess, so it's still ignorable in your regular Greyhawk games.. And in typical wargame fashion, you have a whole mess of sides competing for supremacy. Humans, Dwarves, Elves, Goblinoids, Undead, and Demons (plus gnolls) are the teams, further reinforcing the WFB comparisons. So yeah, they obviously want some of those sweet wargaming dollars again. And to be honest, a little more variety in the stuff they're covering is always welcome. It'll be interesting to see if this crashes and burns like TSR's CCG's, or manages to carry on for a few years getting regular articles like Alternity.